For your EVs use this, it's incredibly useful and you can do it even for offensive mons. As is you should have max HP for best overall bulk, especially given you want to be passing bigger wishes and you're using Screens. Choose which defence you want to be bigger and use that nature, then put the last few EVs in the other Def.Defesive EVs aren't optimal as I haven't done calcs, the amount is for wish size and so it's slightly harder for him to be seismic tossed to death at 301 hp.
Having something that can switch in on earthquake has been a huge boon as has the hesitation my opponents show in regards to using their annoyers against me, I'm taking way less residual damage overall+healing.
I'm really missing my offensive punch though, I'm basically running a stall core now with Xatu/Slowbro/and a Sub/Disable/Toxic Ninetails.
Actually if you put in that you only have 256 EVs left and tell it you want balanced defences, you get out max HP. If you want greater defensive bulk then fair play, but max HP will serve you much better even with screens, much like Dusclops prefers max HP and split the remaining EVs than maxed out defences.Generally max hp is best I know, xatu has terrible defenses though, and he gets slightly more physical bulk with my ev split at the expense of special bulk/weaker wishes. Higher defenses are better with screens however, and I can't really cut much from speed evs. I really just need to run calcs on a wide variety of threats and see what the ideal numbers are. I expect to be ohko'd against anything that super effectively hits me on the special side either way if I don't have a screen up.
I run Infernape with mach punch/close combat and Blaziken, I can switch in on a resisted crunch or stone edge and ko generally. Scarftar gives me more issues because of the speed and I can't setup a screen on him with Xatu in because stone edge is a sure ohko unless it misses, and crunch is around 45%~ chance to do so.
That calculator tells me to go pure defense with the evs I have left and leave hp alone minus the 4 points. Need to figure out what I won't outspeed/speed tie with if I drop some speed.
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Any ideas on beating trick room or Reuniclus? I don't really know how to counter either without drastically changing things. I got 6-0 swept one time and in general it takes a lot to take it down, usually requires me already having sun up and just barely killing it.
You're right in both respects - she's not too great in singles, but Entrainment is definitely a great idea to use for Sun in doubles. The only issue is, naturally, removing other abilities - like Heatran's Flash Fire for instance if looking to Eruption spam, as well as not hitting through protect and hence taking a turn to go into effect, meaning you'll need to Follow Me abuse in Triples to use this well.One idea I had while checking out the forum was Leavanny.
She's probably no good for single battle environment, but in a double battle, she can bring in a very interesting gimmick.
Chlorophyll + Entrainment.
Use this on your side.
Would that make an interesting addition?
The main reason people don't use Celebi is that they're using Chlorophyllers instead I suppose, and don't want to compound their weaknesses. Personally the TTar as well as other weaknesses it provides seem problematic, but a +2 Flash Fire boosted Heatran's Fire Blast is going to hurt everything not immune more that Solar Power Zard's! I think Balloon would have to be given a miss since you risk coming in on something unexpected (and can come in on Scizor well too) but nuking everything seems pretty fun once there. Celebi's team support also seems excellent, again its just a matter of sacrificing a slot for it, as well as making sure you can take advantage of the boosts well enough.Has anyone else considered using CM/Nasty Plot celebi? Sun doesn't exactly have many options to baton pass as chlorophyll leafeon can't learn it and sawsbuck and leavanny are frail and don't like wasting the moveslots. But with celebi, you can pass the SpA boosts to something like Heatran, while being a lure for fire attacks. Celebi can also be a cleric and set up stealth rock if you really need it to. The only downside I see is that you absolutely must carry hidden power fire, as Scizor will make you cringe every time you see his face.
Admittedly Roar cannot often be used off the bat, but combined with Sub it's actually been doing really really well for me. There are a few things who will setup on you even if you have a Sub (Chomp, Tran) and being able to blast them out is invaluable if you have problems when they're behind a sub. There are also the few things who will obviously try to setup on you as they assume you'll switch - think Volcarona - so you can Roar to remove them as well (good for the lead position).In UU, Roar on Vulpix is a good option that keeps Vulpix from becoming setup fodder most of the time. In OU, Roar on Ninetales is a big death sentence. I've run it in the past and the risks are just too great of a trade off. In weather wars, your opponent will usually go for the kill on Ninetales at first instead of trying to set up. If you phase them out...well, like you said, you'll probably bring in something Ninetales doesn't like anyway.
But I'm being negative. It gets rid of opportunisitic boosters and nets you extra damage if you have hazards up.
Katakirir is right though. And safegaurd on Ninetales has been wonderful so far.
Just a really quick comment on this. Power Swap Ninetales destroys Volcarona. Literally, they boost you hit with Overheat for ~50%, they boost again/attack (And the only move they have that could damage Nine at all is HP Ground/Rock) you swap boosts. Then you kill them. Same goes for Reuniclus, this one is even funnier to watch as they tend to not worry about your first couple of attacks and keep boosting up. so you Overheat twice, they calm mind a couple times, then you give them -4 and watch them go O.O.Admittedly Roar cannot often be used off the bat, but combined with Sub it's actually been doing really really well for me. There are a few things who will setup on you even if you have a Sub (Chomp, Tran) and being able to blast them out is invaluable if you have problems when they're behind a sub. There are also the few things who will obviously try to setup on you as they assume you'll switch - think Volcarona - so you can Roar to remove them as well (good for the lead position).
Pretty much this, CB on Arc is fantastic both for the power and the drop in recoil. Morning Sun is generally unneeded when you can happily spam CC or Extremespeed without LO recoil.I've used a few different sets of Arcanine and the CB set with FB / Extremespeed / CC / Crunch has been the most successful by far. I found that I was wasting turns with the Life Orb / Morning Sun set due to the massive amounts of recoil and I tried an Agility set that was wasn't as effective as my Chlorophyll sweepers. CB Flare Blitz actually has less recoil than a LO set and CB Extremespeed helps against many frail rain sweepers (Starmie, Tornadus, Thundurus etc) as well as Latios. Crunch is for Jellicent and Chandelure who wall the LO / Morning Sun set. However, my information is a bit old as I haven't played with sun for a while, so you'll want a second opinion.
You could try out a more offensive Steel in Bronzong, or if you like Sturdy then Donphan is another good choice so you keep Rapid Spin too. You probably shouldn't have them in the lead position on team preview, swap them there as the game starts and try to lure in things they can beat.I need a good lead that can hold its own and set up rawks. Currently I'm running Forretress and I feel like I'm always only relying on it to either set up rocks due to sturdy, or attracting Fire attacks to boost my FFArc. Suggestions?
The arcanine i am running has CC,ES,FB and Morning Sun as its attacks and holds life orb.Now real quick question, what are you guys running on your Arcanine. I was running Life Orb + CC/FB/WC/E-Speed, but I was dieing to recoil really fast so I switched over to Leftovers. Unfortunately that means I miss out on the OHKO against Heatran, and since Arcanine is my counter to it...
So I was wondering if a Choice Band set would work, or maybe a Morning Sun variant. Opinions?
With your set, solar power is useless. Youre running all physical moves.Just wish we had a Female Dream World Charizard. Then you could run DD and Solar Power for insane damage output (439/411/420 Offensive stats after a DD O.O)
Didn't think I had to say that you would run a Mixed set if you had Solar Power.With your set, solar power is useless. Youre running all physical moves.