Joim
Pixels matter
This is the write-up.
[Overview]
<p>Gothorita's stats are mediocre even when using Eviolite, but it does have a specific niche in the metagame given by Shadow Tag, which enables it to support Pokemon by trapping and removing their counters. Gothorita can make use of its trapping ability to dispatch dangerous foes that threaten your team such as Alomomola, Seismitoad, Tangela, and Weezing. Gothorita can further harm the opposing team by setting up on a foe, and then proceed to dent their team with boosted attacks.</p>
[SET]
name: Calm Mind
move 1: Rest
move 2: Calm Mind
move 3: Psychic
move 4: Toxic / Reflect / Thunderbolt
ability: Shadow Tag
nature: Bold
evs: 248 HP / 176 Def / 84 Spe
[SET COMMENTS]
<p>This is Gothorita's main and most effective set. Psychic is the STAB move of choice, as it deals decent damage after a couple of Calm Minds; keep in mind that it's a tad weak before that. This set is mainly meant to set up on a Pokemon and sweep, but it can also be helpful for other Pokemon to revenge kill weakened Pokemon or eliminate a dangerous threat such as Sawk. Gothorita excels at setting up on and defeating most physical and special walls such as Weezing, Alomomola, Vileplume, non-Dragon Tail Lickilicky, Regice, Mantine, Gardevoir, and Audino. None of them can stop Gothorita from setting up and sweeping, but be wary of Probopass, as it will Volt Switch out of Gothorita. Once it has trapped the correct Pokemon, Gothorita can set up on it with Calm Mind, as well as heal with Rest when needed. Toxic allows Gothorita to slowly wear down walls such as Alomomola and Tangela while it sets up on them.</p>
You can use Reflect in the fourth slot; with it and the given EV spread, you can survive 4 to 5 Crunches from Skuntank, which might help if your opponent predicts the Gothorita switch-in, enabling it to escape without taking much damage, nullifying Skuntank as a check. Reflect can also allow Gothorita to set up on other powerful physical attackers, such as Regirock or Piloswine, that would otherwise run over it. Reflect also helps Gothorita undertake the physical attackers that might switch in on after it defeats a Pokemon, such as Scolipede, which KOes Gothorita unless Reflect is active; however, thanks to Eviolite and Reflect, its non-Life Orb Megahorn will deal a puny 29.15 - 34.4% damage to Gothorita. It can also use Thunderbolt for additional coverage over Reflect and Toxic, as it helps with dealing with Alomomola faster and damages Psychic resists that aren't afraid of Toxic, such as Musharna.</p>
[ADDITIONAL COMMENTS]
<p>The chosen EV spread allows it to outspeed Alomomola, which it can cripple with Toxic, kill with Thunderbolt, or set up on. Gothorita also has Rest to heal it of Alomomola's inflicted Toxics. This can also help it deal with Tangela, albeit with considerable difficulty, using Toxic to defeat it while Gothorita stacks Calm Minds and Rest to get its health back. Taunt can be used against support Pokemon, but Reflect will be a superior option. You can use Psyshock instead of Psychic as it hits Regice and non-Taunt Calm Mind Serperior harder. Gothorita can also use Sleep Talk in the fourth moveslot, which lets it make use of its sleeping turns, but it's a luck based choice that could go wrong, for instance choosing Rest twice in a row. It has also the huge downside of possibly KOing the Pokemon Gothorita is trying to set up on before Gothorita gets enough boosts.</p>
<p>Good teammates for Gothorita are those that can deal with the threats that stop Gothorita from freely switching in or sweeping an entire team. Scolipede needs to be dealt with due to its magnificent Speed, so Misdreavus and Golurk make good partners. Additionally, Swellow, Sawk, Kangaskhan, and Pinsir appreciate Gothorita's ability to deal with the majority of NU's walls. Swords Dance Samurott enjoys Gothorita's company, as Gothorita traps Alomomola, Vileplume, Pelipper, and Mantine, all of whom plague Samurott.</p>
[Other Options]
<p>Gothorita can use Energy Ball, Shadow Ball, and diverse Hidden Powers as coverage options, but Toxic and Thunderbolt are generally better. It can use an anti-hazards set of Taunt, Psychic, Grass Knot, and Hidden Power Ground with Eviolite and a nature and an EV spread of Modest, 80 HP / 252 SpA / 176 Spe to stop foes such as Golem, Regirock, Garbodor, Metang, Probopass, and Bastiodon from setting up hazards. The Speed EVs allow Gothorita to outspeed max Speed Golem and tie with standard Garbodor. Max Special Attack and a Modest nature guarantee a 2HKO on Regirock. Additionally, Gothorita can run a Choice Specs set with an EV spread of 172 HP / 252 SpA / 84 Spe and a Modest nature, outspeeding Alomomola and Tangela. Gothorita can cripple several Pokemon with the combination of a Choice item and Trick. It can also run Hidden Power Ground to beat Bastiodon, Probopass, and Lairon, which allows Gothorita to support the myriad of Pokemon that are scared out by them. However, its main problem is that it doesn't hit hard enough even with Choice Specs, and Calm Mind will always be better.</p>
[Checks and Counters]
<p>There are really no true counters due to Shadow Tag; the best you can do is guess when it's going to switch in and proceed to bring in your check. Scolipede can check Gothorita by hitting it hard with Megahorn, but fails to do much to Reflect variants. Reflect Gothorita will easily OHKO it then, as it can survive three hits from Scolipede's Megahorn. Skuntank can stop Gothorita from setting up thanks to Taunt, and it can also use Pursuit to weaken it even through Reflect so other teammates can break past it. If Gothorita is using the suggested spread and Reflect, its Pursuit won't damage Gothorita much, though. Choice Band Primeape with Punishment checks Gothorita well, as it can easily KO Gothorita after few boosts or predict the switch and U-turn out. In general, powerful physical attackers, such as Choice Band Braviary, can switch in after Gothorita defeats another Pokemon and hit it very hard if Reflect is not up.</p>
[Overview]
<p>Gothorita's stats are mediocre even when using Eviolite, but it does have a specific niche in the metagame given by Shadow Tag, which enables it to support Pokemon by trapping and removing their counters. Gothorita can make use of its trapping ability to dispatch dangerous foes that threaten your team such as Alomomola, Seismitoad, Tangela, and Weezing. Gothorita can further harm the opposing team by setting up on a foe, and then proceed to dent their team with boosted attacks.</p>
[SET]
name: Calm Mind
move 1: Rest
move 2: Calm Mind
move 3: Psychic
move 4: Toxic / Reflect / Thunderbolt
ability: Shadow Tag
nature: Bold
evs: 248 HP / 176 Def / 84 Spe
[SET COMMENTS]
<p>This is Gothorita's main and most effective set. Psychic is the STAB move of choice, as it deals decent damage after a couple of Calm Minds; keep in mind that it's a tad weak before that. This set is mainly meant to set up on a Pokemon and sweep, but it can also be helpful for other Pokemon to revenge kill weakened Pokemon or eliminate a dangerous threat such as Sawk. Gothorita excels at setting up on and defeating most physical and special walls such as Weezing, Alomomola, Vileplume, non-Dragon Tail Lickilicky, Regice, Mantine, Gardevoir, and Audino. None of them can stop Gothorita from setting up and sweeping, but be wary of Probopass, as it will Volt Switch out of Gothorita. Once it has trapped the correct Pokemon, Gothorita can set up on it with Calm Mind, as well as heal with Rest when needed. Toxic allows Gothorita to slowly wear down walls such as Alomomola and Tangela while it sets up on them.</p>
You can use Reflect in the fourth slot; with it and the given EV spread, you can survive 4 to 5 Crunches from Skuntank, which might help if your opponent predicts the Gothorita switch-in, enabling it to escape without taking much damage, nullifying Skuntank as a check. Reflect can also allow Gothorita to set up on other powerful physical attackers, such as Regirock or Piloswine, that would otherwise run over it. Reflect also helps Gothorita undertake the physical attackers that might switch in on after it defeats a Pokemon, such as Scolipede, which KOes Gothorita unless Reflect is active; however, thanks to Eviolite and Reflect, its non-Life Orb Megahorn will deal a puny 29.15 - 34.4% damage to Gothorita. It can also use Thunderbolt for additional coverage over Reflect and Toxic, as it helps with dealing with Alomomola faster and damages Psychic resists that aren't afraid of Toxic, such as Musharna.</p>
[ADDITIONAL COMMENTS]
<p>The chosen EV spread allows it to outspeed Alomomola, which it can cripple with Toxic, kill with Thunderbolt, or set up on. Gothorita also has Rest to heal it of Alomomola's inflicted Toxics. This can also help it deal with Tangela, albeit with considerable difficulty, using Toxic to defeat it while Gothorita stacks Calm Minds and Rest to get its health back. Taunt can be used against support Pokemon, but Reflect will be a superior option. You can use Psyshock instead of Psychic as it hits Regice and non-Taunt Calm Mind Serperior harder. Gothorita can also use Sleep Talk in the fourth moveslot, which lets it make use of its sleeping turns, but it's a luck based choice that could go wrong, for instance choosing Rest twice in a row. It has also the huge downside of possibly KOing the Pokemon Gothorita is trying to set up on before Gothorita gets enough boosts.</p>
<p>Good teammates for Gothorita are those that can deal with the threats that stop Gothorita from freely switching in or sweeping an entire team. Scolipede needs to be dealt with due to its magnificent Speed, so Misdreavus and Golurk make good partners. Additionally, Swellow, Sawk, Kangaskhan, and Pinsir appreciate Gothorita's ability to deal with the majority of NU's walls. Swords Dance Samurott enjoys Gothorita's company, as Gothorita traps Alomomola, Vileplume, Pelipper, and Mantine, all of whom plague Samurott.</p>
[Other Options]
<p>Gothorita can use Energy Ball, Shadow Ball, and diverse Hidden Powers as coverage options, but Toxic and Thunderbolt are generally better. It can use an anti-hazards set of Taunt, Psychic, Grass Knot, and Hidden Power Ground with Eviolite and a nature and an EV spread of Modest, 80 HP / 252 SpA / 176 Spe to stop foes such as Golem, Regirock, Garbodor, Metang, Probopass, and Bastiodon from setting up hazards. The Speed EVs allow Gothorita to outspeed max Speed Golem and tie with standard Garbodor. Max Special Attack and a Modest nature guarantee a 2HKO on Regirock. Additionally, Gothorita can run a Choice Specs set with an EV spread of 172 HP / 252 SpA / 84 Spe and a Modest nature, outspeeding Alomomola and Tangela. Gothorita can cripple several Pokemon with the combination of a Choice item and Trick. It can also run Hidden Power Ground to beat Bastiodon, Probopass, and Lairon, which allows Gothorita to support the myriad of Pokemon that are scared out by them. However, its main problem is that it doesn't hit hard enough even with Choice Specs, and Calm Mind will always be better.</p>
[Checks and Counters]
<p>There are really no true counters due to Shadow Tag; the best you can do is guess when it's going to switch in and proceed to bring in your check. Scolipede can check Gothorita by hitting it hard with Megahorn, but fails to do much to Reflect variants. Reflect Gothorita will easily OHKO it then, as it can survive three hits from Scolipede's Megahorn. Skuntank can stop Gothorita from setting up thanks to Taunt, and it can also use Pursuit to weaken it even through Reflect so other teammates can break past it. If Gothorita is using the suggested spread and Reflect, its Pursuit won't damage Gothorita much, though. Choice Band Primeape with Punishment checks Gothorita well, as it can easily KO Gothorita after few boosts or predict the switch and U-turn out. In general, powerful physical attackers, such as Choice Band Braviary, can switch in after Gothorita defeats another Pokemon and hit it very hard if Reflect is not up.</p>
This is a long overdue analysis, Gothorita has a special niche in trapping foes and being able even to defeat them.
[Overview]
Competes for a spot with other Psychic types and has far worse stats.
Unique niche on trapping all kind foes, like Alomomola, to dispose of them for the team.
Can beat other perilous walls as Tangela.
Other than that it's a bit lackluster.
Can be used as set up sweeper given a good team match up for it.
[SET]
name: Calm Mind
move 1: Rest
move 2: Calm Mind
move 3: Psychic
move 4: Toxic / Reflect / Thunderbolt
ability: Shadow Tag
nature: Bold
evs: 248 HP / 176 Def / 84 Spe
[SET COMMENTS]
EV spread allows to outspeed Alomomola, which you can simply Rest off their Toxic and Toxic it to oblivion, and Tangela, which you might defeat with Toxic.
Psychic is the STAB move of choice, allowing to deal decent damage after a couple of Calm Minds.
Trapping the correct Pokemon, you can set up with Calm Mind and Rest, being virtually unvincible by your set-up fodder of choice.
The combination of Toxic and Rest with the help of Calm Mind can deal with a lot of foes, including the troublesome Tangela.
Don't use it until you've cleaned the team enough for it to set up and end the game.
KOs Sawk with Psychic.
[ADDITIONAL COMMENTS]
It needs to set-up or else it's too weak. Puny SpA.
This set is mainly meant to set up on a Pokemon and sweep, but it can be helpful for other Pokemon to revenge kill lower health mons or eliminate a threat such as Sawk.
Gothorita excels at setting up on and defeating most physical and special walls such as Weezing, Alomomola, Vileplume, non-Dragoin Tail Lickilicky, Regice, Mantine, Gardevoir, and Audino.
Probopass will Volt Switch out of Gothorita.
Good teammates are those that can deal with the main threats that stop Gothorita freely switching in or sweeping an entire team. Scolipede needs to dealt with due to its magnificent speed, so Misdreavus and Golurk help deal with it.
Swellow, Sawk, Kangaskhan, and Pinsir appreciate Gothorita's ability to deal with the aforementioned walls.
Swords Dance Samurott enjoys Gothorita's company, as Gothorita traps Alomomola, Vileplume, Pelipper, and Mantine, all threats that plague Samurott.
Toxic eases dealing with Tangela, which is still the hardest physical wall to trap. You can use Thunderbolt for additional coverage, too.
You can use Reflect in the fourth slot. With Reflect and the given spread you can survive 4 to 5 hits from Skuntank's Crunch or Pursuit, which might help if you make the wrong switch in and your rival predicts you. You can also set up on other powerful physical attackers that otherwise run over you such as Regirock or Piloswine. Reflect also helps you undertake the physical attackers that might switch on Gothorita after it kills a Pokemon, such as Scolipede, which KOs Gothorita unless it has Reflect on. However, thanks to Eviolite and Reflect, non-Life Orb Megahorn will deal a puny 29.15 - 34.4%. It also lets Gothorita escape Skuntank without taking much damage. reats such as Braviary or Alomomola, while Taunt can be used against supporter Pokemon, but Reflect will be a superior option.
You can use Psyshock instead of Psychic since you are going to rack up Calm Minds and it's a better move against Regice and non-Taunt CM Serperior.
You can use Sleep Talk in your fourth slot, which lets you make use of your sleeping turns, but it's a luck based movement that could go wrong, like choosing Rest twice in a row. It has too the huge downside of possibly KOing the Pokemon you are trying to set-up on before you get enough boosts. Toxic allows it to beat Musharna 1v1 and wear down non-RestTalk Regice much faster.
[Other Options]
Gothorita can use Energy Ball, Shadow Ball, and diverse Hidden Powers as coverage options over Toxic or Thunderbolt, but these are generally better.
You can use a Choice Specs set with a spread of 172 HP / 252 SpA / 84 Spe and a Modest nature, outspeeding Alomomola and Tangela too. It can cripple several Pokemon with Trick, but its main problem is that it doesn't hit hard enough even with Specs and CM will be better always.
You can use Choice Scarf with a spread of 88 HP / 252 SpA / 164 Spe to outspeed 90 base or 44 HP / 252 SpA / 208 Spe to outspeed base 85s with a positive speed, but the set is general subpar as it fails to outspeed even with max investment base 95s with a positive nature.
You can use an anti hazards set with Eviolite and a spread of 80 HP / 252 SpA / 176 Spe with a Modest nature with the moves Taunt / Psychic / Grass Knot / Hidden Power Ground to avoid foes such as Golem, Regirock, Garbodor, Metang, Probopass, and Bastiodon to set up hazards. Speed outspeeds max speed Golem and ties with standard Garbodor. Max SpA and Modest nature guarantee a 2HKO on Regirock.
[Checks and Counters]
There are really no counters due to Shadow Tag, the best you can do is to guess its switch in to switch in your check.
Scolipede can OHKO the less defensive variants, but it can be easily KO'd too. It will be faster in any case, though. Scolipede will fail to KO Calm Mind Gothorita and will barely hurt it behind Reflect. Reflect Gothorita will easily OHKO it then, as it can survive 3 hits from Scolipede's Megahorn.
Skuntank. It can avoid taking damage thanks to Taunt and it can Pursuit it to weaken it even on Reflect so other teammates can break past it.
CB Primeape Punishment checks Gothorita well, as it can easily KO Gothorita with it after few boosts or predict the switch and U-turn out denting it.
[Overview]
Competes for a spot with other Psychic types and has far worse stats.
Unique niche on trapping all kind foes, like Alomomola, to dispose of them for the team.
Can beat other perilous walls as Tangela.
Other than that it's a bit lackluster.
Can be used as set up sweeper given a good team match up for it.
[SET]
name: Calm Mind
move 1: Rest
move 2: Calm Mind
move 3: Psychic
move 4: Toxic / Reflect / Thunderbolt
ability: Shadow Tag
nature: Bold
evs: 248 HP / 176 Def / 84 Spe
[SET COMMENTS]
EV spread allows to outspeed Alomomola, which you can simply Rest off their Toxic and Toxic it to oblivion, and Tangela, which you might defeat with Toxic.
Psychic is the STAB move of choice, allowing to deal decent damage after a couple of Calm Minds.
Trapping the correct Pokemon, you can set up with Calm Mind and Rest, being virtually unvincible by your set-up fodder of choice.
The combination of Toxic and Rest with the help of Calm Mind can deal with a lot of foes, including the troublesome Tangela.
Don't use it until you've cleaned the team enough for it to set up and end the game.
KOs Sawk with Psychic.
[ADDITIONAL COMMENTS]
It needs to set-up or else it's too weak. Puny SpA.
This set is mainly meant to set up on a Pokemon and sweep, but it can be helpful for other Pokemon to revenge kill lower health mons or eliminate a threat such as Sawk.
Gothorita excels at setting up on and defeating most physical and special walls such as Weezing, Alomomola, Vileplume, non-Dragoin Tail Lickilicky, Regice, Mantine, Gardevoir, and Audino.
Probopass will Volt Switch out of Gothorita.
Good teammates are those that can deal with the main threats that stop Gothorita freely switching in or sweeping an entire team. Scolipede needs to dealt with due to its magnificent speed, so Misdreavus and Golurk help deal with it.
Swellow, Sawk, Kangaskhan, and Pinsir appreciate Gothorita's ability to deal with the aforementioned walls.
Swords Dance Samurott enjoys Gothorita's company, as Gothorita traps Alomomola, Vileplume, Pelipper, and Mantine, all threats that plague Samurott.
Toxic eases dealing with Tangela, which is still the hardest physical wall to trap. You can use Thunderbolt for additional coverage, too.
You can use Reflect in the fourth slot. With Reflect and the given spread you can survive 4 to 5 hits from Skuntank's Crunch or Pursuit, which might help if you make the wrong switch in and your rival predicts you. You can also set up on other powerful physical attackers that otherwise run over you such as Regirock or Piloswine. Reflect also helps you undertake the physical attackers that might switch on Gothorita after it kills a Pokemon, such as Scolipede, which KOs Gothorita unless it has Reflect on. However, thanks to Eviolite and Reflect, non-Life Orb Megahorn will deal a puny 29.15 - 34.4%. It also lets Gothorita escape Skuntank without taking much damage. reats such as Braviary or Alomomola, while Taunt can be used against supporter Pokemon, but Reflect will be a superior option.
You can use Psyshock instead of Psychic since you are going to rack up Calm Minds and it's a better move against Regice and non-Taunt CM Serperior.
You can use Sleep Talk in your fourth slot, which lets you make use of your sleeping turns, but it's a luck based movement that could go wrong, like choosing Rest twice in a row. It has too the huge downside of possibly KOing the Pokemon you are trying to set-up on before you get enough boosts. Toxic allows it to beat Musharna 1v1 and wear down non-RestTalk Regice much faster.
[Other Options]
Gothorita can use Energy Ball, Shadow Ball, and diverse Hidden Powers as coverage options over Toxic or Thunderbolt, but these are generally better.
You can use a Choice Specs set with a spread of 172 HP / 252 SpA / 84 Spe and a Modest nature, outspeeding Alomomola and Tangela too. It can cripple several Pokemon with Trick, but its main problem is that it doesn't hit hard enough even with Specs and CM will be better always.
You can use Choice Scarf with a spread of 88 HP / 252 SpA / 164 Spe to outspeed 90 base or 44 HP / 252 SpA / 208 Spe to outspeed base 85s with a positive speed, but the set is general subpar as it fails to outspeed even with max investment base 95s with a positive nature.
You can use an anti hazards set with Eviolite and a spread of 80 HP / 252 SpA / 176 Spe with a Modest nature with the moves Taunt / Psychic / Grass Knot / Hidden Power Ground to avoid foes such as Golem, Regirock, Garbodor, Metang, Probopass, and Bastiodon to set up hazards. Speed outspeeds max speed Golem and ties with standard Garbodor. Max SpA and Modest nature guarantee a 2HKO on Regirock.
[Checks and Counters]
There are really no counters due to Shadow Tag, the best you can do is to guess its switch in to switch in your check.
Scolipede can OHKO the less defensive variants, but it can be easily KO'd too. It will be faster in any case, though. Scolipede will fail to KO Calm Mind Gothorita and will barely hurt it behind Reflect. Reflect Gothorita will easily OHKO it then, as it can survive 3 hits from Scolipede's Megahorn.
Skuntank. It can avoid taking damage thanks to Taunt and it can Pursuit it to weaken it even on Reflect so other teammates can break past it.
CB Primeape Punishment checks Gothorita well, as it can easily KO Gothorita with it after few boosts or predict the switch and U-turn out denting it.
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