IAR vs. Classical, No catchy title...

Status
Not open for further replies.
Team Classical:

HP: 61
Energy: 80
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 70 (61*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Other: None

Team It's A Random:

Napoleon (Piplup)
Health: 90
Energy: 100
Speed: 34
Stats: 2/2/4/2
Size/Weight: 1/1
Boosts/Drops: None
Status; None

Round 6: Starter Duel

Action one
Chimchar used Dig
He went underground

Chimchar came up!
To Crit: [1=Yes]=9=No
Damage: [8]=8
[8 Damage P] [-10 Energy C]

Piplup used Bubble Burst combo
BAP: 4+7*1.5 (Rounded up)=15
Energy: (2+5)*1.5=10.5-1=9.5
To Crit: [1=Yes]=4=No
Damage: [15+3+3]*1.5=31.5
[31.5 Damage C] [-9.5 Energy P]
-1 Speed Chimchar (4A)

Action Two:
Chimchar used Fake Out
To Crit: [1=Yes]=15=No
Damage: [4]=4
[4 Damage P] [-4 Energy C]

Piplup flinched.

Action Three:
Piplup used Agility
+2 Speed
[-7 Energy P]

Chimchar used Dig
He went underground, then came back up!
To Crit: [1=Yes]=10=No
[8 Damage P] [-10 Energy C]

Totals:
Chimchar: 32 Damage, -24 Energy
Piplup: 20 Damage, -17 Energy


Team Classical:

HP: 29
Energy: 56
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 70 (61*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Other: None

Team It's A Random:

Napoleon (Piplup)
Health: 70
Energy: 83
Speed: 34
Stats: 2/2/4/2
Size/Weight: 1/1
Boosts/Drops: None
Status; None

Turn order:
It's a Random orders
Classical orders
I ref on time this time.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Note the speed adjustments.

"Now that you have the speed, take your opponent out!"

Bubblebeam
> Bubble > Bubblebeam
IF Torment is issued, THEN use Dive that action, pushing actions back IF Bubblebeam was subbed.
 
Just try to survive Jack!

Substitute (20hp) ~ Fire Spin (to hold back the bubblebeam)* ~ Acrobatics

*Bubbles are a very thin veil of liquid filled with air, if exposed to heat they rapidly evaporate before even approaching the flame itself.
 
Team Classical:

HP: 29
Energy: 56
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 70 (61*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Other: -1 Speed [2A]

Team It's A Random:

Napoleon (Piplup)
Health: 70
Energy: 83
Speed: 34
Stats: 2/2/4/2
Size/Weight: 1/1
Boosts/Drops: +2 Speed [4A]
Status; None

Round 7: Insert witty title here.

Action One:
Piplup used Bubblebeam
To Crit: [1=Yes]=2=No
Damage: [7+3+3]*1.5=19.5
[19.5 Damage C] [-4 Energy P]

Chimchar used Substitute
But it didn't have enough HP!
[-18 Energy C]

Action Two:
Piplup used Bubble
To Crit: [1=Yes]=11=No
Damage: [4+3+3]*1.5=15
[15 Damage C] [-1 Energy P]
Chimchar fainted!

Ref's Note: I talked on IRC and, while the method itself would've been successful imo, the general consensus is that evasive actions like that do not work if they're slower. (For instance, Agility would've worked, but not Fire Spin.)

Totals:
Chimchar: 35 Damage, FAINT
Piplup: -5 Energy


Team Classical:

HP: KO
Energy: 56
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 70 (61*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Other: -1 Speed [2A]

Team It's A Random:

Napoleon (Piplup)
Health: 70
Energy: 78
Speed: 34
Stats: 2/2/4/2
Size/Weight: 1/1
Boosts/Drops: +2 Speed [2A]
Status; None

Turn order:
Classical sends out next Pokemon and orders
It's a Random orders
I ref
 
I choose you Ralts!~

Energyball ~ thunderwave ~ Energyball

If he uses dive (Without holding) Then use a Energyball +energyball combo
 
Team Classical:

Galinda (Ralts)
Health: 90
Energy: 100
Speed: 40
Stats: 0/1/3/2
Size/Weight: 1/1
Boosts/Drops: None
Status: None

Team It's A Random:

Napoleon (Piplup)
Health: 70
Energy: 78
Speed: 34
Stats: 2/2/4/2
Size/Weight: 1/1
Boosts/Drops: +2 Speed [2A]
Status; None

Round 8: Penguins and Ralts and Oh my!

Action One:
Piplup used Ice Beam
To Crit: [1=Yes]=14=No
To Freeze: [10>= Yes]=36=No
Damage: [10+3]=13
[13 Damage R] [-7 Energy P]

Ralts used Energy Ball
To Crit: [1=Yes]=7=No
To Drop Stats: [10>= Yes]=23=No
Damage: [8+1.5]*1.5=14.25
[14.25 Damage P] [-6 Energy R]

Action Two:
Piplup used Evasive Agility
Piplup started avoiding attacks this round!
[-7 Energy P]

Ralts used Thunder Wave
But it missed!
[-7 Energy R]

Action Three:
Ralts used Energy Ball
To Crit: [1=Yes]=10=No
To Drop Stats: [10>= Yes]=86
[14.25 Damage P] [-6 Energy R]

Piplup used Ice Beam
To Crit: [1=Yes]=3=No
To Freeze: [10>= Yes]=69=No
[13 Damage R] [-7 Energy P]

Totals:
Ralts: 26 Damage, -19 Energy
Piplup: 29 Damage, -21 Energy


Team Classical:

Galinda (Ralts)
Health: 64
Energy: 81
Speed: 40
Stats: 0/1/3/2
Size/Weight: 1/1
Boosts/Drops: None
Status: None

Team It's A Random:

Napoleon (Piplup)
Health: 41
Energy: 57
Speed: 34
Stats: 2/2/4/2
Size/Weight: 1/1
Boosts/Drops: None
Status; None

Turn order:
It's a Random orders
Classical orders
I ref
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Oh yeah, it's Switch=OK. Glowfire, show Classical your moves!"

Initiating Switch Phase
Napoleon OUT
Glowfire IN
Classical cannot Counterswitch


Shadow Ball > Heat Wave > Shadow Ball
IF Teleport (Evade) is issued successfully, THEN use Heat Wave that action, AND push actions back.
 
Good, thankfully I haven't closed the tabs with all of my RNG on it, so we should be good now.

Team Classical:

Galinda (Ralts)
Health: 64
Energy: 81
Speed: 40
Stats: 0/1/3/2
Size/Weight: 1/1
Boosts/Drops: None
Status: None

Team It's A Random:

Glowfire (Litwick)
Health: 90
Energy: 100
Speed: 23 (+5% Acc)
Stats: 1/2/3/2
Size/Weight: 1/1
Boosts/Drops: None
Status: None


Napoleon (Piplup)
Health: 41
Energy: 57
Speed: 34
Stats: 2/2/4/2
Size/Weight: 1/1
Boosts/Drops: None
Status; None


Round 9: The Ralts Teleported over the Candlestick.

Action One:
Ralts used Shadow Ball
To Crit: [1=Yes]=3=No
To Drop Stats: [20>= Yes]=14=YES
Damage: [8+1.5]*1.5=14.25
[14.25 Damage L] [-6 Energy R]
-1 Sp. Def Litwick

Litwick used Shadow Ball
To Crit: [1=Yes]=2=No
To Drop Stats: [20>= Yes]=6=Yes
Damage: [8+3+1.5]*1.5=18.75
[18.75 Damage R] [-5 Energy L]

Action Two:
Ralts used Thunder Wave
Litwick was 25% Paralyzed!
[-7 Energy R]

Litwick used Heat Wave
To Move: [25>= Paralyzed]=35=Move
To Hit: [5>= Miss]=75=Hit
To Burn: [10>= Yes]=68
Damage: [10+3+1.5]+1.75=16.25
[16.25 Damage R] [-6 Energy L]

Action Three:
Ralts used Evasive Teleport
Ralts attempted to dodge attacks!
[-6 Energy R]

Litwick used Heat Wave
To Move: [25>= Yes]=57
To Hit: [5>= Miss]=21=Hit
To Burn: [10>= Yes]=51
[16.25 Damage R] [-10 Energy L]

Totals:
Ralts: 51 Damage, -19 Energy
Litwick: 14 Damage, -21 Energy


Team Classical:

Galinda (Ralts)
Health: 13
Energy: 62
Speed: 40
Stats: 0/1/3/2
Size/Weight: 1/1
Boosts/Drops: None
Status: None

Team It's A Random:

Glowfire (Litwick)
Health: 76
Energy: 79
Speed: 23 (+5% Acc)
Stats: 1/2/3/2
Size/Weight: 1/1
Boosts/Drops: None
Status: Paralyzed 20%


Napoleon (Piplup)
Health: 41
Energy: 57
Speed: 34
Stats: 2/2/4/2
Size/Weight: 1/1
Boosts/Drops: None
Status; None


Turn order:
Classical orders
Its a Random orders
I ref
 
Team Classical:

Galinda (Ralts)
Health: 13
Energy: 62
Speed: 40
Stats: 0/1/3/2
Size/Weight: 1/1
Boosts/Drops: -1 Special Defense (3A)
Status: None

Team It's A Random:

Glowfire (Litwick)
Health: 76
Energy: 79
Speed: 23 (+5% Acc)
Stats: 1/2/3/2
Size/Weight: 1/1
Boosts/Drops: -1 Special Defense (3A)
Status: Paralyzed 20%

Round 10: I think this is it.

Yep, it is, one Shadow Ball from Litwick was enough to finish off Ralts.
Action one:
Ralts Chilled
[+12 Energy R]

Litwick used Shadow Ball
To Crit: [1=Yes]=3=No
To Drop Stats: [20>= Yes]=56=No
Damage: [8+3+1.5]*1.5+1.75=20.5
[20.5 Damage R] [-5 Energy L]
Ralts Fainted!

Its A Random is Victorious!


Team Classical:

Galinda (Ralts)
Health: KO
Energy: 74
Speed: 40
Stats: 0/1/3/2
Size/Weight: 1/1
Boosts/Drops: -1 Special Defense (2A)
Status: None

Team It's A Random:

Glowfire (Litwick)
Health: 76
Energy: 74
Speed: 23 (+5% Acc)
Stats: 1/2/3/2
Size/Weight: 1/1
Boosts/Drops: -1 Special Defense (2A)
Status: Paralyzed 20%

Rewards:

Maxim:

  • 7 Universal Counters
Argetlam:

  • Nothing, due to not reffing to the point of a Knock Out
It's a Random:

  • 2 Currency Counters
  • Delg: 1 EC, 2 MC, 1 KOC
  • Glowfire: 1 EC, 2 MC, 1 DC, 1 KOC
  • Napoleon: 1 EC, 2 MC, 1 DC, 1 KOC
Classical:

  • 2 Currency Counters
  • Jack Kelly: 1 EC, 2 MC, 1 DC, 1 KOC
  • Twinkletoes: 1 EC, 2 MC, 1 DC
  • Galinda: 1 EC, 2 MC, 1 DC


Thanks for playing!
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top