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Completed Kaxtar vs. ToastTyrant13! [LEADERSHIP BATTLE - Won by Kaxtar]

Discussion in 'ASB' started by Son_of_Shadoo, Nov 19, 2011.

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  1. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
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    Messages:
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    GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOD DAY EVERYBODY, we're here live from the ASB Tournament Arena, where today, the potential candidates for round one of the ASB Gym Leadership are duking it out! I'm Son_of_Shadoo, and why am I here when I'm a candidate for the Electric Gym, and thus, currently fighting Dogfish44? Time paradox of course.

    Meanwhile, the candidates for the Fighting Gym, Kaxtar and ToastTyrant13 enter the arena, shake hands, and the coin is tossed to decide who'll be releasing their mon of choice first... Heads and it's Kaxtar, tails for Toast. Appropriate, no? And the coin says...
    [​IMG]
    Which means Kaxtar leads! Now let's look at the teams...

    Team Kaxtar:
    Lucario (open)
    [​IMG]
    Lucario [Aura Beast] Male
    Nature: Naughty (Adds * to Attack, Subtracts * from Special Defense)

    Fighting : Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 90

    EC: 6/6
    MC: 0
    DC: 5/5

    Inner Focus (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

    Justified (DW): Innate This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Dark Pulse
    Foresight
    Quick Attack
    Detect
    Metal Claw
    Counter
    Force Palm
    Feint
    Bone Rush
    Metal Sound
    Endure
    Reversal
    Screech
    ExtremeSpeed
    Aura Sphere
    Dragon Pulse
    Nasty Plot
    Me First
    Heal Pulse
    Quick Guard
    Close Combat
    Copycat
    Final Gambit

    Blaze Kick
    Crunch
    Hi Jump Kick
    Detect
    Agility
    Vacuum Wave
    Circle Throw

    Swords Dance
    Roar
    Hone Claws
    HP Grass
    Rock Slide
    Toxic
    Protect
    Psychic
    Substitute
    Earthquake
    Flash Cannon
    Dig
    Double Team
    Focus Blast
    Focus Punch
    Water Pulse
    Drain Punch
    Stone Edge
    Endure

    Ice Punch
    Thunderpunch
    Magic Coat
    Helping Hand
    Low Kick
    Zen Headbutt
    Magnet Rise
    Tomohawk (open)
    [​IMG]

    Tomohawk [Chinook](F)
    Modest: (+1 SpA, -1 Atk)

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85

    EC: 6/6
    MC: 0
    DC: 5/5


    Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Intimidate (Command): The Pokemon makes an intimidating roar or battle cry that lowers the Attack of all opponents by one (1) stage. The drop is maintained at the end of each round. Intimidate can only be used the round after an opponent sends out a new Pokemon after a KO.
    Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW) : (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Hyper Voice
    Taunt
    Morning Sun
    Whirlwind
    Aura Sphere
    Sunny Day
    Hurricane
    Heat Wave
    Air Slash
    Rain Dance
    Earth Power
    Hyper Voice
    Rest
    Sky Drop

    Yawn
    Rapid Spin
    Roost
    Stealth Rock
    Confuse Ray
    Nature Power

    Focus Blast
    Grass Knot
    Double Team
    Toxic
    Reflect
    Attract
    Hyper Beam
    Substitute
    Fly
    Safeguard
    Protect
    Gallade (open)
    [​IMG]
    Gallade [Demi Gravidon] (Male)
    Nature: Jolly (+15% Sped, +10% Accuracy, -1 Rank Special Attack)

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 92 (+)

    EC: 9/9
    MC: 0
    DC: 5/5

    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Justified (DW-UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Leaf Blade
    Night Slash
    Growl
    Leer
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Fury Cutter
    Slash
    Psychic
    Hypnosis
    Swords Dance
    Psycho Cut
    Feint
    Imprison
    Close Combat
    False Swipe

    Disable
    Encore
    Confuse Ray
    Shadow Sneak
    Skill Swap
    Mean Look

    Aerial Ace
    Thunderbolt
    Will-o-Wisp
    Torment
    Reflect
    Giga Impact
    Brick Break
    Taunt
    Rock Slide
    Substitute
    Light Screen
    Thunder Wave
    Earthquake
    Trick Room
    Low Sweep
    X-Scissor
    Stone Edge
    Endure
    Focus Punch
    Safeguard

    Ice Punch
    Thunderpunch
    Pain Split
    Fire Punch
    Wish
    Trick
    Zen Headbutt
    Magic Coat


    Team ToastTyrant13:
    Longshot the Toxicroak @ Life Orb (open)

    Toxicroak(*) [​IMG]Longshot(M)​

    Nature: Quiet (+1 Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95)
    Type: Poison / Fighting
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.​

    Abilities: Anticipation, Dry Skin
    Anticipation: (Innate)This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Poison Touch: (Dream World) (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).​

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 73 (85/1.15^) (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19​

    EC: 6/6
    MC: 1
    DC: 5/5 ​

    Attacks
    Astonish
    Mud Slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger​

    Toxic
    Rock Slide
    Hidden Power Ice 7

    Drain Punch
    Me First
    Counter
    ~~~~~~~~~~
    Poison Jab
    Sucker Punch
    Venoshock
    Sludge Bomb
    Earthquake
    Vaccum Wave
    Shadow Ball
    Focus Blast
    Substitute
    Thunderpunch
    Fake Out
    Magic Coat
    Nasty Plot
    Rain Dance
    Protect
    Torment
    Dig
    Low Sweep
    Bounce​

    Aang the Tomohawk @ Black Belt (open)

    Tomohawk(*)[​IMG]Aang(M)
    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities: Intimidate, Prankster, Justified
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    EC 6/6
    MC 0
    DC 5/5​

    Stats
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19


    Attacks
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar​

    Confuse Ray
    Yawn
    Roost​

    Brick Break
    Rock Slide
    Toxic
    ~~~~~~~~
    Hidden Power Ghost 7
    Taunt
    Sunny Day​
    Aura Sphere
    Whirlwind
    Earth Power
    Air Slash
    Hurricane
    Heat Wave
    Reflect
    Safeguard
    Solarbeam
    Fly
    Substitute
    Double Team
    Morning Sun
    Total Moves: 27

    Tyro the Heracross @ Flame Orb (open)

    Heracross(*)[​IMG]Tyro(M)​

    Nature: Jolly [+11%(98*/870^) Accuracy; add 15% to speed, subtract one rank from Special Attack]
    Type: Bug / Fighting
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.​

    Abilities: Guts, Swarm, Moxie
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.​

    Stats
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 98 (85*1.15^)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19​

    MC: 0
    DC: 5/5​

    Attacks
    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Aerial Ace
    Brick Break
    Counter​

    Focus Punch
    Megahorn
    Flail​

    Earthquake
    Stone Edge
    Substitute​
    ~~~
    Close Combat
    Feint
    Giga Impact
    Dig
    Double Team
    Close Combat
    Reversal
    Bulldoze
    Sleep Talk


    Ok, Kaxtar, release your Pokémon, choose its ability, and attach whatever item you want. Then Toast will choose his mon, ability and order. Then Kaxtar will order.

    Finally, on a personal note, I need to make you aware that over the next week, my reffing will likely be quite slow as I work on a law essay, but I'll do my best. Good luck, gentlemen.
  2. Kaxtar

    Kaxtar

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    2,029
    Lucario is up first, and it will use a Life Orb and Inner Focus.
  3. ToastTyrant13

    ToastTyrant13

    Joined:
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    Messages:
    2,116
    I suppose Tomohawk is up first.

    [​IMG] He will be playing the role of a Prankster today, with a Black Belt.

    Taunt -> Aura Sphere -> Earth Power

    IF Lucario isn't taunted on A2 THEN use Taunt again and push actions down the queue.
  4. Kaxtar

    Kaxtar

    Joined:
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    Magic Coat~Thunderpunch~Ice Punch
  5. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,849
    Team Kaxtar:
    [​IMG]
    Aura Beast@Life Orb (Inner Focus)
    HP: 100
    Energy: 100
    Speed: 90
    Stats: 0
    Status: Fine
    Actions: Magic Coat~Thunderpunch~Ice Punch

    Team ToastTyrant13:
    [​IMG]
    Aang@Black Belt (Prankster)
    HP: 110
    Energy: 100
    Speed: 85
    Stats: 0
    Status: Fine
    Actions: Taunt -> Aura Sphere -> Earth Power
    IF Lucario isn't taunted on A2 THEN use Taunt again and push actions down the queue.

    And the match is on, the fight for Fighting! Ah, my jokes aren't funny, I know. It's Aura Beast who begins the match, by casting a strange spell on himself... Hey buddy, you're a Fighting type, go beat your opponent up! Don't be a wizard (Harry)! However, it proves a very effective tactic, as this Magical Coating reflects Aang's taunts off him, and back to sender! I have no idea how that works, but I guess that's why they call it Magic Coat. Aang tries to Taunt his foe again, but in his rage, he can only attack! It fails! And Aura Beast takes full advantage of his opponent to slam him with an electrified fist, and then with a more frigid one, both dealing huge damage to the gryphon thanks to that Life Orb. Oh, what's this? UNBELIEVABLE! An incredible stroke of luck for Kaxtar, as his Ice Punch has frozen Aang solid! Eh, he'll be fine, he's used to it. It appears that he'll only be frozen for a short time however, a bit less than 100 years, eh? STOP IT SOS, YOU'RE NOT FUNNY.

    Well, Kaxtar has dominated the opening round of the game, can Toast come back from this early setback to bring home the leadership?

    Calcs:
    Show Hide
    Lucario used Magic Coat! (10 energy)
    Tomohawk used Taunt! Magic Coat reflected it back! (Tomohawk Taunted 6a, 10 energy)
    Tomohawk used Taunt! But it failed! (14 energy)
    Lucario used ThunderPunch! (crit roll: 993 - no, para roll: 5141 - no) (21 damage, 2 recoil, 6 energy)
    Lucario used Ice Punch! (crit roll: 7434 - no, freeze roll: 871 - yes, light/deep roll: 320 - light) (21 damage, 2 recoil, 6 energy)
    Tomohawk is frozen solid!


    Team Kaxtar:
    [​IMG]
    Aura Beast@Life Orb (Inner Focus)
    HP: 96
    Energy: 78
    Speed: 90
    Stats: 0
    Status: Fine

    Team ToastTyrant13:
    [​IMG]
    Aang@Black Belt (Prankster)
    HP: 68
    Energy: 76
    Speed: 85
    Stats: 0
    Status: Taunted 3a, frozen (will defrost before next action)

    Kaxtar!
  6. Kaxtar

    Kaxtar

    Joined:
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    Messages:
    2,029
    One thing: Tomohawk should have tried (and failed) to Taunt Action 2, thus expending an extra 14 Energy (Consecutive energy cost).

    Ice Punch~Thunderpunch~Ice Punch

    IF Tomohawk is up in the air, THEN use Aura Sphere to hit it and push actions back.
    IF Aura Sphere, THEN Detect and push actions backs.
  7. Son_of_Shadoo

    Son_of_Shadoo

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    Apr 13, 2009
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    It's my understanding that failed attacks don't cost energy.
  8. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,029
    On the first instance, they do. On all others, no. Think of it how in-game, Taunt stops the opponents action initially and prevents selection of those moves on all others.
  9. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,849
    Very well. Fixed. See, this is why I'm a terrible referee.
  10. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
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    2,849
    Bumping for Toast. I'm not DQing someone in a leadership battle.
  11. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    OOPS, I thought everyone knew I was in Hawaii this week. I'm back though now, so yeah.

    ALRIGHT, LET'S SEE WHAT WE CAN DO....

    Earth Power -> Aura Sphere -> Earth Power
  12. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,849
    Team Kaxtar:
    [​IMG]
    Aura Beast@Life Orb (Inner Focus)
    HP: 96
    Energy: 78
    Speed: 90
    Stats: 0
    Status: Fine
    Actions: Ice Punch~Thunderpunch~Ice Punch
    IF Tomohawk is up in the air, THEN use Aura Sphere to hit it and push actions back.
    IF Aura Sphere, THEN Detect and push actions backs.

    Team ToastTyrant13:
    [​IMG]
    Aang@Black Belt (Prankster)
    HP: 68
    Energy: 76
    Speed: 85
    Stats: 0
    Status: Taunted 3a, frozen (will defrost before next action)
    Actions: Earth Power -> Aura Sphere -> Earth Power

    And we're back after those apparent technical difficulties with Toast's mic in ordering his actions. Whoopsie. The slugfest begins anew, with Aura Beast smashing Aang with another frozen fist, but it doesn't stop him breaking majestically out of the ice, and blasting him with the mighty power of the earth! That's a shaman for ya. I'm still of the opinion it isn't a Fighting type, but meh. He tries to follow up with an energy blast of aura, but this is Aura Beast's weapon of choice, and he avoids it with incredible grace, but at the cost of a hell of a lot of energy... Will that come back to haunt Kaxtar? Time will tell, but he changes tack now, and the two exchange blows of ThunderPunch and Earth Power to close the round!

    Aang is on the verge of collapse, but Aura Beast can probably keep going for a while, though this round was very energy intensive for him! What do?

    Calcs:
    Show Hide
    Lucario used Ice Punch! (crit roll: 1991 - no, freeze roll: 8199 - no) (21 damage, 2 recoil, 10 energy)
    Tomohawk thawed out!
    Tomohawk used Earth Power! (crit roll: 7157 - no, drop roll: 5852 - no) (20 damage, 7 energy)
    Lucario used Detect! (7 energy)
    Tomohawk used Aura Sphere! (29 damage blocked, 6 energy, 10 energy Lucario)
    Lucario used ThunderPunch! (crit roll: 9676 - no, para roll: 7248 - no) (21 damage, 2 recoil, 6 energy)
    Tomohawk used Earth Power! (crit roll: 8686 - no, drop roll: 9435 - no) (20 damage, 7 energy)


    Team Kaxtar:
    [​IMG]
    Aura Beast@Life Orb (Inner Focus)
    HP: 52
    Energy: 45
    Speed: 90
    Stats: 0
    Status: Fine

    Team ToastTyrant13:
    [​IMG]
    Aang@Black Belt (Prankster)
    HP: 26
    Energy: 56
    Speed: 85
    Stats: 0
    Status: Fine

    Toast!
  13. ToastTyrant13

    ToastTyrant13

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    Jun 13, 2010
    Messages:
    2,116
    Reflect -> Aura Sphere -> Earth Power
  14. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,029
    Psychic~Thunderpunch~Ice Punch

    Also, Lucario should have one more Energy; Detect has STAB, and therefore would cost one energy less.
  15. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,849
    My mistake, I always count it as Normal...

    Team Kaxtar:
    [​IMG]
    Aura Beast@Life Orb (Inner Focus)
    HP: 52
    Energy: 46
    Speed: 90
    Stats: 0
    Status: Fine

    Team ToastTyrant13:
    [​IMG]
    Aang@Black Belt (Prankster)
    HP: 26
    Energy: 56
    Speed: 85
    Stats: 0
    Status: Fine

    Aang realises how long he isn't for this world, and sets up a barrier that will shield his replacement against Aura Beast's devastating power. Unfortunately, these powers are also of the mind, and he unleashes a mighty MIND CRUSH, that leaves Aang with a single hit point. It's quickly eroded by a ThunderPunch however, and Aang the Tomohawk falls!

    First blood to Kaxtar, and it's 3-2! Will Toast comeback from behind the Reflect? Let's find out.

    Calcs:
    Show Hide
    Tomohawk used Reflect! (7 energy, Reflect 6a)
    Lucario used Psychic! (crit roll: 6243 - no, drop roll: 8946 - no) (25 damage, 2 recoil, 7 energy)
    Lucario used ThunderPunch! (crit roll: 3840 - no, para roll: unnecessary, Tomohawk go kablooey) (14 damage, 2 recoil, 6 energy)
    Tomohawk fainted!


    Team Kaxtar:
    [​IMG]
    Aura Beast@Life Orb (Inner Focus)
    HP: 48
    Energy: 32
    Speed: 90
    Stats: 0
    Status: Fine

    Team ToastTyrant13:
    [​IMG]
    Aang@Black Belt (Prankster)
    HP: KO
    Energy: 49
    Speed: 85
    Stats: 0
    Status: Reflect 4a

    Toast, your new mon, item and ability please. Then Kaxtar's orders.
  16. Son_of_Shadoo

    Son_of_Shadoo

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    Apr 13, 2009
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    ... I suspect I may have accidentally added STAB to that Psychic attack, but it makes no difference in the end.
  17. ToastTyrant13

    ToastTyrant13

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    Jun 13, 2010
    Messages:
    2,116
    Alrighty Tyro, let's see what you can do! Show off your guts with your shiny new Flame Orb! [​IMG]
  18. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
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    2,029
    Switch to Tomohawk. Counterswitch toast?
  19. ToastTyrant13

    ToastTyrant13

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    Counterswitch to Longshot the Toxicroak.
  20. Kaxtar

    Kaxtar

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    You post actions, in that case.
  21. ToastTyrant13

    ToastTyrant13

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    Jun 13, 2010
    Messages:
    2,116
    Oh, right.

    Thunderpunch -> Bounce -> Thunderpunch

    Edit: Oh right, forgot to add my ability

    I'll be using Anticipation
  22. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,029
    Use a Life Orb Tomohawk!

    (Use Ability: Intimidate) Rain Dance~Hurricane~Hurricane
  23. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,849
    Ok, something I'm not sure about here, and something that probably needs to be clarified (so... TO THE DAT!) is that Hurricane hits during Fly of course, but I'm 90% certain it hits during Bounce too, and that isn't mentioned.

    Team Kaxtar:
    Bench:
    Show Hide
    [​IMG]
    Aura Beast@Life Orb (Inner Focus)
    HP: 48
    Energy: 32
    Speed: 90
    Stats: 0
    Status: Fine

    [​IMG]
    Chinook@Life Orb (Intimidate)
    HP: 110
    Energy: 100
    Speed: 85
    Stats: 0
    Status: Fine
    Actions: Rain Dance~Hurricane~Hurricane

    Team ToastTyrant13:
    [​IMG]
    Longshot@Life Orb (Anticipation)
    HP: 100
    Energy: 100
    Speed: 73
    Stats: 0
    Status: Reflect 4a
    Actions: Thunderpunch -> Bounce -> Thunderpunch

    With both trainers opting to switch to a new Pokémon, the field is fresh for another slugfest, as evidence by Chinook the Tomohawk's incredible war cry, Intimidating Longshot. At least, that's what it looks like, dude never speaks. Chinook pulls a drum from nowhere, and begins a traditional Rain Dance of his tribe, and this one seems to work compared to the one I tried last week. Long story short, don't try to make it rain by dancing on your roof. People laugh :( Yes, much like Zubat, dicks are everywhere. But I'm digressing. A lot. Longshot has opted not for his arrows, but an electrified fist along the lines of Aura Beast last round! And it seems he's got lucky, as Chinook suddenly seems a lot more sluggish... Longshot follows up by leaping (out of orbit, I awoke singing-) high into the air, I bet he thinks we all look like ants... But this plays right into Chinook's hands, who whips up an incredibly powerful wind, whirling Longshot around and around! He's so dizzy, he's become confused! Secondary effects are just flying around today.

    However, as we all know, what goes up, must come down, and Longshot lands straight on top of his enemy, but instead of launching another ThunderPunch, he instead smacks himself in the face! Confusion is a bitch, my my. This gives Chinook enough time to blow him away with a second mighty Hurricane, closing the round. Both Pokémon have sustained heavy damage, but Chinook seems to have the edge! What now?

    Calcs:
    Show Hide
    Tomohawk is an intimidating thug! Toxicroak's attack fell!
    Tomohawk used Rain Dance! (10 energy, Rain 4 rounds)
    Toxicroak used ThunderPunch! (crit roll: 1048 - no, para roll: 928 - yes) (17 damage, 2 recoil, 6 energy, Tomohawk 15% paralysed)
    Toxicroak Bounced up! (9 energy)
    (Para roll: 3703 - success) Tomohawk used Hurricane! (crit roll: 1443 - no, confuse roll: 1123 - yes, intensity roll: 4915 - Severe confusion, 3 actions) (29 damage, 2 recoil, 7 energy)
    (Confusion roll: 1496 - success) Toxicroak used Bounce! (17 damage, 2 recoil)
    (Confusion roll: 9306 - fail) Toxicroak is confused! It hurt itself in its confusion! (7 damage self, 3 energy)
    (Para roll: 5212 - success) Tomohawk used Hurricane! (crit roll: 3537 - no, confusion roll: 6529 - no) (29 damage, 2 recoil, 11 energy)
    Tomohawk's paralysis stage fell!


    Team Kaxtar:
    Bench:
    Show Hide
    [​IMG]
    Aura Beast@Life Orb (Inner Focus)
    HP: 48
    Energy: 32
    Speed: 90
    Stats: 0
    Status: Fine

    [​IMG]
    Chinook@Life Orb (Intimidate)
    HP: 55
    Energy: 72
    Speed: 85
    Stats: 0
    Status: 10% paralysed

    Team ToastTyrant13:
    [​IMG]
    Longshot@Life Orb (Anticipation)
    HP: 29
    Energy: 82
    Speed: 73
    Stats: 0
    Status: Reflect 1a

    Rain 3 rounds

    Kaxtar!
  24. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,029
    Switch to Gallade, holding a Razor Claw.
  25. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    I shall stay in to try to do what I can while I'm alive.
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