Bellsprout
Type: Grass / Poison
Base Stats: 50 HP / 75 Atk / 35 Def / 70 Sp.A / 30 Sp.D / 40 Spe
Ability: Chlorophyll / Gluttony (unreleased)(it is released)
Though the base stats seem very low, Bellsprout can be a very threatening sweeper. With the introduction of Drought Vulpix this generation, Bellsprout can shoot up to 22 Speed with minimal investment, allowing it to outspeed all non-scarfed Pokemon in the LC metagame. Under the Sun, Bellsprout becomes a terror with its access to Growth, which allows allowing it to deal double damage with each attack after just one turn of set-up, which is easily granted by Sleep Powder. Bellsprout is one of the best Sun sweepers in Little Cup due to its access to Weather Ball, which becomes a 100 Power Fire-type move under the Sun; this combos extremely well with Bellsprout's STAB SolarBeam, as Grass and Fire give excellent coverage. Bellsprout is an excellent sweeper with the Sun in play, and every team should have a way to deal with it.
Bronzor
Type: Steel / Psychic
Base Stats: 57 HP / 24 Atk / 86 Def / 24 SpA / 86 SpD / 23 Spe
Ability: Levitate / Heatproof / Heavy Metal (Unreleased)
Bronzor is one of the most capable defensive Pokemon in Little Cup. It's excellent defensive stats combined with a support movepool including moves such as Stealth Rock, Hypnosis (afaik Bronzor cannot use Hypnosis in LC still), and Light Screen/Reflect Light Screen, and Reflect make Bronzor able to fill many roles on a team. Two excellent abilities in Levitate and Heatproof give it an immunity or a neutrality to a common attacking type respectively. Beware of attempting to set up on Bronzor as it can easily Gyro Ball boosting sweepers or cripple them with status (no Hypnosis).
Carvanha
Type: Dark / Water
Base Stats: 45 HP / 90 Atk / 20 Def / 65 SpA / 20 SpD / 65 Spe
Ability: Rough Skin / Speed Boost
Carvanha is the whole package with a superb Attack stat, as well as good Special Attack and Speed. It has great offensive typing, allowing it to hit most of Little Cup for at least neutral damage with a STAB Attack. Speed Boost, Carvanha's ability, raises its Speed by one stage every turn, means it meaning Carvanha can invest in Attack, while still having a high Speed stat. Carvanha has access to Hydro Pump and Ice Beam, allowing it to run an effective mixed set. It also has Aqua Jet and Ice Fang, allowing it to pick off weakened threats, as well as destroy ones at full health, such as Gligar. Taunt allows Gligar Carvanha to prevent Pokemon from setting up on it, such as Pineco and Tesshiido Ferroseed, who otherwise wall Carvanha. (I'm actually sceptical about including this sentence; Taunt is rare and kinda useless on Carvanha. Thought?)
Chinchou
Type: Water / Electric
Base Stats: 75 HP / 38 Atk / 38 Def / 56 SpA / 56 SpD / 67 Spe
Abilities Ability: Illuminate / Volt Absorb / Water Absorb (Unreleased) (right?)
Although Chinchou hasn’t changed much from Gen 4, it now has more moves to use to its advantage. As in the previous gen, Chinchou still makes a great Choice Scarf user, with access to moves such as Hydro Pump, Surf, Thunderbolt and Ice Beam. A new addition which works greatly with a Scarfed set is the move Volt Change, which greatly increases Chinchou's scouting capabilities. This is a base 70 power special Electric move that works similarly to U-turn, meaning that it can be used effectively for scouting. (It can be assumed they know what it does) With the Scarf set, Chinchou can reach 16 Special Attack along with 24 Speed. For a Life Orb sweeping set, Agility can be used to reach up to 32 Speed, along with the moves mentioned earlier. Not only can Chinchou be offensive, it can also play a supportive role in teams, with access to moves such as Thunder Wave, Confuse Ray and Boiling Water Scald. The use of Thunder Wave is key in a supportive role as it cripples opponents, especially effective against the faster sweepers in today’s metagame. Confuse Ray works well with Thunder Wave to create an even lower chance of the opponent attacking, and even has a chance of self damage infliction on the opponent. Finally, for those Pokémon that aren’t effected by Thunder Wave, a nice addition of Boiling Water (Scald) Scald can help., This is a base 80 power special Water move which has a 30% chance of inflicting a burn. (Again it can be assumed they know what it does) Therefore, again crippling sweepers by halving attack and inflicting damage. (ugly but I just removed the unnecessary sentence in between and combined the first and third) As for abilities, it is more dependent on the team whether you would want Chinchou to be absorbing Electric attacks (Volt Absorb) or Water attacks (Water Absorb), to regain ¼ of its HP. (Water Absorb is afaik unreleased. If not this sentence is fine I guess)
Cottonee
Type: Grass
Base Stats: 40 HP / 27 Atk / 60 Def / 37 SpA / 50 SpD / 66 Spe
Abilities Ability: Mischievous Heart Prankster / Slip Through Infiltrator / Chlorophyll (Unreleased)
Cottonee is one of those Pokemon who are incredibly predictable, yet incredibly hard to stop. Due to its priority on Substitute, Encore, and Leech Seed with Prankster, Cottonee has the ability to Leech Seed stall almost any Pokemon with a higher HP stat than it. It also doubles as an easy counter great stop to set up Pokemon with its priority Encore. Along with Spikes, stopping With entry hazard support, Cottonee can pick apart unprepared teams. It is generally seen with Leftovers or Evolution Stone Eviolite.
Diglett
Type: Ground
Base Stats: 10 HP / 55 Atk / 25 Def / 35 SpA / 45 SpD / 95 Spe
Abilities Ability: Arena Trap / Sand Veil / Sand Force (unreleased)
Diglett is used in Little Cup for one reason only: his (I have no problem with using pronouns in analyses but I want this to be consistent) ability Arena Trap. This allows Diglett to switch in after a KO or on one of the many Electric-type attacks thrown around, to outspeed, and KO the opponent. In addition, if he it switches in on a choiced Electric attack, Diglett can set up with Claw Sharpen and raise his its Attack to massive levels before sweeping. His Its poor defensive stats mean that Diglett is worn down easily, especially by repeated Fake Outs/ or Mach Punches, but a careful Diglett user can cause serious damage to a team.
Dratini
Type: Dragon
Base Stats: 41 HP / 64 Atk / 45 Def / 50 SpA / 50 SpD / 50 Spe
Abilities Ability: Shed Skin / Marvel Scale
Dratini is one of the most powerful offensive Pokemon in LC. It has access to Dragon Dance, and a great movepool to use it with. A +1 Outrage is enough to dent anything, and along with Extremespeed with Dratini has a +2 priority move to foil revenge killers. Dratini can also wield Fire Blast to dispose of Steel-types like Ferroseed that stand in it's way. Shed Skin is also a very useful ability, allowing it to shrug off a Burn or Poison that would otherwise cripple it. Aside from the DD set, Dratini's movepool is diverse enough to include Draco Meteor, Surf, Substitute, Ice Beam and a variety of other moves that make it highly unpredictable, able to run a variety of sets. It's and a force to be reckoned with.
Drilbur
Type: Ground
Base Stats: 60 HP / 85 Atk / 40 Def / 30 SpA / 45 SpD / 68 Spe
Ability: Sand Rush / Sand Force / Mold Breaker (Unreleased)
Drilbur is pretty much in the same boat as it's evolution in OU, Excadrill. It kind of needs Hippopotas to be effective, but when Sandstream is up, it's an absolute monster. 85 base Attack backed by Swords Dance makes it amazingly powerful and when coupled with essentially a 32 Speed stat in Sand, Drilbur makes out to be one of the most potent sweepers in LC. 32 Speed allows Drilbur to outspeed every single LC Pokemon, Scarfed or not, making priority moves the only 'reliable' way to revenge kill Drilbur. So that means all that's needed is something like Slowpoke to wall it, right? Easier said than done, because after After a SD, Drilbur has an equally impressive Attack stat of 32, allowing it to make mince meat out of most switch-ins, especially with entry hazards support. The only thing actually holding Drilbur back though is it's inevitably weak movepool, having virtually only access to Earthquake, Rock Slide, and Frustration / Return, and the ever-so-present Gligar, who along with Koffing happens to be about the only thing able to 'wall' it great stops to it.
Dwebble
Type: Bug / Rock
Base Stats: 50 HP / 65 Atk / 85 Def / 35 SpA / 35 SpD / 55 Spe
Abilities Ability: Sturdy / Shell Armor / Broken Armor (Unreleased)
Dwebble, unlike many Pokemon in LC, is one a one-trick pony. It does one thing, but it does it very well. (redundant) With Sturdy and 16 Speed, Dwebble can almost guarantee Stealth Rock and at least a one layer of Spikes. Additional moves usually include Rock Blast, Earthquake, Bug Bite, and Toxic. Rock Blast and Toxic are especially dangerous for Pokemon who try to take the opportunity to set up Substitute (such as Murkrow (banned :() Misdreavus) or Swords Dance (such as Gligar).
Elekid
Type: Electric
Base Stats: 45 HP / 63 Atk / 37 Def / 65 SpA / 55 SpD / 95 Spe
Ability: Static / Limber Vital Spirit
With a fearsome base 95 Speed, decent base 63 Attack and 65 Special Attack, and a good movepool in Thunderbolt, Wild Charge, Volt Switch, Ice Punch, Fire Punch, and Cross Chop, Elekid can dish out some serious damage. It holds a niche as tying with the one of the three fastest Pokemon in Little Cup at a bistering 20 Speed. Also, with its usable attacking stats like these, he it can fill the role of mixed sweeper. Beware, It also can get priority in Quick Attack for your to hit faster Choice Scarfers.
Ferroseed
Type: Grass / Steel
Base Stats: 44 HP / 50 Atk / 91 Def / 24 SpA / 86 SpD / 10 Spe
Ability: Steel Thorns
This is everything Pineco wishes it could be. Ferroseed’s unique typing and good bulk allows it to switch into many threatening Pokemon and set-up Stealth Rock or Spikes, as well as spam annoying status moves like Leech Seed or Thunder Wave. In addition to Leech Seed and entry hazards, Ferroseed can rack up damage with its ability Steel Thorns, helping to wear down many physical attackers even more. Ferroseed usually runs Protect to help scout Choice pokemon, and to gain another turn of Leech Seed damage. It also has enough attack to threaten opposing Pokemon with STAB Bullet Seed, Seed Bomb, or Iron Head.
Frillish
Type: Water / Ghost
Base Stats: 55 HP / 40 Atk / 50 Def / 65 SpA / 85 SpD / 40 Spe
Ability: Water Absorb / Cursed Body / Damp (Unreleased)
Much like Jellicent in OU, Frillish makes a fantastic bulky Water-type. Frillish is very capable of walling some of the metagame’s more powerful offensive threats thanks to its great defensive typing and access to helpful support and defensive moves in Will-O-Wisp, Recover, Boiling Water Scald, Toxic, and Taunt. Evolution Stone Eviolite lets it boost its already excellent Special Defense while also helping to bring its mediocre Defense to a respectable level. This, combined with Frillish’s ability to spread burns, allows it to take on many of the physically oriented Fighting-types in the metagame. It also has STAB Surf and Shadow Ball, as well as other coverage moves like Energy Ball and Ice Beam to hit a variety of common Pokemon hard.
Gligar
Type: Ground / Flying
Base Stats: 65 HP / 75 Atk / 105 Def / 35 SpA / 65 SpD / 85 Spe
Ability: Hyper Cutter / Sand Veil / Immunity
Gligar is one of the top Pokemon in the LC tier, and with good reason. It is incredibly fast, reaching 19 speed, and can be considerably bulky when equipped with an Evolution Stone Eviolite. Gligar can range from a support set Pokemon, making use of Stealth Rock and Toxic, to a dangerous Swords Dancer set. Gligar is set apart from other Pokemon as a Swords Dancers because of its ability; Hyper Cutter. It can, allowing it set up without fear of having its Attack cut by Murkrow's priority FeatherDance (poor thing :(). Gligar has a hard time dealing with faster Pokemon that carry super-effective moves such as Snover or Chinchou.
Hippopotas
Type: Ground
Base Stats: 68 HP / 72 Atk / 78 Def / 38 SpA / 42 SpD / 32 Spe
Abilities Ability: Sand Stream / Sand Force (Unreleased)
Hippopotas is unique among LC Pokemon, as it summons permanent Sand Storm sand upon switching in. This makes it useful for many kinds of teams, especially stall teams with it's massive great bulk and support movepool. Hippopotas has access Stealth Rock, vital to any stall team, and is able to Roar enemies to rack up hazard damage. It also has the all-important Slack-Off to grant it instant and reliable recovery, making it difficult for any physical attacker to break through. New in Gen V , The permanent sandstorm sand also boosts Pokemon like Drillbur and Nosepass, opening the door for sand sweepers to wreak havoc. Hippopotas' (really unsure here so I'll leave it) greatest strength isn't it's own power, but the support it provides for its team.
Lickitung
Type: Normal
Base Stats: 90 HP / 55 Atk / 75 Def / 60 SpA / 75 SpD / 30 Spe
Ability: Oblivious / Own Tempo / Cloud Nine
Paired With an Evolution Stone Eviolite, Lickitung is one of the bulkiest Pokemon in LC. It has a great niche in the tier because of its ability to hard-counter powerful weather Pokemon thanks to its Cloud Nine ability and its massive bulk. Switching Lickitung in on a sun sweeper's SolarBeam will cause it to absorb sunlight, giving Licky it a chance to set up Curse as it sponges their attacks. Snover also loses to Lickitung as it's Blizzard has poor accuracy against it Lickitung and does pitiful damage. After a few Curses, you can begin shuffling your opponents team about with a boosted Dragon Tail. Lickitung is stopped in its tracks by common Fighting-type Pokemon such as Meditite, Scraggy and Mienfoo., but if your team isn't prepared for the likes of Lickitung, you will have a very difficult time beating it.
Lileep
Type: Rock / Grass
Base Stats: 66 HP / 41 Atk / 77 Def / 61 SpA / 87 SpD / 23 Spe
Abilities Ability: Suction Cups / Storm Drain (Unreleased) (it is released)
Lileep is a stalling machine. It's defensive stats are phenomenal, and it only gets better with Evo Stone Eviolite and Sandstorm. It has access to great boosting moves like in Curse and Stockpile to further it's ability to wall your team if left unchecked. It's ability Suction Cups prevents it from being phazed, and it has the all-important Recover to regain health. Lileep usually runs either the a Curse set, allowing it to stat up and potentially sweep a team with STAB attacks like Rock Slide and Seed Bomb, or the a Stockpile set, allowing it to tank hits and spread Toxic damage. Lileep is also seen using Substitute to block status, and generally works best on a Sandstorm team. It's a defensive monster that shouldn't be underestimated.
Meditite
Type: Fighting / Psychic
Base Stats: 30 HP / 40 Atk / 55 Def / 40 SpA / 55 SpD / 60 Spe
Ability: Pure Power / Telepathy (Unreleased)
With Pure Power, Meditite has an Attack stat of 26, or 28 depending on its nature, which is the highest in Little Cup. With access to Hi Jump Kick, Zen Headbutt, and a myriad of powerful coverage moves, Meditite can OHKO almost all every Pokemon in Little Cup. Useful priority in the form of Fake Out and Bullet Punch allow Meditite to revenge kill any threat needed. Evolution Stone Eviolite allows Meditite to retain an extreme amount of bulk, while it can constantly heal itself with Drain Punch. Access to the Ice Punch and ThunderPunch allows Meditite to check beat certain key walls, such as Gligar and Slowpoke. Zen Headbutt allows Meditite to check Fighting-types threats such as Meditite and Dokkora, who otherwise can sweep entire teams. With Bulk Up, Meditite can absorb physical attacks and heal off damage with Drain Punch. Meditite also runs an effective Choice Scarf set, as an extremely high Attack stat and move like Trick allows it to defeat sweepers as well as walls.
Mienfoo
Type: Fighting
Base Stats: 45 HP / 85 Atk / 50 Def / 55 SpA / 50 SpD / 65 Spe
Abilities Ability: Inner Focus / Regeneration / Reckless (Unreleased)
Mienfoo is a unique Pokemon in regards to the LC tier as it has great physical capabilities along with access to the Regeneration ability ability Regenerator. The ability Regeneration Regenerator allows Mienfoo to recover 1/3 of its total HP upon switching out, and with access to U-turn, this can be used effectively not only for scouting, but for self healing. Another useful ability that Mienfoo learns is Reckless, which provides a 1.2x boost to moves that cause recoil damage, meaning that Hi Jump Kick’s base 130 power is boosted even more. (unreleased) It also has access to Fake Out as it’s only priority move. It is also one of two Fighting-type Pokemon in the LC tier that has access to Swords Dance, the other being Riolu. Although it has high Attack and speed, it also has low defences, and therefore could be easily taken down. Therefore, Mienfoo’s impressive base 85 attack, but lacklustre 17 Speed could make Minefoo a potent choice user. With somewhat decent Special Attack, Mienfoo may benefit from using Hidden Power Ice which 2HKO’s Gligar. (decided to rework these sentences entirely) Although it is frail, with Mienfoo's impressive base 85 Attack and average 17 Speed, it can make a potent Choice Scarfer. Due to Mienfoo’s access to Swords Dance, it can also make a great physical Life Orb sweeper, with access to moves such as Hi Jump Kick, Stone Edge, U-turn, and Payback. Mienfoo can also use Hidden Power Ice to 2HKO Gligar.
Misdreavus
Type: Ghost
Base Stats: 60 HP / 60 Atk / 60 Def / 85 SpA / 85 SpD / 85 Spe
Ability: Levitate
One of the most powerful Pokemon in LC and arguably the best of it's type, Misdreavus is a threat every competent battler should prepare for. It's fast, hitting 19 Speed, it's powerful, able to Nasty Plot and slam hit things with unresisted coverage in Shadow Ball /and HP Fighting, and it's bulky, especially with an Evolution Stone Eviolite, making it a solid spin-blocker for stall teams and a frightening Calm Mind user. Misdreavus is incredibly versatile, also capable of using Thunderbolt, Pain Split and any kind of Hidden Power to slam what may be an ordinarily solid counter. Misdreavus' Levitate ability grants it 3 immunities, as well as immunity to Spikes and Toxic Spikes, so it has plenty of opportunities to switch in and wreak havoc.
Munchlax
Type: Normal
Base Stats: 135 HP / 85 Atk / 40 Def / 40 SpA / 85 SpD / 5 Spe
Abilities Ability: Thick Fat / Immunity / Gluttony (Unreleased)
Munchlax is the premier special wall in LC. His Its amazing Special bulk allows him it to sponge hits from almost any special attacker, and respond with a powerful attack of his its own. Evolution Stone Eviolite only increased his its potential, patching up his its inferior Defense and boosting his its great SpD Special Defense. Munchlax has access to a variety of useful moves that complement it's stats almost perfectly. It has Curse, patching up boosting it'saverage Defense and turning it into a massive threat. It also has access to Stockpile and Whirlwind, two very useful moves on a defensive Pokemon, allowing Munchlax to act as a phazer. Munchlax's offensive movepool is also great, including Return, Earthquake, Crunch, Ice Punch, Fire Punch, and Pursuit. It's one of the most useful Pokemon in LC.
Natu
Type: Psychic / Flying
Base Stats: 40 HP / 50 Atk / 45 Def / 70 SpA / 45 SpD / 70 Spe
Ability: Synchronize / Early Bird / Magic Mirror
Natu is unique among LC Pokemon as it can bounce back most non-attacking move thanks to Magic Mirror. This can be used effectively to break apart stall. Natu has an incredibly varied supportive movepool which can help any given team. Its moves include; Thunder Wave, Relfect, Light Screen, Wish and Trick (illegal with Magic Mirror). Natu does bring some valuable resistances to the table despite its mediocre defenses; it has a x4 resistance to Fighting-type moves and immunities to both Ground and status inducing moves, meaning given the right prediction Natu does have ample opportunities to switch in and provide support for the team. Natu also boosts an impressive base 70 Special Attack, but lacklustre 17 Speed means Natu can be a potent choice user.
Scraggy
Type: Dark / Fighting
Base Stats: 50 HP / 75 Atk / 70 Def / 35 SpA / 70 SpD / 48 Spe
Ability: Shed Skin / Moxie / Intimidate (Unreleased)
With great typing, bulk, and access to Dragon Dance to boost its already great Attack, Scraggy is one of the scariest Pokemon in Little Cup. Equipped with Evolution Stone Eviolite, Scraggy can nab multiple Dragon Dances and easily sweep an underprepared team. STAB Drain Punch provides Scraggy with a method of keeping its HP high enough to avoid being revenge killing killed, while Crunch has offers great coverage and also has STAB. Scraggy also has access to Ice Punch and Zen Headbutt to OHKO Pokemon like Gligar, Timburr, and Koffing. Shed Skin allows Scraggy to safely set up against Pokemon such as Ferroseed and Slowpoke who would otherwise cripple it with status attacks. More offensive versions of Dragon DanceZuruggu Scraggy are also effective. Scarggy Scraggy can use Life Orb and Hi Jump Kick for insane amounts of power after a single Dragon Dance, and Moxie to increase its Attack further after every KO. In addition to Dragon Dance, Scraggy also gets access to other stat boosting moves in Bulk Up and Amnesia, which in tandem with Shed Skin make RestTalk sets very threatening when used correctly.
Shelmet
Type: Bug
Base Stats: 50 HP / 40 Atk / 85 Def / 40 SpA / 65 SpD / 25 Spe
Ability: Hydration / Shell Armor / Overcoat (Unreleased)
Although it's typing and stat spread may let Shelmet down in some instances, they also let it capitalize on some strengths which make it a very capable support Pokemon in LC. It's support movepool is also nothing to scoff at, in fact, it's actually really good for what Shelmet wants to do. These factors make Shelmet a sort of one dimensional Pokemon, but it's still very good at what it does. First of all, 50 / 85 / 65 defenses make it a great defensive pokemon overall, even allowing it to check powerful Pokemon like Stone Edge-less Timburr, Scraggy, (it doesn't really) Mienfoo and Carvanha. It's movepool further continues the defensive /and support theme by having access to with Recover, Spikes, Encore, and Yawn. Although rare, one of the best ways it can support is by running Baton Pass in conjunction with either Curse or Acid Armor and passing to a teammate able to make good use of the boosts. As shown, Shelmet has both good and bad things going for it, but in the end it has a lot of potential and should always be accounted for.
Slowpoke
Type: Water / Psychic
Base Stats: 90 HP / 65 Atk / 65 Def / 40 SpA / 40 SpD / 15 Spe
Ability: Oblivious / Own Tempo / Regeneration Regenerator
Slowpoke got many boosts this generation, making it a top Pokemon in Little Cup. The introduction of Evolution Stone Eviolite gave Slowpoke the boost it needed to its already impressive defenses to deal with many of Little Cup’s top offensive threats like Meditite, Murkrow, (why did we ban this thing again?) and Gligar. Slowpoke also got the ability Regeneration Regenerator, allowing it to come in many more times during a match than it would otherwise. While Slowpoke cannot use Aqua Tail with Regeneration Regenerator, it still has a fairly deep support movepool with Slack Off, Thunder Wave, Toxic, Yawn, Boiling Water Scald, and Trick Room. In addition to its STAB attacks in Surf, Psychic, and Zen Headbutt, Slowpoke has access to great coverage moves in Earthquake, Fire Blast, and Ice Beam to hit many of its common switch-ins for super effective damage. Slowpoke can also run a Calm Mind set to make itself a powerful and bulky threat.
Swablu
Type: Normal / Flying
Base Stats: 45 HP / 40 Atk / 60 Def / 40 SpA / 75 SpD / 50 Spe
Ability: Natural Cure / Cloud Nine
Swablu may not look like much, but it has a unique niche in LC that makes it a threat to be accounted for. First of all, It's 75 base 75 SpD Special Defense makes it a very formidable Special wall when coupled with it's staying power in the form of Roost. On top of that, it even has access to Feather Dance, which sharply lowers the opponents attack stat Cotton Guard, which raises its Defense three stages (FeatherDance is inferior to Cotton Guard),making Swablu an effective mixed wall. Add Toxic and STAB Pluck, which allows Swablu to steal any opposing Pokemon's berry, to into to the mix, and you have a stalling machine on your hands. The previously mentioned niche isn't even this though, as many Pokemon can be made into a mixed wall. No, the niche consists of Swablu being able to pretty much wall entire Drought teams utilizing the everlasting Sun brought by Vulpix. Due to it's DW Swablu's Dream World ability, Cloud Nine, Swablu ignores any aspect brought by Sun, basically rendering opposing Sun sweepers helpless and allowing Swablu to pretty much wall entire Drought teams. Taking this into account, if you're ever trying to build a Sun team, or any LC team really, you're gonna want to make sure you can deal with the cotton bird known as Swablu.
Tentacool
Type: Water / Poison
Base Stats: 40 HP / 40 Atk / 35 Def / 50 SpA / 100 SpD / 70 Spe
Abilities Ability: Clear Body / Liquid Ooze / Rain Dish (Unreleased) (it is released)
Tentacool is the premier Toxic Spiker in LC, and for good reason. It has great Special bulk, and Evolution Stone Eviolite can patch up it's low Defense. It also has access to a variety of useful support options that make it function very well on balanced and defensive teams. It has Rapid Spin and a Poison-typing, allowing it to serve as a great defensive Rapid Spinner and to absorb Toxic Spikes just by switching in. It also has Knock Off, which can cripple many Pokemon switching-in. He It possesses Haze, which can be useful in stopping a set-up sweepers. Tentacool is often seen using Protect and Boil Over Scald, so be wary of blindly switching-in physical attackers.
Timburr
Type: Fighting
Base Stats: 75 HP / 80 Atk / 55 Def / 25 SpA / 35 SpD / 35 Spe
Abilities Ability: Guts / Sheer Force / Iron Fist (Unreleased)
Timburr brings excellent bulk and Attack to the table, along with some versatile moves. Bulk Up, along with Evolution Stone, and Eviolite allows Timburr to set up on many threats and plow through the opponent's team. Faster Pokemon do not cause much trouble for Timburr, since it has access to Mach Punch, which is quite powerful after a Bulk Up or two. While setting up, Timburr can easily keep itself alive with Drain Punch. Status doesn't bother Timburr because of Guts and it's ability to heal itself with every attack. Payback is also generally useful for Timburr as a tool to hit Ghosts and bulky Psychic-types on the switch.
Vullaby
Type: Dark / Flying
Base Stats: 70 HP / 55 Atk / 75 Def / 45 SpA / 65 SpD / 60 Spe
Ability: Big Pecks / Overcoat / Weak Armor (Unreleased)
Vullaby's stat spread just begs for a defensive set, and that's exactly what it excels at. Those great defensive stats coupled with a movepool that fits exactly what it needs to do makes Vullaby an incredibly effective mixed wall. Moves such as Toxic, Taunt, Roost, and Knock Off make it horribly tough to kill when utilized to it's full potential, making it and a great annoyance in general. Due to it's unique typing, it even boasts the ability to take on one of the most dominant sweepers in LC, that being Nasty Plot Misdreavus, although it has to be wary of Thunderbolt. Being a defensive behemoth isn't all Vullaby has going for it though, as it can also run a fairly effective Choice Scarf set. Moves such as, with moves like Brave Bird, U-turn, Punishment, and Pluck that allow it act as a reliable revenge killer to offensive threats like Scraggy and Mismagius Misdreavus, on top of having the ability to scout potential counters with U-turn. It even has access to other cool moves like Mean Look and Nasty Plot that are rarely seen but should be accounted for. All in all, Vullaby is a very versatile Pokemon with a great defensive stat spread and good movepool, making it able to hold it's own reliably in the LC environment.