Alchemator
my god if you don't have an iced tea for me when i
Hello and welcome to my third RMT!
Team at a Glance
Main Strategy
What this team seeks to achieve is a sweep, obviously. This comes from a single turn gained by using Shedinja as a pivot with its many immunities.
Team Building Process
I wanted to build a team around Shedinja, so the first pokemon was mandatory:
I then tried to think of a pokemon that resisted most (if not all) of Shedinja's weaknesses. I choose Heatran especially because of the boost it gets from fire moves that Shedinja lures in.
I was worried about Heatran's gaping 4x Ground weakness and I needed a lead, who better to fit the bill than Gliscor?
With these two pokemon I still lacked a resistance to rock, so I looked for a pokemon with a 4x rock resistance whilst packing a punch. I choose Lucario (I don't think there was an alternative :P)
I then concentrated on what Shedinja was weak to other than typing. Quite obviously I needed a spinner who gave some good resistances to my team. I choose Starmie for its Fire and Fighting type resistances
I then thought about weather, I wanted a pokemon with good resistances that could change the weather in favour to itself. I chose kingdra for its 4x fire resistance among others.
An In-Depth Look
Gliscor @ Leftovers
Ability: Sand Veil
Nature: Jolly
EVs: 252HP/40Def/216Spe
- Stealth Rock
- Taunt
- U-Turn
- Earthquake
Gliscor's Purpose
To set up rocks at the beginning and usually U-turn out from there. I usually bring him in only when he can force the opposing pokemon out or directly threaten the opposition. If I'm in a tight spot Gliscor is the first poke I switch in, ultimately saccing him.
Moves
Stealth Rock - What sort of team could do without Rocks?
Taunt - This is probably the most expendable move on the set, but I sometimes use it for stopping status mid-game (which Shedinja hates obviously)
U-Turn - This allows Gliscor to scout the opponent and just get a bit of damage on them
Earthquake - Gliscor's main STAB. It hurts things. How else can I explain it?
Heatran @ Choice Specs
Ability: Flash Fire
Nature: Timid
EVs: 4HP/252Sp.Atk/252Spe
- Overheat
- HP Grass
- Earth Power
- Flamethrower
Heatran's Purpose
I would say that Heatran is the most threatening pokemon on the team, it comes in early/mid-game and kills something with Overheat or another move if I predict correctly and then gets out until Late-game where it usually cleans up. This specs set deserves much more use than it gets at the moment.
Moves
Overheat - This is INCREDIBLY powerful, almost anything switching into this move dies (it did 70% to a Latias once, no crit). Early game I usually fire off an Overheat to scout, usually nabbing a KO or crippling a pokemon
HP Grass - This is mandatory on a set that hates Swampert, guaranteeing an OHKO
Earth Power - For opposing Heatran
Flamethrower - When I know the opponent's roster (and it's favourable towards me) I come in late-game and clean up with this still insanely powerful move.
Lucario @ Life Orb
Ability: Inner Focus
Nature: Adamant
EVs: 4HP/252Atk/252Spe
- Swords Dance
- Close Combat
- Extremespeed
- Ice Punch
Lucario's purpose
Lucario is the first of my two true "One-turners". Everybody who has been involved in competitive battling knows the power of Swords Dance Lucario, but where do you get the turn to Swords Dance in a metagame that is so well prepared for it? This is where Shedinja comes in. It attracts dark and rock type attacks that Lucario loves to take nothing from and set up as they switch out. Lucario wreaks havoc from there...
Moves
Swords Dance - A fantastic boosting move. This is where the chaos starts
Close Combat - Who can turn down a 180BP move? Something is going to die
Extremespeed - Lucario isn't the fastest of pokemon, and the strongest priority move in the game is welcome in its moveset
Ice Punch - Takes out that pesky Gliscor which I have seen cropping up recently...
Kingdra @ Life Orb
Ability: Swift Swim
Nature: Lonely
EVs: 252Atk/240Sp.Atk/16Spe
- Rain Dance
- Hydro Pump
- Waterfall
- Draco Meteor
Kingdra's purpose
Kingdra is the second of my "one-turners". Kingdra is probably the most deadly of the rain dance sweepers with it's above average stats and powerful dual STABs. Sandstorm is the bane of Shedinja in OU and I needed some way of getting rid of it. What better than a pokemon that can not only change the weather but threaten Tyranitar and Hippowdon?
Moves
Rain Dance - Gives Kingdra the speed boost it needs and the power boost to its water type attacks
Hydro Pump - An incredible move in the rain, it takes down most physical walls that like to stall out my Waterfall
Waterfall - A less powerful, physical version of Hydro pump. It takes on Blissey who would wall this set otherwise
Draco Meteor - Most things are going to die facing this. 'Nuff said.
Starmie @ Leftovers
Ability: Natural Cure
Nature: Timid
EVs: 136 HP/156Def/216Spe
- Rapid Spin
- Surf
- Thunderbolt
- Ice Beam
Starmie's purpose
Every team built around the ghostly cicada shell needs a spinner and starmie gave me the resistances I need and also serves as a make-shift revenge killer with its speed. The EV spread allows it to survive a +1 Gyarados Earthquake and OHKO back with Thunderbolt
Moves
Rapid Spin - Obligatory for the survival of Shedinja
Surf - Starmie's main STAB. I might replace it for Hydro Pump, any suggestions?
Thunderbolt - First half of the "Boltbeam" duo, it murders Gyarados to no end.
Ice Beam - I used to have Recover here but Salamence became too much of a problem so I switched to Ice Beam, completeing the "Boltbeam" duo of coverage
The Best Pokemon Ever @ Focus Sash
Ability : Wonder Guard
Nature: Lonely
EVs: 252Atk/252Spe
- Swords Dance
- Shadow Sneak
- X-Scissor
- Protect
Shedinja's purpose
Shedinja is undoubtedly the core of this team, using its immunites to lure in its counters for team-mates to set up on. Shedinja also poses a threat in itself after a Swords Dance or two, some players even giving up straight away realising they cannot defeat something with 1hp. The world is drastically underprepared for this, and I like it xD
Moves
Swords Dance - Gives Shedinja some oomph
Shadow Sneak - Easily takes down Gengar switch-ins, 2hkoes Infernape after a Swords Dance (surviving thanks to sash)
X-Scissor - Gives coverage against Normal Types
Protect - Allows me to go to the correct pokemon on the team and scouts out whether the opponent is a threat to Shedinja.
Thanks much for the threat list:
Offensive Threats
Aerodactyl : Starmie, Kingdra
---
Alakazam : Shedinja OHKOs at +2 with impunity to attacks
---
Azelf : Mainly these things set up rocks and go boom. Gliscor survives the explosion
---
Breloom : If the set has leech seed it becomes difficult. Otherwise Shedinja walls
---
Dragonite : Starmie outspeeds and OHKOs with Ice Beam (I have been told otherwise but you hardly see D-nite. Anyway Mence does NOT outclass him... but let's not get into that here...)
---
Dugtrio : Shedinja encourages it to use Sucker Punch so I switch and set up with someone
---
Electivire : I never see this but Gliscor could take it probably
---
Empoleon : Shedinja walls pretty much every set.
---
Flygon : If it's raining Kingdra kills. Otherwise it's a pain
---
Gengar : Shedinja :P
---
Gyarados : Starmie survives a +1 EQ and OHKOs with T-Bolt
---
Heatran : Gliscor, My own Heatran, Starmie, Kingdra, Lucario when it [Heatran] isn't scarfed
---
Heracross : Most things when they're set up (duh)
---
Infernape : Shedinja 2hkoes with Shadow Sneak - SDING ON THE SWITCH. I do have some prediction skills y'know
---
Jirachi : Heatran does a number with Overheat. Gliscor also hurts it.
---
Jolteon : Shedinja switches in with impunity to T-Bolt as does Gliscor
---
Kingdra : Shedinja walls this to no end
---
Latias : Shedinja also walls this and can super-effectively hit Latias
---
Lucario : Shedinja walls those lacking Stone Edge and Crunch but can't do much back. Gliscor can take it on in the absence of Ice Punch
---
Machamp : Anything set up can kill this. Usually I go to Gliscor to take the attacks though
---
Magnezone: Shedinja can set up on it. Lucario kills with CC. Gliscor with EQ
---
Mamoswine : Shedinja on ones that lack SE. Heatran can catch on the switch, Lucario hurts it.
---
Metagross : Gliscor, Heatran
---
Porygon-Z : It usually can't hurt Shedinja (choiced). I can go to Gliscor to lure Ice Beam then go to Heatran to Overheat as it switches
---
Rhyperior : Starmie, Kingdra, Lucario.
---
Salamence : Problems. If I get it locked into Outrage I can set up with Sheddy.
---
Scizor : HUGE SCIZOR WEAKNESS!... Not. Heatran pwns it.
---
Starmie : My own Starmie can take it on. Shedinja can also.
---
Togekiss : Who doesn't hate this thing?
---
Tyranitar : Take it out with Starmie/Kingdra/Lucario and change the weather A.S.A.P
---
Weavile : Lucario.
---
Yanmega : Starmie can take on non-speed boost versions. Shedinja walls as far as I know (EDIT, Air Slash damn xD. But you hardly see this. Priority hurts it though)
Defensive Threat List:
Blissey : Lucario,Kingdra
---
Bronzong : Lucario, Shedinja,Heatran
---
Celebi : Heatran, Gliscor (U-Turn),Shedinja
---
Cresselia : Gliscor - Shedinja.
---
Donphan : Starmie/Kingdra
---
Forretress : Heatran obviously
---
Gliscor :Starmie, Lucario on the switch, Kingdra
---
Hippowdon : Kingdra,Starmie
---
Skarmory : Heatran
---
Snorlax : Lucario
---
Suicune: If it hasn't Calm Minded too much Starmie can dent it. Lucario hurts with Close Combat, Shedinja walls.
---
Swampert : I haven't actually seen many of these so far (surprising eh??) but Shedinja can wall non-roar versions that lack Stone Edge and Kingdra can hurt it with Draco Meteor or Hydro Pump in the rain
---
Tentacruel : Gliscor with EQ
---
Vaporeon : Shedinja can wall but has to be careful of status
---
Zapdos : Shedinja goes in on the Thunderbolt luring a Heat Wave as I go to Heatran and Heatran kills it xD god I love my team for that.
Btw I'm very... idk. But yellow is hardly a major problem. It's that either because it's a bit of a pain or I haven't faced it so I don't know how much it affects me.
Team at a Glance
Main Strategy
What this team seeks to achieve is a sweep, obviously. This comes from a single turn gained by using Shedinja as a pivot with its many immunities.
Team Building Process
I wanted to build a team around Shedinja, so the first pokemon was mandatory:
I then tried to think of a pokemon that resisted most (if not all) of Shedinja's weaknesses. I choose Heatran especially because of the boost it gets from fire moves that Shedinja lures in.
I was worried about Heatran's gaping 4x Ground weakness and I needed a lead, who better to fit the bill than Gliscor?
With these two pokemon I still lacked a resistance to rock, so I looked for a pokemon with a 4x rock resistance whilst packing a punch. I choose Lucario (I don't think there was an alternative :P)
I then concentrated on what Shedinja was weak to other than typing. Quite obviously I needed a spinner who gave some good resistances to my team. I choose Starmie for its Fire and Fighting type resistances
An In-Depth Look
Gliscor @ Leftovers
Ability: Sand Veil
Nature: Jolly
EVs: 252HP/40Def/216Spe
- Stealth Rock
- Taunt
- U-Turn
- Earthquake
Gliscor's Purpose
To set up rocks at the beginning and usually U-turn out from there. I usually bring him in only when he can force the opposing pokemon out or directly threaten the opposition. If I'm in a tight spot Gliscor is the first poke I switch in, ultimately saccing him.
Moves
Stealth Rock - What sort of team could do without Rocks?
Taunt - This is probably the most expendable move on the set, but I sometimes use it for stopping status mid-game (which Shedinja hates obviously)
U-Turn - This allows Gliscor to scout the opponent and just get a bit of damage on them
Earthquake - Gliscor's main STAB. It hurts things. How else can I explain it?
Heatran @ Choice Specs
Ability: Flash Fire
Nature: Timid
EVs: 4HP/252Sp.Atk/252Spe
- Overheat
- HP Grass
- Earth Power
- Flamethrower
Heatran's Purpose
I would say that Heatran is the most threatening pokemon on the team, it comes in early/mid-game and kills something with Overheat or another move if I predict correctly and then gets out until Late-game where it usually cleans up. This specs set deserves much more use than it gets at the moment.
Moves
Overheat - This is INCREDIBLY powerful, almost anything switching into this move dies (it did 70% to a Latias once, no crit). Early game I usually fire off an Overheat to scout, usually nabbing a KO or crippling a pokemon
HP Grass - This is mandatory on a set that hates Swampert, guaranteeing an OHKO
Earth Power - For opposing Heatran
Flamethrower - When I know the opponent's roster (and it's favourable towards me) I come in late-game and clean up with this still insanely powerful move.
Lucario @ Life Orb
Ability: Inner Focus
Nature: Adamant
EVs: 4HP/252Atk/252Spe
- Swords Dance
- Close Combat
- Extremespeed
- Ice Punch
Lucario's purpose
Lucario is the first of my two true "One-turners". Everybody who has been involved in competitive battling knows the power of Swords Dance Lucario, but where do you get the turn to Swords Dance in a metagame that is so well prepared for it? This is where Shedinja comes in. It attracts dark and rock type attacks that Lucario loves to take nothing from and set up as they switch out. Lucario wreaks havoc from there...
Moves
Swords Dance - A fantastic boosting move. This is where the chaos starts
Close Combat - Who can turn down a 180BP move? Something is going to die
Extremespeed - Lucario isn't the fastest of pokemon, and the strongest priority move in the game is welcome in its moveset
Ice Punch - Takes out that pesky Gliscor which I have seen cropping up recently...
Kingdra @ Life Orb
Ability: Swift Swim
Nature: Lonely
EVs: 252Atk/240Sp.Atk/16Spe
- Rain Dance
- Hydro Pump
- Waterfall
- Draco Meteor
Kingdra's purpose
Kingdra is the second of my "one-turners". Kingdra is probably the most deadly of the rain dance sweepers with it's above average stats and powerful dual STABs. Sandstorm is the bane of Shedinja in OU and I needed some way of getting rid of it. What better than a pokemon that can not only change the weather but threaten Tyranitar and Hippowdon?
Moves
Rain Dance - Gives Kingdra the speed boost it needs and the power boost to its water type attacks
Hydro Pump - An incredible move in the rain, it takes down most physical walls that like to stall out my Waterfall
Waterfall - A less powerful, physical version of Hydro pump. It takes on Blissey who would wall this set otherwise
Draco Meteor - Most things are going to die facing this. 'Nuff said.
Starmie @ Leftovers
Ability: Natural Cure
Nature: Timid
EVs: 136 HP/156Def/216Spe
- Rapid Spin
- Surf
- Thunderbolt
- Ice Beam
Starmie's purpose
Every team built around the ghostly cicada shell needs a spinner and starmie gave me the resistances I need and also serves as a make-shift revenge killer with its speed. The EV spread allows it to survive a +1 Gyarados Earthquake and OHKO back with Thunderbolt
Moves
Rapid Spin - Obligatory for the survival of Shedinja
Surf - Starmie's main STAB. I might replace it for Hydro Pump, any suggestions?
Thunderbolt - First half of the "Boltbeam" duo, it murders Gyarados to no end.
Ice Beam - I used to have Recover here but Salamence became too much of a problem so I switched to Ice Beam, completeing the "Boltbeam" duo of coverage
The Best Pokemon Ever @ Focus Sash
Ability : Wonder Guard
Nature: Lonely
EVs: 252Atk/252Spe
- Swords Dance
- Shadow Sneak
- X-Scissor
- Protect
Shedinja's purpose
Shedinja is undoubtedly the core of this team, using its immunites to lure in its counters for team-mates to set up on. Shedinja also poses a threat in itself after a Swords Dance or two, some players even giving up straight away realising they cannot defeat something with 1hp. The world is drastically underprepared for this, and I like it xD
Moves
Swords Dance - Gives Shedinja some oomph
Shadow Sneak - Easily takes down Gengar switch-ins, 2hkoes Infernape after a Swords Dance (surviving thanks to sash)
X-Scissor - Gives coverage against Normal Types
Protect - Allows me to go to the correct pokemon on the team and scouts out whether the opponent is a threat to Shedinja.
Thanks much for the threat list:
Offensive Threats
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
Defensive Threat List:
---
---
---
---
---
---
---
---
---
---
---
---
---
---
Btw I'm very... idk. But yellow is hardly a major problem. It's that either because it's a bit of a pain or I haven't faced it so I don't know how much it affects me.