imo a swords dance breloom can be an effective late game sweeper. I just dont feel thats its that effective of a lead, and could be used elsewhere
I know what you mean. However Brellom as a starter allows me to set up the rest of my team. It really all depends on the second turn. Besides bringing down the score to 5-6 becaue the pokemon automatically falls asleep is not something to sneeze at. Breloom is better to my team as a lead than a Dancer.imo a swords dance breloom can be an effective late game sweeper. I just dont feel thats its that effective of a lead, and could be used elsewhere
Quite the opposite really I like this post.Whew! This kind of discussion is what forums is all about! I like it! Anyway, I just saw the word 'dragon' in the title of the thread and decided to drop in--I love dragons. Anyway, I've read most of the posts, and have decided not to call on every one of them, I don't want to overkill anything either, so I'll just throw in my two-cents and not aim at anything. : ) Okay, here goes:
Breloom: Obviously, with spore/scarf on a lead, you're gonna use this guy for hit-and-run. You say mach punch is there for a good STAB move, but, because he's scarfed with a hit-and-run tactic, you might as well use Superpower--(with STAB) base 150 vs. (with STAB) base 60 Mach Punch. Then, after the massive hit, he runs and nobody but your opponent is any worse for the wear. Seed Bomb for STAB, and a good move anyway; Stone Edge for coverage; Spore because of lead. I only argue for Superpower here.
Dragonite: Oh, buddy! I love this pokemon! He's been outclassed a little, but still thrives (sorry, like I said, I love dragons)! Anyway, we are apparently working without the item clause here because you Nite gets Leftovers over Life Orb, along with the other three. Yeah, because of Roost, I would say Life Orb. Yes, I saw the Damage Calculations, but, because of his slow speed and no scarf, he will get KO'd the first move of the next turn, which will not be by him. Everybody that's posted here makes it sound like you're trying to wall with him, but the deal with the Nite is that he's just a fat sweeper--no wall, no stall--fat sweeper. Uh, okay, I can understand the Dragon Claw over Outrage--a lot of people do that--but the EQ over Superpower seems a little been to unique. EQ, you say, is for exploding steels. Both EQ and Superpower are SE on them. But, you go against a Zong with Explosion and use EQ. Pray he's heatproof, cause you ain't hittin' 'em. However, Superpower for neutral damage, and you can edge in a roost, switch, and set the field level again with Zong gone. So, maybe I just like Superpower too much, but I would go with it here, also.
Blissey: Everybody's first love in tanks and walls. This is a beautiful set that gives it the chance to take some physical hits, too. With BoltBeam coverage and wondrous supporting moves, this is a "real beaut." Five stars here, sir/ma'am.
(*Heaving*: "Half...way...through...")
Jirachi: One of three Psychic/Steels, and, yes, an astounding partner for the Bright Nite. Not that there aren't others, but w/e. The Jirachi you picked would probably have been the same one I would have, because of Wish/Turn and two status moves. I like your choice.
Gengar: An old friend to all, from way back in the days of Kanto. The 'bio' says you're tricking a scarf on opponents, which I would be wary of. In the current metagame, there are (as proven in you team) tons of Choice-item users, so Trick may get you locked in against a really bad move, using only your cute little trading move. Just sayin', for this one. Shadow Ball for STAB, Thunderbolt for coverage, yes, nice, Explosion for...? When things get hairy is probably gonna be in the scenario I posed, and I don't see a Gengar barely surviving someone else's hit to Explode anyway. I would reconsider the two slots and item for Trick and Explosion. Just the way I see it, but, including the item, I think you're wasting three (otherwise) perfectly usable opportunities.
(*Gasping*: "One............left!")
Vaporeon: Personally, not a big fan. I see where you're going with this set, and honestly, I think it falls a little short because of the pokemon. Wish/Protect works by the skin of your teeth, but I applaud Surf and Ice Beam, though basic they may be. I just don't think Vaporeon has much potential. Anytime I'm up against one, I can usually rip right through it. In it's place, I might suggest a Gliscor to follow Jirachi. I don't know, something with decent defensive capabilities, and a decent attaking potential. Just not a fan.
Flow: Like a grand canvas, I see the flow of your team unfolding before me, and it is simply beautiful. Breloom, Gengar, Blissey, Dragonite, Jirachi, Vaporeon. Astounding. The only hole I could find in it would be a more physical Ghost. But, if it's fast enough, Gengar could take him out, too.
Overall, very nice.
(*Wheezing*: "Finished!")
Hope I didn't hurt your feelings, I tried not to be harsh, I just know that some people are over-sensitive. Not said accusingly.
Not true, the bulk up set is very capable of sweeping teams. Infact, this team will have quite a bit of trouble with it. It will have no trouble getting off a bulk up or two and Vaporeon is the only thing that can do much to it and it can always be spored. With Stone Edge, Nite is taken down and blissey gets hit by Mach Punch. Gengar isn't capable of causing a OHKO due to all the EV investment into bulk and Jirachi can't touch it. Paralysis won't work due to the auto poison and wearing it out will be hard since it will be healing quite a bit. Using Flamethrower isn't an option since only a massive 370 SAtk mon can garantee the OHKO with an un-STABed Flamthrower. I think your better off fitting Fire Punch onto Jirachi as compared to body slam. It will also give you a better chance against Scizor who is also problamatic for this team. I would change Jirachi and Gengars move set. Jirachi should be a scarf with Iron Head-Fire Punch-U-turn-Trick/ Thunderpunch. Pretty basic set. It's better than gengar at this role due to better typing, and U-turn. You can run another punch in the last slot as I think it is much better off keeping the scarf. So thunderpunch or ice punch can work. Gengar can be a sub set.Anyways breloom doesn't make a great late game sweeper that is certain
Why would a team need 2 Wish passers? It isn't needed. If you fail to make that change you leave yourself weak to Lucario( Breloom is revenge killing at best), Scizor, and other steels due to a lack of Fire. The Brelooom I mentioned will have a very easy time with this team also. Gyarados is still capable of doing a number because you are again relying on revenge killing it while it can always switch out and continue to create holes in your team. You lack SR so Gyara, Zapdos, and Salamence can just contiuously cause havoc as you don't have a counter to these, just something that can switch-in once the said poke has gotten a KO.mc2094: Jirachi is one of two wish support, there's no changing that however mabye I might try out fire punch.
You'd be suprised how many have fallen for trick per battle.
Also I probly should've of made that post a little clearer. I meant that the moveset that I have wouldn't do much good late game.
Even still fire punch has come in hand so if I don't like the set I may keep that. So far it's not showing much promiseI didn't think fighting was neutral on itself.
Btw, I really don't think you should change Jirachi's. True, the one you have is a Wish passer, but it does it a lot differently than Vaporeon, with U-Turn, which may negate the threat, making it easier for the pokemon you switch to.
I wouldn't give superpower to DDNite.Quite the opposite really I like this post.
I can see where your going with the superpower thing and I started thinking on how if I use 2 DD I can get in a free superpower and only worry about the defense so I can see where your going with it. This is making me think the other way about superpower to. With more power and the potential to use it a second time I can already see it.
In the superpower department for Breloom mach punch does allow me to get that hit in against lucario. It's very easy for Lucario to set up against this team. Otherwise I would put it on.
LOL on gengar. Mabye I might switch out explosion for something. I could go for thunder bolt and try another boltbeam combo. It certainly would be interesting.
Vaporeon is one of the few pokemon I trust enough to get a job done. Pokemon like gliscor add an ice weakness. I already have 2 of them.
I did. I used superpower but it just wouldn't fit into my dragonite. So its back to Earthquake.I wouldn't give superpower to DDNite.
Setting up DD a few times and then superpower! now our attack is weakened, and since this Nite is physical variant, it will hurt its ability o sweep but will have to switch out or more dd will have to come about which is really not how it should work.
SR check and CresseliaName me one perfect counter to MixMence. A counter would be something that can switch into every single one of his attacks and be able to beat or force a switch. Make sure that pokemon is actually usuable outside of countering MixMence. I can't think of a single thing. Anyways, Mence is in no way inferior to Nite. They do completely different things and as far as mixed and specs sets go, Mence is far better. The same is true for offensive DD sets. Dragonite is better as far as support goes but that isn't really a role I feel that he should be playing. The bulky set is probably his best option.
Ryperior and Swampert are some other examples of taking down salamence.SR check and Cresselia
I think you made a mistake with Ryperior.+1 eq on rhyperior:103.77% - 122.10%
always outsped and ohkoed
+1 outrage on swampert:94.51% - 111.22%
not the best counter as pert will have taken some damage during its time as a lead.
now cress is a good counter, but it will have trouble switching in on anything thats not eq, as +1 outrage does62.16% - 73.20% on a 252/252 bold cresselia.
cress hits for 80.12% - 94.28% with ice beam, so salamence has already killed two pokemon before cresselia can switch in and ko for sure.
Cress is probobly the best mence counter-scarfgar with hp ice, but its not a good counter by far.
You forgot life orb. And what calculator did you use?I think you made a mistake with Ryperior.
+1 Max atk Salamence Earthquake VS Ryperior with no investment in hp or def:
607 Atk vs 291 Def & 340 HP (100 Base Power): 225 - 265 (66.18% - 77.94%)