A Bulldoze set sounds interesting, but what threats does it allow Heracross to deal with? Speed investment is necessary to catch -1 base 100's. This detracts a fair amount from bulk.How viable is this set?
Heracross @ Heracronite
Ability: Moxie
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bulldoze
- Bullet Seed
- Pin Missile
- Rock Blast
Bulldoze has always been considered unviable in gimmicky, but I think that Heracross makes it work. It has a measly 75 Base Speed, so the -1 Speed it really appreciates. It is actually pretty powerful thanks to Heracross' Attack. It complements well and actually works decently in tandem together!
My set is identical. Except I use EQ instead of CC/AT.When I use Heracross, I use him as a full out attacker. This is the set I use.
Heracross@Heracronite
Adamant
252 HP/Atk, 4 SpDef
-Rock Blast
-Pin Missile
-Bullet Seed
-Close Combat/Arm Thrust
I take full advantage of Skill Link. All of these moves, bar arm thrust, have a 125 BP from Skill Link. Pair that with a base 185 Attack stat and you have an insane amount of damage being dealt.
Missing out on the fighting STAB. Whenever I make a set, I always have a STAB for each type.My set is identical. Except I use EQ instead of CC/AT.
There's still something to be said for EQ in that it hits harder (I think?) than Arm Thrust, doesn't lower your defenses (and thus hinder your tanking ability), and hits different things supereffectively. All are valid reasons to run EQ if your team doesn't need Hera to have fighting coverage.Missing out on the fighting STAB. Whenever I make a set, I always have a STAB for each type.
Ive had a lot of experience and success with megacross. It honestly depends on what spot you want him to fill on your team. For me personally, I run a defensive rain team and really needed a physical attacker that could take out ferrothorn and was not weak to ground type attacks.I'm thinking about using Megacross on my team as an attacker , but I'm unsure of whether to run him as:
Jolly 4HP/252Atk/252Spe or Adamant 252HP/252Atk/4SpD
Since these two are pretty common spreads, could i ask some of you guys how your experiences with them have went before I make my final decision?
Ive been using him as a decent surprise factor. I cant even begin to tell you how many Azumarills/Rotom W/ Megablastoise Iv'e OKHO'd in the rain since they think I have nothing to hit them with. Even if you scare something out and you make a simple prediction you can easily OKHO incoming poke as long as it is not heavily defensive, with the correct unresisted move of course.Everyone seems to be hating on heracross because its mega is underwhelming (not bad, just impractical), but I'm still using the all-out attacker flame orb set for a few clean wins. As long as I don't do anything stupid like use him against Talonflame, he's as good as last gen
While that is true, sticky web still does make mega heracross a little easier to use, and it's another "less troublesome" alternative to baton pass. Though I do agree on SR being the superior hazard support, given the humongous amount of talonflames in OU and talonflame being a good offensive check against mega-heracross.people really need to stop saying sticky web is good with him, considering most checks/counters that come in on heracross fly and aren't affected by it. SR is a much more worthwhile hazard to be used with him, sticky web does close to nothing for you. Other good checks like aegislash are already slower.
Running SD is kind of overkill as Heracross has the 2nd highest atk stat in the game. Since there's so few pokemon that can't be OHKO'd by the right move, the focus should be on making sure you have that right move. Also, is it really that bad to 2HKO someone?Is there a reason why no one seems to be running Swords Dance? I think it buffs up your moves significantly enough that it's okay losing one of your coverage moves. I want to try this out:
Heracross @ Heracronite
Ability: Guts
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Pin Missile
- Swords Dance
- Rock Blast
- Earthquake
I've got Sticky Web support and Stealth Rock support on my team to support this guy. I feel like after one SD, not much can stand up to it. Rock/Ground/Bug seems to be the best combination for 3 moves and it beats out Aegislash while Water and Grounds are hit hard by +2 EQ.