Completed Happy 2K SoS! Leethoof Vs. Arcanite in a full battle!

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#1
Howdy y'all. I've got a few things lined up to celebrate 2000 posts on Smogon, and the first is the following match I'll be reffing.

Two very experienced battlers would be preferred.

6v6 FE Singles
3 Day DQ, 4 for SoS. Because he's sexy
Unlimited recovers/chills
Switch = Ok
All Abilities
Items = On

Arena: WHATEVER THE HELL SOS WANTS
Yes, that's right. Each round, I will change the arena at will, adding potential new restrictions, obstacles, maybe even the occasional condition or potential enemy. Maybe even an ally. The first round will take place in the ASB arena, and from there, it will be changed at the end of each round. I will do my best not to bias it too heavily in favour of one or the other battler.

So yes, looking for two challengers.
Two challengers came. Two challengers to rule them all. In the first slot, the one, the only. LEEEEEEEEEEEEEEEETHOOOOOOOOOF!

Team Leethoof:

Bastiodon (Vanguard) (M)
Nature: Quiet (Adds * to Sp Atk; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)

Type:
<Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
<Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Soundproof (DW) Unlocked: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 7
SpA: Rank 3 (+)
SpD: Rank 5
Spe: 26 (30/1.15 = 26)
Wide Class: 3
Solid Armour Class: 5
Base Rank Total: 20

EC:6/6
MC:0
DC:5/5

Attacks (34):
Tackle*
Protect*
Taunt*
Metal Sound*
Take Down*
Iron Defense*
Swagger*
Heavy Slam
AncientPower
Metal Burst
Iron Head
Block

Stealth Rock*
Wide Guard*
Screech*
Rock Blast
Counter
Magnet Rise
Endure
Role Play

Earthquake*
Smack Down*
Sandstorm*
Thunderbolt
Flamethrower
Ice Beam
Flash Cannon
Toxic
Roar
Torment
Fire Blast
Blizzard
Thunder
Dig



Shiftry [Locust] (M)
Nature: Naive (+Speed, -Sp.Def)
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Clorophyll:During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Pickpocket (DW): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 92 (+) (Accuracy boost: 10%)
Height Class: 3
Muscle Class: 4
Base Rank Total: 17

EC: 9/9
MC: 3
DC: 5/5

Attacks (41):
Bide
Harden
Growth
Nature Power
Synthesis
Razor Leaf
Pound
Fake Out
Torment
Razor Wind
ExtraSensory
Faint Attack
Whirlwind
Nasty Plot
Leaf Tornado
Leaf Storm

Leech Seed
Bullet Seed
Defog
Endure
Psych Up
Sucker Punch
Tailwind
Quick Attack
Icy Wind
Worry Seed
Foul Play
Mimic

Explosion
Dig
Swords Dance
Rollout
Seed Bomb
Brick Break
Rock Slide
Substitute
Low Sweep
Payback
Aerial Ace
X-Scissor
Giga Drain
Focus Blast
Double Team



Rhyperior [Siege] (Male)
Nature: Sassy (+ Sp.Def, -Speed)

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (40/1.15) (+10% accuracy on foe's moves)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
LightningRod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks (36):
Poison Jab
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast
Earthquake
Drill Run
Stone Edge
Megahorn
Take Down
Hammer Arm
Bulldoze
Horn Drill
Rock Wrecker
Chip Away

Counter
Skull Bash
Reversal
Bide
Sleep Talk
Fire Punch
Thunder Punch
Ice Punch
Mimic
Endure
Endeavor

Double Team
Sandstorm
Roar
Protect
Facade
Blizzard
Rest
Giga Impact



Altaria (Wooly)
Quiet (+Special Attack; -Speed)

Type
Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 69 (80/1.15=69) (-10% evasion)
Fluff Class: 2
Fluff Density Class: 2
Rank Total: 19

Ability
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine (DW): (Trait) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)

EC: 6/6
MC: 7
DC: 5/5

Attacks (24)
Peck
Pluck
Growl
Astonish
Sing
Fury Attack
Safeguard
Mist
Dragon Pulse
Perish Song
Hyper Beam
Dragonbreath
Mirror Move
Sky Attack
Cotton Guard
Dragon Dance

Ice Beam
Hidden Power [Electric]
Double Team
Earthquake
Draco Meteor
Protect
Fire Blast

Hyper Voice
Roost
Agility
Heat Wave
Outrage
Endure



Toxicroak (Boggle) (M)
Nature:
Naughty (+Attack , -Special Defense)

Type:
<Poison> Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
<Fighting> Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities
Anticipation (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
Poison Touch (DW) (Innate) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 85
Height Class: 3
Muscle Class: 3
Base Rank Total: 19

EC: 6/6
MC: 3
DC: 5/5

Attacks (31)

Astonish*
Mud Slap*
Poison Sting*
Taunt*
Pursuit*
Faint Attack*
Revenge*
Swagger*
Sucker Punch
Nasty Plot
Venoshock
Mud Bomb

Drain Punch*
Vacuum Wave*
Bullet Punch*
Bounce
Ice Punch
Magic Coat

Poison Jab*
Toxic*
Work Up*
Sludge Wave
Shadow Ball
Focus Blast
Rain Dance
Stone Edge
Dig
Earthquake
Brick Break
X-Scissor
Protect



Aerodactyl [Jet] (Male)
Nature: Jolly (+ Speed, -Sp.Atk)

Type:
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (130x1.15) (26% Accuracy Boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: Nope
MC: 3
DC: 3/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
UnNerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks (33):
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
AncientPower
Crunch
Iron Head
Sky Drop
Giga Impact
Rock Slide

Roost
Tailwind
Pursuit
Sky Attack
Aqua Tail
Endure

Aerial Ace
Stone Edge
Earthquake
Taunt
Protect
Swagger
Substitute
Reflect
Bide
Double Team
Stealth Rock
Whirlwind
Flamethrower
Rock Tomb
Defog
Strength


A terrifying team of rockmons, to be sure. Can his challenger stand up to this offense? Let's find out, because here he comes! ARCANIIIIIIIIIIIIIIITE!

Team Arcanite:

Arcanine (*) Firion (Male)

Musical Theme:
Battle Scene II

Nature:

Serious:
No effect on stats

Type:

  • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:

  • Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
  • Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
  • Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 5
Original Base Rank Total: 20


EC: 6/6
MC: 6
DC: 5/5

Attacks: (37)
Fire Fang
Thunder Fang
Bite (*)
Roar (*)
Ember (*)
Leer (*)
Odour Sleuth (*)
Take Down (*)
Helping Hand (*)
Flame Wheel (*)
Reversal (*)
Heat Wave
Crunch
Extremespeed
Flare Blitz
Flamethrower

Close Combat (*)
Morning Sun (*)
Howl (*)
Safeguard
Body Slam

Endure

Flame Charge (Nitro Boost) (*)
Aerial Ace (*)
Wild Charge (*)
Will-O-Wisp
Toxic
Protect
Substitute
Dig
Bulldoze
Snarl
Bide
Reflect
Solarbeam
Sunny Day
Thief
Return
Rest
Sleep Talk
Facade
Double Team


Lucario (*) Sir. Auron (Male)

Musical Theme: Auron's Theme

Nature:
Lonely:
+1 Atk, -1 Def

Type:

  • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
  • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:

  • Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
  • Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Justified: (DW) (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
Original Base Rank Total: 20


EC: 6/6
MC: 3
DC: 5/5

Attacks: (31)
Dark Pulse
Detect
Metal Claw
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)
Bone Rush
Metal Sound
Swords Dance
Extremespeed
Aura Sphere
Close Combat
Dragon Pulse
Nasty Plot
Heal Pulse
Quick Guard

Blaze Kick (*)
Hi Jump Kick (*)
Crunch (*)
Circle Throw
Magnet Rise
Magic Coat

Ice Punch
ThunderPunch
Sleep Talk

Drain Punch (*)
Work Up (*)
Rock Slide (*)
Protect
Earthquake
Stone Edge
Dig
Brick Break
Psychic
Shadow Ball
Flash Canon
Substitute
Rest
Double Team

Raid Only:
Dispel


Dragonite: Bahamut (Male)

Musical Theme: Those who Fight Further

Nature:
Rash: +1 SpA, -1 SpD

Type:

  • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.(Dragonite line can breathe underwater.)
  • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:

  • Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Marvel Scale: (DW) (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 6
Original Base Rank Total: 22


EC: 9/9
MC: 0
DC: 5/5

Attacks: (33)
Fire Punch
Thunder Punch
Roost
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Dance
Aqua Tail
Outrage
Dragon Tail
Safeguard
Hurricane
Hyper Beam

Extremespeed
Dragon Pulse
Light Screen
Mist
Ice Punch

Thunder
Fire Blast
Ice Beam
Thunderbolt
Reflect
Protect
Rain Dance
Dragon Claw
Earthquake
Bide
Surf
Hone Claws

Draco Meteor
Tailwind



Machamp (M) Gilgamesh


Musical Theme: Clash on the Big Bridge

Nature:
Brave:
+1 Atk, -15% Spd, -10% Evasion

Type:

  • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:

  • Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
  • No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
  • Steadfast: (DW) (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (-) (55/1.15, Truncated)
-10% Evasion
Size Class: 3
Weight Class: 5
Base Rank Total: 19


EC: 9/9
MC: 0
DC: 5/5

Attacks: (21)
Low Kick
Leer
Focus Energy
Karate Chop
Foreseight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Dynamic Punch

Encore
Bullet Punch
Ice Punch
ThunderPunch
Fire Punch
Counter

Light Screen
Rock Slide
Substitute
Earthquake
Protect
Focus Blast
Payback
Bide



Cinccino (M) Moogle


Musical Theme: Critter Tripper Fritter!?

Nature:
Naive:
+15% Speed, +20% Accuracy, -1 SpD)

Type:

  • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:

  • Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
  • Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
  • Skill Link: (DW) (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 133 (115*1.15, Rounded up)
Accuracy Boost = 20% (133*133/870, Rounded down)
Size Class: 1
Weight Class: 1
Original Base Rank Total: 17


EC: 6/6
MC: 0
DC: 5/5

Attacks: (20)
Rock Blast
Bullet Seed
Pound
Growl
Helping Hand
Tickle
Doubleslap
Encore
Swift
Sing
Tail Slap
Hyper Voice
Wake Up Slap

Aqua Tail
Mud Slap
Fake Tears

Protect
Thunder Wave
U-Turn
Dig
Thunderbolt
Double Team
Grass Knot
Light Screen
Focus Blast
Substitute


Donphan (*) Don Corneo (Male)

Musical Theme:
Don of the Slums

Nature:
Adamant:
+1 Atk, -1 SpA

Type:

  • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:

  • Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
  • Sand Veil: (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 3
Weight Class: 5
Original Base Rank Total: 19


EC: 6/6
MC: 0
DC: 5/5

Attacks: (27)
Fire Fang
Thunder Fang
Horn Attack
Bulldoze
Odor Sleuth
Knock Off
Tackle
Growl
Defence Curl
Flail
Take Down
Rollout
Natural Gift
Magnitude
Fury Attack
Rapid Spin
Slam
Earthquake
Giga Impact

Ice Shard
Head Smash
Counter

Superpower
Gunk Shot

Stone Edge
Protect
Sandstorm
Stealth Rock
Bulldoze


Now, before the match begins proper, we need to decide on the number of substitutions. I think you boys can agree on that, no? Then Leethoof will choose his first mon and attach item, Arcanite will do the same and order. Leethoof will order, and I will ref. Bear in mind that I probably won't be doing so until the 27th.
 
#5
Gilgamesh, let's show him how it's done! Take a link cable!

Dynamic Punch > Vital Throw > Dynamic Punch

If Counter is ordered, use Focus blast on the first action counter is ordered, encore on the next, and then another focus blast.
If taunted when encore is ordered, use Dynamic punch!
 
#7
Team Leethoof:

Vanguard@Metal Coat (Sturdy+Soundproof)
HP: 90
Energy: 100
Speed: 26
Stats: 0
Status: Fine
Actions: Metal Burst -> Roar -> Metal Burst
IF Roar does not succeed (confusehax), use it A3.

Team Arcanite:

Gilgamesh@Link Cable (Guts+No Guard+Steadfast)
HP: 100
Energy: 100
Speed: 47
Stats: 0
Status: Fine
Actions: Dynamic Punch > Vital Throw > Dynamic Punch
If Counter is ordered, use Focus blast on the first action counter is ordered, encore on the next, and then another focus blast.
If taunted when encore is ordered, use Dynamic punch!

Hey folks, welcome to the match of the century, Leethoof vs. Arcanite... And I'm not going to lie, it's an absolute MASSACRE in favour of Arcanite this round. Gilgamesh inflicts insane damage thanks to that 4x weakness to Fighting, and all Vanguard manages to do in return is Roar out his opponent while smacking itself in the face, switching in Arcanite's Cincinno, the adorable Moogle!

As for the arena... I'm going to add the restriction of a calming air descending on the ASB Arena, that prevents moves with a greater BP than or equal to 10 (not counting STAB) from being used. Have fun boys.

Calcs:
Machamp used DynamicPunch! (crit roll: 7714 - no, confusion roll: 59 - slight confusion) Bastiodon was confused! (27 damage, 7 energy, Bastiodon confused 2a)
Confusion roll: 8050 - fail!
Bastiodon is confused! It hurt itself in its confusion! (1 damage, 3 energy)
Machamp used Vital Throw! (crit roll: 1183 - no) (25 damage, 4 energy)
Bastiodon snapped out of confusion! Bastiodon used Roar! (7 energy, Machamp switches out at the end of the round)
Machamp used DynamicPunch! (crit roll: 4064 - no, confusion roll: 4996 - severe confusion) Bastiodon was confused! (27 damage, 7 energy, Bastiodon confused 3a)
Confusion roll: 9412 - fail!
Bastiodon is confused! It hurt itself in its confusion! (1 damage, 3 energy)
Machamp was sent back to its Pokéball! (roll: 7286 - Cincinno) Cincinno was sent out!


Team Leethoof:

Vanguard@Metal Coat (Sturdy+Soundproof)
HP: 9
Energy: 87
Speed: 26
Stats: 0
Status: Confused 1a.

Team Arcanite:
Bench:

Gilgamesh@Link Cable (Guts+No Guard+Steadfast)
HP: 100
Energy: 82
Speed: 47
Stats: 0
Status: Fine


Moogle@??? (Cute Charm+Technician+Skill Link)
HP: 100
Energy: 100
Speed: 133
Stats: 0
Status: Fine

Arcanite, please attach Cincinno's item, then Leethoof orders.
 
#9
It counts any move with a BP of at least 10, that counts multi-hit moves if they reach that high. That means they CAN succeed, but only if they get low rolls. Or aren't used with Skill Link.
 
#12
Team Leethoof:

Vanguard@Metal Coat (Sturdy+Soundproof)
HP: 9
Energy: 87
Speed: 26
Stats: 0
Status: Confused 1a.
Actions: Stealth Rock -> Flash Cannon -> Flash Cannon
IF Encore, THEN Protect, and move actions down.

Team Arcanite:
Bench:

Gilgamesh@Link Cable (Guts+No Guard+Steadfast)
HP: 100
Energy: 82
Speed: 47
Stats: 0
Status: Fine


Moogle@Leftovers (Cute Charm+Technician+Skill Link)
HP: 100
Energy: 100
Speed: 133
Stats: 0
Status: Fine
Actions: Light Screen > Dig > Dig

Vanguard snaps out of confusion at last, and sets up a Stealth Rock to hamper Arcanite's switching efforts! A good strategy to limit his opponent's options, but time will tell if it proves effective. Meanwhile, Moogle does some setting up of his own, creating a glittering, golden barrier to shield himself against special attacks! And then he finishes off the behemoth by digging under his wild Flash Cannon shots twice.

As for the arena, fuck that previous restriction, so... Heavy rain seems like a good idea! Gravity and Rain Dance are now in effect.

Calcs:
Cincinno used Light Screen! (7 energy, Light Screen 6a)
Confusion roll: 258 - success!
Bastiodon snapped out of its confusion!
Bastiodon used Stealth Rock! (11 energy, Stealth Rock on Arcanite's playing field)
Cincinno dug underground! (10 energy)
Bastiodon used Flash Cannon! (miss, 5 energy)
Cincinno used Dig! (crit roll: 1044 - no) (5 damage)
Cincinno dug underground! (14 energy)
Bastiodon used Flash Cannon! (miss, 10 energy)
Cincinno used Dig! (crit roll: 8906 - no) (5 damage)
Bastiodon fainted!


Team Leethoof:

Vanguard@Metal Coat (Sturdy+Soundproof)
HP: KO
Energy: 71
Speed: 26
Stats: 0
Status: Confused 1a.

Team Arcanite:
Bench:

Gilgamesh@Link Cable (Guts+No Guard+Steadfast)
HP: 100
Energy: 82
Speed: 47
Stats: 0
Status: Fine


Moogle@??? (Cute Charm+Technician+Skill Link)
HP: 100
Energy: 69
Speed: 133
Stats: 0
Status: Light Screen 3a, Stealth Rock

Leethoof's new mon, Arcanite's orders.
 
#13
Gravity? Rain Dance? Toxicroak!

Goooo Boggle! Regardless of the rain, I'll grab Anticipation Expert Belt because it's better in the long run.

SoSedit: YOU WILL TAKE DRY SKIN TOO AND YOU WILL LIKE IT YOUNG MAN. AND POISON TOUCH! And if you don't finish your Arcanite, you get no dessert.
 
#14
We're playing all abilities...

Tail Slap > U-Turn > Tail Slap
IF Protect is used on action 1/2, use Tail Slap and Dig Combo, and put U-Turn in the free action.
If used on action 3, use Tail Slap > Thunder Wave > 15 HP Substitute
 
#15
Arcanite, I'm confused by your first sub. What do you mean by free action? Are you saying that if he uses Protect A2, then to use U-Turn A1? And if he does so A1, then to do it A3?
 
#16
Yeah, if he uses it a1, do Combo > U-Turn, a2, U-Turn > Combo

EDIT: It doesn't say this anywhere in the Data Audit thread, as it returns to the ball at the end of the round.
 
#17
Fine...you get your U-Turn. But you do have to mention who you are U-Turning away too (It doesn't affect my orders).

Brick Break -> Focus Blast -> Focus Blast

SoSedit: Arcanite's right, he decides at the end of the round.
 
#18
Team Leethoof:

Boggle@Expert Belt (Anticipation+Dry Skin+Poison Touch)
HP: 100
Energy: 100
Speed: 85
Stats: 0
Status: Fine
Actions: Brick Break -> Focus Blast -> Focus Blast

Team Arcanite:
Bench:

Gilgamesh@Link Cable (Guts+No Guard+Steadfast)
HP: 100
Energy: 82
Speed: 47
Stats: 0
Status: Fine


Moogle@Leftovers (Cute Charm+Technician+Skill Link)
HP: 100
Energy: 69
Speed: 133
Stats: 0
Status: Light Screen 3a, Stealth Rock
Actions: Tail Slap > U-Turn > Tail Slap
IF Protect is used on action 1/2, use Tail Slap and Dig Combo, and put U-Turn in the free action.
If used on action 3, use Tail Slap > Thunder Wave > 15 HP Substitute

Welcome back to SoS' 2K celebration! Leethoof switches out to Toxicroak, to face the fearsome (and adorable) Cincinno! Moogle makes great use of his combined abilities to deal a huge but costly hit with his tail to Boggle, but he takes advantage to destroy the protective Light Screen around Moogle, leaving him vulnerable! To make matters worse, the film of venom on Boggle's hands seems to have infected Moogle, poisoning him! Sensing danger, Moogle scores a critical hit with his U-Turn, enabling him to switch out safely at the end of the round. But Boggle blasts him with two huge orbs of energy, the second of which scores a critical hit! The Cincinno gets his own back with a crit of his own on one of his Tail Slaps. Crits aplenty here folks!

As for the arena, I'm liking my Heavy Rain condition, but I'm bringing in an anti-hax machine too - Secondary effects and critical hits* will not take place!

*Unless Focus Energy is used.

Calcs:
Cincinno used Tail Slap! (crit rolls: 8329, 7081, 5433, 3003, 1696 - no x5) (23 damage, 11 energy)
Toxicroak used Brick Break! (crit roll: 1626 - no, Poison Touch roll: 873 - yes) (24 damage, 5 energy, the Light Screen shattered, Cincinno was poisoned!)
Cincinno ate its Leftovers! (1)
Toxicroak restored health with Dry Skin! (2)
Cincinno is hurt by poison! (2)
Cincinno used U-Turn! (crit roll: 526 - yes) (7 damage, 5 energy)
Toxicroak used Focus Blast! (crit roll: 2448 - no, drop roll: 6091 - no) (30 damage, 7 energy)
Cincinno ate its Leftovers! (1)
Toxicroak restored health with Dry Skin! (2)
Cincinno is hurt by poison! (2)
Cincinno used Tail Slap! (crit rolls: 8084, 6, 8241, 7206, 8825 - yes x1) (29 damage, 11 energy)
Toxicroak used Focus Blast! (crit roll: 508 - yes, drop roll: 6028 - no) (35 damage, 11 energy)
Cincinno ate its Leftovers! (1)
Toxicroak restored health with Dry Skin! (2)
Cincinno is hurt by poison! (2)
Cincinno returned to the Pokéball!


Team Leethoof:

Boggle@Expert Belt (Anticipation+Dry Skin+Poison Touch)
HP: 47
Energy: 77
Speed: 85
Stats: 0
Status: Fine

Team Arcanite:
Bench:

Gilgamesh@Link Cable (Guts+No Guard+Steadfast)
HP: 100
Energy: 82
Speed: 47
Stats: 0
Status: Fine


Moogle@Leftovers (Cute Charm+Technician+Skill Link)
HP: 8
Energy: 42
Speed: 133
Stats: 0
Status: Stealth Rock, Poisoned (2 DPA)

Arcanite's new mon, Leethoof's orders.
 
#20
Bahamut, you're up!

Hurricane > Thunder > Hurricane

If protect is ordered, use safeguard the first time, then reflect, then hurricane.
If Dig is ordered on any action, use Earthquake on that action.
 
#21
"Boggle..this is a rediculous matchup, but I have faith that you can pull out!"

Bounce ~ Ice Punch ~ Bounce

IF Bounce would not evade Hurricane (it doesn't say anything about it in either move, so its up to SoS)
THEN


Taunt ~ Toxic ~ Protect

SoSedit (I seem to have a habit of editing Leethoof's posts to say stuff): In my opinion it shouldn't, since it is functionally identical to Fly, which is affected by Thunder, Twister, Gust, Hurricane... I believe I already reffed it that way in the Fighting Leadership battle.
 
#25
Killjoy. You're just jealous.

Team Leethoof:

Boggle@Expert Belt (Anticipation+Dry Skin+Poison Touch)
HP: 47
Energy: 77
Speed: 85
Stats: 0
Status: Fine
Actions: Taunt ~ Toxic ~ Protect

Team Arcanite:
Bench:

Gilgamesh@Link Cable (Guts+No Guard+Steadfast)
HP: 100
Energy: 82
Speed: 47
Stats: 0
Status: Fine

Moogle@Leftovers (Cute Charm+Technician+Skill Link)
HP: 8
Energy: 42
Speed: 133
Stats: 0
Status: Poisoned (2 DPA)


Bahamut@Dragon Gem (Multiscale+Inner Focus)
HP: 85
Energy: 100
Speed: 80
Stats: 0
Status: Stealth Rock
Actions: Hurricane > Thunder > Hurricane
If Protect is ordered, use Safeguard the first time, then Reflect, then Hurricane.
If Dig is ordered on any action, use Earthquake on that action.

Ready to take full advantage of the heavy rain is the king of OU (fuck Scizor), Dragonite, though Stealth Rock takes out his Multiscale and inflicts serious damage! Arcanite's Bahamut may not have Mega Flare, but it does have Hurricane, possibly my favourite move in the game! How did it take FIVE generations for us to get this, seriously! Enough fangasming over Dragonite and Hurricane. Bahamut whips up a mighty wind that can't miss due to the rain, as Boggle realises his end may be near - is he setting up for the next Pokémon? He Taunts Bahamut that he couldn't finish him off with this attack, and infects him with a Toxic poison - an excellent move, given how notoriously difficult Dragonite is to take down. Meanwhile, Bahamut uses Thundaga, continuing his brutal assault on the frog, who refuses to give in! What a champ. He throws up a green shield, but Bahamut decides to take advantage of this to set up a Safeguard... Or not! He can't, due to the horrible Taunt he's under! What a brilliant strategy by Boggle!

As for the arena, the torrential rain stops, thank God for that. But the arena flash freezes! What does this mean? The ground is completely frozen, so Dig and moves that require a water source cannot be used. Strong attacks like Earthquake may be used to crack the ice, at ref discretion. Grounded Pokémon, when using a contact attack will have a chance to slip equal to 10% of their speed. The anti-hax machine remains in place.

Calcs:
Dragonite was switched in!
The pointed stones dug in to Dragonite! (15 damage, Multiscale broken)
Toxicroak used Taunt! (10 energy, Dragonite Taunted 6a)
Dragonite used Hurricane! (26 damage, 7 energy)
Toxicroak restored HP using Dry Skin! (+2)
Toxicroak used Toxic! (hit roll: 7806 - yes) (6 energy, Dragonite badly poisoned)
Dragonite used Thunder! (17 damage, 8 energy)
Toxicroak restored HP using Dry Skin! (+2)
Dragonite is hurt by poison! (1)
Toxicroak used Protect! (7 energy)
Dragonite used Safeguard! But it failed!
Toxicroak restored HP using Dry Skin! (+2)
Dragonite is hurt by poison! (1)


Team Leethoof:

Boggle@Expert Belt (Anticipation+Dry Skin+Poison Touch)
HP: 10
Energy: 54
Speed: 85
Stats: 0
Status: Fine

Team Arcanite:
Bench:

Gilgamesh@Link Cable (Guts+No Guard+Steadfast)
HP: 100
Energy: 82
Speed: 47
Stats: 0
Status: Fine

Moogle@Leftovers (Cute Charm+Technician+Skill Link)
HP: 8
Energy: 42
Speed: 133
Stats: 0
Status: Poisoned (2 DPA)


Bahamut@Dragon Gem (Multiscale+Inner Focus)
HP: 83
Energy: 85
Speed: 80
Stats: 0
Status: Taunted 3a, Badly Poisoned (2 DPA), Stealth Rock

Leethoof!
 
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