Landorus needed an update, at the very least for the overview, checks and counters, and the special set, since we all underestimated it hugely when the old analysis was written. Now, I don't know if there was any further discussion about Landorus in the QC discussion in which I disconnected, but if there was, could someone post the conclusions of it. PKGaming said that Ojama had suggested two special sets, which is interesting. The idea was, I think, that the special set with rock polish is a late game sweeper, and that the U-turn variant is a wall breaker (or, at the very least, a Celebi breaker). Apart from anything, it just doesn't seem right to have so many physical sets and only to give the much better special landorus only one. Still, though, I really don't think they're that different, and neither rock polish nor U-turn is difficult to explain. So here is the provisional set order: Special Rock Polish Special U-turn Physical Scarf Gravity Swords Dance And, for reference, here are all the sets I'm currently considering: [SET] name: Special Rock Polish move 1: Earth Power move 2: Focus Blast move 3: Hidden Power Ice move 4: Rock Polish item: Life Orb ability: Sheer Force nature: Modest / Timid evs: 4 HP / 252 SpA / 252 Spe - Perhaps the best late game sweeper in the game. Can launch attacks in the mid-game reasonably well too. - Faster than basically everything after an RP. - Extremely powerful - sheer force + LO is a 1.69x boost to earth power and focus blast. - No LO recoil except on HP Ice - hard to wear down/stall out. - Focus Blast targets Rotom-W (2HKO on the most specially defensive variants, potential OHKO after SR on the least), Skarmory, Hydreigon, even Tyranitar (which, incredibly, can survive EP). - HP Ice hits opposing flying types, notably other landorus, thundurus t and dragonite, as well as Latios. Hits Latias and Celebi quite hard, although doesn't generally do enough - might want to remove them with pursuit. AC - - Modest nature is preferred here, since at +2 you clearly outrun everything, and the extra power is really appreciated for sweeping. - Can run enough speed to outrun timid venusaur and put rest in HP. However, outrunning neutral nature Kyurem-B, Hydreigon, Volcarona etc is nice. - Psychic / Sludge wave over Focus Blast - Psychic kills venusaur and gengar, hits rotom-w accurately (although not hard enough for SpD variants). Sludge Wave deals massive damage to Celebi. - Most problematic pokemon to face are Celebi, Latias, Latios, Gengar. Notice a pattern? Pursuit trappers are great partners, especially Choice Band Tyranitar (also scizor/weavile). - Pair with Expert Belt HP Bug Keldeo to lure and kill Celebi and heavily damage Latias. [SET] name: Special Attacker (anyone have a better name?) move 1: Earth Power move 2: Focus Blast move 3: Hidden Power Ice move 4: U-turn / Calm Mind item: Life Orb ability: Sheer Force nature: Naive / Timid (or Modest?) evs: 4 HP / 252 SpA / 252 Spe - somewhat similar to the RP set, but with more of a focus on wallbreaking, or at least celebi breaking. - an offensive menace with almost no good switchins. Typical landorus counters such as Celebi and Latias take a lot of damage from U-turn and are often faced with an immediate pursuit trap. -Since these are also typical Keldeo counters, pairing this with Keldeo is a great idea. - Speed is decent, but not enough to sweep usually. - Calm Mind also allows Landorus to break through Celebi, Blissey, Chansey, pretty much anything, actually. Breaks stall very effectively. Also helps to protect against specially based revenge killers (it can take a hydro pump from a choice scarf keldeo, or a specs latios draco meteor) AC - Naive nature is preferred. Landorus has no way to boost speed so you need every bit you can get. With CM, a timid or modest nature is viable. Also well worth considering a more bulky spread (88 HP), as this landorus really does make full use of its bulk. - Substitute (possible slash) - generally a very good move. Helps to ease prediction and protect against stuff like status and leech seed. - Psychic - coverage on Gengar, Venusaur. - SR over Focus Blast - if you have no other place on your team, landorus can set up SR quite easily. However, Landorus turns are usually quite valuable - you don't want to waste one setting up SR when you could be killing stuff! - Pair with choice Keldeo - lures and totally cripples celebi - As usual, pair with a trapper - Tyranitar is the best, weavile and scizor decent. [SET] name: Choice Scarf move 1: Earthquake move 2: Stone Edge move 3: U-turn move 4: Hidden Power Ice item: Choice Scarf ability: Sand Force nature: Naive evs: 252 Atk / 4 SpA / 252 Spe - scout and revenge killer for sand teams - outruns most of the metagame (notable exceptions scarf keld/terrak/latios), including +1 Volcarona and +1 Dragons, to revenge with Stone Edge / HP Ice. - Sand Force boosted EQ is powerful, but is not a good move to be locked into - this is the key weakness of scarf landorus. [SET] name: Physical Gravity move 1: Earthquake move 2: Gravity move 3: U-turn / Stone Edge move 4: Hidden Power Ice item: Life Orb ability: Sand Force nature: Naive evs: 252 Atk / 4 SpA / 252 Spe AC - Expert Belt, Smack down (doubles as a weak coverage move), Soft Sand. [SET] name: Swords Dance move 1: Earthquake move 2: Stone Edge move 3: Swords Dance move 4: Hidden Power Ice / Explosion / Substitute item: Life Orb / Leftovers ability: Sand Force nature: Naive / Jolly evs: 252 Atk / 4 SpA / 252 Spe AC - bulk up combined / ac / oo sets (Move your mouse to reveal the content) combined / ac / oo sets (open) combined / ac / oo sets (close) [SET] name: Calm Mind move 1: Earth Power move 2: Focus Blast move 3: Hidden Power Ice move 4: Calm Mind item: Life Orb ability: Sheer Force nature: Timid / Modest evs: 4 HP / 252 SpA / 252 Spe [SET] name: Physical Rock Polish move 1: Earthquake move 2: Stone Edge move 3: Hidden Power Ice move 4: Rock Polish item: Life Orb ability: Sand Force nature: Naughty evs: 252 Atk / 4 SpA / 252 Spe [SET] name: Substitute move 1: Substitute move 2: Earth Power move 3: Focus Blast move 4: Hidden Power Ice item: Life Orb ability: Sheer Force nature: Timid / Modest evs: 4 HP / 252 SpA / 252 Spe [SET] name: Stealth Rock move 1: Earth Power move 2: U-Turn move 3: Hidden Power Ice move 4: Stealth Rock item: Life Orb ability: Sheer Force nature: Naive evs: 4 HP / 252 SpA / 252 Spe Obviously, we don't really want to end up with 9 sets, but there is certainly potential to combine some of the special sets together (e.g sub, CM, and U-turn, for instance), and I'm not wholly sure about the physical rock polish and swords dance sets. edit: OK apparently PKGaming (and Ojama?) has already made some sort of edit of my old analysis: http://pastebin.com/SmLhnH0y. This should serve as a nice base, and contains a lot of good content, although the writing isn't quite right, as PKGaming admitted.