Completed IAR fights Maxim! Ranger refs!

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#1
2v2 NFE Doubles
2 Day DQ Time
∞ Recoveries/∞ Chills per Pokemon
2 Substitutions
Arena: ASB Tournament Arena
All Abilities
Switch=lol
Items=On

Team IAR:
Its_A_Random said:
Cheers.


Klink [Geargia] (-)
NATURE: Hasty (+5% Accuracy)

TYPE
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Plus: (Trait) This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Minus: (Trait) This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Clear Body (DW): (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

STATS
HP: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 36 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 3/9
MC: 0
DC: 2/5

ATTACKS (16/43)
PHYSICAL
Bind
Gear Grind
Vicegrip

SPECIAL
Discharge
Flash Cannon
Hidden Power (Ground 7)
Hyper Beam
Signal Beam
Thundershock
Volt Switch

OTHER
Autotomise
Charge
Magic Coat
Protect
Shift Gear
Sleep Talk

Nidoran-M [King Odin] (M)
NATURE: Mild

TYPE
Poison
: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

ABILITIES
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

STATS
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 3/9
MC: 0
DC: 3/5

ATTACKS (14/78)
PHYSICAL
Counter
Double Kick
Fury Attack
Head Smash
Horn Attack
Peck
Tackle

SPECIAL
Ice Beam
Sludge Bomb
Thunderbolt

OTHER
Disable
Focus Energy
Helping Hand
Leer
Team Maxim:
Maxim said:

Zweilous [Ivan] (M)
Nature: Hasty (+15% Speed, +8% Accuracy, -1 Defense)
Type: Dragon/Dark
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 67 (58*1.15^)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 5/9
MC: 0
DC: N/A

Abilities:

Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks (23):
Double Hit
Bite
Crunch
DragonBreath
Dragon Rage
Dragon Rush
Focus Energy
Headbutt
Roar
Tackle
Work Up
Dragon Pulse
Outrage

Earth Power
Fire Fang
Ice Fang

Draco Meteor
Aqua Tail

Dragon Tail
Hidden Power (Grass) (7)
Protect
Taunt
Thunder Wave
Torment



Scyther (Imoji) (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)

Type: Bug / Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Steadfast (LOCKED): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats: 70 / 110 / 80 / 55 / 80 / 105

HP: 100
Atk+: ***** (5)
Def: *** (3)
SpA-: * (1)
SpD: *** (3)
Spe: 105

Size Class: 3
Weight Class: 4
Base Rank Total: 19

Evolution Counter: 2 / 6
Move Counter: 0
Dream Counter: 2 / 5

Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Feint
Wing Attack
Fury Cutter
X-Scissor
Double Team
Swords Dance

Counter
Night Slash
Reversal

Tailwind

Brick Break
Substitute
Protect

Move Count: 21
IAR Attaches Items
Maxim Attaches Items and Orders
IAR Orders
I Ref.
GLHF
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#2

"I send out Geargia @ Exp. Share & King Odin @ Exp. Share, who both evolve!"


Klang [Geargia] (-)
NATURE: Hasty (+6% Accuracy)

TYPE
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Plus: (Trait) This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Minus: (Trait) This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Clear Body (DW): (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

STATS
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 58 (+)
Size Class: 1
Weight Class: 4
Base Rank Total: 16

EC: 4/9
MC: 3
DC: 3/5

ATTACKS (16/43)
PHYSICAL
Bind
Gear Grind
Vicegrip

SPECIAL
Discharge
Flash Cannon
Hidden Power (Ground 7)
Hyper Beam
Signal Beam
Thundershock
Volt Switch

OTHER
Autotomise
Charge
Magic Coat
Protect
Shift Gear
Sleep Talk

Nidorino [King Odin] (M)
NATURE: Mild

TYPE
Poison
: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

ABILITIES
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

STATS
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 4/9
MC: 3
DC: 4/5

ATTACKS (14/80)
PHYSICAL
Counter
Double Kick
Fury Attack
Head Smash
Horn Attack
Peck
Tackle

SPECIAL
Ice Beam
Sludge Bomb
Thunderbolt

OTHER
Disable
Focus Energy
Helping Hand
Leer
 
#3

"Well, if it isn't the Ground type leader himself. This is sure to be an interesting battle. Ivan, come on out, and take this Life Orb while you're at it! Imoji, you are also going to fight for once. You'll be taking an Eviolite."

Imoji: "Finally, a worthy opponent. Let us duel with honor."

Ivan: "Who cares, let's just blow them up with a DRACO METE---"

Maxim: "No no no! We need to strategize carefully. We're facing one of the best trainers in ASB after all! Anyways, let's start our killing spree by taking out that Nidorino. Ivan, drop a couple of Earth Powers on it with a Work Up in between for good measure. Imoji, set up a Substitute then start lobbing X-Scissors on that Nidorino."

Ivan: Earth Power (Nidorino)~Work Up~Earth Power (Nidorino)
If Earth Power is Disabled by A3, then use Dragon Pulse (Nidorino) instead.
If Klang uses Protect (Nidorino) A1 or A3, then use Fire Fang (Klang) that action.

Imoji: Substitute (25 HP)~X-Scissor (Nidorino)~Swords Dance
If Nidorino uses Counter A2 or A3, then use Brick Break (Klang) that action.
If Klang uses Shift Gear at any point this round, then use Tailwind A3 instead.

"Good luck, have fun!"
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#4

"Oh well, if our opponent wants to punish us for using vanilla items, then so be it. Time to do this the hard way, shall we?"

Geargia: Signal Beam (Ivan) > Signal Beam (Ivan) > Signal Beam (Ivan)
IF Ivan faints, THEN replace all remaining actions with Volt Switch (Imoji).

King Odin: Ice Beam (Ivan) > Ice Beam (Ivan) > Ice Beam (Ivan)
IF Ivan faints, THEN replace all remaining actions with Head Smash (Imoji).
 
#5
Team Maxim:

HP: 100 | 100
EN: 100 | 100
Item: Life Orb | Eviloite
Buffs: None
Debuffs: None
Other: None

Team IAR

HP: 90 | 100
EN: 80 | 80
Item: Exp. Share | Exp. Share
Buffs: None
Debuffs: None
Other: None

Action 1
Imoji used Substitute (25HP)
-24ENG
Ivan used Earth Power! (Nidorino)
2641 no crit
(12+(3-2)*1.5)*1.5=20.25DMG -7ENG -2HP
814 SpD fell 1 stage!
King Odin used Ice Beam! (Ivan)
7341 no crit
12*1.5=18DMG -7ENG
1638 no freeze
Geargia used Signal Beam! (Ivan)
4672 no crit
12*1.5=18DMG -6ENG
9657no confuse hax
Action 2
Imoji used X-Scissor! (nidorino)
(8+3+(5-1)*1.5)*.67=11.39DMG -5ENG
5664 no poison
Ivan used Work Up!
+1Atk, +1SpA -7ENG
King Odin used Ice Beam! (Ivan)
1081 no crit
12*1.5=18DMG -11ENG
5208 no freeze
Geargia used Signal Beam! (Ivan)
9320 no crit
12*1.5=18DMG -10ENG
1823 no confuse hax
Action 3
Imoji used Swords Dance!
+2Atk, -7ENG
Ivan used Earth Power! (nidorino)
6258 no crit
(12+(3-2)*1.5)*1.5+(2*1.75)=23.75DMG -7ENG -2HP
9673 no hax
King Odin used Ice Beam! (Ivan)
6872 no crit
12*1.5=18DMG -15ENG
1740 no freeze
Geargia used Signal Beam! (ivan)
12*1.5=18DMG -14ENG
Ivan Fainted!
End


Team Maxim:

HP: KO | 75
EN: KO | 64
Item: Life Orb | Eviloite
Buffs: KO | +2Atk, 25HP sub
Debuffs: KO | None
Other: KO | None

Team IAR

HP: 90 | 45
EN: 50 | 47
Item: Exp. Share | Exp. Share
Buffs: None
Debuffs: None | -1SpD
Other: None

IAR is kicking Maxim up and down the arena. Will maxim regain lost mometum, or will IAR sweep him?

IAR orders
Maxim Orders
I Ref
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#6

"Good. Now continue to hustle!"

Geargia: Volt Switch (Imoji) > Flash Cannon (Imoji) > Volt Switch (Imoji)
IF Imoji uses (Protective/Evasive Move) successfully without transfer, THEN use Chill that action, AND use Volt Switch next action.
IF Imoji has Double Team clones up when you act, AND King Odin has fainted, THEN use Discharge that action, AND use Volt Switch next action.

King Odin: Thunderbolt (Imoji) > Ice Beam (Imoji) > Thunderbolt (Imoji)
IF Imoji uses (Protective/Evasive Move) successfully without transfer, THEN use Chill that action, AND use Thunderbolt next action.
 
#7
Uh...Ivan...you were supposed to live longer than that...

You gotta be kidding me...

Imoji: Night Slash~X-Scissor~Night Slash (All on Nidorino)
If Nidorino faints, then use Brick Break (Klang) for all remaining actions
 
#9
It feels weird, using someone else's reffing format. Like wearing a stranger's shoes.

Pre-Round Information:
Team Maxim:

HP: 75
EN: 64
Item: Eviloite
Buffs: +2Atk, 25HP sub
Debuffs: None
Other: None

Team IAR

HP: 90 | 45
EN: 50 | 47
Item: Exp. Share | Exp. Share
Buffs: None
Debuffs: None | -1SpD
Other: None

--------------------------------------------------------

Round 2 Starts!

--------------------------------------------------------

Speed Order: Scyther > Nidorino > Klang

Action 1:
Scyther:
Uses Night Slash (Nidorino)! (5 En) (Crit. <1250, rolled 8893) (7+(5-1)*1.5)+(2*1.75) = 16.5 Dmg! (Poison <3000, rolled 8280)
Nidorino: Uses Thunderbolt (Scyther)! (7 En) (Crit. <625, rolled 6095) (10+2+(3-5)*1.5)*1.5 = 13.5 Dmg! The Substitute took the damage!
Klang: Uses Volt Switch (Scyther)! (5 En) (Crit. <625, rolled 8442) (7+4+(3-5)*1.5)*1.5 = 12 Dmg! The Substitute broke!

Action 2:
Scyther:
Uses X-Scissor (Nidorino)! (6-1= 5 En) (Crit. <625, rolled 3542) (8+3+(5-1)*1.5)*.67+(2*1.75) = 14.89 Dmg! (Poison <3000, rolled 5845)
Nidorino: Uses Ice Beam (Scyther)! (7 En) (Crit. <625, rolled 3907) (10+2+(3-5)*1.5)*1.5 = 13.5 Dmg!
Klang: Uses Flash Cannon (Scyther)! (6-1= 5 En) (Crit. <625, rolled 8147) (8+3+4+(3-5)*1.5) = 12 Dmg! (SpDef. <1000, rolled 8036)

Action 3:
Scyther:
Uses Night Slash (Nidorino)! (5 En) (Crit. <1250, rolled 1663) (7+(5-1)*1.5)+(2*1.75) = 16.5 Dmg! Nidorino Fainted! (Poison <3000, rolled 4735)
Klang: Uses Volt Switch (Scyther)! (5 En) (Crit. <625, rolled 7052) (7+4+(3-5)*1.5)*1.5 = 12 Dmg!

Between Rounds:
Scyther:
Atk Lessens! (+1)

End of Round-ing:
Scyther:
37.5 ~ 38 Dmg! -15 En!
Nidorino: 47.89 ~ 48 Dmg! -14 En!
Klang: -15 En!


--------------------------------------------------------

Round 2 Ends!

--------------------------------------------------------

Pre-Round Information:
Team Maxim:

HP: 37
EN: 49
Item: Eviloite
Buffs: +1Atk
Debuffs: None
Other: None

Team IAR

HP: 90 | KO'd
EN: 35 | KO'd
Item: Exp. Share | Exp. Share
Buffs: None | KO'd
Debuffs: None | KO'd
Other: None

Maxim Orders
IAR Orders
Reffing is done

Edit: Forgot abilities.
 
#12
Pre-Round Information:
Team Maxim:

HP: 37
EN: 49
Item: Eviloite
Buffs: +1Atk
Debuffs: None
Other: None

Team IAR

HP: 90
EN: 35
Item: Exp. Share
Buffs: None
Debuffs: None
Other: None

--------------------------------------------------------

Round 3 Starts!

--------------------------------------------------------

Speed Order: Scyther > Klang

Action 1:
Scyther:
Uses Brick Break! (6 En) (Crit. <625, rolled 6235) (8+(5-2)*1.5)*1.5+(1*1.75) = 20.5 Dmg!
Klang: Uses Discharge! (6 En) (Crit. <625, rolled 8986) (8+4+(3-5)*1.5)*1.5 = 13.5 Dmg! (Para. <3000, rolled 5032)

Action 2:
Scyther:
Uses Brick Break! (6+4= 10 En) (Crit. <625, rolled 832) (8+(5-2)*1.5)*1.5+(1*1.75) = 20.5 Dmg!
Klang: Uses Volt Switch! (5 En) (Crit. <625, rolled 6642) (7+4+(3-5)*1.5)*1.5 = 12 Dmg!

Action 3:
Scyther:
Uses Brick Break! (6+8= 14 En) (Crit. <625, rolled 6704) (8+(5-2)*1.5)*1.5+(1*1.75) = 20.5 Dmg!
Klang: Uses Discharge! (6 En) (Crit. <625, rolled 4492) (8+4+(3-5)*1.5)*1.5 = 13.5 Dmg! Scyther Fainted!

End of Round-ing:
Scyther:
39 Dmg! -30 En!
Klang: 61.5 ~ 62 Dmg! -17 En!

--------------------------------------------------------

Round 3 Ends!

--------------------------------------------------------

Pre-Round Information:
Team Maxim:

HP: -2 (KO'd)
EN: 19
Item: Eviloite
Buffs: +1Atk
Debuffs: None
Other: None

Team IAR

HP: 28
EN: 18
Item: Exp. Share
Buffs: None
Debuffs: None
Other: None

Maxim is out of Usable Pokemon! IAR Wins!
Its_A_Random:
1 CC
Geargia the KLANG: 1 EC, 3 MC, 1 DC, 2 KOC
King Odin the NIDORINO: 1 EC, 3 MC, 1 DC

Maxim: 1 CC
Ivan the ZWEILOUS: 1 EC, 2 MC
Imoji the SCYTHER: 1 EC, 2 MC, 1 DC, 1 KOC

MrcRanger97: 4*(1/3) = 1.33 ~ 1 UC
SimonSays: 4*2/3 = 2.67 ~ 3 UC

 
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