Completed Happy 2K SoS! Leethoof Vs. Arcanite in a full battle!

Discussion in 'ASB' started by Son_of_Shadoo, Dec 24, 2011.

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  1. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
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    Two challengers came. Two challengers to rule them all. In the first slot, the one, the only. LEEEEEEEEEEEEEEEETHOOOOOOOOOF!

    Team Leethoof:
    Vanguard the Bossosaurus Greaturus (open)

    [​IMG]
    Bastiodon (Vanguard) (M)
    Nature: Quiet (Adds * to Sp Atk; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)

    Type:
    <Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    <Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Sturdy: This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

    Soundproof (DW) Unlocked: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 7
    SpA: Rank 3 (+)
    SpD: Rank 5
    Spe: 26 (30/1.15 = 26)
    Wide Class: 3
    Solid Armour Class: 5
    Base Rank Total: 20

    EC:6/6
    MC:0
    DC:5/5

    Attacks (34):
    Tackle*
    Protect*
    Taunt*
    Metal Sound*
    Take Down*
    Iron Defense*
    Swagger*
    Heavy Slam
    AncientPower
    Metal Burst
    Iron Head
    Block

    Stealth Rock*
    Wide Guard*
    Screech*
    Rock Blast
    Counter
    Magnet Rise
    Endure
    Role Play

    Earthquake*
    Smack Down*
    Sandstorm*
    Thunderbolt
    Flamethrower
    Ice Beam
    Flash Cannon
    Toxic
    Roar
    Torment
    Fire Blast
    Blizzard
    Thunder
    Dig


    Locust the ninja tree (open)
    [​IMG]
    Shiftry [Locust] (M)
    Nature: Naive (+Speed, -Sp.Def)
    Type:
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Clorophyll:During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Pickpocket (DW): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 92 (+) (Accuracy boost: 10%)
    Height Class: 3
    Muscle Class: 4
    Base Rank Total: 17

    EC: 9/9
    MC: 3
    DC: 5/5

    Attacks (41):
    Bide
    Harden
    Growth
    Nature Power
    Synthesis
    Razor Leaf
    Pound
    Fake Out
    Torment
    Razor Wind
    ExtraSensory
    Faint Attack
    Whirlwind
    Nasty Plot
    Leaf Tornado
    Leaf Storm

    Leech Seed
    Bullet Seed
    Defog
    Endure
    Psych Up
    Sucker Punch
    Tailwind
    Quick Attack
    Icy Wind
    Worry Seed
    Foul Play
    Mimic

    Explosion
    Dig
    Swords Dance
    Rollout
    Seed Bomb
    Brick Break
    Rock Slide
    Substitute
    Low Sweep
    Payback
    Aerial Ace
    X-Scissor
    Giga Drain
    Focus Blast
    Double Team


    Siege the Bossosaurus Groundicus (open)

    [​IMG]
    Rhyperior [Siege] (Male)
    Nature: Sassy (+ Sp.Def, -Speed)

    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 34 (40/1.15) (+10% accuracy on foe's moves)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    LightningRod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Attacks (36):
    Poison Jab
    Horn Attack
    Stomp
    Tail Whip
    Fury Attack
    Scary Face
    Rock Blast
    Earthquake
    Drill Run
    Stone Edge
    Megahorn
    Take Down
    Hammer Arm
    Bulldoze
    Horn Drill
    Rock Wrecker
    Chip Away

    Counter
    Skull Bash
    Reversal
    Bide
    Sleep Talk
    Fire Punch
    Thunder Punch
    Ice Punch
    Mimic
    Endure
    Endeavor

    Double Team
    Sandstorm
    Roar
    Protect
    Facade
    Blizzard
    Rest
    Giga Impact


    Wooly the lovable puffy cloud bird (open)

    [​IMG]
    Altaria (Wooly)
    Quiet (+Special Attack; -Speed)

    Type
    Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 69 (80/1.15=69) (-10% evasion)
    Fluff Class: 2
    Fluff Density Class: 2
    Rank Total: 19

    Ability
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Cloud Nine (DW): (Trait) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)

    EC: 6/6
    MC: 7
    DC: 5/5

    Attacks (24)
    Peck
    Pluck
    Growl
    Astonish
    Sing
    Fury Attack
    Safeguard
    Mist
    Dragon Pulse
    Perish Song
    Hyper Beam
    Dragonbreath
    Mirror Move
    Sky Attack
    Cotton Guard
    Dragon Dance

    Ice Beam
    Hidden Power [Electric]
    Double Team
    Earthquake
    Draco Meteor
    Protect
    Fire Blast

    Hyper Voice
    Roost
    Agility
    Heat Wave
    Outrage
    Endure


    Boggle the nasty fighting frog (open)

    [​IMG]
    Toxicroak (Boggle) (M)
    Nature:
    Naughty (+Attack , -Special Defense)

    Type:
    <Poison> Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    <Fighting> Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities
    Anticipation (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Dry Skin (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
    Poison Touch (DW) (Innate) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Stats

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 85
    Height Class: 3
    Muscle Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 3
    DC: 5/5

    Attacks (31)

    Astonish*
    Mud Slap*
    Poison Sting*
    Taunt*
    Pursuit*
    Faint Attack*
    Revenge*
    Swagger*
    Sucker Punch
    Nasty Plot
    Venoshock
    Mud Bomb

    Drain Punch*
    Vacuum Wave*
    Bullet Punch*
    Bounce
    Ice Punch
    Magic Coat

    Poison Jab*
    Toxic*
    Work Up*
    Sludge Wave
    Shadow Ball
    Focus Blast
    Rain Dance
    Stone Edge
    Dig
    Earthquake
    Brick Break
    X-Scissor
    Protect


    Jet the Bossosaurus Airicus (open)

    [​IMG]
    Aerodactyl [Jet] (Male)
    Nature: Jolly (+ Speed, -Sp.Atk)

    Type:
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 150 (130x1.15) (26% Accuracy Boost)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: Nope
    MC: 3
    DC: 3/5

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    UnNerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks (33):
    Ice Fang
    Fire Fang
    Thunder Fang
    Wing Attack
    Supersonic
    Bite
    Scary Face
    Roar
    Agility
    AncientPower
    Crunch
    Iron Head
    Sky Drop
    Giga Impact
    Rock Slide

    Roost
    Tailwind
    Pursuit
    Sky Attack
    Aqua Tail
    Endure

    Aerial Ace
    Stone Edge
    Earthquake
    Taunt
    Protect
    Swagger
    Substitute
    Reflect
    Bide
    Double Team
    Stealth Rock
    Whirlwind
    Flamethrower
    Rock Tomb
    Defog
    Strength


    A terrifying team of rockmons, to be sure. Can his challenger stand up to this offense? Let's find out, because here he comes! ARCANIIIIIIIIIIIIIIITE!

    Team Arcanite:
    Firion the Arcanine: (open)

    [​IMG]
    Arcanine (*) Firion (Male)

    Musical Theme:
    Battle Scene II

    Nature:

    Serious:
    No effect on stats

    Type:

    • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Abilities:

    • Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    • Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    • Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 95
    Size Class: 4
    Weight Class: 5
    Original Base Rank Total: 20


    EC: 6/6
    MC: 6
    DC: 5/5

    Attacks: (37)
    Fire Fang
    Thunder Fang
    Bite (*)
    Roar (*)
    Ember (*)
    Leer (*)
    Odour Sleuth (*)
    Take Down (*)
    Helping Hand (*)
    Flame Wheel (*)
    Reversal (*)
    Heat Wave
    Crunch
    Extremespeed
    Flare Blitz
    Flamethrower

    Close Combat (*)
    Morning Sun (*)
    Howl (*)
    Safeguard
    Body Slam

    Endure

    Flame Charge (Nitro Boost) (*)
    Aerial Ace (*)
    Wild Charge (*)
    Will-O-Wisp
    Toxic
    Protect
    Substitute
    Dig
    Bulldoze
    Snarl
    Bide
    Reflect
    Solarbeam
    Sunny Day
    Thief
    Return
    Rest
    Sleep Talk
    Facade
    Double Team

    Sir. Auron the Lucario: (open)

    [​IMG]
    Lucario (*) Sir. Auron (Male)

    Musical Theme: Auron's Theme

    Nature:
    Lonely:
    +1 Atk, -1 Def

    Type:

    • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Abilities:

    • Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
    • Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    • Justified: (DW) (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Original Base Rank Total: 20


    EC: 6/6
    MC: 3
    DC: 5/5

    Attacks: (31)
    Dark Pulse
    Detect
    Metal Claw
    Quick Attack (*)
    Foresight (*)
    Endure (*)
    Counter (*)
    Force Palm (*)
    Feint (*)
    Reversal (*)
    Screech (*)
    Bone Rush
    Metal Sound
    Swords Dance
    Extremespeed
    Aura Sphere
    Close Combat
    Dragon Pulse
    Nasty Plot
    Heal Pulse
    Quick Guard

    Blaze Kick (*)
    Hi Jump Kick (*)
    Crunch (*)
    Circle Throw
    Magnet Rise
    Magic Coat

    Ice Punch
    ThunderPunch
    Sleep Talk

    Drain Punch (*)
    Work Up (*)
    Rock Slide (*)
    Protect
    Earthquake
    Stone Edge
    Dig
    Brick Break
    Psychic
    Shadow Ball
    Flash Canon
    Substitute
    Rest
    Double Team

    Raid Only:
    Dispel

    Bahamut the Dragonite (open)

    [​IMG][​IMG]
    Dragonite: Bahamut (Male)

    Musical Theme: Those who Fight Further

    Nature:
    Rash: +1 SpA, -1 SpD

    Type:

    • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.(Dragonite line can breathe underwater.)
    • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Abilities:

    • Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    • Marvel Scale: (DW) (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3 (-)
    Spe: 80
    Size Class: 4
    Weight Class: 6
    Original Base Rank Total: 22


    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (33)
    Fire Punch
    Thunder Punch
    Roost
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Dragon Dance
    Aqua Tail
    Outrage
    Dragon Tail
    Safeguard
    Hurricane
    Hyper Beam

    Extremespeed
    Dragon Pulse
    Light Screen
    Mist
    Ice Punch

    Thunder
    Fire Blast
    Ice Beam
    Thunderbolt
    Reflect
    Protect
    Rain Dance
    Dragon Claw
    Earthquake
    Bide
    Surf
    Hone Claws

    Draco Meteor
    Tailwind

    Gilgamesh the Machamp (open)

    [​IMG]
    Machamp (M) Gilgamesh


    Musical Theme: Clash on the Big Bridge

    Nature:
    Brave:
    +1 Atk, -15% Spd, -10% Evasion

    Type:

    • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Abilities:

    • Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    • No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
    • Steadfast: (DW) (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 47 (-) (55/1.15, Truncated)
    -10% Evasion
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19


    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (21)
    Low Kick
    Leer
    Focus Energy
    Karate Chop
    Foreseight
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw
    Dynamic Punch

    Encore
    Bullet Punch
    Ice Punch
    ThunderPunch
    Fire Punch
    Counter

    Light Screen
    Rock Slide
    Substitute
    Earthquake
    Protect
    Focus Blast
    Payback
    Bide

    Moogle the Cinccino (open)

    [​IMG][​IMG]
    Cinccino (M) Moogle


    Musical Theme: Critter Tripper Fritter!?

    Nature:
    Naive:
    +15% Speed, +20% Accuracy, -1 SpD)

    Type:

    • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:

    • Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    • Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    • Skill Link: (DW) (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 133 (115*1.15, Rounded up)
    Accuracy Boost = 20% (133*133/870, Rounded down)
    Size Class: 1
    Weight Class: 1
    Original Base Rank Total: 17


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (20)
    Rock Blast
    Bullet Seed
    Pound
    Growl
    Helping Hand
    Tickle
    Doubleslap
    Encore
    Swift
    Sing
    Tail Slap
    Hyper Voice
    Wake Up Slap

    Aqua Tail
    Mud Slap
    Fake Tears

    Protect
    Thunder Wave
    U-Turn
    Dig
    Thunderbolt
    Double Team
    Grass Knot
    Light Screen
    Focus Blast
    Substitute

    Don Corneo the Donphan (open)

    [​IMG][​IMG]
    Donphan (*) Don Corneo (Male)

    Musical Theme:
    Don of the Slums

    Nature:
    Adamant:
    +1 Atk, -1 SpA

    Type:

    • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Abilities:

    • Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    • Sand Veil: (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 50
    Size Class: 3
    Weight Class: 5
    Original Base Rank Total: 19


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (27)
    Fire Fang
    Thunder Fang
    Horn Attack
    Bulldoze
    Odor Sleuth
    Knock Off
    Tackle
    Growl
    Defence Curl
    Flail
    Take Down
    Rollout
    Natural Gift
    Magnitude
    Fury Attack
    Rapid Spin
    Slam
    Earthquake
    Giga Impact

    Ice Shard
    Head Smash
    Counter

    Superpower
    Gunk Shot

    Stone Edge
    Protect
    Sandstorm
    Stealth Rock
    Bulldoze


    Now, before the match begins proper, we need to decide on the number of substitutions. I think you boys can agree on that, no? Then Leethoof will choose his first mon and attach item, Arcanite will do the same and order. Leethoof will order, and I will ref. Bear in mind that I probably won't be doing so until the 27th.
  2. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,205
    2 Subs is fine for me, since all of these well-built counterteamed mons have plenty of moves!
  3. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,534
    Yes, 2 Subs is fine. Bring on your worst!
  4. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,205
    Vanguard the Bastiodon should start this off fairly well, equipped with a Metal Coat.
  5. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,534
    Gilgamesh, let's show him how it's done! Take a link cable!

    Dynamic Punch > Vital Throw > Dynamic Punch

    If Counter is ordered, use Focus blast on the first action counter is ordered, encore on the next, and then another focus blast.
    If taunted when encore is ordered, use Dynamic punch!
  6. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,205
    I don't like Machamp. I'd rather not face it.

    Metal Burst -> Roar -> Metal Burst
    IF Roar does not succeed (confusehax), use it A3.
  7. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,849
    Team Leethoof:
    [​IMG]
    Vanguard@Metal Coat (Sturdy+Soundproof)
    HP: 90
    Energy: 100
    Speed: 26
    Stats: 0
    Status: Fine
    Actions: Metal Burst -> Roar -> Metal Burst
    IF Roar does not succeed (confusehax), use it A3.

    Team Arcanite:
    [​IMG]
    Gilgamesh@Link Cable (Guts+No Guard+Steadfast)
    HP: 100
    Energy: 100
    Speed: 47
    Stats: 0
    Status: Fine
    Actions: Dynamic Punch > Vital Throw > Dynamic Punch
    If Counter is ordered, use Focus blast on the first action counter is ordered, encore on the next, and then another focus blast.
    If taunted when encore is ordered, use Dynamic punch!

    Hey folks, welcome to the match of the century, Leethoof vs. Arcanite... And I'm not going to lie, it's an absolute MASSACRE in favour of Arcanite this round. Gilgamesh inflicts insane damage thanks to that 4x weakness to Fighting, and all Vanguard manages to do in return is Roar out his opponent while smacking itself in the face, switching in Arcanite's Cincinno, the adorable Moogle!

    As for the arena... I'm going to add the restriction of a calming air descending on the ASB Arena, that prevents moves with a greater BP than or equal to 10 (not counting STAB) from being used. Have fun boys.

    Calcs:
    Show Hide
    Machamp used DynamicPunch! (crit roll: 7714 - no, confusion roll: 59 - slight confusion) Bastiodon was confused! (27 damage, 7 energy, Bastiodon confused 2a)
    Confusion roll: 8050 - fail!
    Bastiodon is confused! It hurt itself in its confusion! (1 damage, 3 energy)
    Machamp used Vital Throw! (crit roll: 1183 - no) (25 damage, 4 energy)
    Bastiodon snapped out of confusion! Bastiodon used Roar! (7 energy, Machamp switches out at the end of the round)
    Machamp used DynamicPunch! (crit roll: 4064 - no, confusion roll: 4996 - severe confusion) Bastiodon was confused! (27 damage, 7 energy, Bastiodon confused 3a)
    Confusion roll: 9412 - fail!
    Bastiodon is confused! It hurt itself in its confusion! (1 damage, 3 energy)
    Machamp was sent back to its Pokéball! (roll: 7286 - Cincinno) Cincinno was sent out!


    Team Leethoof:
    [​IMG]
    Vanguard@Metal Coat (Sturdy+Soundproof)
    HP: 9
    Energy: 87
    Speed: 26
    Stats: 0
    Status: Confused 1a.

    Team Arcanite:
    Bench:
    Show Hide
    [​IMG]
    Gilgamesh@Link Cable (Guts+No Guard+Steadfast)
    HP: 100
    Energy: 82
    Speed: 47
    Stats: 0
    Status: Fine

    [​IMG]
    Moogle@??? (Cute Charm+Technician+Skill Link)
    HP: 100
    Energy: 100
    Speed: 133
    Stats: 0
    Status: Fine

    Arcanite, please attach Cincinno's item, then Leethoof orders.
  8. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,534
    Moogle can have leftovers!

    (For clarification, does the arena stop multi hit atacks?)

    Edit: :-s
  9. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,849
    It counts any move with a BP of at least 10, that counts multi-hit moves if they reach that high. That means they CAN succeed, but only if they get low rolls. Or aren't used with Skill Link.
  10. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,205
    Well, he can't OHKO us, soooooo

    Stealth Rock -> Flash Cannon -> Flash Cannon
    IF Encore, THEN Protect, and move actions down.
  11. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,534
    Well, not until after your stealth rocks. Light Screen > Dig > Dig
  12. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,849
    Team Leethoof:
    [​IMG]
    Vanguard@Metal Coat (Sturdy+Soundproof)
    HP: 9
    Energy: 87
    Speed: 26
    Stats: 0
    Status: Confused 1a.
    Actions: Stealth Rock -> Flash Cannon -> Flash Cannon
    IF Encore, THEN Protect, and move actions down.

    Team Arcanite:
    Bench:
    Show Hide
    [​IMG]
    Gilgamesh@Link Cable (Guts+No Guard+Steadfast)
    HP: 100
    Energy: 82
    Speed: 47
    Stats: 0
    Status: Fine

    [​IMG]
    Moogle@Leftovers (Cute Charm+Technician+Skill Link)
    HP: 100
    Energy: 100
    Speed: 133
    Stats: 0
    Status: Fine
    Actions: Light Screen > Dig > Dig

    Vanguard snaps out of confusion at last, and sets up a Stealth Rock to hamper Arcanite's switching efforts! A good strategy to limit his opponent's options, but time will tell if it proves effective. Meanwhile, Moogle does some setting up of his own, creating a glittering, golden barrier to shield himself against special attacks! And then he finishes off the behemoth by digging under his wild Flash Cannon shots twice.

    As for the arena, fuck that previous restriction, so... Heavy rain seems like a good idea! Gravity and Rain Dance are now in effect.

    Calcs:
    Show Hide
    Cincinno used Light Screen! (7 energy, Light Screen 6a)
    Confusion roll: 258 - success!
    Bastiodon snapped out of its confusion!
    Bastiodon used Stealth Rock! (11 energy, Stealth Rock on Arcanite's playing field)
    Cincinno dug underground! (10 energy)
    Bastiodon used Flash Cannon! (miss, 5 energy)
    Cincinno used Dig! (crit roll: 1044 - no) (5 damage)
    Cincinno dug underground! (14 energy)
    Bastiodon used Flash Cannon! (miss, 10 energy)
    Cincinno used Dig! (crit roll: 8906 - no) (5 damage)
    Bastiodon fainted!


    Team Leethoof:
    [​IMG]
    Vanguard@Metal Coat (Sturdy+Soundproof)
    HP: KO
    Energy: 71
    Speed: 26
    Stats: 0
    Status: Confused 1a.

    Team Arcanite:
    Bench:
    Show Hide
    [​IMG]
    Gilgamesh@Link Cable (Guts+No Guard+Steadfast)
    HP: 100
    Energy: 82
    Speed: 47
    Stats: 0
    Status: Fine

    [​IMG]
    Moogle@??? (Cute Charm+Technician+Skill Link)
    HP: 100
    Energy: 69
    Speed: 133
    Stats: 0
    Status: Light Screen 3a, Stealth Rock

    Leethoof's new mon, Arcanite's orders.
  13. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,205
    Gravity? Rain Dance? Toxicroak!

    Goooo Boggle! Regardless of the rain, I'll grab Anticipation Expert Belt because it's better in the long run.

    SoSedit: YOU WILL TAKE DRY SKIN TOO AND YOU WILL LIKE IT YOUNG MAN. AND POISON TOUCH! And if you don't finish your Arcanite, you get no dessert.
  14. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,534
    We're playing all abilities...

    Tail Slap > U-Turn > Tail Slap
    IF Protect is used on action 1/2, use Tail Slap and Dig Combo, and put U-Turn in the free action.
    If used on action 3, use Tail Slap > Thunder Wave > 15 HP Substitute
  15. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,849
    Arcanite, I'm confused by your first sub. What do you mean by free action? Are you saying that if he uses Protect A2, then to use U-Turn A1? And if he does so A1, then to do it A3?
  16. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,534
    Yeah, if he uses it a1, do Combo > U-Turn, a2, U-Turn > Combo

    EDIT: It doesn't say this anywhere in the Data Audit thread, as it returns to the ball at the end of the round.
  17. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,205
    Fine...you get your U-Turn. But you do have to mention who you are U-Turning away too (It doesn't affect my orders).

    Brick Break -> Focus Blast -> Focus Blast

    SoSedit: Arcanite's right, he decides at the end of the round.
  18. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,849
    Team Leethoof:
    [​IMG]
    Boggle@Expert Belt (Anticipation+Dry Skin+Poison Touch)
    HP: 100
    Energy: 100
    Speed: 85
    Stats: 0
    Status: Fine
    Actions: Brick Break -> Focus Blast -> Focus Blast

    Team Arcanite:
    Bench:
    Show Hide
    [​IMG]
    Gilgamesh@Link Cable (Guts+No Guard+Steadfast)
    HP: 100
    Energy: 82
    Speed: 47
    Stats: 0
    Status: Fine

    [​IMG]
    Moogle@Leftovers (Cute Charm+Technician+Skill Link)
    HP: 100
    Energy: 69
    Speed: 133
    Stats: 0
    Status: Light Screen 3a, Stealth Rock
    Actions: Tail Slap > U-Turn > Tail Slap
    IF Protect is used on action 1/2, use Tail Slap and Dig Combo, and put U-Turn in the free action.
    If used on action 3, use Tail Slap > Thunder Wave > 15 HP Substitute

    Welcome back to SoS' 2K celebration! Leethoof switches out to Toxicroak, to face the fearsome (and adorable) Cincinno! Moogle makes great use of his combined abilities to deal a huge but costly hit with his tail to Boggle, but he takes advantage to destroy the protective Light Screen around Moogle, leaving him vulnerable! To make matters worse, the film of venom on Boggle's hands seems to have infected Moogle, poisoning him! Sensing danger, Moogle scores a critical hit with his U-Turn, enabling him to switch out safely at the end of the round. But Boggle blasts him with two huge orbs of energy, the second of which scores a critical hit! The Cincinno gets his own back with a crit of his own on one of his Tail Slaps. Crits aplenty here folks!

    As for the arena, I'm liking my Heavy Rain condition, but I'm bringing in an anti-hax machine too - Secondary effects and critical hits* will not take place!

    *Unless Focus Energy is used.

    Calcs:
    Show Hide
    Cincinno used Tail Slap! (crit rolls: 8329, 7081, 5433, 3003, 1696 - no x5) (23 damage, 11 energy)
    Toxicroak used Brick Break! (crit roll: 1626 - no, Poison Touch roll: 873 - yes) (24 damage, 5 energy, the Light Screen shattered, Cincinno was poisoned!)
    Cincinno ate its Leftovers! (1)
    Toxicroak restored health with Dry Skin! (2)
    Cincinno is hurt by poison! (2)
    Cincinno used U-Turn! (crit roll: 526 - yes) (7 damage, 5 energy)
    Toxicroak used Focus Blast! (crit roll: 2448 - no, drop roll: 6091 - no) (30 damage, 7 energy)
    Cincinno ate its Leftovers! (1)
    Toxicroak restored health with Dry Skin! (2)
    Cincinno is hurt by poison! (2)
    Cincinno used Tail Slap! (crit rolls: 8084, 6, 8241, 7206, 8825 - yes x1) (29 damage, 11 energy)
    Toxicroak used Focus Blast! (crit roll: 508 - yes, drop roll: 6028 - no) (35 damage, 11 energy)
    Cincinno ate its Leftovers! (1)
    Toxicroak restored health with Dry Skin! (2)
    Cincinno is hurt by poison! (2)
    Cincinno returned to the Pokéball!


    Team Leethoof:
    [​IMG]
    Boggle@Expert Belt (Anticipation+Dry Skin+Poison Touch)
    HP: 47
    Energy: 77
    Speed: 85
    Stats: 0
    Status: Fine

    Team Arcanite:
    Bench:
    Show Hide
    [​IMG]
    Gilgamesh@Link Cable (Guts+No Guard+Steadfast)
    HP: 100
    Energy: 82
    Speed: 47
    Stats: 0
    Status: Fine

    [​IMG]
    Moogle@Leftovers (Cute Charm+Technician+Skill Link)
    HP: 8
    Energy: 42
    Speed: 133
    Stats: 0
    Status: Stealth Rock, Poisoned (2 DPA)

    Arcanite's new mon, Leethoof's orders.
  19. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,205
    Just posting this up, so we can speed it up when Arcanite orders.

    SoSedit: ... Herp.
  20. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,534
    Bahamut, you're up!

    Hurricane > Thunder > Hurricane

    If protect is ordered, use safeguard the first time, then reflect, then hurricane.
    If Dig is ordered on any action, use Earthquake on that action.
  21. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,205
    "Boggle..this is a rediculous matchup, but I have faith that you can pull out!"

    Bounce ~ Ice Punch ~ Bounce

    IF Bounce would not evade Hurricane (it doesn't say anything about it in either move, so its up to SoS)
    THEN


    Taunt ~ Toxic ~ Protect

    SoSedit (I seem to have a habit of editing Leethoof's posts to say stuff): In my opinion it shouldn't, since it is functionally identical to Fly, which is affected by Thunder, Twister, Gust, Hurricane... I believe I already reffed it that way in the Fighting Leadership battle.
  22. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,534
    Indeed Bounce does not evade Hurricane, I checked that whilst i was deciding on bulbapedia.

    SoSedit: TO THE DAT! EDITMAN, AWAY!
  23. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,849
    Whoops, I can't ref this yet - Arcanite, you need to pick your item.

    Edithoof: SOS is abusing his edit powers too much. I call for a revolution
  24. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,534
    I'll have a dragon Gem, and No more post editing!
  25. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,849
    Killjoy. You're just jealous.

    Team Leethoof:
    [​IMG]
    Boggle@Expert Belt (Anticipation+Dry Skin+Poison Touch)
    HP: 47
    Energy: 77
    Speed: 85
    Stats: 0
    Status: Fine
    Actions: Taunt ~ Toxic ~ Protect

    Team Arcanite:
    Bench:
    Show Hide
    [​IMG]
    Gilgamesh@Link Cable (Guts+No Guard+Steadfast)
    HP: 100
    Energy: 82
    Speed: 47
    Stats: 0
    Status: Fine
    [​IMG]
    Moogle@Leftovers (Cute Charm+Technician+Skill Link)
    HP: 8
    Energy: 42
    Speed: 133
    Stats: 0
    Status: Poisoned (2 DPA)

    [​IMG]
    Bahamut@Dragon Gem (Multiscale+Inner Focus)
    HP: 85
    Energy: 100
    Speed: 80
    Stats: 0
    Status: Stealth Rock
    Actions: Hurricane > Thunder > Hurricane
    If Protect is ordered, use Safeguard the first time, then Reflect, then Hurricane.
    If Dig is ordered on any action, use Earthquake on that action.

    Ready to take full advantage of the heavy rain is the king of OU (fuck Scizor), Dragonite, though Stealth Rock takes out his Multiscale and inflicts serious damage! Arcanite's Bahamut may not have Mega Flare, but it does have Hurricane, possibly my favourite move in the game! How did it take FIVE generations for us to get this, seriously! Enough fangasming over Dragonite and Hurricane. Bahamut whips up a mighty wind that can't miss due to the rain, as Boggle realises his end may be near - is he setting up for the next Pokémon? He Taunts Bahamut that he couldn't finish him off with this attack, and infects him with a Toxic poison - an excellent move, given how notoriously difficult Dragonite is to take down. Meanwhile, Bahamut uses Thundaga, continuing his brutal assault on the frog, who refuses to give in! What a champ. He throws up a green shield, but Bahamut decides to take advantage of this to set up a Safeguard... Or not! He can't, due to the horrible Taunt he's under! What a brilliant strategy by Boggle!

    As for the arena, the torrential rain stops, thank God for that. But the arena flash freezes! What does this mean? The ground is completely frozen, so Dig and moves that require a water source cannot be used. Strong attacks like Earthquake may be used to crack the ice, at ref discretion. Grounded Pokémon, when using a contact attack will have a chance to slip equal to 10% of their speed. The anti-hax machine remains in place.

    Calcs:
    Show Hide
    Dragonite was switched in!
    The pointed stones dug in to Dragonite! (15 damage, Multiscale broken)
    Toxicroak used Taunt! (10 energy, Dragonite Taunted 6a)
    Dragonite used Hurricane! (26 damage, 7 energy)
    Toxicroak restored HP using Dry Skin! (+2)
    Toxicroak used Toxic! (hit roll: 7806 - yes) (6 energy, Dragonite badly poisoned)
    Dragonite used Thunder! (17 damage, 8 energy)
    Toxicroak restored HP using Dry Skin! (+2)
    Dragonite is hurt by poison! (1)
    Toxicroak used Protect! (7 energy)
    Dragonite used Safeguard! But it failed!
    Toxicroak restored HP using Dry Skin! (+2)
    Dragonite is hurt by poison! (1)


    Team Leethoof:
    [​IMG]
    Boggle@Expert Belt (Anticipation+Dry Skin+Poison Touch)
    HP: 10
    Energy: 54
    Speed: 85
    Stats: 0
    Status: Fine

    Team Arcanite:
    Bench:
    Show Hide
    [​IMG]
    Gilgamesh@Link Cable (Guts+No Guard+Steadfast)
    HP: 100
    Energy: 82
    Speed: 47
    Stats: 0
    Status: Fine
    [​IMG]
    Moogle@Leftovers (Cute Charm+Technician+Skill Link)
    HP: 8
    Energy: 42
    Speed: 133
    Stats: 0
    Status: Poisoned (2 DPA)

    [​IMG]
    Bahamut@Dragon Gem (Multiscale+Inner Focus)
    HP: 83
    Energy: 85
    Speed: 80
    Stats: 0
    Status: Taunted 3a, Badly Poisoned (2 DPA), Stealth Rock

    Leethoof!
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