Completed If you want the Regis, just ask them politely. King Serperior Vs. Complications

Discussion in 'ASB' started by rickheg, Feb 9, 2012.

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  1. rickheg

    rickheg

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    Time for me to get back into reffing!!

    See if you can find the subtle edit I made to Complication's post...

    And just look at this arena! Yeah, it is just the standard ASB arena, but that's not important. What is important is that we now have a judge's table. And look who the judges are; Regirock, Registeel, Regice, and Regigigas! All these people scaling Timeless Tower, and all I had to do was invite them here. Just don't tell them about the pokeballs I've got waiting for them...

    Anyway, let's get the match underway, shall we?

    King Serperior's Team;
    Show Hide

    Nidoran♂ [Tyrant] (male)
    Nature: Mild (+1 SpA, -1 Def)
    Type:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Poison Point: (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate)This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Hustle(DW -Locked): (can be enabled)This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.



    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-def)
    SpA: Rank 3 (+ SpA)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 3/9
    MC: 6
    DC: 3/5
    KOC: 3

    Attacks:
    Leer(*)
    Peck(*)
    Focus Energy(*)
    Tackle(*)
    Horn Attack(*)
    Double Kick(*)
    Poison Sting(*)
    Focus Energy(*)
    Fury Attack(*)
    Helping Hand(*)

    Sucker Punch(*)
    Head Smash(*)
    Confusion(*)

    Sludge Bomb(*)
    Thunderbolt(*)
    Ice Beam(*)

    Move Number: 16

    Show Hide

    Embirch [Firestorm] (Male)
    Nature: Rash (+1 SpA, -1 SpD)
    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW - Locked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+SpA)
    SpD: Rank 1 (-SpD)
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    EC: 2/9
    MC: 6
    DC: 3/5
    KOC: 2

    Attacks:
    Bullet Seed(*)
    Sweet Scent(*)
    Absorb(*)
    Growth(*)
    Ember(*)
    Leech Seed(*)
    Flame Wheel(*)
    Giga Drain(*)
    Fire Spin(*)

    Seed Bomb(*)
    Earth Power(*)
    Dragonbreath(*)

    Flamethrower(*)
    Energy Ball(*)
    Overheat(*)

    Move Number: 15

    Show Hide

    Riolu [Goku] (Male)
    Nature: Naughty (+1 Atk, -1 SpD)
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Prankster(DW - Locked): (Innate)The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 90
    Atk: Rank 4 (+Atk)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-SpD)
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 2/6
    MC: 4
    DC: 2/5
    KOC: 2

    Attacks:
    Quick Attack(*)
    Foresight(*)
    Endure(*)
    Counter(*)
    Force Palm(*)
    Feint(*)
    Reversal(*)
    Screech(*)

    Crunch(*)
    Bullet Punch(*)
    Detect(*)

    Rock Slide(*)
    Shadow Claw(*)
    Earthquake(*)

    Move Number: 14


    And Complication's Team;
    Show Hide

    Pawniard (Optimus) (M)

    Nature: Adamant (+Atk, -SAtk)

    Type:

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Defiant:
    Type: Innate
    The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Pressure (Locked) (DW)
    Type: Innate
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Scratch (*)
    Leer (*)
    Fury Cutter (*)
    Torment (*)
    Faint Attack (*)
    Scary Face (*)
    Metal Claw (*)

    Sucker Punch (*)
    Psycho Cut (*)
    Stealth Rock (*)

    Swords Dance (*)
    Taunt (*)
    Brick Break (*)

    Show Hide

    Gastly (Frenzy) (M)

    Nature: Timid (-Atk, +Spe, +29% ACC)

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 92 (+)
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15

    EC: 0/9
    MC: 0

    Attacks:
    Hypnosis (*)
    Lick (*)
    Spite (*)
    Mean Look (*)
    Curse (*)
    Night Shade (*)
    Confuse Ray (*)
    Sucker Punch (*)

    Perish Song (*)
    Disable (*)
    Clear Smog (*)

    Dream Eater (*)
    Will-O-Wisp (*)
    Sludge Bomb (*)

    Show Hide

    Staryu (Soundwave) (Genderless)

    Nature: Timid (-Atk, +Spe, +22% ACC)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Illuminate:
    Type: Can be Activated
    When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
    Command: (Ability: Illuminate)

    Natural Cure:
    Type: Innate
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Analytic: (DW) (Locked)
    Type: Innate
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 98 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Tackle (*)
    Harden (*)
    Water Gun (*)
    Rapid Spin (*)
    Recover (*)
    Camouflage (*)
    Swift (*)

    Surf (*)
    Ice Beam (*)
    Thunderbolt (*)

    Aurora Beam (*)
    Barrier (*)
    Supersonic (*)


    King Serperior laid down the challenge, so he sends out his first pokemon, then Complications sends out his first pokemon and issues orders, then King Serperior issues orders.
  2. King Serperior

    King Serperior

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    Ok, Firestorm has the best chance here! Go!!
  3. Complications

    Complications

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    Hmm... Let's see. I know! Gastly will show the snake king what a true special monster is! Gooooooo Frenzy!

    (I wonder what the edit could be... Maybe red? No, greates in the world :P)

    Gastly! Begin the assault!
    Hypnosis-Curse-Dream Eater

    If Hypnosis misses, sub Hypnosis for Curse.
  4. King Serperior

    King Serperior

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    This is bad!!

    Flamethrower - Flame Wheel - Flamethrower!!
  5. rickheg

    rickheg

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    This is my first time reffing in 4 months, so please bear with me if I mess anything up.

    [​IMG]
    90 HP
    100 Energy

    Vs.

    [​IMG]
    90 HP
    100 Energy

    As the four legendary Golems of the Earth watch on, it's time for our battle to get underway!

    Frenzy, Complication's Ghastly, starts things off against King Serperior's Embirch, Firestorm, by lulling his opponent to sleep with Hypnosis, and it connects! This could be very bad for the Embirch, as he sleeps through what would have been his first attack! Allow me to quickly note that in the Anime, Ghastly would be awarded the win for that one move. Don't believe me? Ash's Squirtle lost because he was hit by Sleep Powder in the Kanto League. I'm just sayin', be glad that doesn't exist here in CAPland, or whereever we're supposed to be. But I'm getting off-topic...

    Frenzy takes advantage of the free time he now has and places a terrible Curse on Firestorm, but at great cost to his own health, if ghosts even have those. I'm not really sure how that works...Anyway, Firestorm seems to sense the urgency, and wakes up to immediately surround himself in a Wheel of Flame, and hurls himself into Frenzy. The Ghastly is taken so off-guard by the strike that he is unable to prevent himself from suffering a burn. Okay, how did that even just happen? Ghastly isn't even solid, how do you burn it? I don't understand.

    Frenzy, unlike me, isn't stopping to ponder what just happened, and instead tries to Eat Firestorm's Dreams, even though Firestorm is now awake and doesn't have any, the move fails. Firestorm wastes no time in resuming his offense and belches out a Flamethrower, dealing very solid damage to Frenzy, as both the Curse and the Burn take their toll on their respective victims. And if you've read this, you will now view all Flamethrowers as the pokemon using it burping fire at it's opponent. You're welcome.

    Data (open)
    Embirch
    Flamethrower
    Sleep

    Flame Wheel
    RNG roll to crit; 8272 = no crit
    RNG roll to burn; 722 = burn
    [6 + 3 + (2 - 2)*1.5] = 9 Damage, 3 Energy

    -5 HP (Curse)


    Flamethrower
    RNG roll to crit; 6916 = no crit
    [10 + 3 + (4 - 2)*1.5] = 16 Damage, 6 Energy

    -5 HP (Curse)

    Ghastly
    Hypnosis
    RNG roll to hit; 8035 = hit
    RNG roll for duration; 5900 = 1-Turn Sleep
    7 Energy

    Curse
    -45 HP
    26 Energy

    -2 HP (Burn)

    Dream Eater
    Failed
    12 Energy

    -2 HP (Burn)


    For some reason, the actions you two have committed here thus far impressed Registeel beyond all reason. It has decided to bestow a gift upon the competitors, a boost to both your defenses for the next round!
    Arena Effect Next Round (open)
    RNG roll for effect; 7030 = Registeel is Impressed
    All pokemon receive +2 Def and +2 SpD next round only


    [​IMG]
    80 HP
    91 Energy
    Cursed

    Vs.

    [​IMG]
    16 HP
    55 Energy
    Burned

    Well competitors, was this what you expected? King Serperior, you're up next! Also, I encourage you both to look at the data and look for anything that seems wrong, feel free to call me out if you do.
  6. Complications

    Complications

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  7. rickheg

    rickheg

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    Actually, since King Serperior ordered second last round, he orders first this round. It alternates to avoid giving one person a constant advantage in counter-attacking.
  8. King Serperior

    King Serperior

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    Flamethrower - Dragonbreath - Flame Wheel.
  9. Complications

    Complications

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    Stop that Flamethrower!

    Disable (Flamethrower)-Hypnosis-Dream Eater
    If Hypnosis misses, sub Dream Eater for Sludge Bomb.
  10. rickheg

    rickheg

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    It looks like you mean to Disable Flamethrower, but you have to state which move you want to Disable, since you can target any move he used in the three actions prior to the Disable.
  11. Complications

    Complications

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    Flamethrower please.
  12. rickheg

    rickheg

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    [​IMG]
    80 HP
    91 Energy
    +2 SpD, +2 Def
    Cursed

    Vs.

    [​IMG]
    16 HP
    55 Energy
    +2 SpD, +2 Def
    Burned

    Alright, since Registeel is done boosting your defenses, let's get back to the action!

    Firestorm prepares another Flamethrower, which would all but finish Frenzy. Frenzy sees it coming, and taps into his other-worldly powers to Disable Firestorm's deadly burp. Due to this trickery, Firestorm forgets how to burp fire, and his Flamethrower fails, as his Curse takes more of his health, while Frenzy struggles to deal with his Burn.

    Frenzy pulls a familiar technique from his bag of tricks, and uses his Hypnosis to put Firestorm to sleep once again. You'd think the same trick wouldn't work two rounds in a row, but it is! Firestorm is sleeping, and it's clear the curse is still draining his health.

    Frenzy goes to Eat Firestorm's Dreams again, and this time his target is still asleep! That looks like it hurt, a lot!! Firestorm finally comes to, and, just like last time, catches Frenzy off-guard with his Flame Wheel, this time he hit the weak spot and scored a critical hit! Let's see how they're holding up down there;
    Data (open)
    Embirch
    Flamethrower
    Failed, 10 Energy

    -5 HP (Curse)

    Dragonbreath
    Sleep

    -5 HP (Curse)

    Flame Wheel
    RNG roll to crit; 14 = crit
    [6 + 3 + 3 + (2 - 2)*1.5] - 2*(1.75) = 8.5 ~ 9 Damage, 3 Energy

    -5 HP (Curse)

    Ghastly
    Disable Flamethrower
    7 Energy

    -2 HP (Burn)

    Hypnosis
    RNG roll to hit; 4405 = hit
    RNG roll for duration; 6645 = 1-Turn
    7 Energy

    -2 HP (Burn)

    Dream Eater
    RNG roll to crit; 2884 = no crit
    [10 + (4 - 1)*1.5] - 2*(1.75) = 11 Damage, 5.5 ~ 6 restored, 12 Energy

    -2 HP (Burn)

    Are any of the judges impressed? For no apparent reason, Regirock is!
    Arena Effect Next Round (open)
    RNG roll for effect; 2949 = Regirock is Impressed
    Both pokemon gain +2 Atk next round only


    [​IMG]
    54 HP
    78 Energy
    Cursed

    Vs.

    [​IMG]
    7 HP
    29 Energy
    Burned

    Now, Complications, you order first this round, then King Serperior.
  13. Complications

    Complications

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    Just wondering have you been applying this?

  14. rickheg

    rickheg

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    Yes, but it hasn't actually mattered yet. He woke up that action because of the sleep counter, not from damage.
  15. Complications

    Complications

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    Ok, thanks. I was just wondering because it didn't mention it it the calcs.

    Frenzy's on the ropes here... That crit ruined him. If I use hypnosis, it could miss. If I don't, I will most likely faint. I have a tough choice... Let's bring that thing down!
    Perish Song-Sludge Bomb-Confuse Ray
  16. King Serperior

    King Serperior

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    Ok, Flame Wheel - Dragonbreath - Flame Wheel

    Curse you and your Song!!
  17. rickheg

    rickheg

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    [​IMG]
    54 HP
    78 Energy
    +2 Atk
    Cursed

    Vs.

    [​IMG]
    7 HP
    29 Energy
    +2 Atk
    Burned


    I may add flavor later. I'm not in the mood now. Enjoy.
    Data (open)
    Embirch
    Flame Wheel
    RNG roll to crit; 5067 = no crit
    [6 + 3 + (2 - 2)*1.5] + 2*(1.75) = 12.5 ~ 13 Damage, 7 Energy

    -5 HP (Curse)

    Ghastly
    Perish Song
    15 Energy

    Arena Effect Next Round (open)
    RNG roll for effect; 1728 = Regice is Impressed
    Both pokemon gain +2 SpA next round only


    [​IMG]
    49 HP
    71 Energy
    Cursed, Perish Song (2 Rounds Remain)

    Vs.

    [​IMG]
    0 HP
    14 Energy
    KO'ed

    Complications, you must send out your next pokemon, then King Serperior will issue his actions, then Complications will issue orders.
  18. Complications

    Complications

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    Okay, let's go front and center! Staryu!
  19. King Serperior

    King Serperior

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    Energy ball - Giga Drain - Energy Ball
  20. Complications

    Complications

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    Staryu dive deep down in the water! Follow it up with surf and then Ice Beam!
    Dodge-Surf-Ice Beam
    (Does going underwater have merit against aerial attacks?)
  21. rickheg

    rickheg

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    [​IMG]
    49 HP
    71 Energy
    Cursed, Perish Song (2 Rounds Remain)

    Vs.

    [​IMG]
    90 HP
    100 Energy

    And let's get back to the action. Regice has granted both pokemon a special attacking boost. How are these Regi's even doing that anyway, I don't understand. Oh well. I'm not here to understand, I'm here to needlessly dictate what's happening.

    Soundwave the Staryu takes the field for Complications to finish the job against Firestorm the Embirch. Firestorm gets ready to focus a Ball of grassy Energy. Soundwave sees it coming and dodges the attack by diving into the water in the middle of the arena.

    Soundwave then uses the water it surrounded itself with to summon a mighty wave of water, and Soundwave can even be seen Surfing the wave right before it crashes into Firestorm. Once Firestorm is able to get back to his feet, he makes a special connection with Soundwave, and (Giga) Drains the Staryu's health, nailing it right in the gem for a critical hit. That restored a good amount of health, but the Curse Frenzy left behind continues to take its toll.

    Soundwave keeps up the offense, hoping to remove the health Firestorm just gained back, by firing an Ice Beam at Firestorm, dealing some solid damage. Firestorm tries launching an Energy Ball at Soundwave, hitting it for just as solid damage.

    Data (open)
    Embirch
    Energy Ball
    RNG roll to hit; 9270 = miss
    5 Energy

    -5 HP (Curse)

    Giga Drain
    RNG roll to crit; 517 = crit
    [8 + 3 + 3 + (4 - 2)*1.5]*1.5 + 2*(1.75) = 29 Damage, 14.5 ~ 15 restored, 11 Energy

    -5 HP (Curse)

    Energy Ball
    RNG roll to crit; 3443 = no crit
    RNG roll for SpD drop; 9486 = no SpD drop
    [8 + 3 + (4 - 2)*1.5]*1.5 + 2*(1.75) = 24.5 ~ 25 Damage, 5 Energy

    -5 HP (Curse)

    Staryu
    Dodge
    20 + ((98 - 50)/5) + 22 = 51.6%
    5 Energy

    Surf
    RNG roll to crit; 6815 = no crit
    [10 + 3 + (3 - 1)*1.5] + 2*(1.75) = 19.5 ~ 20 Damage, 6 Energy

    Ice Beam
    RNG roll to crit; 8596 = no crit
    RNG roll to freeze; 4557 = no freeze
    [10 + (3 - 1)*1.5] +2*(1.75) = 16.5 ~ 17 Damage, 7 Energy


    Regice continues to be impressed, more so than any other judge.
    Arena Effect for Next Round (open)
    RNG roll for effect; 1395 = Regice is Impressed
    So, I guess nothing changes whatsoever


    [​IMG]
    12 HP
    50 Energy
    Cursed, Perish Song (1 Rounds Remain)

    Vs.

    [​IMG]
    36 HP
    82 Energy

    Firestorm is tearing up Complications' team. Can Complications turn it into a win? Find out, as its Complications' turn to order next!
  22. Complications

    Complications

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    Finish him off quickly and efficiently! A Surf should do the trick.
    Surf-Water Gun-Surf
  23. King Serperior

    King Serperior

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    Fish for Para-HAX!!

    Use Dragonbreath (3X)!!!
  24. rickheg

    rickheg

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    [​IMG]
    12 HP
    50 Energy
    Cursed, Perish Song (1 Rounds Remain)

    Vs.

    [​IMG]
    36 HP
    82 Energy

    Regice refreshes its blessing upon both competitors, so let's get back to fighting!

    And this round is over as quickly as it begins, as Soundwave rides the tide and brings it crashing down upon Firestorm with a mighty Surf, finally doing in the brave Embirch, Firestorm has been KO'ed!!
    Data (open)
    Staryu
    Surf
    RNG roll to crit; 5164 = no crit
    [10 + 3 + (3 - 1)*1.5] + 2*(1.75) = 19.5 ~ 20 Damage, 6 Energy


    This time, the treacherous waters have impressed Registeel. Apparently he isn't afraid of rusting.
    Arena Effect Next Round (open)
    RNG roll for effect; 5140 = Registeel is Impressed
    All pokemon gain +2 Def/SpD next round only


    [​IMG]
    0 HP
    50 Energy
    Cursed, Perish Song (0 Rounds Remain)
    KO'ed

    Vs.

    [​IMG]
    36 HP
    76 Energy

    King Serperior must send out his next pokemon, then issue actions, then Complications will issue actions.
  25. King Serperior

    King Serperior

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    I am calling out the Tyrant!!!

    Thunderbolt - Sludge Bomb - Thunderbolt!!!
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