Iron Chef: Smogon UU Edition - Teambuilding Competition, R10 - Cantata! (See p#595)

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Hogg

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A lot of fun entries this round! I've gone ahead and updated the OP with up-to-date win/loss records of our Iron Chefs, and posted all the replays in the second post.

Remember, you've got until Saturday to get me your teams and complete your Iron Chef battles!
 

Hogg

grubbing in the ashes
is a Tournament Director Alumnusis a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Battle Simulator Staff Alumnusis an Administrator Alumnus
Alright, folks, that's a wrap! There are nine fiery teams for our judges to sample. Who will be crowned this round's Iron Chef?

Depression (Mandibuzz) @ Leftovers
Ability: Overcoat
Shiny: Yes
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- U-turn
- Sunny Day
- Roost
- Foul Play

Happiness (Sunflora) @ Choice Specs
Ability: Solar Power
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Solar Beam
- Earth Power
- Giga Drain
- Hidden Power [Ice]

Determination (Yanmega) @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Bug Buzz
- Air Slash
- Protect
- Giga Drain

Stamina (Blastoise-Mega) @ Blastoisinite
Ability: Mega Launcher
EVs: 228 HP / 252 Def / 28 Spe
Bold Nature
- Scald
- Rapid Spin
- Rest
- Sleep Talk

Ambition (Entei) @ Flame Plate
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- Stone Edge
- ExtremeSpeed

Melancholy (Vileplume) @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Sunny Day
- Moonblast
- Sludge Bomb
- SolarBeam


IRON CHEF BATTLES:


Maxie (Camerupt) @ Cameruptite
Ability: Solid Rock
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- Fire Blast
- Earth Power
- Will-O-Wisp
- Stealth Rock

JINGLE YO BELLS (Bronzong) @ Heat Rock
Ability: Levitate
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Sunny Day
- Trick Room
- Gyro Ball
- Earthquake

Lightly Salted (Sunflora) @ Choice Specs
Ability: Solar Power
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- SolarBeam
- Earth Power
- Sludge Bomb
- Giga Drain

Fluffer nutter (Whimsicott) @ Heat Rock
Ability: Prankster
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Spe
- Sunny Day
- Trick Room
- Encore
- U-turn

Big Pig (Emboar) @ Choice Band
Ability: Blaze
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Flare Blitz
- Superpower
- Head Smash
- Wild Charge

icu (Claydol) @ Heat Rock
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Spe
- Sunny Day
- Rapid Spin
- Trick Room
- Psychic



say hello to hands down the worst team ive ever built n_n. So for some reason i had the atrocious idea of combining Trick room and sunny day bc innovation idk. It started with an obvious candidate, a slow fire type nuke, in mega camel. This things fire blast is downright ridiculous in the sun. Next up i added a setter of both tr and sunny day zong, who also checked aerodactyle for the team. Now we get to the big guns, solar power sunflora. Specs solarbeam in the sun just murders shit 252+ SpA Choice Specs Solar Power Sunflora Solar Beam vs. 252 HP / 0 SpD Florges in Sun: 286-337 (79.4 - 93.6%) -- 43.8% chance to OHKO after Stealth Rock. Now i needed another setter so i added whims who gets the nice prioirty sunny day and can u turn on shit and encore lax. physical presence was needed so banded emboar will do, and finally my last setter in claydol because it can set up both and spin as well.


IRON CHEF BATTLES:


Liepard @ Heat Rock
Ability: Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Encore
- Sunny Day
- Toxic
- Thunder Wave
Standard ass sun setter plus dual status for speed control and help wearing down walls

Whimsicott @ Heat Rock
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sunny Day
- Stun Spore
- Moonblast
- Encore
Just a standard sun setter plus stun spore for speed control


Typhlosion @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Eruption
- Fire Blast
- SolarBeam
- Focus Blast
A really nice scarfer plus eruption in the sun hits insanely hard and solar beam for that grass coverage again

Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Fire Blast
- Overheat
- Sludge Bomb
Who runs a sun team without a mega houndoom :]

Tangrowth @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Sludge Bomb
- Giga Drain
- Leaf Storm
- Focus Blast
A nice user of chlorophyll because noone hardly sees this :] it deals immense damage in turn to bulky waters that threaten sun teams!

Darmanitan @ Expert Belt
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Flare Blitz
- Rock Slide
- Superpower
- Earthquake
A hard hitter mainly used to clean up late game plus it hits like a tankkkk.


IRON CHEF BATTLES:

Liepard @ Damp Rock
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Rain Dance
- Sunny Day
- Taunt
- Thunder Wave

Whimsicott @ Heat Rock
Ability: Prankster
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Moonblast
- Encore
- Memento
- Sunny Day

Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Rain Dance
- Ice Punch
- Earthquake

Gorebyss @ White Herb
Ability: Swift Swim
EVs: 8 HP / 252 SpA / 248 Spe
Timid Nature
- Shell Smash
- Baton Pass
- Ice Beam
- Surf

Leafeon @ Apicot Berry
Ability: Chlorophyll
EVs: 116 HP / 252 Atk / 140 Spe
Adamant Nature
- Swords Dance
- Natural Gift
- X-Scissor
- Leaf Blade

Darmanitan @ Life Orb
Ability: Sheer Force
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Fire Punch
- Substitute
- Rock Slide
- Power-Up Punch


So this is my rain+sun team. While it seems unorthodox there is a plan behind it. Basically, the idea is that I use one weather to wallbreak and then the other to sweep. This is helped by the fact that counters to sun are easily defeated by rain and vice-versa. Liepard and Whimsicott are my primary weather setters with whimsi providing momento support for when I want to unleash the sun and and set up with either gorebyss for smashpass or directly to a Leafeon set up. Liepard is my rain setter although it can set up sun in a pinch too.
Gorebyss and swampert are my rain sweepers and Leafeon and Darm are my sun sweepers.
Apicot berry on leafeon is for natural gift which gives a 100 bp ground type. The bulk evs in stuff are just speed creeps and stuff.


IRON CHEF BATTLES:

Houndoom-Mega @ Houndoominite
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Flamethrower
- Sludge Bomb
- Shadow Ball

Heliolisk @ Choice Specs
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Dragon Pulse
- Volt Switch
- Surf

Arcanine @ Heat Rock
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Sunny Day
- Morning Sun
- Extreme Speed
- Close Combat

Infernape @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power-Up Punch
- Thunder Punch
- Mach Punch
- Fire Punch

Chandelure @ Heat Rock
Ability: Flame Body
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Sunny Day
- Flamethrower
- Dark Pulse
- Shadow Ball

Leafeon @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Leaf Blade
- X-Scissor
- Knock Off
- Body Slam



Sun Sweeper Team, built around Solar Power Houndoom+Heliolisk, Just try to OutFire the opponent. Leafeon is there for some water resist and kill, just trying this out.


IRON CHEF BATTLES:

Aerodactyl @ Heat Rock
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Taunt
- Stealth Rock
- Sunny Day

Tangrowth @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sleep Powder
- Giga Drain
- Hidden Power [Ice]
- Focus Blast

Ampharos @ Ampharosite
Ability: Static
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Volt Switch
- Thunderbolt
- Dragon Pulse
- Focus Blast

Cobalion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Iron Head
- Volt Switch
- Stone Edge

Chandelure @ Leftovers
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Shadow Ball
- Fire Blast

Whimsicott @ Heat Rock
Ability: Prankster
EVs: 252 Def / 4 SpD
Bold Nature
- Moonblast
- Sunny Day
- Encore
- U-turn


IRON CHEF BATTLES:

Liepard @ Heat Rock
Ability: Prankster
EVs: 248 HP / 96 Def / 160 SpD / 4 Spe
Impish Nature
- Taunt
- Sunny Day
- Thunder Wave
- U-turn

Liepard lead. Mostly meant to get Sunny Day / Taunt up, since if I can taunt on a rocks setter, Sun's going up either way. Thunder Wave to spam Parahax, and U-Turn to get the hell out.

Entei @ Flame Plate
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- ExtremeSpeed
- Stone Edge

Flame Plate Entei for insane Sun Wallbreaking. Band might work better, but this can fake people out and make them think it's a Banded set and get popped by another move.

Pidgeot @ Pidgeotite
Ability: Tangled Feet
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Work Up
- Heat Wave
- Hurricane
- U-turn

Standard Bird Jesus set. It's so overused, but it's brutal in any case.

Lilligant @ Lum Berry
Ability: Chlorophyll
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Quiver Dance
- Sleep Powder
- Giga Drain
- Hidden Power [Fire]

The surprise Sweeper. Quiver Dance for Spa and Speed boost, Sleep Powder is obvious, and Drain + HP Fire for coverage and cleanup. Gets hard walled by any dragons, which is why Mence exists.

Salamence @ Expert Belt
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Roost
- Dragon Dance
- Dragon Claw
- Earthquake

Expert Belt DDance Roost Mence. I needed a secondary sweeper, one not reliant on Sun for the speed boost and Mence was my go-to. Fun times galore.

Infernape @ Expert Belt
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Heat Wave
- Grass Knot
- Vacuum Wave

Fast Special Ape. Another set of Mind Games: get Pert or Blastoise in and it's game over for them. Nasty Plot makes sweeping just all the more glorious.


IRON CHEF BATTLES:

Whimsicott @ Heat Rock
Ability: Prankster
EVs: 188 HP / 68 SpA / 252 Spe
Timid Nature
- Sunny Day
- U-turn
- Moonblast
- Stun Spore

Infernape @ Life Orb
Ability: Blaze
EVs: 224 Atk / 32 SpA / 252 Spe
Naive Nature
- Earthquake
- Close Combat
- Overheat
- Grass Knot

Krookodile @ Black Glasses
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Earthquake
- Knock Off
- Taunt

Victreebel @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Sludge Bomb
- Solar Beam
- Weather Ball
- Growth

Mawile @ Heat Rock
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Stealth Rock
- Sunny Day
- Baton Pass
- Play Rough

Salamence @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Fire Blast

pretty basic sun offense team here. the goal is to use whim to get clutch sun and open up room for infernape to break common sun switch ins such as chandy + pert + dragalge. krook is here to threaten pretty much everything that threatens sun (think duggy in bw ou without arena trap) and has taunt to shut down fat stuff that could otherwise threaten the team. mawile comes as the second sun setter and unique dragalge switch in. provides rocks + sun, as well as a hella slow baton pass to get monsters such as ape/mence/that grass type thing inside. growth victribell to just set up and win. mence serves as a nizche water + ground + fight resist, as well as another setup sweeper who appreciates sun boosted fire blast n_n

IRON CHEF BATTLES:

Sawsbuck @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Jump Kick
- Horn Leech
- Double-Edge

Uxie @ Heat Rock
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- U-turn
- Memento
- Sunny Day
- Stealth Rock

Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 248 HP / 68 Def / 164 SpD / 28 Spe
Jolly Nature
- Roost
- Taunt
- Earthquake
- Toxic

Victreebel @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Growth
- Power Whip
- Sludge Bomb
- Weather Ball

Kingdra @ Life Orb
Ability: Swift Swim
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
- Rain Dance
- Hydro Pump
- Draco Meteor
- Dragon Pulse

Whimsicott @ Heat Rock
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Moonblast
- Sunny Day
- Memento
- Encore

I actually wanted to use Solar Power Charmeleon, but that sucks, so I decided to go with another almost never used mon on sun: Sawsbuck. I mean, that thing is amazing and differs from most Chlorophyll users on the fact that it actually beats Snorlax, which is one of the main things used to counter sun. After it I had to choose a sun setter, so Uxie was added because of its bulk, which let it setup sun more than once and because of the slow U-turn, allowing me to get a sun sweeper safely without sacking the setter. After that, Mixed Victreebel was added because it's hella cool and destroys Snorlax too, as well as special walls like Blissey and such. Then, the idea of using Rain too came to mind, as it benefits from the kills that sun sweepers get and vice-versa, so Kingdra was added as a late game sweeper because all of its counters/checks get obliterated by the combination of Sawsbuck + Mixed Victreebel. At this point, the team looked weak to things like Chandelure and Entei, as the sun buffed their powers and I had 0 things for banded Extreme Speed, so, after lurking for a while on the forums, I saw that neat bulky Taunt/Roost/Toxic/Quake Mega Aero set that omfuga posted and completely fall in love with it. It was all I needed, it served as an switchin to Entei, walled Chandelure, walled Mega Pidgeot and beat most priority mons. Perfect fit. Nevertheless, the squad was still weak to dragon attacks and I felt like I needed another sun setter just in case, so I went for the nice and clutch Whimsicott for emergency cases.

Thanks lord for the first team I don't mess up when teambuilding.


IRON CHEF BATTLES:


Remember, anyone who does not have a dish entered this round may judge. Judging will remain open until Saturday, June 13. As always, as an incentive to encourage more judges, the judges from this round will get to pick next round's ingredients!
 
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Euphonos

inanod ng mga luha; damdamin ay lumaya.
is a Tiering Contributoris a Community Contributor Alumnus
Reserving this post for my rates.

DISCLAIMER: My comments will be colored corresponding to the criteria, then the scores (alongside its breakdown) will be shown afterward. After all the commenting and scoring, I'll have my overall thoughts with the theme, so stay tuned.

You nearly blew me away as to how underrated your choices are for this theme, such as offensive Vileplume coupled with Moonblast, and Sunflora with Choice Specs, plus a bluffing Entei with Flame Plate is pretty much neat. On top of that, your Mandibuzz set is pretty neat, although Blastoise and Yanmega are pretty much standard, but I guess it can make up for its effectiveness; therefore, it is definitely not bad. I also appreciated how you incorporate Sun with three of your Pokemon, such as Entei powering up Fire moves alongside Flame Plate, Vileplume needing the Speed it gets with Chlorophyll, and Sunflora needing the power it gets with Solar Power; that's how Sun should be used anyway. Unfortunately, here goes the flaws of your team: first of all, you definitely lacked a Stealth Rock user; with that you could manage to nab the KO's Sunflora and Vileplume wanted under the Sun. Next, you lack a more reliable Physical attacker other than Entei: Iron Chef Christo exploited that weakness of yours through Snorlax breaking down Vileplume and Sunflora. Another one is the massive (Stealth) Rock and Ice weaknesses: Iron Chef xMarth exploited through the use of Mamoswine, KO'ing every single Grass attacker with Ice Shard given prior damage. Finally, which is, in my opinion, the Speed Sunflora should have needed to have a niche in the UU metagame. Although it's a valiant effort to see Sunflora in the UU metagame, it needs a lot of support (hint: you could use Trick Room here) to make it shine with the stars and the heavens. Otherwise, it's a pretty solid team with a lot of potential with some changes you need to cover those weaknesses.

Oh, and I forgot, how would you describe your team? I didn't see it from the reveal...

Therefore, all of these taken into consideration, your total score is: 14 / 20

ORIGINALITY: 4 / 5 || USE OF THEME: 4 / 5 || EFFECTIVENESS: 6 / 10


Trick Room in Sun is pretty intriguing, to say the least, and I was looking forward to using Sunflora under Trick Room which I suggested to Spoofy a while ago. I loved Mega Camerupt very much as I really wanted to make a team with it soon. I really did appreciate you using Claydol because I wanted to witness how much utility this Pokemon has with your team. Plus, Head Smash Emboar, for real. I appreciated how you incorporate Sun simply for power (and not for Speed thanks to Trick Room), and you had a valiant effort in trying to screw other Speed-heavy Pokemon with Trick Room and not those super-standard Chlorophyll Pokemon. Unfortunately, here goes the flaws of your team: first of all, a well-played Dark-type Pokemon can harm your team very badly, does exerting pressure especially to Bronzong; you've seen Iron Chef Christo exploiting that with Krookodile, yes? Next, after two of your replays, I guess Claydol is somehow dead weight and cannot carry the team as much; therefore it has to be replaced with someone like Tentacruel, which grants a bonus of absorbing Toxic Spikes. I'm also thinking that your team lacks some sort of momentum, like packing either Memento or Explosion in one of your Pokemon so that Sunflora or Camerupt can deal much damage (although you have Whimsicott, but U-turn makes it slow after Trick Room; Memento is a good way of gaining momentum because of Prankster priority). Otherwise, I find this team intriguing, and it's definitely not the worst team to be frank.

Therefore, all of these taken into consideration, your total score is: 14 / 20
ORIGINALITY: 4 / 5 || USE OF THEME: 4 / 5 || EFFECTIVENESS: 6 / 10


I wonder why 252 Attack EV's on Liepard when you don't have any attacks to begin with. And I'm quite disappointed for using Choice Scarf on Typhlosion and not Choice Specs. Tangrowth, while using Chlorophyll is a rare sight, is a fun choice. The rest of the team is pretty much standard, but that's all fine in this criterion. At a glance, how you use this Sun team is very straightforward--set up Sun and wreck until it's out. You have the same issue with DaSpoofy regarding the lack of a reliable Physical Attacker that would take on most of the Special walls with ease, in which I feel Special walls with reliable recovery can take advantage of. I find the effectiveness of this team situational at best, for the lack of resistances could hurt your team significantly. Anyway, I really appreciate your valiant effort in putting up this Sun team of yours.

Therefore, all of these taken into consideration, your total score is: 12 / 20
ORIGINALITY: 3 / 5 || USE OF THEME: 4 / 5 || EFFECTIVENESS: 5 / 10


Coupling Rain Dance to the main theme would really make contrasting flavors, and I appreciated it that much. I would give you a great score on this criterion if you use Belly Drum on your Darmanitan and equip it with Salac Berry as that along with Whimsicott would definitely be a great combo, but noooooooo (but I guess the SmashPass from Gorebyss is more than enough). I appreciated how you use both Rain Dance and Sunny Day on one team that would surely give a unique taste; at least you managed to think another way of dealing with the predictability of the main theme without sacrificing a lot. I'd suggest Lilligant (with Hidden Power Rock) over Leafeon in this instance so you could balance out the composition of your sweepers under certain weather conditions; otherwise this is an interesting and surprisingly effective team with a lot of potential. Although I find Mega Pidgeot threatening this team very badly without an appropriate weather condition in your match against Christo, at least you managed to pull it off successfully. Congratulations on your Iron Chef match!

Therefore, all of these taken into consideration, your total score is: 16 / 20
ORIGINALITY: 4 / 5 || USE OF THEME: 4 / 5 || EFFECTIVENESS: 8 / 10


Flame Body Chandelure, for real. You have very unorthodox sets designed not only to "outfire" your opponent as to how you describe it, but also to catch people off guard with those sets, and for one instance Iron Chef Christo wasn't an exception. In addition to your unorthodox sets, using Sunny Day for your team is very straightforward, but you're more focused on power rather than Speed, which is fine. However, as unorthodox as your team is at a glance, I don't think your team would be enough to become successful in the long run because it only relies on surprise factors to catch people off guard. Plus, there are Pokemon in your team that could have used Sunny Day much better than your current team. I would think out loud to, say, consider putting Sunny Day on Mega Houndoom over Shadow Ball (and coverage is too redundant alongside Dark Pulse), and put Energy Ball over Sunny Day and another move over Dark Pulse on Chandelure and pack a Choice item. Nevertheless, I really appreciated your intention and your valiant effort in putting this team together.

Therefore, all of these taken into consideration, your total score is: 12 / 20
ORIGINALITY: 4 / 5 || USE OF THEME: 4 / 5 || EFFECTIVENESS: 4 / 10


This exemplifies a more balanced take on using Sunny Day. I never thought Aerodactyl could set up Sunny Day and Cobalion running Choice Scarf is more like a countermeasure to speedy opponents, but not enough to outpace even Timid Victreebel (as shown in the replay against Iron Chef xMarth); otherwise, your team is standard, though it's very fine in the Originality aspect. (side note: I wonder where will you allocate the remaining EV's on Whimsicott...) As balanced as it goes, however, you didn't maximize much utility on Sun (with only Tangrowth truly taking advantage of it), but I feel it's somehow understandable for the reason that you can't get to use Sunny Day as much. I like how synergistic your team is because it is balanced, but the only problem I could see is that Whimsicott will be the only Pokemon that would use Sunny Day more often than Aerodactyl, as it also has a role of running Stealth Rock as well. I guess a more reliable lead would be better, such as Uxie, but since you wanted to innovate with Aerodactyl; that's fine. Although your loss against Iron Chef xMarth is inevitable, I could see this team having moderate success in the test of time; looking forward to seeing it once more!

Oh, and I forgot, how would you describe your team? I didn't see it from the reveal...

Therefore, all of these taken into consideration, your total score is: 13 / 20
ORIGINALITY: 3 / 5 || USE OF THEME: 3 / 5 || EFFECTIVENESS: 7 / 10


Mega Pidgeot on a Sun team is very interesting, as No Guard counteracts Hurricane's debilitating effect under the Sun (50% chance to hit). Your Liepard set is pretty neat, too. I'd also salute you for using a Nasty Plot Infernape set rather than using a standard one with Close Combat; otherwise, everything else is standard (and the Entei set, I mentioned it to DaSpoofy already). Once Liepard is dead, you cannot use Sun to the fullest, and only Entei and Lilligant are the ones that would truly take advantage of Sun, but I guess they're pretty much redundant otherwise (Leaf Guard on Lilligant is pretty much okay to prevent being statused while setting up Quiver Dance, for me at least). Although this team isn't as much reliant to Sun unlike other teams do, the offensive presence is still there (and great comeback from Infernape as it sweeps the rest of Marth's team, lol). However, with that alone you'll get pressured with other offensive teams because of the lack of switch-ins to other types, which consequently makes some of your win conditions becoming death fodders, which exemplified in your match against Iron Chef xMarth. At least you managed to keep that in mind when you managed to pull off a Nasty Plot comeback against him, so I would congratulate you for a job well done!

Therefore, all of these taken into consideration, your total score is:
14 / 20
ORIGINALITY: 4 / 5 || USE OF THEME: 3 / 5 || EFFECTIVENESS: 7 / 10


I only find Mawile being the most original among the Pokemon you have in your team, as the remaining ones in your team are pretty much standard, as you have said in your description. However, with that said, your intentions on how to use your Sun team is very straightforward. Iron Chef Christo exploited your biggest weakness (well, Heat Wave Mega Pidgeot variants), hence the match being disadvantageous to you. You lack the initial speed and/or the priority to take down faster sweepers such as Mega Pidgeot; as such, its effectiveness was lowered somehow significantly. Patch up these weaknesses, and you have already found a solid, albeit generic, Sun team. However, I really appreciate your effort in putting this team together.

Therefore, all of these taken into consideration, your total score is:
11 / 20
ORIGINALITY: 2 / 5 || USE OF THEME: 4 / 5 || EFFECTIVENESS: 5 / 10


Wow. Bambi. Great choice right there. The choice of set in Victreebel is way different too, and I salute you for that. Lastly, that Mega-FugaDactyl set served you well! How you incorporate Sun (and consistently setting up Sun with Uxie and Whimsicott) and a hint of Rain into this team is very great, and I could see your intentions there. If it weren't for the Draco Meteor miss, your team would be messed up, unless the EV's Omfuga built was specifically for sponging Draco Meteors especially from Dragalge. Otherwise, your team is very solid, and I'm looking forward to seeing this team a bit more, and congratulations for your Iron Chef match!

I'm hoping you will be the next Iron Chef, LilOuOn, and looking forward to see your most amusing dishes these chefs are looking for!

Therefore, all of these taken into consideration, your total score is:
18 / 20
ORIGINALITY: 5 / 5 || USE OF THEME: 4 / 5 || EFFECTIVENESS: 9 / 10
 
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Kreme

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Gordon Ramsay here to judge the next Iron (Master) Chef dishes.

First and foremost, please have a description next time. It eases judging and is even stated as a necessity in the rules of the tournament.

Originality 5/5: Sunny Day Mandibuzz, RestTalk Defensive MegaToise, Flame Plate Entei, Solar Power wallbreaker Sunflora, Sun Sweeper Vileplume. Deserving of all 5 points.

Use Of Theme 3/5: The team uses Sun as a platform for its wallbreakers and sweepers to function effectively. While the theme is used effectively, I'm not too big of a fan of how you plan to set the theme into place. Sunny Day on Mandibuzz seems ehh imo, while Vileplume having it being the best abuser of Sun seems kinda bad considering it's also Life Orb so whatever it tries to setup on it's taking damage and combined with the passive recoil it isn't good.

Effectiveness 5/10: I'm not sold on the team whatsoever. Mega Blastoise on a Sun team with Water STAB as it's only real damaging attack? Doesn't sound like a good idea. Not to mention, as I said earlier in Use Of Theme I'm not sold on the Sun setters, especially considering how slow both are and how they can be easily Taunted to prevent the Sun from being an issue. The lack of a real good Sun sweeper also really makes me wonder how much the team can actually do considering Vileplume with a Modest nature under the Sun is only one point quicker than +1 Jolly Tyrantrum, which is pretty damn slow.

Overall: 13/20

Originality 5/5: WoW Stealth Rock Camerupt, SunnyRoom on Bronzong, SunnyRoom on Whimsicott, SunnyRoom on Claydol, and Solar Power Sunflora gives this a good score, not to mention the added benefit of having a unique double archetype in SunnyRoom.

Use Of Theme 4/5: This team uses Sun to effectively punch a lot of holes into opposing teams. I'm not giving this a 5/5 due to the fact I'm not completely sold on how the team plans on using Sun at all without Whimsicott since the other setters are easy Taunt bait but I'll go into more detail in Effectiveness.

Effectiveness 3/10: I was very hyped for SunnyRoom but honestly this team is not going to work, the replays showed as much but honestly this team has more problems tbh. Whimsicott's only move is U-turn, meaning it's easy setup fodder for shit like Lucario that could easily sweep. Not to mention, the whole team loses to Ice Beam Mega Blastoise, having no switch-in. Also, considering the Sun setters don't abuse Sun and they cannot suicide, it gives the team less turns to abuse both Trick Room and Sun. Whimsicott is still pretty quick with 0 Speed IVs, which doesn't help it abuse the Trick Room it sets whatsoever. Also not a fan of how this team has almost nothing for other wallbreakers, such as SD Heracross tbh.

Overall: 12/20

Originality 5/5: Full support Liepard, Choice Scarf Modest Typhlosion, Overheat Mega Houndoom, Chlorophyll sweeper Tangrowth, Expert Belt Adamant Darmanitan gives this full points.

Use Of Theme 5/5: The team uses Sun to full capacity, having all its members, bar the Sun setters, abuse it. The Sun setters are also Prankster users, ensuring they can set Sun before any Taunt users can stop them

Effectiveness 6/10: This team is probably better than the last two, but even then it has numerous problems. The team more or less gets swept by Choice Scarf Mienshao with the only thing to counteract it being the spread of paralysis from both Sun setters and Whimsicott being able to switch-in about twice. I'm also not a fan of how this team sets itself up to be swept by Entei should Houndoom proceed to Mega Evolve early. Not a fan as Tangrowth being the only Chlorophyll sweeper, especially considering how it's only one point quicker than +1 Jolly Tyrantrum in Sun, allowing it to be easily outsped by threats to the team, such as Mega Aerodactyl. Also, nice max Attack on full support Liepard lol.

Overall: 16/20

Originality 5/5: Sun + Rain for the double archetype makes it very unique. Full support Liepard with dual weather setting, Shell Smash Gorebyss, Apicot Berry Leafeon, Substitute Darmanitan, Jolly Mega Swampert makes this team gain full Originality points.

Use Of Theme 4/5: Sun helps most of the members of the team, with the Rain sweepers abusing the wallbreaking done by the Sun sweepers and vise versa.

Effectiveness 7/10: This team is probably more effective than the previous ones. I like how the weather setters have Prankster or bulk, and each weather helps the other. Gorebyss can also Smashpass into some powerful Pokemon in Darmanitan, Swampert and Leafeon. Also a fan of how Whimsicott has Memento as that allows you to suicide after setting Sun, ensuring Darmanitan and Leafeon get setup opportunities. Overall I like the team and how it was executed and I don't see any really glaring flaws.

Overall 16/20

Originality 5/5: Shadow Ball Houndoom, Choice Specs Solar Power Heliolisk, Bulky Offensive Sunny Day Arcanine, 4 Attacks Punch-based Infernape, Bulky Sunny Day Flame Body Chandelure and lastly Chlorophyll Leafeon give this full points.

Use Of Theme 4/5: Most members if not all benefit from Sun, although the Sun setters are quite iffy and some don't really need it to function.

Effectiveness 4/10: not sold on the team whatsoever. Mega Swampert pretty much sweeps, no switch-in for Mega Blastoise especially considering Heliolisk is SolarPower, Krookodile has a good time facing the team, and Dragon Dance Feraligatr sweeps are among the problems I see. Also I saw Return being used in the replay on Leafeon but Body Slam is the move give to us in the team reveal so what's up with that.

Overall 13/20

Same with DaSpoofy, please have a description for the team, it's not only mentioned in the rules of the tournament but also makes judging easier.

Originality 4/5: Heat Rock Lead Aerodactyl, Sun Sweeper Tangrowth, Choice Scarf Cobalion, Sun setter Whimsicott give this good points but aside from this the sets are standard.

Use Of Theme 2/5: The only things benefit from having Sun are Tangrowth and Chandelure. Even then, Chandelure's SubCM set takes a few turns to do what it has to, effectively wasting Sun turns. I don't see the team really having much of a benefit from Sun thus giving this a low score.

Effectiveness 5/10: I'm not sold on Heat Rock lead Aerodactyl tbh, it's your dedicated lead but it's very frail so without a Sash it's not going to be living many hits tbh, so I don't see it doing it's job of setting both Sun and SR too effectively. Whimsicott only has 256 EVs lol so um it's not going to be outspeeding too much or living too many hits, I'm also not a fan of mono attacking Whimsicott with U-turn, especially considering you're using a Bold nature which makes Whimsicott even weaker. I also don't like Tangrowth as the only Sun sweeper, especially considering it still isn't quicker than Mega Aerodactyl with a Timid nature (loses by 2 points). The team has problems with Nidoqueen, not having a solid switch-in nor a good way to OHKO it leaving Sleep powder on Tangrowth the only way to solidly stop it without sacking. Cobalion isn't too strong without having Swords Dance to boost its attack, leading me to question Choice Scarf Cobalion tbh. The team is also more or less swept by Mega Swampert, sacking Whimsicott to an Ice Punch and having Tangrowth in Sun is the only real way to stop it from wrecking.

Overall 11/20

Originality 5/5: Sun setter Liepard, non-Roost Pidgeot, Flame Plate Entei, Lum Berry Lilligant, Expert Belt Infernape, Adamant Expert Belt Salamence gives this full points.

Use Of Theme 2/5: The only things that really benefit from Sun are Lilligant and Entei. Pidgeot doesn't need the Sun boost to KO what it needs to with Heat Wave and Infernape doesn't need it after an NP boost. Not to mention there's only one Sun setter anyhow, not that the team really needs it.

Effectiveness 6/10: I'm going to give you the benefit of the doubt since you beat xMarth. However, I see the team has real issues with Mega Aerodactyl tbh, relying on Liepard's Sun setting or Thunder Wave to beat it, unfortunately xMarth sent it in on Entei which burnt it. You also seem to not have much for opposing Entei, which, under Sun seems to do quite the damage to your team. Also the team kinda has problems with Choice Scarf Salamence, needing Liepard to stop it from sweeping, or have it weakened enough to the point Entei's ESpeed KOes, although I don't see how it can get to that point.

Overall 13/20

Originality 3/5: Unique Whimsicott EVs, 4 Attacks Infernape, Sun sweeper Victreebel, Sun setter Mawile give you points here. 4 Attacks Infernape isn't unheard of, however, and Whimsicott's uniqueness is mostly from its EVs and the fact it has Sunny Day.

Use Of Theme 4/5: While only 3 members of the team have Sun, and one of the two Sun setters is easy Taunt bait, the team also helps support the members that do need Sun.

Effectiveness 7/10: I initially thought this team had almost all its foundations covered, but alas, Mega Pidgeot rips apart more holes in your team than the pro-Serperior ban users ripped apart the arguments of the anti-Serperior ban users lol. The only way you can beat it is by sacking Whimsicott and letting Victreebel come in, which can only be done once. Unfortunately, the team also looks to have some issues with Entei since your best switch-ins all get crippled hard by burn, especially considering Salamence is Life Orb instead of Lum Berry.

Overall 14/20

Finally, last team to do lol there were a lot of entries this round :/

Originality 5/5: Sun sweeper Sawsbuck, Sun sweeper Victreebel, Taunt Toxic Aerodactyl, full Support Whimsicott, Memento Sun Setter Uxie gives this full points.

Use Of Theme 5/5: The team's main two sweepers rely on Sun, and not to mention both setters are pretty consistent at setting Sun. The team also helps the members that rely on Sun via Aerodactyl and takes advantage of the Sun sweepers breaking with Kingdra.

Effectiveness 8/10: The best for last I suppose. This team takes the cake for me, with most of the threats covered pretty damn well. I also love how it incorporated Rain into it. All around good imo.

Overall 18/20


OK just to note, I'm not a fan of how this ingredient basically hands Originality on a silver platter, since Sun teams are basically unoriginal as is.

Edit: Clicked "post" by accident lmfao will finish soon
Edit 2: Finally done
 
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r0ady

People like to invent monsters and monstrosities
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like i said, all the originality points non of the effectiveness ;]
 

Kreme

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Funny thing I noticed after judging for two rounds is that "bad" players who are often stuck in low ladder could probably actually win if most of the others stumble on a category since their teams tend to get an easy 5/5 for Originality. I'm not saying anybody who's sent their teams in is "bad" but it was just an observation after seeing some of the more "gimmicky" sets.
 
Funny thing I noticed after judging for two rounds is that "bad" players who are often stuck in low ladder could probably actually win if most of the others stumble on a category since their teams tend to get an easy 5/5 for Originality. I'm not saying anybody who's sent their teams in is "bad" but it was just an observation after seeing some of the more "gimmicky" sets.
@me

This seriously describes me in the fullest.
 

Euphonos

inanod ng mga luha; damdamin ay lumaya.
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I'm done with the rates, finally!

Just like Kreme said, Sunny Day in itself is very unoriginal and not very exciting, so I stepped out for this round. However, as I have seen a few teams as I have judged, I really appreciated how Sunny Day and its (underrated) abusers could help with it.

Now, here are my sets that I would use, just to think out loud.


Roserade @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm / Solar Beam
- Weather Ball
- Sludge Bomb
- Sleep Powder / Giga Drain

Well, the main selling point of this move is none other than Weather Ball. As I've seen from Serperior for Uber and LilOuOn's teambuilding pattern, they also used Rain in their teams, I could give this Roserade a try as I could either power up Roserade's Weather Ball to either Fire-type with the Sun or Water-type with the Rain (but this leaves Leaf Storm as its main STAB move). Weather Ball doubles its power under weather conditions, therefore it is simply a 150 BP move. Otherwise, it is pretty standard as its main niche is to sweep teams. Although it doesn't have Chlorophyll unlike its Grass-type brethren, its Base 125 Special Attack is nothing to scoff at (and, this rose also has Growth as far as I can remember).



Exeggutor @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sleep Powder / Sunny Day
- Psychic / Psyshock
- Solar Beam
- Hidden Power Fire / Hidden Power Ice / Explosion

Pair Exeggutor with a Fighting-type to deal with Snorlax, and Exeggutor will never disappoint; or you could use him to set up Sunny Day (or Sleep Powder) and Explode to prevent others from setting up as well with a respective Pokemon (however that would force Exeggutor to run Attack EV's to have certain KO's with Explosion). I wonder why this Pokemon was not used in this round, though...
 

nv

The Lost Age
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Won't be able to judge this week, been way too busy with irl stuff but good luck to those that participated this week :)
 

Kreme

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I actually had a SunnyRoom team with Growth mixed Abomasnow in case I wanted to join tbh, never ended up doing it lol.
 

Euphonos

inanod ng mga luha; damdamin ay lumaya.
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I actually had a SunnyRoom team with Growth mixed Abomasnow in case I wanted to join tbh, never ended up doing it lol.
You could've had Abomasite in case you're running short of Sun turns for you to Mega Evolve and turn to Hail afterward. That would be a whole new world. XD

(and Trick Room isn't that necessary because of priority-boosted Ice Shard)
 

Kreme

You might be right but you're not correct.
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You could've had Abomasite in case you're running short of Sun turns for you to Mega Evolve and turn to Hail afterward. That would be a whole new world. XD

(and Trick Room isn't that necessary because of priority-boosted Ice Shard)
That's exactly what I had lmao, I even had Specs Sunflora to back it up, and Snow Cloak Mamoswine.
 
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