I've been playing annoyer stall throughout my entire Shoddy Battle career. However, like Barack Obama said, it's time for a change. OFFENSE TIEM!
OVERVIEW:
TEAM STRATEGY/OBJECTIVE: To be all up in mah opponent's grill and spam attacks til they lose. Seriously... is there any other strategy/objective for offense?
AN HERO (M) @ Focus Sash
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Stealth Rock
- Taunt
- Rock Slide
- Earthquake
---
A standard suicide Aerodactyl lead. It normally gets in Stealth Rock and some other move before it bites the dust. It normally prevents other SR leads from setting up.
---
MUDKIPZ (M) @ Choice Band
Ability: Torrent
EVs: 164 HP/252 Atk/92 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Waterfall
- Stone Edge
- Ice Punch
---
Okay, I swapped out Gyarados for a Choice Band Swampert. I've used it in the past and can vouch for it's effectiveness. I've also always wanted a Ground-type on this team so that I could have something to come in on Thunder Waves and Thunderbolts. As for Swampert itself, it can 2HKO nearly any Pokemon with Stealth Rock down. The speed EVs are to outspeed standard Skarmory and also has the benefit of outspeed standard CB Tyranitar.
CHANGED FROM STANDARD DDGYARADOS
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Y SO SRS? (M) @ Life Orb
Ability: Levitate
EVs: 40 Atk/252 Spd/216 SAtk
Naive nature (+Spd, -SDef)
- Shadow Ball
- Focus Blast
- Thunderbolt
- Explosion
---
All-out attacking Life Orb Gengar. It's speed and power is amazingly good. The set itself is self-explanatory, come in against something that it can come in against, and hit hard with whatever attack works best for that moment.
Update: Took panamaxis' advice and added Explosion to help with Blissey and others.
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G JUSTICE (M) @ Yache Berry
Ability: Inner Focus
EVs: 100 HP/252 Atk/152 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- Fire Punch
---
IMO, the star of this team. A Dragon Dancer that takes advantage of what Salamence lacks: bulk. While it doesn't have intimidate, it makes up for it in solid defensive stats. It also takes advantage of something else that Salamence lacks: fists. With Fire Punch, it has an attack that can be boosted by Dragon Dance. I modeled this set after the late Garchomp, who has sadly gone to a better place. This Dragonite's over-all stat spread is fairly similar to Garchomp with about the same bulk, very similar moveset, and most importantly, same strategy. Their differences are fairly obvious though. After a Dragon Dance, it outspeeds all positive base 100s. Anything faster than that usually doesn't have the raw power to take down Dragonite in one hit and will usually go down in one hit as well.
Update: Increased Dragonite's Speed to outspeed positive base 110 and took it out of HP. (60 EVs)
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LULZ @ Choice Scarf
Ability: Magnet Pull
EVs: 24 HP/232 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Signal Beam
---
Scarfzone plays fairly similarly to Scarftran. It comes in with it's abundance of resistances and hits fast and hard from a base 130 sp. atk. However, what makes Magnezone superior, is it's ability to cause lulz. To be honest, that's the only reason I wanted a Magnezone on my team... for the lulz. I love to trap unsuspecting Steel-types and murder them with electricity and fire. The speed is there to outspeed Gengar and whatever else you might find in it's speed group. Magnezone's STAB moves have fairly decent coverage, HP Fire is mainly for Scizor and Forretress, and Signal Beam is filler (but killer against Celebi).
---
NOOB @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Zen Headbutt
- Thunderpunch
- Ice Punch
- Explosion
---
The newest addition to my team. This Azelf looks odd, and it's usefulness may seem situation, but that doesn't stop it from doing the job it was meant to do. The entire reason I added it to this team was to revenge kill against the biggest two (ab)users of Dragon Dance, Salamence and Gyarados. Nearly every team out there is weak to a good Dragon Dancer, but Azelf keeps them in check with it's psuedo BoltBeam. With the given EVs and nature, Azelf can outspeed Jolly Salamence after a Dragon Dance, and any max speed Choice Scarf user with 100 base speed or less. It's essentially a physical Scarf Gengar. Zen Headbutt is there for STAB when Azelf needs to do something other than revenge kill DDers and Explosion is there to go out with an speedy and powerful bang.
CHANGED FROM SD LUKE
---
Changes in blue.
OVERVIEW:
TEAM STRATEGY/OBJECTIVE: To be all up in mah opponent's grill and spam attacks til they lose. Seriously... is there any other strategy/objective for offense?
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Stealth Rock
- Taunt
- Rock Slide
- Earthquake
---
A standard suicide Aerodactyl lead. It normally gets in Stealth Rock and some other move before it bites the dust. It normally prevents other SR leads from setting up.
---
Ability: Torrent
EVs: 164 HP/252 Atk/92 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Waterfall
- Stone Edge
- Ice Punch
---
Okay, I swapped out Gyarados for a Choice Band Swampert. I've used it in the past and can vouch for it's effectiveness. I've also always wanted a Ground-type on this team so that I could have something to come in on Thunder Waves and Thunderbolts. As for Swampert itself, it can 2HKO nearly any Pokemon with Stealth Rock down. The speed EVs are to outspeed standard Skarmory and also has the benefit of outspeed standard CB Tyranitar.
CHANGED FROM STANDARD DDGYARADOS
---
Ability: Levitate
EVs: 40 Atk/252 Spd/216 SAtk
Naive nature (+Spd, -SDef)
- Shadow Ball
- Focus Blast
- Thunderbolt
- Explosion
---
All-out attacking Life Orb Gengar. It's speed and power is amazingly good. The set itself is self-explanatory, come in against something that it can come in against, and hit hard with whatever attack works best for that moment.
Update: Took panamaxis' advice and added Explosion to help with Blissey and others.
---
Ability: Inner Focus
EVs: 100 HP/252 Atk/152 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- Fire Punch
---
IMO, the star of this team. A Dragon Dancer that takes advantage of what Salamence lacks: bulk. While it doesn't have intimidate, it makes up for it in solid defensive stats. It also takes advantage of something else that Salamence lacks: fists. With Fire Punch, it has an attack that can be boosted by Dragon Dance. I modeled this set after the late Garchomp, who has sadly gone to a better place. This Dragonite's over-all stat spread is fairly similar to Garchomp with about the same bulk, very similar moveset, and most importantly, same strategy. Their differences are fairly obvious though. After a Dragon Dance, it outspeeds all positive base 100s. Anything faster than that usually doesn't have the raw power to take down Dragonite in one hit and will usually go down in one hit as well.
Update: Increased Dragonite's Speed to outspeed positive base 110 and took it out of HP. (60 EVs)
---
Ability: Magnet Pull
EVs: 24 HP/232 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Signal Beam
---
Scarfzone plays fairly similarly to Scarftran. It comes in with it's abundance of resistances and hits fast and hard from a base 130 sp. atk. However, what makes Magnezone superior, is it's ability to cause lulz. To be honest, that's the only reason I wanted a Magnezone on my team... for the lulz. I love to trap unsuspecting Steel-types and murder them with electricity and fire. The speed is there to outspeed Gengar and whatever else you might find in it's speed group. Magnezone's STAB moves have fairly decent coverage, HP Fire is mainly for Scizor and Forretress, and Signal Beam is filler (but killer against Celebi).
---
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Zen Headbutt
- Thunderpunch
- Ice Punch
- Explosion
---
The newest addition to my team. This Azelf looks odd, and it's usefulness may seem situation, but that doesn't stop it from doing the job it was meant to do. The entire reason I added it to this team was to revenge kill against the biggest two (ab)users of Dragon Dance, Salamence and Gyarados. Nearly every team out there is weak to a good Dragon Dancer, but Azelf keeps them in check with it's psuedo BoltBeam. With the given EVs and nature, Azelf can outspeed Jolly Salamence after a Dragon Dance, and any max speed Choice Scarf user with 100 base speed or less. It's essentially a physical Scarf Gengar. Zen Headbutt is there for STAB when Azelf needs to do something other than revenge kill DDers and Explosion is there to go out with an speedy and powerful bang.
CHANGED FROM SD LUKE
---
Changes in blue.