I forgot they did that with the glitches. (Fixing it on later cartridges) They are very likely to do that imo, so why don't we just wait for that to hopefully happen. If it doesn't we decide what to do with the glitch. If it does, we can easily say that
this is the way to play, and forget about it?
Artic- I don't see why Shoddy can't serve as our un-glitched version of the cartridges then. I see why the rules should reflect both, but what's the harm of having a minorly differing ruleset for Shoddy and the cartridge if it means saving the metagame from being drastically changed because of a mistake?
Did anyone ever answer the question of wether or not Nintendo could just implement a Wi-Fi fix for this since technically we are running it through their servers? Couldn't they just spot it on Wi-Fi and be like "Nope!" and stop it from happening? Or am I completly ignorant of the way this works?
What if the creators hated Cherrim/Castform horribly? Why would they keep the glitch in the English version? What if they just couldn't remove it. In that case, why haven't they made any mention of it, unlike the not so gamebreaking Shaymin/Darkrai glitch? There are things we don't know. Some may sound horribly illogical, but there's a slight possibility that this game breaking glitch could be intentional based on the factor that it was out early and they never bothered to fix it. Don't ask me why they'd want a make a glitch to destroy competitive battling, maybe they just want to because they can.
So why can't we just disagree with them and enjoy it the way we want to instead of trying to be true to the game? No one will play with the glitch on shoddy. I can't see anyone enjoying it. I mean, talk about over centralizing the metagame...
EDIT: Not the way we want to enjoy it, but the way it was meant to be played on the most recent installment of DP before the Creators flipped their nut and decided to kill everything we believe in.