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Hariyama
[Overview]
<p>While it might not seem too impressive at first glance, Hariyama's abilities and stat distribution make it more than meets the eye. Hariyama's massive HP stat and Thick Fat help to patch up its shallow defenses and lack of resistances, but despite this it still cannot face off one-on-one with the powerful attackers in the tier. However, Thick Fat also lets Hariyama perform quite well against hail, and it boasts a base 120 Attack stat, the second-highest of the Fighting-types in the tier. Despite this, Gallade still poses as the superior Fighting-type in RU as it is faster, can use Swords Dance or use a Bulk Up set, and has a secondary STAB move. Hariyama still holds a valuable niche as a bulky and powerful attacker, and should be considered when building a team.</p>
[SET]
name: Status Orb
move 1: Close Combat
move 2: Stone Edge
move 3: Fake Out / ThunderPunch
move 4: Bullet Punch
item: Toxic Orb / Flame Orb
ability: Guts
nature: Adamant
evs: 252 Atk / 172 SpD / 84 Spe
[SET COMMENTS]
<p>A status Orb paired with Guts raises Hariyama's Attack stat to terrifying heights without the need of a boosting move. Close Combat is the first move on this set—as well as being a STAB move—2HKOing many Pokemon, such as Tangrowth, Steelix, and Quagsire, with Stealth Rock in play. Stone Edge gains super effective damage on Fire- and Flying-type switch-ins, such as Entei, Moltres, and Sigilyph, and acts as a solid neutral move to hit many other Pokemon. Fake Out guarantees that Hariyama's status Orb activates safely. In conjunction with Bullet Punch, Hariyama's dual priority is useful for beating many frail Pokemon, such as Gavantuala and Sceptile. On the other hand, ThunderPunch deals considerable damage to Slowking and acts as Hariyama's best attack against Qwilfish, whom otherwise would wall this set with ease. Bullet Punch is handy for picking off weakened opposing Pokemon, patching up Hariyama's non-existent speed. </p>
[ADDITIONAL COMMENTS]
<p>The choice of status Orb depends on the role Hariyama is playing. Toxic Orb allows Hariyama to perform as a hit-and-run attacker, while Flame Orb will allow Hariyama to stay in longer than 3 turns and sweep more effectively. The given EVs maximize Hariyama's damage output and enable it to outspeed unboosted base 60 Speed Pokemon and anything slower. The remaining EVs are put into Special Defense to make the most of Hariyama's limited bulk. Bulk Up can be used instead of Bullet Punch, but Hariyama can rarely find time to set up, so it usually isn't worth it. Because of its low Speed, paralysis support from Ferroseed, Druddigon, or Uxie is appreciated. This allows Hariyama to get the jump on a wide variety of Pokemon, breaking the opponent for other sweepers to take advantage of. Hariyama likes having entry hazard support from Pokemon such as Steelix and Qwilfish, as the residual damage turns many of Hariyama's 2HKOs into OHKOs, specifically being able to OHKO Typhlosion and Braviary with Stone Edge. Physically defensive Pokemon, such as Uxie and Qwilfish, can quickly put a stop to Hariyama's sweep. Strong special attackers, such as Sceptile or Lilligant, make for good teammates, as they can quickly dispose of such physical walls, giving Hariyama more room to sweep. They can switch into Poliwrath and Cryogonal, and in return, Hariyama can switch into Clefable and Cryogonal. Hariyama can also take down the special walls and open holes for special attackers to begin their sweeps.</p>
[SET]
name: RestTalk
move 1: Whirlwind
move 2: Force Palm
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Thick Fat
nature: Careful
evs: 12 HP / 244 Def / 252 SpD
[SET COMMENTS]
<p>This set focuses more on team support and prolonging Hariyama's longevity. Whirlwind allows Hariyama to function as a reliable phazer, racking up hazard damage on the opponent. Having Whirlwind also gives Hariyama a better chance of waking up. Force Palm is a STAB move and can spread paralysis, allowing the rest of your team to outspeed certain threats. Rest keeps Hariyama healthy, allowing it to tank multiple hits from moderately powerful attackers such as Manectric. Sleep Talk prevents Hariyama from being dead weight while asleep and can bypass Whirlwind's negative priority, but does have a risk factor to it. In addition to team support and prolonging longevity, this set also takes advantage of Hariyama's good bulk. This set helps Hariyama check threats, such as Typhlosion, Lilligant, and Cryogonal, as well as Pokemon commonly used in hail.</p>
[ADDITIONAL COMMENTS]
<p>The given EVs give Hariyama a Leftovers number while maximizing its bulk. Teammates that can lay hazards, such as Steelix, Omastar, Crustle, or Ferroseed, are mandatory. Without them, this set loses a lot of its merit. Steelix and Omastar also resist the Flying-type attacks aimed at Hariyama, while Ferroseed appreciates having Hariyama sponge Fire-type attacks. Hariyama appreciates having powerful attackers, such as Moltres, Swellow, or Nidoqueen, removed from play, as they can all blow past this set with ease. Paralysis support via Force Palm makes slower offensive teammates, such as Choice Band Druddigon or Aggron "faster," allowing them to tear opposing teams apart. Cleric support from Pokemon such as Lanturn and Clefable is also very useful because they can wake Hariyama up if it is forced to switch out.</p>
[Other Options]
<p>A SubPunch set is possible for Hariyama to use, but Hariyama has difficulties maintaining a Substitute because of the powerful special attackers, such as Moltres and Nidoqueen, found in RU. Hariyama has access to Bulk Up, but is not recommended, as Hariyama is too slow and has trouble finding time to pull it off. A set based around Hariyama's Dream World ability, Sheer Force, running Rock Slide, the elemental punches, or Iron Head has merit, but is outclassed by the status Orb set. A Choice Band set is always plausible, but only hits as hard as the status Orb set without giving Hariyama the freedom to switch moves.</p>
[Checks and Counters]
<p>Strong special attackers such as Moltres, Nidoqueen, and Magmortar can take advantage of Hariyama's low base Special Defense and beat it down. Defensive Pokemon, such as Uxie, Mesprit, Dusknoir, and Slowking, can take Hariyama's onslaughts with ease and beat Hariyama one-on-one. Bulky Psychic- and Ghost-types such as Musharna and Sprirtomb are the number one checks to Hariyama, as they resist or are immune to his STAB moves, respectively. Other defensive tanks, such as Tangrowth and Qwilfish, can wall the RestTalk set, but cannot take repeated hits from the status Orb set. Fast Pokemon, such as Swellow and Scyther, can come in and revenge kill Hariyama with powerful STAB Flying-type attacks but have to watch out for priority attacks.</p>
Hariyama
[Overview]
<p>While it might not seem too impressive at first glance, Hariyama's abilities and stat distribution make it more than meets the eye. Hariyama's massive HP stat and Thick Fat help to patch up its shallow defenses and lack of resistances, but despite this it still cannot face off one-on-one with the powerful attackers in the tier. However, Thick Fat also lets Hariyama perform quite well against hail, and it boasts a base 120 Attack stat, the second-highest of the Fighting-types in the tier. Despite this, Gallade still poses as the superior Fighting-type in RU as it is faster, can use Swords Dance or use a Bulk Up set, and has a secondary STAB move. Hariyama still holds a valuable niche as a bulky and powerful attacker, and should be considered when building a team.</p>
[SET]
name: Status Orb
move 1: Close Combat
move 2: Stone Edge
move 3: Fake Out / ThunderPunch
move 4: Bullet Punch
item: Toxic Orb / Flame Orb
ability: Guts
nature: Adamant
evs: 252 Atk / 172 SpD / 84 Spe
[SET COMMENTS]
<p>A status Orb paired with Guts raises Hariyama's Attack stat to terrifying heights without the need of a boosting move. Close Combat is the first move on this set—as well as being a STAB move—2HKOing many Pokemon, such as Tangrowth, Steelix, and Quagsire, with Stealth Rock in play. Stone Edge gains super effective damage on Fire- and Flying-type switch-ins, such as Entei, Moltres, and Sigilyph, and acts as a solid neutral move to hit many other Pokemon. Fake Out guarantees that Hariyama's status Orb activates safely. In conjunction with Bullet Punch, Hariyama's dual priority is useful for beating many frail Pokemon, such as Gavantuala and Sceptile. On the other hand, ThunderPunch deals considerable damage to Slowking and acts as Hariyama's best attack against Qwilfish, whom otherwise would wall this set with ease. Bullet Punch is handy for picking off weakened opposing Pokemon, patching up Hariyama's non-existent speed. </p>
[ADDITIONAL COMMENTS]
<p>The choice of status Orb depends on the role Hariyama is playing. Toxic Orb allows Hariyama to perform as a hit-and-run attacker, while Flame Orb will allow Hariyama to stay in longer than 3 turns and sweep more effectively. The given EVs maximize Hariyama's damage output and enable it to outspeed unboosted base 60 Speed Pokemon and anything slower. The remaining EVs are put into Special Defense to make the most of Hariyama's limited bulk. Bulk Up can be used instead of Bullet Punch, but Hariyama can rarely find time to set up, so it usually isn't worth it. Because of its low Speed, paralysis support from Ferroseed, Druddigon, or Uxie is appreciated. This allows Hariyama to get the jump on a wide variety of Pokemon, breaking the opponent for other sweepers to take advantage of. Hariyama likes having entry hazard support from Pokemon such as Steelix and Qwilfish, as the residual damage turns many of Hariyama's 2HKOs into OHKOs, specifically being able to OHKO Typhlosion and Braviary with Stone Edge. Physically defensive Pokemon, such as Uxie and Qwilfish, can quickly put a stop to Hariyama's sweep. Strong special attackers, such as Sceptile or Lilligant, make for good teammates, as they can quickly dispose of such physical walls, giving Hariyama more room to sweep. They can switch into Poliwrath and Cryogonal, and in return, Hariyama can switch into Clefable and Cryogonal. Hariyama can also take down the special walls and open holes for special attackers to begin their sweeps.</p>
[SET]
name: RestTalk
move 1: Whirlwind
move 2: Force Palm
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Thick Fat
nature: Careful
evs: 12 HP / 244 Def / 252 SpD
[SET COMMENTS]
<p>This set focuses more on team support and prolonging Hariyama's longevity. Whirlwind allows Hariyama to function as a reliable phazer, racking up hazard damage on the opponent. Having Whirlwind also gives Hariyama a better chance of waking up. Force Palm is a STAB move and can spread paralysis, allowing the rest of your team to outspeed certain threats. Rest keeps Hariyama healthy, allowing it to tank multiple hits from moderately powerful attackers such as Manectric. Sleep Talk prevents Hariyama from being dead weight while asleep and can bypass Whirlwind's negative priority, but does have a risk factor to it. In addition to team support and prolonging longevity, this set also takes advantage of Hariyama's good bulk. This set helps Hariyama check threats, such as Typhlosion, Lilligant, and Cryogonal, as well as Pokemon commonly used in hail.</p>
[ADDITIONAL COMMENTS]
<p>The given EVs give Hariyama a Leftovers number while maximizing its bulk. Teammates that can lay hazards, such as Steelix, Omastar, Crustle, or Ferroseed, are mandatory. Without them, this set loses a lot of its merit. Steelix and Omastar also resist the Flying-type attacks aimed at Hariyama, while Ferroseed appreciates having Hariyama sponge Fire-type attacks. Hariyama appreciates having powerful attackers, such as Moltres, Swellow, or Nidoqueen, removed from play, as they can all blow past this set with ease. Paralysis support via Force Palm makes slower offensive teammates, such as Choice Band Druddigon or Aggron "faster," allowing them to tear opposing teams apart. Cleric support from Pokemon such as Lanturn and Clefable is also very useful because they can wake Hariyama up if it is forced to switch out.</p>
[Other Options]
<p>A SubPunch set is possible for Hariyama to use, but Hariyama has difficulties maintaining a Substitute because of the powerful special attackers, such as Moltres and Nidoqueen, found in RU. Hariyama has access to Bulk Up, but is not recommended, as Hariyama is too slow and has trouble finding time to pull it off. A set based around Hariyama's Dream World ability, Sheer Force, running Rock Slide, the elemental punches, or Iron Head has merit, but is outclassed by the status Orb set. A Choice Band set is always plausible, but only hits as hard as the status Orb set without giving Hariyama the freedom to switch moves.</p>
[Checks and Counters]
<p>Strong special attackers such as Moltres, Nidoqueen, and Magmortar can take advantage of Hariyama's low base Special Defense and beat it down. Defensive Pokemon, such as Uxie, Mesprit, Dusknoir, and Slowking, can take Hariyama's onslaughts with ease and beat Hariyama one-on-one. Bulky Psychic- and Ghost-types such as Musharna and Sprirtomb are the number one checks to Hariyama, as they resist or are immune to his STAB moves, respectively. Other defensive tanks, such as Tangrowth and Qwilfish, can wall the RestTalk set, but cannot take repeated hits from the status Orb set. Fast Pokemon, such as Swellow and Scyther, can come in and revenge kill Hariyama with powerful STAB Flying-type attacks but have to watch out for priority attacks.</p>