Hi all! I really like sun so I made a sun team. I’ve been playing this team for about a month. Like a lot of sun teams, it’s very frail and offensive. It is my best team I’ve made so far and isn’t bad, but it isn’t great either, so I wanted to post it to RMT and see what I could do to improve it. I won’t talk too much about moves chosen because these sets are just straight from the Smogon analyses. I’ll mostly talk about the reason for choosing the set. So here is the team. Teen Snail: Ninetales @ Leftovers Ability: Drought EVs: 136 HP/252 SpA/120 Spe Nature: Modest Flamethrower Solar Beam Will-O-Wisp Sunny Day Pretty standard Sunny Day Ninetales. Because Ninetales isn’t a great Pokémon, I may as well make it optimal at keeping sun up. Politoed hates this Ninetales. Tyrannitar isn’t a fan either, though it’s tougher to play with because of Lum Berry and better bulk. Back, Wuss!: Sawsbuck @ Life Orb Ability: Chlorophyll EVs: 112 HP/248 Atk/148 Spe Nature: Adamant Swords Dance Return Horn Leech Nature Power Sawsbuck is a cool Pokemon. This set outspeeds opposing Chlorophyll Pokémon and can own a lot of stuff if given the chance. Nature Power goes over Jump Kick because it doesn’t have the drawback and also covers more stuff. Sawsbuck effectiveness depends on the team matchup – against some teams I find myself pretty much sacrificing this guy. Some teams he rips apart. Tan Hare: Heatran @ Air Balloon Ability: Flash Fire EVs: 252 SpA/4 SpD/252 Spe Nature: Timid Fire Blast Dragon Pulse Earth Power HP Grass I had Chandelure here for awhile, but I don’t really know why. Balloontran is a great Pokémon. It is the bulkiest Pokémon on my team, and also has great coverage. Nome Swami: Mamoswine @ Focus Sash Ability: Thick Fat EVs: 252 Atk/4 Def/252 Spe Nature: Adamant Endeavor Earthquake Stealth Rock Ice Shard What a great Pokémon. Mamoswine is a great lead that almost always gets something useful done. It’s good for either SR up or a kill. Sometimes both. I used have Donphan/Tornadus instead of Mamoswine/Starmie, then I realized how good Mamoswine was, and I didn’t look back. Tense ECG: Genesect @ Choice Scarf Abliity: Download EVs: 4 Atk/252 SpA/252 Spe Nature: Hasty U-Turn Flamethrower Ice Beam Thunderbolt This guy kills things and scouts, as he does on any other team. Pretty standard set. Mister A: Starmie @ Leftovers Ability: Natural Cure EVs: 252 SpA/4 Spd/252 Spe Nature: Timid Rapid Spin Ice Beam Thunderbolt Psyshock/Psychic Again, pretty standard. No Life Orb because I find that has terrible synergy with Rapid Spin. Psychic seems like the better move for its power. The main advantage of Psyshock is OHKOing offensive Tentacruel, but I don’t think this is enough to use it over Psychic. Neither attack can 2HKO Blissey. How the Team Works: The early game plan is pretty straightforward. Usually I go to Mamoswine to get up rocks or hurt things. Usually it dies early, but sometimes I switch it out to something if Mamoswine still has health and is worth saving (for revenging dragons, say). Usually I try to get up my sun next, or soon after, often going to Genesect as a pivot to Ninetales. Starmie spins away early and usually performs its job well. This is its main job, and it often dies afterward. Trying to spin more than once usually doesn’t work very well; this team plays fast and loose. Heatran is a great midgame pokemon, as it can take a couple hits and fire back. Sawsbuck and Genesect are the main cleaners. So that’s the team. Please, do add suggestions for how to improve it! Also, since I feel I haven’t done a very good job expositing it, please leave comments about how I might improve the writing, or write later RMTs better. Thanks in advance for any comments!