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Gym Leader Engineer Pikachu vs Its_A_Random

Discussion in 'ASB' started by Rediamond, Oct 31, 2012.

  1. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Ladies and gentlemen, welcome to the first gym battle in the new poison gym. Today currently undefeated leader Engineer Pikachu will face his most serious challenger yet. Incidentally, this could be IAR's third badge. Will he be the first player to get two badges, or will his bid end like my own and that of dogfish44's? Keep watching to find out. But first, the rules:

    Format: 3v3 Singles
    DQ: 48 Hours
    Abilities: ONE
    Switch: OK
    Items: ON
    Substitutions: THREE
    Infinite chills / Recovers

    Poison Gym (open)

    Cleverly hidden underneath one of the largest garbage dumps in the world, the Sludge Zone is a medium-sized facilities that aims to promote battling under extremely toxic conditions. The Sludge Zone, while serving as the arena for the Poison Gym, is not responsible for any health conditions including cancers that may develop in you or your Pokemon after battling in this location. Radiation suits are sold separately.

    Despite being in a rather unforgiving location, environmental resources necessary to perform all attacks are provided, free of charge. A cluster of rocks for throwing are located in a corner of the room, natural grass - albeit glowing from radioactivity - is abundant across the floor, a small pond in the other corner of the room, and anything else Pokemon may require are all present. Of course, as the Sludge Zone is tailored to provide those who enjoy the sludge a few advantages, the entire arena has also been swamped with a thick layer of nutrient-rich sludge, which provides Poison-type Pokemon some comfort as well as the ability to grow even stronger as time passes.

    In addition to the sludge across the arena, the walls also have special hose-like things that spray out poisonous fumes while the battle is raging; these fumes seem to have the ability to damage most Pokemon over time, and for some reason the presence of weather seems to increase the toxicity of them - perhaps it's not a good idea to get too weather-happy, then. The fumes also seem to power up poisonous attacks launched at each other, making their poison just a little more potent. Lastly, the sheer amount of poisonous materials in the Sludge Zone allow for the use of Gastro Acid by any Poison-type Pokemon.

    We hope you enjoy battling here at the Sludge Zone. Possible side effects include nausea, diarrhea, constipation, yellowing of the skin or eyes, temporary insanity, or death in extreme cases. Remember to refrain from operating heavy machinery shortly after leaving the Sludge Zone, and be sure not to touch other people, either. Ask your doctor for more details.

    Summary:

    • +1 final Speed for those adapted to the environment.
    • 0.5 DPA to Pokemon that have do not have a Poison or non-corroded Steel typing. A Pokemon can be PSNed in addition to this, but all Pokemon count as being PSNed. Poison Heal is not activated.
      • If any weather is present, the DPA is doubled. Sunny Day, Hail, and Sandstorm have a duration of one (1) less round, while their respective abilities have a finite duration of four (4) rounds.
    • The strength of toxins within the Sludge Zone is increased significantly.
      • BPSN starts at 2 DPA instead of the normal 1 DPA, including that from Toxic Spikes.
      • If a Pokemon that is afflicted with PSN would get poisoned again, it instead turns into BPSN, which escalates to 3 DPA at the end of the round.
    • All Poison-type Pokemon can use Gastro Acid, even if they could not normally learn it.
    • All attacking moves with the word "Acid" in them will cause corrosion if they would not do so already.

    Team Its_A_Random:

    Megawhal (M) (open)
    [​IMG]
    Colossoil [Megawhal] (M)
    NATURE: Hasty (+14% Accuracy) (NC)

    TYPE
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    STATS
    HP: 120
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 110 (+)
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (61/87)
    PHYSICAL
    Aqua Tail
    Bite
    Body Slam
    Bounce
    Brick Break
    Bulldoze
    Crunch
    Dig
    Dive
    Dragon Tail
    Drill Run
    Earthquake
    Fake Out
    Fire Fang
    Fissure
    Flail
    Horn Attack
    Horn Drill
    Knock Off
    Magnitude
    Megahorn
    Payback
    Peck
    Pursuit
    Rapid Spin
    Retaliate
    Rock Slide
    Smack Down
    Stone Edge
    Strength
    Sucker Punch
    Tackle
    Thunder Fang
    U-Turn

    SPECIAL
    Bubblebeam
    Dark Pulse
    Earth Power
    Hidden Power (Grass 7)
    Hyper Beam
    Mud Bomb
    Mud Shot
    Muddy Water
    Sludge Wave
    Snarl
    Water Spout

    OTHER
    Double Team
    Encore
    Endure
    Leer
    Protect
    Quash
    Rest
    Roar
    Sandstorm
    Sleep Talk
    Snatch
    Stockpile
    Substitute
    Swagger
    Taunt
    Toxic
    Utilitand (M) (open)
    [​IMG]
    Fidgit [Utilitand] (M)
    NATURE: Hardy

    TYPE
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mould Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
    Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Glyph of Light Screen: (Raid Glyph) Causes Light Screen to affect the entire team instead of three Pokémon only.

    STATS
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (85/104)
    PHYSICAL
    Acrobatics
    Aerial Ace
    Body Slam
    Bulldoze
    Circle Throw
    Comet Punch
    Dig
    Drill Run
    Earthquake
    Facade
    Frustration
    Knock Off
    Low Sweep
    Poison Jab
    Rapid Spin
    Retaliate
    Return
    Rock Slide
    Sand Tomb
    Smack Down
    Stone Edge
    Strength
    U-Turn

    SPECIAL
    Acid Spray
    Air Slash
    Clear Smog
    Earth Power
    Gust
    Hidden Power (Ice 7)
    Razor Wind
    Shadow Ball
    Sludge Bomb
    Sludge Wave
    Struggle Bug
    Twister
    Venoshock

    OTHER
    After You
    Ally Switch
    Attract
    Block
    Copycat
    Disable
    Dispel (R)
    Double Team
    Embargo
    Encore
    Endure
    Entrainment
    Follow Me
    Gastro Acid
    Gravity
    Heal Block
    Heal Pulse
    Helping Hand
    Light Screen
    Lucky Chant
    Magic Room
    Me First
    Mimic
    Protect
    Quash
    Reflect
    Rest
    Safeguard
    Sandstorm
    Skill Swap
    Sleep Talk
    Snatch
    Spikes
    Stealth Rock
    Substitute
    Sunny Day
    Swagger
    Tailwind
    Taunt
    Telekinesis
    Torment
    Toxic
    Toxic Spikes
    Trick Room
    Whirlwind
    Wide Guard
    Wish
    Wonder Room
    Iron Chain (M) (open)
    [​IMG]
    Steelix [Iron Chain] (M)
    NATURE: Brave (-10% Evasion)

    TYPE
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energise all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    STATS
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 8
    SpA: Rank 2
    SpD: Rank 3
    Spe: 26 (-)
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (68/87)
    PHYSICAL
    Aqua Tail
    Bide
    Bind
    Body Slam
    Bulldoze
    Crunch
    Dig
    Double-Edge
    Dragon Tail
    Earthquake
    Explosion
    Facade
    Fire Fang
    Fissure
    Flail
    Giga Impact
    Gyro Ball
    Heavy Slam
    Ice Fang
    Iron Head
    Iron Tail
    Payback
    Rage
    Return
    Rock Blast
    Rock Slide
    Rock Smash
    Rock Throw
    Rock Tomb
    Sand Tomb
    Selfdestruct
    Slam
    Smack Down
    Stone Edge
    Tackle
    Thunder Fang

    SPECIAL
    Dark Pulse
    Dragon Pulse
    Dragonbreath
    Earth Power
    Flash Cannon
    Hidden Power (Grass, 7)
    Hyper Beam
    Snore
    Twister

    OTHER
    Attract
    Autotomise
    Block
    Curse
    Double Team
    Endure
    Harden
    Magnet Rise
    Mimic
    Mud Sport
    Protect
    Rest
    Roar
    Rock Polish
    Sandstorm
    Screech
    Sleep Talk
    Stealth Rock
    Substitute
    Swagger
    Taunt
    Torment
    Toxic



    Team Engineer Pikachu:
    Kailu the Toxicroak (open)

    [​IMG]
    Toxicroak (Kailu) (M)
    NATR: Lonely (Attack increased by *, Defense decreased by *)

    Type: Poison / Fighting
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    ABILITIES
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Poison Touch (Unlocked): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison with the same chance of effect.

    STATS: 83 / 106 / 65 / 86 / 65 / 85

    HP: 100
    Atk+: ***** (5)
    Def-: ** (2)
    SpA: *** (3)
    SpD: *** (3)
    Spe: 85

    SC: 3
    WC: 3
    BRT: 19

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    ATTACKS [62]:
    Astonish
    Faint Attack
    Flatter
    Mud-Slap
    Mud Bomb
    Nasty Plot
    Poison Jab
    Poison Sting
    Pursuit
    Revenge
    Sludge Bomb
    Sucker Punch
    Swagger
    Taunt

    Bullet Punch
    Cross Chop (#)
    Counter (#)
    Drain Punch
    DynamicPunch
    Fake Out (#)
    Feint
    Me First

    Bounce
    Dark Pulse
    Dual Chop
    Foul Play
    Helping Hand
    Ice Punch
    Icy Wind
    Knock Off
    Low Kick
    Role Play
    Sleep Talk
    Snatch
    Spite
    Super Fang

    Attract
    Brick Break
    Bulldoze
    Dig
    Double Team
    Earthquake
    Embargo
    Facade
    Hidden Power [Grass 7]
    Hyper Beam
    Low Sweep
    Payback
    Protect
    Rain Dance (#)
    Rest
    Rock Slide (#)
    Shadow Ball
    Sludge Wave
    Stone Edge
    Substitute
    Taunt
    Torment
    Toxic
    Venom Shock (#)
    X-Scissor

    Endure
    Kozu the Crobat (open)

    [​IMG]
    Crobat (Kozu) (F)
    NATR: Naive (+15% Speed, +26% [25.86%] Acc, Special Defense decreased by *)

    Type: Poison / Flying
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    ABILITIES
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Infiltrator (Unlocked): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    STATS: 85 / 90 / 80 / 70 / 80 / 130

    HP: 100
    Atk: *** (3)
    Def: *** (3)
    SpA: *** (3)
    SpD-: ** (2)
    Spe+: 150 (130 * 1.15)

    SC: 4
    WC: 4
    BRT: 20

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    ATTACKS [58]:
    Acrobatics
    Air Cutter
    Air Slash
    Astonish
    Bite
    Confuse Ray
    Cross Poison
    Haze
    Leech Life
    Mean Look
    Poison Fang
    Screech
    Supersonic
    Wing Attack

    Brave Bird (#)
    Defog
    Giga Drain
    Gust
    Hypnosis (#)
    Nasty Plot (#)
    Pursuit
    Quick Attack
    Whirlwind
    Zen Headbutt

    Heat Wave
    Sky Attack
    Sleep Talk
    Super Fang
    Twister

    Attract
    Double Team
    Fly
    Frustration
    Giga Impact
    Hidden Power [Ice 7]
    Hyper Beam
    Payback
    Pluck
    Protect
    Rain Dance
    Rest
    Shadow Ball
    Sludge Bomb
    Substitute (#)
    Sunny Day
    Taunt (#)
    Thief
    Torment
    Toxic (#)
    U-turn
    Venom Shock
    X-Scissor

    Bide
    Dark Pulse
    Detect
    Endure
    Roost
    Snatch
    Kurage the Tentacruel (open)

    [​IMG]
    Tentacruel (Kurage) (M)
    NATR: Modest (SpA increased by *, Atk decreased by *)

    Type: Water / Poison
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    ABILITIES
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
    Rain Dish (Unlocked): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    STATS: 80 / 70 / 65 / 80 / 120 / 100

    HP: 100
    Atk-: ** (2)
    Def: *** (3)
    SpA+: **** (4)
    SpD: ***** (5)
    Spe: 100

    SC: 3
    WC: 3
    BRT: 21

    EC: 6 / 6
    MC: 1
    DC: 5 / 5

    ATTACKS [58]:
    Acid
    Acid Spray
    Barrier
    BubbleBeam
    Constrict
    Hex
    Hydro Pump
    Poison Jab
    Poison Sting
    Screech
    Sludge Wave
    Supersonic
    Toxic Spikes
    Water Gun
    Water Pulse
    Wrap
    Wring Out

    Aqua Ring (#)
    Confuse Ray (#)
    Mirror Coat (#)
    Muddy Water
    Rapid Spin

    Bind
    Endure
    Icy Wind
    Knock Off
    Magic Coat
    Role Play
    Snore

    Attract
    Blizzard
    Dive
    Double Team
    Frustration
    Hail
    Hidden Power [Ground 7]
    Hyper Beam
    Ice Beam (#)
    Payback
    Poison Jab
    Protect
    Rain Dance
    Rest
    Return
    Safeguard
    Scald (#)
    Sludge Bomb
    Substitute (#)
    Surf
    Toxic
    Venom Shock

    Bide
    Brine
    Giga Drain
    Mimic
    Reflect
    Sleep Talk
    Whirlpool
    Shokoli the Fidgit (open)

    [​IMG]
    Fidgit (Shokoli) (F)
    NATR: Quiet (SpA increased by *, -10% Evasion, Speed decreased by 15%)
    ABILITIES
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster (Unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    STATS: 95 / 76 / 109 / 90 / 80 / 105

    HP: 100
    Atk: *** (3)
    Def: **** (4)
    SpA+: **** (4)
    SpD: *** (3)
    Spe-: 91 (105 / 1.15)

    SC: 2
    WC: 4
    BRT: 20

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    ATTACKS [94]:
    Air Slash
    Body Slam
    Circle Throw
    Clear Smog
    Comet Punch
    Copycat
    Earth Power
    Encore
    Gravity
    Gust
    Heal Block
    Helping Hand
    Knock Off
    Lucky Chant
    Magic Room
    Me First
    Rapid Spin
    Razor Wind
    Sludge Bomb
    Tailwind
    Toxic Spikes
    Whirlwind
    Wide Guard
    Wonder Room

    Acid Spray
    After You
    Disable (#)
    Entrainment
    Follow Me
    Gastro Acid
    Haze
    Heal Pulse
    Icy Wind
    Metronome
    Mimic
    Spikes
    Stealth Rock (#)
    Wish (#)

    Block
    Drill Run
    Snatch
    Snore
    Swift
    Twister

    Acrobatics
    Aerial Ace
    Ally Switch
    Attract
    Bulldoze
    Dig
    Double Team
    Earthquake
    Echoed Voice
    Embargo
    Facade
    Fling
    Frustration
    Giga Impact
    Hidden Power [Grass 7]
    Hyper Beam
    Light Screen
    Low Sweep
    Poison Jab
    Protect
    Quash
    Rain Dance
    Reflect (#)
    Retaliate
    Rest
    Return
    Rock Slide
    Rock Tomb
    Round
    Safeguard
    Sandstorm
    Shadow Ball (#)
    Sludge Wave
    Smack Down
    Stone Edge
    Struggle Bug
    Substitute
    Sunny Day
    Swagger
    Taunt (#)
    Telekinesis
    Thief
    Torment
    Toxic
    U-turn
    Venom Shock

    Endure
    Sleep Talk
    Tanka the Venusaur (open)

    [​IMG]
    Venusaur (Tanka) (F)
    NATR: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion

    Type: Grass / Poison
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    ABILITIES
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Chlorophyll (Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    STATS: 80 / 82 / 83 / 100 / 100 / 80

    HP: 100
    Atk: *** (3)
    Def: *** (3)
    SpA+: ***** (5)
    SpD: **** (4)
    Spe-: 69 (80 / 1.15)

    SC: 4
    WC: 4
    BRT: 20

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    ATTACKS [46]:
    Double-Edge
    Growl
    Growth
    Leech Seed
    Petal Dance
    PoisonPowder
    Razor Leaf
    Seed Bomb
    Sleep Powder
    SolarBeam
    Sweet Scent
    Synthesis
    Tackle
    Take Down
    Vine Whip
    Worry Seed

    Endure
    Giga Drain (#)
    Ingrain
    Leaf Storm
    Light Screen (#)
    Power Whip (#)
    Skull Bash

    Bind
    Frenzy Plant
    Knock Off
    Outrage

    AncientPower

    Attract
    Bulldoze
    Double Team
    Earthquake
    Energy Ball
    Flash
    Frustration
    Grass Knot
    Hidden Power [Ice 7]
    Hyper Beam
    Protect
    Rest
    Return
    Roar
    Safeguard
    Sludge Bomb
    Substitute (#)
    Sunny Day
    Toxic (#)
    Venom Shock (#)

    Bide
    Fury Cutter
    Reflect
    Sleep Talk
    Youma the Gengar (open)

    [​IMG]
    Gengar* (Youma) (M)
    NATR: Hasty (+15% Speed, +19% [18.54%] Acc, Defense decreased by *)

    Type: Ghost / Poison
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    ABILITIES
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    STATS: 60 / 65 / 60 / 130 / 75 / 110

    HP: 90
    Atk: *** (3)
    Def-: * (1)
    SpA: ***** (5)
    SpD: *** (3)
    Spe+: 127 (110 * 1.15)

    SC: 3
    WC: 3
    BRT: 19

    EC: 9 / 9
    MC: 3
    DC: Not Applicable.

    ATTACKS [81]:
    Confuse Ray
    Curse
    Dark Pulse
    Destiny Bond
    Dream Eater
    Hex
    Hypnosis
    Lick
    Mean Look
    Night Shade
    Nightmare
    Payback
    Shadow Ball
    Shadow Punch
    Spite
    Sucker Punch

    Astonish
    Clear Smog
    Disable (#)
    Explosion (#)
    Fire Punch
    Grudge
    Haze
    Ice Punch (#)
    Perish Song
    Psywave
    Scary Face
    ThunderPunch

    Body Slam
    Counter
    DynamicPunch
    Endure
    Focus Punch
    Knock Off
    Icy Wind
    Metronome
    Pain Split
    Role Play
    Seismic Toss
    Spite
    Snore
    Trick
    Uproar

    Attract
    Brick Break
    Double Team
    Energy Ball
    Facade
    Focus Blast
    Frustration
    Hidden Power [Ground 7]
    Hyper Beam
    Poison Jab
    Protect
    Psych Up
    Psychic
    Rain Dance
    Rest
    Return
    Rock Smash
    Sludge Bomb (#)
    Substitute
    Swagger
    Taunt
    Telekinesis
    Thief
    Thunder
    Thunderbolt (#)
    Torment
    Toxic
    Trick Room
    Venom Shock
    Will-O-Wisp (#)

    Bide
    Giga Drain
    Headbutt
    Mega Drain
    Skill Swap
    Sleep Talk
    Snatch
    Zap Cannon


    And now for the turn order:

    1: IAR sends out first
    2: Engineer Pikachu sends out first

    2


    Engineer Pikachu sends out his Pokemon with an item, IAR sends out his Pokemon with an item and orders, Engineer Pikachu orders
  2. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
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    Messages:
    1,592
    i would've sworn it said 1 not 2 my eyes suck
    [​IMG]
    How do you like my new arena? I just had it constructed. Perhaps you'll be a challenger worthy of it. I can't say I've fought so many Ground-type Pokemon in one battle as of yet, but typing isn't everything, yes? I look forward to seeing you fight; it'll help my research, at any rate.

    Kailu, come greet our challenger!
    [​IMG][​IMG]
    ABIL: Anticipation
  3. Its_A_Random

    Its_A_Random Solves issues recursively
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    Naturally, after months of waiting, IAR finally got the opportunity to take on the Poison Gym...Naturally Engineer gave the welcome, but despite the type advantage, this was certainly not going to be an easy fight...
    [​IMG][​IMG]
    "Utilitand @ Expert Belt, retaliate with an offensive of your own! Your Prankster Ability should do the trick here!"

    Earthquake > Drill Run > Earthquake
    IF Counter is issued, THEN use Earth Power that action.
    IF (Speed Reducing Move) is issued, THEN use Bulldoze that action.
    IF (Non-Combo) Taunt is issued, THEN use Dig that action.
  4. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
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    [​IMG][​IMG]
    As a Ground-type user, it's only reasonable that you like "naturally;" there are, however, more pressing issues at hand...

    Bulldoze - Fake Out - Bulldoze
  5. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Engineer Pikachu:
    [​IMG]
    Kailu
    HP: 100
    Energy: 100
    Item: Expert Belt
    Ability: Anticipation
    ATK: 5
    DEF: 2
    SPA: 3
    SPD: 3
    SPE: 85 [86]
    Other: ---

    Its_A_Random:
    [​IMG]
    Utilitand
    HP: 100
    Energy: 100
    Item: Expert Belt
    Ability: Prankster
    ATK: 3
    DEF: 4
    SPA: 3
    SPD: 3
    SPE: 105 [106]
    Other: ---


    The poison leader begins the fight with his trusty frog, Kailu the Toxicroak. The challenger counters with one of the most feared Pokemon in the league, Utilitand. Can the many-armed menace pull off a win in a singles match? Engineer seems to think not, exploiting a hole in the substitutions to prevent two devestating earthquakes in exchange for taking two less devestating bulldozes. Combined with a Fake Out, the match is far closer than Engineer's type disadvantage would imply. Can he take the lead and push for victory? Stay tuned.


    Engineer Pikachu:
    [​IMG]
    Kailu
    HP: 68
    Energy: 86
    Item: Expert Belt
    Ability: Anticipation
    ATK: 5
    DEF: 2
    SPA: 3
    SPD: 3
    SPE: 85 [25]
    Other: ---

    Its_A_Random:
    [​IMG]
    Utilitand
    HP: 66
    Energy: 92
    Item: Expert Belt
    Ability: Prankster
    ATK: 3
    DEF: 4
    SPA: 3
    SPD: 3
    SPE: 105 [31]
    Other: -2 Spe

    Calculations and RNG's (open)
    Fidgit: Bulldoze: [(6+1.5+3+2-2)*1.5] 15.75 damage, 4 energy, -Spe Toxicroak (4202 no crit)
    Toxicroak: Bulldoze: [(6+1.5+2)*1.5] 14.25 damage, 5 energy, -1 Spe Fidgit (8466 no crit)

    Toxicroak: Fake Out: [(4+1.5)] 5.5 damage, 4 energy, flinch (725 no crit)
    Fidgit flinched!

    Fidgit: Bulldoze: [(6+1.5+3+2-2)*1.5] 15.75 damage, 4 energy, -Spe Toxicroak (7617 no crit)
    Toxicroak: Bulldoze: [(6+1.5+2)*1.5] 14.25 damage, 5 energy, -1 Spe Fidgit (8768 no crit)
  6. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
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    Messages:
    1,592
    (6+1.5+2)*1.5 is 14.25
    [​IMG][​IMG]
    Just as planned. We're not going to stay in this position, though, so let's get moving.

    Kurage, your turn to come out!
    [​IMG][​IMG]
    ABIL: Clear Body
  7. Its_A_Random

    Its_A_Random Solves issues recursively
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    Knowing Engineer, IAR knew that Engineer had an allergy to attacking second. But given this was a three substitution match, attacking first was not that bad...Maybe...
    [​IMG][​IMG]
    "Megawhal @ Expert Belt, it is your time to shine! Perhaps auto-poison will work into our favour with your Guts triggered from the start!"

    Earthquake > Drill Run > Earthquake
    IF (Non-combo) Icy Wind is issued, THEN use Dig that action.
    IF (Damaging Water Combo) is issued, AND you do not have a Substitute up, THEN use Substitute (15 HP) that action.
    IF Bide is issued, AND you do not have a Substitute up, THEN use Substitute (15 HP) on the first Bide action.
  8. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
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    [​IMG][​IMG]
    This will prove to be quite a challenge...

    Confuse Ray - Toxic - Muddy Water
  9. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Engineer Pikachu:
    [​IMG]
    Kurage
    HP: 100
    Energy: 100
    Item: Black Sludge
    Ability: Clear Body
    ATK: 2
    DEF: 3
    SPA: 4
    SPD: 5
    SPE: 100 [101]
    Other: ---
    Bench (open)

    [​IMG]
    Kailu
    HP: 68
    Energy: 86
    Item: Expert Belt
    Ability: Anticipation
    ATK: 5
    DEF: 2
    SPA: 3
    SPD: 3
    SPE: 85
    Other: ---


    Its_A_Random:
    [​IMG]
    Megawhal
    HP: 120
    Energy: 100
    Item: Expert Belt
    Ability: Guts
    ATK: 5
    DEF: 2
    SPA: 3
    SPD: 3
    SPE: 110
    Other: +14% Accuracy, "Poisoned"
    Bench (open)
    [​IMG]
    Utilitand
    HP: 66
    Energy: 92
    Item: Expert Belt
    Ability: Prankster
    ATK: 3
    DEF: 4
    SPA: 3
    SPD: 3
    SPE: 105
    Other: ---


    The poison leader switches to his faithful Tentacruel, Kurage, to better tank the hits ahead. His abilities are immediately put to the test, as the wrecking ball of pure destruction, Megawhal, is unleashed. Intent upon showing what it can do, and "poisoned," by the arena, the Collosoil unleashes a massive Earthquake that rocks the entire arena, doing unconfortably high damage to Kurage. The Tentacruel then resorts to the true weapon of an RP ref- Hax. Confused but not slowing, Megawhal runs his horn into his adversary, striking a critical hit with the blow! Engineer's bad luck continues as his Toxic attack misses completely! His poor luck continues as another Earthquake far outweighs his meager attempts to strike back. Can Engineer turn this around, or is he doomed already? Stay tuned to find out.

    Engineer Pikachu:
    [​IMG]
    Kurage
    HP: 11
    Energy: 83
    Item: Black Sludge
    Ability: Clear Body
    ATK: 2
    DEF: 3
    SPA: 4
    SPD: 5
    SPE: 100 [101]
    Other: ---
    Bench (open)

    [​IMG]
    Kailu
    HP: 68
    Energy: 86
    Item: Expert Belt
    Ability: Anticipation
    ATK: 5
    DEF: 2
    SPA: 3
    SPD: 3
    SPE: 85
    Other: ---


    Its_A_Random:
    [​IMG]
    Megawhal
    HP: 97
    Energy: 82
    Item: Expert Belt
    Ability: Guts
    ATK: 5
    DEF: 2
    SPA: 3
    SPD: 3
    SPE: 110
    Other: +14% Accuracy, "Poisoned"
    Bench (open)
    [​IMG]
    Utilitand
    HP: 66
    Energy: 92
    Item: Expert Belt
    Ability: Prankster
    ATK: 3
    DEF: 4
    SPA: 3
    SPD: 3
    SPE: 105
    Other: ---



    Calculations and RNG's (open)
    Collosoil: Earthquake: [(10+2+2+3+3)*1.5] 30 damage, 6 energy (7148 no crit)
    Tentacruel: Confuse Ray: 5 energy, minor confusion inflicted (2a) (3264 minor confusion)
    Collosoil is hurt by poison! (0.5 damage)
    Tentacruel restores health with its Black Sludge! (+1 HP)

    Collosoil's confusion stage lowers
    Collosoil: [(8+2+2+3+3+3)*1.5] 31.5 damage, critical hit, 5 energy (6202 no confusion, 1181 crit)
    Tentacruel: Toxic: Miss, 6 energy (9382 miss)
    Collosoil is hurt by poison! (0.5 damage)
    Tenatcruel restores health with its Black Sludge (+1 HP)

    Collosoil's confusion stage lowers
    Collosoil snapped out of confusion
    Collosoil: Earthquake: [(10+2+2+3+3)] 30 damage, 6 energy (5553 no crit)
    Tentacruel: Muddy Water: [(10+1.5+3)*1.5] 21.75 damage, 6 energy (4912 hit, 6263 no acc drop, 3679 no crit)
    Collosoil is hurt by poison! (0.5 damage)
    Tentacruel restores health with its Black Sludge (+1 HP)

    Totals:
    Collosoil: -23.25 [23] HP, -18 Energy
    Tentacruel: -88.5 [89] HP, -17 Energy
  10. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG][​IMG]
    What do you do when absolutely nothing goes your way...?

    Very well. Kailu, I'm going to need your help again.
    [​IMG]
    >>>[​IMG]
  11. Its_A_Random

    Its_A_Random Solves issues recursively
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    After such an unreliable play went horribly wrong, IAR expected his opponent to switch...Back to Toxicroak? It was looking pretty obvious that IAR was contempt with ordering first all match...Especially given he had more pressing issues at hand...
    [​IMG][​IMG]
    "Switching again? Very well then. Utilitand, come back out again!"

    Switch Phase: Megawhal > Utilitand

    Earthquake > Drill Run > Earthquake
    IF Counter is issued, THEN use Earth Power that action.
    IF (Speed Reducing Move) is issued, THEN use Bulldoze that action.
    IF (Non-Combo) Taunt is issued, THEN use Stealth Rock on the first instance.
  12. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
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    [​IMG][​IMG]
    This shouldn't pose too much of a problem...

    Fake Out - Earthquake - Bulldoze
  13. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Engineer Pikachu:
    [​IMG]
    Kailu
    HP: 68
    Energy: 86
    Item: Expert Belt
    Ability: Anticipation
    ATK: 5
    DEF: 2
    SPA: 3
    SPD: 3
    SPE: 85
    Other: ---
    Bench (open)

    [​IMG]
    Kurage
    HP: 11
    Energy: 83
    Item: Black Sludge
    Ability: Clear Body
    ATK: 2
    DEF: 3
    SPA: 4
    SPD: 5
    SPE: 100 [101]
    Other: ---


    Its_A_Random:
    [​IMG]
    Utilitand
    HP: 66
    Energy: 92
    Item: Expert Belt
    Ability: Prankster
    ATK: 3
    DEF: 4
    SPA: 3
    SPD: 3
    SPE: 105
    Other: ---
    Bench (open)

    [​IMG]
    Megawhal
    HP: 97
    Energy: 82
    Item: Expert Belt
    Ability: Guts
    ATK: 5
    DEF: 2
    SPA: 3
    SPD: 3
    SPE: 110
    Other: +14% Accuracy, "Poisoned"


    It looks as if both sides are back to their old tricks, with both Fidgit and Toxicroak reappearing. Toxicroak launches another suprise attack on Fidgit, depriving it of a vital action. Both sides then trade strong ground attacks of varying sorts until they are both considerably more worn than when they started.

    Engineer Pikachu:
    [​IMG]
    Kailu
    HP: 33
    Energy: 70
    Item: Expert Belt
    Ability: Anticipation
    ATK: 5
    DEF: 2
    SPA: 3
    SPD: 3
    SPE: 85 [50]
    Other: -1 SPE
    Bench (open)

    [​IMG]
    Kurage
    HP: 11
    Energy: 83
    Item: Black Sludge
    Ability: Clear Body
    ATK: 2
    DEF: 3
    SPA: 4
    SPD: 5
    SPE: 100
    Other: ---


    Its_A_Random:
    [​IMG]
    Utilitand
    HP: 26
    Energy: 83
    Item: Expert Belt
    Ability: Prankster
    ATK: 3
    DEF: 4
    SPA: 3
    SPD: 3
    SPE: 105 [61]
    Other: -1 SPE
    Bench (open)

    [​IMG]
    Megawhal
    HP: 97
    Energy: 82
    Item: Expert Belt
    Ability: Guts
    ATK: 5
    DEF: 2
    SPA: 3
    SPD: 3
    SPE: 110
    Other: +14% Accuracy, "Poisoned"


    ARENA: N/A
  14. Its_A_Random

    Its_A_Random Solves issues recursively
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    [​IMG][​IMG]
    "Yoohoo, Engineer...Do not keep me waiting!"
  15. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
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    Messages:
    1,592
    [​IMG]
    I can't say your use of ellipses is pleasing. But then again, neither is this battle.

    Also despite the horrible round that we had before I think we're still okay!

    [​IMG]>>>[​IMG]
  16. Its_A_Random

    Its_A_Random Solves issues recursively
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    [​IMG][​IMG]
    "Have it your way. Either way, we are through with your jellyfish. Megawhal, finish this Tentacruel!"

    Switch Phase: Utilitand > Megawhal

    Sand Tomb > Sand Tomb > Sand Tomb
    IF Protect is issued successfully without transfer, THEN use Chill that action.
    IF Dodge is issued, THEN use Pursuit that action.
    IF Dive is issued, THEN use Pursuit that action.
  17. Its_A_Random

    Its_A_Random Solves issues recursively
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    [​IMG][​IMG]
    "Again, I do not appreciate waiting for you to order. . ."
  18. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
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    Messages:
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    [​IMG][​IMG]
    Seems quite unfortunate that the important matches are the ones I can never remember.

    Regardless, this all goes according to a rather depressing plan...

    Endure - Giga Drain - Muddy Water
  19. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Engineer Pikachu:
    [​IMG]
    Kurage
    HP: 11
    Energy: 83
    Item: Black Sludge
    Ability: Clear Body
    ATK: 2
    DEF: 3
    SPA: 4
    SPD: 5
    SPE: 100 [101]
    Other: ---
    Bench (open)

    [​IMG]
    Kailu
    HP: 33
    Energy: 70
    Item: Expert Belt
    Ability: Anticipation
    ATK: 5
    DEF: 2
    SPA: 3
    SPD: 3
    SPE: 85
    Other: ---


    Its_A_Random:
    [​IMG]
    Megawhal
    HP: 97
    Energy: 82
    Item: Expert Belt
    Ability: Guts
    ATK: 5
    DEF: 2
    SPA: 3
    SPD: 3
    SPE: 110
    Other: +14% Accuracy, "Poisoned"
    Bench (open)

    [​IMG]
    Utilitand
    HP: 26
    Energy: 83
    Item: Expert Belt
    Ability: Prankster
    ATK: 3
    DEF: 4
    SPA: 3
    SPD: 3
    SPE: 105
    Other: ---


    Engineer has a plan, but it is bested by his lack of Liquid Ooze in this battle, in favor of Clear Body. While the jellyfish tries to brace itself, it is soon overwhelmed by a trap of sand cast by the earth narwhal. This leaves the gym leader down 3-2 in an increasingly desperate situation.

    Engineer Pikachu:
    [​IMG]
    Kurage
    HP: KO
    Energy: KO
    Item: Black Sludge
    Ability: Clear Body
    ATK: 2
    DEF: 3
    SPA: 4
    SPD: 5
    SPE: 100 [101]
    Other: KO
    Bench (open)

    [​IMG]
    Kailu
    HP: 33
    Energy: 70
    Item: Expert Belt
    Ability: Anticipation
    ATK: 5
    DEF: 2
    SPA: 3
    SPD: 3
    SPE: 85
    Other: ---


    Its_A_Random:
    [​IMG]
    Megawhal
    HP: 96
    Energy: 78
    Item: Expert Belt
    Ability: Guts
    ATK: 5
    DEF: 2
    SPA: 3
    SPD: 3
    SPE: 110
    Other: +14% Accuracy, "Poisoned"
    Bench (open)

    [​IMG]
    Utilitand
    HP: 26
    Energy: 83
    Item: Expert Belt
    Ability: Prankster
    ATK: 3
    DEF: 4
    SPA: 3
    SPD: 3
    SPE: 105
    Other: ---


    Calculations and RNG's (open)

    Tentacruel: Endure: 15 energy, braced
    Colossoil: Sand Tomb: [(4+2+2+3+3)*1.5] 21 damage, 4 energy, Tentacruel trapped(4465 hit, 9646 no crit)
    Colossoil is hurt by "poison"!
    Tentacruel restores 1 HP with Black Sludge (Clear body, not Liquid Ooze...)
    Tentacruel is hurt by Sand Tomb!
    Tentacruel fainted!


    Leader Engineer Pikachu advances his next Pokemon and orders, Its_A_Random orders
  20. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
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    Messages:
    1,592
    [​IMG]
    Let's see what we can do here...
    [​IMG][​IMG]
    ABIL: Overgrow

    Tanka, come on out! That giant whale is giving us some headaches, but I'm sure you can pull through...

    Grass Knot - SolarBeam - Grass Knot
    IF (Megawhal has Double Team clones when you act) THEN (Use Razor Leaf and restart the queue)
    IF (Megawhal uses non-combo Bounce) THEN (Use SolarBeam and restart the queue)
    IF (Megawhal is under the effects of a Damaging Evasive Action when you act) AND (Its next action is NOT Encore) THEN (Use Reflect the first, Double Team [2] the second, Synthesis the third, and restart the queue)
  21. Its_A_Random

    Its_A_Random Solves issues recursively
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    [​IMG][​IMG]
    "Alrightio Megawhal, we might as well bite the bullet here..."

    Taunt > Dig > Dig
  22. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Engineer Pikachu:
    [​IMG]
    Tanka
    HP: 100
    Energy: 100
    Item: Focus Sash
    Ability: Overgrow
    ATK: 3
    DEF: 3
    SPA: 5
    SPD: 4
    SPE: 69 [70]
    Other: -10% Evasion
    Bench (open)

    [​IMG]
    Kailu
    HP: 33
    Energy: 70
    Item: Expert Belt
    Ability: Anticipation
    ATK: 5
    DEF: 2
    SPA: 3
    SPD: 3
    SPE: 85
    Other: ---

    Its_A_Random:
    [​IMG]
    Megawhal
    HP: 96
    Energy: 78
    Item: Expert Belt
    Ability: Guts
    ATK: 5
    DEF: 2
    SPA: 3
    SPD: 3
    SPE: 110
    Other: +14% Accuracy, "Poisoned"
    Bench (open)

    [​IMG]
    Utilitand
    HP: 26
    Energy: 83
    Item: Expert Belt
    Ability: Prankster
    ATK: 3
    DEF: 4
    SPA: 3
    SPD: 3
    SPE: 105
    Other: ---


    Colossoil criticizes the Venusaur on being a bit late to the party, and highly ugly to boot. Venusaur's scent, seing how she's based on a quite fragrant flower, is also brought up. In sheer rage, Tanka summons a handful of vines that strike at the incredibly heavy Megawhal, subjecting it to incredible damage for such an attack. Colossoil then proceeds to maneuver below the earth, surfacing twice as the Venusaur steams with rage, and then flails blindly.

    Calculations and RNG's (open)
    Colossoil: Taunt: 9 energy, Venusaur taunted (6a)
    Venusaur: Grass Knot: [(16+3+3)*1.5] 33 damage, 8 energy (642 no crit)
    Colossoil is hurt by "poison!"

    Colossoil dug underground!
    Venusaur is taunted!
    Colossoil: Dig: [(8+3+3+2)] 14 damage, 9 energy (9230 no crit)
    Colossoil is hurt by "poison"!

    Colossoil dug underground!
    Venusaur: Struggle: Miss, 5 energy
    Colossoil: Dig: [(8+3+3+2-2)] 14 damage, 13 energy (1691 no crit)
    Colossoil is hurt by "poison"!

    Totals:
    Colossoil: -37.5 [38] HP, -31 energy
    Venusaur: -28 HP, -8 energy


    Engineer Pikachu:
    [​IMG]
    Tanka
    HP: 72
    Energy: 87
    Item: Expert Belt
    Ability: Overgrow
    ATK: 3
    DEF: 3
    SPA: 5
    SPD: 4
    SPE: 69 [70]
    Other: -10% Evasion
    Bench (open)

    [​IMG]
    Kailu
    HP: 33
    Energy: 70
    Item: Expert Belt
    Ability: Anticipation
    ATK: 5
    DEF: 2
    SPA: 3
    SPD: 3
    SPE: 85
    Other: ---

    Its_A_Random:
    [​IMG]
    Megawhal
    HP: 63
    Energy: 47
    Item: Expert Belt
    Ability: Guts
    ATK: 5
    DEF: 2
    SPA: 3
    SPD: 3
    SPE: 110
    Other: +14% Accuracy, "Poisoned"
    Bench (open)

    [​IMG]
    Utilitand
    HP: 26
    Energy: 83
    Item: Expert Belt
    Ability: Prankster
    ATK: 3
    DEF: 4
    SPA: 3
    SPD: 3
    SPE: 105
    Other: ---
  23. Its_A_Random

    Its_A_Random Solves issues recursively
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    [​IMG][​IMG]
    "Now. Let us see how you like it when I play your game. . .Utilitand, return to the fold once more!"

    Switch Phase: Megawhal > Utilitand
  24. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    IAR won't be back for a couple more days, but...
    [​IMG][​IMG]
    Back to you, Kailu!

    Fake Out - Earthquake - Earthquake
    IF (Encore is used on the action after Fake Out) THEN (Replace Fake Out with Bulldoze)
    [ONCE] IF (Torment is used) THEN (Use Bulldoze and push actions back)
    [ONCE] IF (Endure is used) AND (You are not Taunted) THEN (Use Snatch and push actions back)
  25. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,288
    [​IMG][​IMG]
    "Yeah we can get out of this one alive..."

    Protect > Bulldoze > Earthquake

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