(Little) Things that annoy you in Pokémon

Pikachu315111

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... I do not see any mention they're going to give us a free month of Pokemon Bank. This means, for us people who do not use Pokemon Bank, we now have to pay to transfer our Pokemon up. We have to now pay for a feature which was FREE in previous games. Pay for a feature which were built into the game so we never had to worry that a peripheral program won't be there in the future (be it either from taking it down or deciding to stop supporting uploading from the older games).

Oh, but it gets better. I looked through the Pokemon Bank website and found in their FAQ that they actually tried justifying it:

Until Pokémon X, Pokémon Y, Pokémon Omega Ruby, and Pokémon Alpha Sapphire, I could transfer Pokémon by using the functions of my Nintendo DS system. Why do I now have to bother with an application that costs money and requires the Internet?

There are a number of differences between the functions and specifications of the Nintendo 3DS family of systems compared to other systems in the Nintendo DS family (DSi XL/DSi/DS Lite/DS), so it is unfortunately not possible to communicate directly between software made for the two different systems (models).
We decided to release Pokémon Bank and Poké Transporter both to resolve these technological limitations and to fulfill the needs of our players.

We have made Pokémon Bank a paid application so that our many players will always be able to use it with ease. We have decided to ask for an annual usage fee ($4.99). We hope that our players will see the value in this service.
1. First off, Tauros Mulch. While I haven't tried it myself, according to what I found online the DS and 3DS can connect to each other via Wifi. Now the connections were done between games of the same generation, but still this tells me it was perfectly possible for you to have put in a normal transfer feature.

2. I WANT TO TRANSFER POKEMON FROM MY Y AND ALPHA SAPPHIRE VERSION! What's your excuse for not building in a transfer system between generations that's on the same handheld console (or letting us use Poke Transporter to directly transfer without Bank)?!

3. I won't see value in this service because I won't be using it other than to transfer my Pokemon!

This is a new low, GF. I would say this is GF making a money grab against the players who just want to transfer their Pokemon but not want to use Pokemon Bank otherwise.
 
... I do not see any mention they're going to give us a free month of Pokemon Bank. This means, for us people who do not use Pokemon Bank, we now have to pay to transfer our Pokemon up. We have to now pay for a feature which was FREE in previous games. Pay for a feature which were built into the game so we never had to worry that a peripheral program won't be there in the future (be it either from taking it down or deciding to stop supporting uploading from the older games).

Oh, but it gets better. I looked through the Pokemon Bank website and found in their FAQ that they actually tried justifying it:



1. First off, Tauros Mulch. While I haven't tried it myself, according to what I found online the DS and 3DS can connect to each other via Wifi. Now the connections were done between games of the same generation, but still this tells me it was perfectly possible for you to have put in a normal transfer feature.

2. I WANT TO TRANSFER POKEMON FROM MY Y AND ALPHA SAPPHIRE VERSION! What's your excuse for not building in a transfer system between generations that's on the same handheld console (or letting us use Poke Transporter to directly transfer without Bank)?!

3. I won't see value in this service because I won't be using it other than to transfer my Pokemon!

This is a new low, GF. I would say this is GF making a money grab against the players who just want to transfer their Pokemon but not want to use Pokemon Bank otherwise.
Considering only a small percentage of players would be using Bank, since most newcomers only have one title and more casual players wouldn't be bothered, it's probably hard to justify them making this free. Maybe when a new edition comes out they'll have a free month to accommodate the increase of players wanting to transfer then. As far as they're concerned many hardcore players who have competitive Pokemon, live dex's, event collections, etc. would already have a subscription or be willing to pay to transfer Pokemon across.

Speaking of Bank, as far as I know there is no way to delete a box at a time. I have literally have 1000's of route 101 WT spit backs clogging up transfer space. It's gonna be a long night cleaning that up...
 

Xen

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... I do not see any mention they're going to give us a free month of Pokemon Bank. This means, for us people who do not use Pokemon Bank, we now have to pay to transfer our Pokemon up. We have to now pay for a feature which was FREE in previous games. Pay for a feature which were built into the game so we never had to worry that a peripheral program won't be there in the future (be it either from taking it down or deciding to stop supporting uploading from the older games).

Oh, but it gets better. I looked through the Pokemon Bank website and found in their FAQ that they actually tried justifying it:



1. First off, Tauros Mulch. While I haven't tried it myself, according to what I found online the DS and 3DS can connect to each other via Wifi. Now the connections were done between games of the same generation, but still this tells me it was perfectly possible for you to have put in a normal transfer feature.

2. I WANT TO TRANSFER POKEMON FROM MY Y AND ALPHA SAPPHIRE VERSION! What's your excuse for not building in a transfer system between generations that's on the same handheld console (or letting us use Poke Transporter to directly transfer without Bank)?!

3. I won't see value in this service because I won't be using it other than to transfer my Pokemon!

This is a new low, GF. I would say this is GF making a money grab against the players who just want to transfer their Pokemon but not want to use Pokemon Bank otherwise.
1. Not...really. The 3DS system can connect to regular DS's, sure, but only explicitly for DS games and functions. The only transfer option would've been download play akin to Gen V, but the hardware can only go 3DS > 3DS and DS > DS with that method.

It's basically like the GBA to the GBC; if you had the GBC link cable and GBC games that supported multiplayer (We'll use Pokemon Gold/Silver in this example), you could connect and use a GBA to the GBC for multiplayer with no issues. However, as we know from being forced to start from square one with Ruby/Sapphire, it wasn't feasible to link a GBA game to a GBC game due to the difference in the cartridge hardware.

2. This I agree with. In contrast to my above point, it would've been easy enough to implement game to game transfer from VI to VII either through download play, or even possibly through direct trade, like the time capsule in Gen II.

The problem with that is the fact that you would need two 3DS systems though. Gen V wasn't so much of a big deal since most everyone who had a DS and B/W were purchasing a 3DS at this point for the next generation, but not a whole lot of people have two or more 3DS's at their fingertips, which makes Bank & Transporter the most feasible option for mass-transferring. It was also cost-efficient since it's a system that was implemented long before the games were ever released.

It would be nice to at least have Transporter (and the transport box) free to use while the additional boxes supplied by Bank being available via subscription. Still, $5 for an annual subscription is chump change for being able to move mons between same gen games or transferring cross-gen with one console.
 

Pikachu315111

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1. Not...really. The 3DS system can connect to regular DS's, sure, but only explicitly for DS games and functions. The only transfer option would've been download play akin to Gen V, but the hardware can only go 3DS > 3DS and DS > DS with that method.

It's basically like the GBA to the GBC; if you had the GBC link cable and GBC games that supported multiplayer (We'll use Pokemon Gold/Silver in this example), you could connect and use a GBA to the GBC for multiplayer with no issues. However, as we know from being forced to start from square one with Ruby/Sapphire, it wasn't feasible to link a GBA game to a GBC game due to the difference in the cartridge hardware.

2. This I agree with. In contrast to my above point, it would've been easy enough to implement game to game transfer from VI to VII either through download play, or even possibly through direct trade, like the time capsule in Gen II.

The problem with that is the fact that you would need two 3DS systems though. Gen V wasn't so much of a big deal since most everyone who had a DS and B/W were purchasing a 3DS at this point for the next generation, but not a whole lot of people have two or more 3DS's at their fingertips, which makes Bank & Transporter the most feasible option for mass-transferring. It was also cost-efficient since it's a system that was implemented long before the games were ever released.

It would be nice to at least have Transporter (and the transport box) free to use while the additional boxes supplied by Bank being available via subscription. Still, $5 for an annual subscription is chump change for being able to move mons between same gen games or transferring cross-gen with one console.
1. Okay, I'll admit I don't know whether what they said is true or not, but if it is I would say its a lack of foresight on Nintendo's part to one of their biggest franchises. Via the Dongle Method the GBA games were transfer compatible with the DS games. Yes, both were attached to the system at the same time, but its still transferring Pokemon from two different handhelds. On top of that, if the only reason the Dongle Method and Pokemon Bank works is because the game being transferred from is in the system, then why are digital versions of the 3DS games stuck with the Bank restriction? If Pokemon Bank and Poke Transfer can retrieve the Gen V Pokemon, why not the digital versions of X, Y, Omega Ruby, and Alpha Sapphire?

2. I'm not saying they shouldn't Bank, Bank is a wonderful idea, but I would like the option to do an in-game transfer method. While I may not own two 3DSs (or a 3DS & 2DS, or two 2DSs), I have cousins who have a 3DS who I see often enough. Also wasn't one of the original ideas of Pokemon was trading and battling with friends? While not exactly trading, I would also say friends lending their handheld to do transfers would be part of that concept (like when they would trade back an forth trade evolutions). And if you're that desperate, the 2DS is currently at $100 (and dropping to $80 this May).

But granted, just paying 5 bucks is way cheaper and to most people is chump change. Like for all my complaining, I will probably pay the 5 bucks. I'm just worried this setting a precedent. Sure, transferring isn't an often advertised experience so you're paying for something extra, but what's preventing GF or even Nintendo for charging to do online Battles or Trading...

 

Xen

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1. Okay, I'll admit I don't know whether what they said is true or not, but if it is I would say its a lack of foresight on Nintendo's part to one of their biggest franchises. Via the Dongle Method the GBA games were transfer compatible with the DS games. Yes, both were attached to the system at the same time, but its still transferring Pokemon from two different handhelds. On top of that, if the only reason the Dongle Method and Pokemon Bank works is because the game being transferred from is in the system, then why are digital versions of the 3DS games stuck with the Bank restriction? If Pokemon Bank and Poke Transfer can retrieve the Gen V Pokemon, why not the digital versions of X, Y, Omega Ruby, and Alpha Sapphire?

2. I'm not saying they shouldn't Bank, Bank is a wonderful idea, but I would like the option to do an in-game transfer method. While I may not own two 3DSs (or a 3DS & 2DS, or two 2DSs), I have cousins who have a 3DS who I see often enough. Also wasn't one of the original ideas of Pokemon was trading and battling with friends? While not exactly trading, I would also say friends lending their handheld to do transfers would be part of that concept (like when they would trade back an forth trade evolutions). And if you're that desperate, the 2DS is currently at $100 (and dropping to $80 this May).

But granted, just paying 5 bucks is way cheaper and to most people is chump change. Like for all my complaining, I will probably pay the 5 bucks. I'm just worried this setting a precedent. Sure, transferring isn't an often advertised experience so you're paying for something extra, but what's preventing GF or even Nintendo for charging to do online Battles or Trading...

There's no difference between the physical carts and the digital copies of 3DS games, so they couldn't add a transfer option exclusively to digital games only without utilizing a 3rd party software (case in point, Bank). A dongle-based method akin to Gen III-IV would (presumably) be possible with the digital games if they made slightly different versions for physical and digital distribution, but it would punish cartridge owners by having a feature they can't use.

I'm sure Bank wasn't Game Freak's go-to choice for transferring between generations. $5 a year isn't exactly a huge moneymaker for then once you factor in server maintenance and upkeep; it was really their only option available to them due to the technical limitations in terms of connectivity; it was either that, or pull another R/S and block transfers entirely (and we already know how fans react to that).

I imagine in future games, Game Freak will still push for in-game methods for transferring when it's applicable, and probably will still keep a Bank-based system in place as an alternative to minimize the amount of console hardware necessary. It simply remains to be seen how future hardware can handle it.

Now whether paid subscriptions is setting a precedent is a different debate. In the case of the Switch charging for online play, that isn't Game Freak's fault though. :/
 
Okay, something else that's bugging me...

Would it kill them to put actual names to the music tracks you can select to play in certain locations in the menus for selecting them? I'm not a fan of having to listen to each available track just to figure out what it is. Yes, I know I can just look it up on Serebii, (and I'm sure Bulbapedia has the lists as well) but it'd be much better if it told you that this music was Konikoni City instead of "Song 4".
 
Actually looking at all shiny animations, Gen 7's does look a bit over the top compared to other shiny animations, but it's not a big deal, far from "outrageously bad".
 
Actually looking at all shiny animations, Gen 7's does look a bit over the top compared to other shiny animations, but it's not a big deal, far from "outrageously bad".
It is a star that shows up for a single second. If you want over the top, Gen 4 is your game. XD I was actually disappointed in the shiny animation
 

Pikachu315111

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Missing Z Trainer: So a while ago I saw this pretty awesome artwork someone made of S&M characters doing the Z-Move pose of their type specialty:

Very well done (let's ignore Guzma, Faba, Sophocles, Molayne, and Ryuki never use the Z-move of their specialty even though they should have), though there's just one problem with it that's not the fault of the artist: there's no Ice-type specialist. It's cute they placed the a Substitute Doll there, but its sad GF's forgetfulness in putting an Ice-type specialist effected the picture in this way.

But then upon watching a Let's Play I remembered you battled Gladion on Mount Lanakila. Now he gets two more Pokemon during that match: a Lucario and a Weavile. He would have been a perfect choice to give the Icinium Z to his Weavile, thus having him fill in as the Ice trainer (even if he doesn't specialize in that attack). But instead they gave his Lucario Steelium Z. *sigh* It's even more headscratching as he's a Title Defense opponent and he uses the same team + a Porygon Z, had they given Weavile the Icinium Z they could have given Lucario its Mega Stone. But that would have been too hard I guess, speaking of which...

Title Defense Matches Lacking: Cool concept! We're not only Champion of Alola, since we're the first Champion we're sort of like previous Champions where upon going through the Elite Four again (hey, gotta warm up the champ's battling skill) you have to face a trainer looking to claim the Champion title. The choices of trainers are nice (though could have been bigger, or at least I'd like to have seen more new characters OR maybe a cameo from previous gen trainer), but have problems with their teams. First off, only Kukui has a full team, everyone else only have 5? Then, at most the challenges only have one of their Pokemon holding a Z-Move, if that. Why? Why not give them a full team and have all their Pokemon holding items (one being a Z-Move and, you know what, also have a Mega Evolution in there)? This is a Title Defense, an extra post game battle, you don't need to dumb it down as it's not blocking story progression!
 
Getting really petty now but with Teleport now not being a field move I can't warp out of the Ruins after catching a Tapu to check its Hidden Power. Always was handy having an Abra that could Synchronize and Teleport outside.
Looking at this has reminded me of something, why did they remove cutting grass with the Cut HM after Gen 3. It was such a nice little detail that I loved, I don't see why it had to be removed.
 

Codraroll

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Very well done (let's ignore Guzma, Faba, Sophocles, Molayne, and Ryuki never use the Z-move of their specialty even though they should have), though there's just one problem with it that's not the fault of the artist: there's no Ice-type specialist. It's cute they placed the a Substitute Doll there, but its sad GF's forgetfulness in putting an Ice-type specialist effected the picture in this way.
Oh, you say the Ice type is screwed over or forgotten for no particular reason whatsoever? How atypical...
 

Karxrida

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That thing we were told about flowers being important for the next games (before Gen VII was announced) never really panned out.

Like a number of characters in Alola are named after flowers and plants, and we have the Oricorio mechanic I guess, but it was ultimately just theme naming. I feel like something got canned during development; maybe it was for the cancelled Z that Codraroll has theorized about.
 
A few days ago I purchased Alpha Sapphire to get easier access to certain tutor moves, and I want to say something I noticed in it that Sun and Moon don't and I disliked.

The fact the HP bars drain much slower in Gen VII. Fine, it's not as slow as in Gen II or IV where if you (Mega Rayquaza forbid) OHKOed a Blissey, it getting to 0 HP would take more than the rest of the battle, but it's odd. Especially the part where the HP bars drain slower the less HP the Pokemon has.
 

Pikachu315111

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A few days ago I purchased Alpha Sapphire to get easier access to certain tutor moves, and I want to say something I noticed in it that Sun and Moon don't and I disliked.

The fact the HP bars drain much slower in Gen VII. Fine, it's not as slow as in Gen II or IV where if you (Mega Rayquaza forbid) OHKOed a Blissey, it getting to 0 HP would take more than the rest of the battle, but it's odd. Especially the part where the HP bars drain slower the less HP the Pokemon has.
I think it's not going "slower", but rather it's taking as much time to decrease as if the Pokemon was at full HP. Unless the Pokemon has a lot of HP like Blissey, the game looks to gives each HP decrease 2-3 seconds no matter where the HP is at. This is most prominent when the opponent's Pokemon has 1 HP left (stupid Sturdy) and despite a faint wind being able to take it down, it still takes 2-3 seconds for that last sliver or are to finally go down. I guess it could be the game trying to stall time to load what to do next (load the fainting animation if HP hit zero, if attackee is moving second load their turn, or if both Pokemon took their time load the menus).
 
A few days ago I purchased Alpha Sapphire to get easier access to certain tutor moves, and I want to say something I noticed in it that Sun and Moon don't and I disliked.

The fact the HP bars drain much slower in Gen VII. Fine, it's not as slow as in Gen II or IV where if you (Mega Rayquaza forbid) OHKOed a Blissey, it getting to 0 HP would take more than the rest of the battle, but it's odd. Especially the part where the HP bars drain slower the less HP the Pokemon has.
It appears to be a fixed time, it just seems slower since the animation for the bar drain scales to fit the time of the fainting animation.
 
I guess it could be the game trying to stall time to load what to do next (load the fainting animation if HP hit zero, if attackee is moving second load their turn, or if both Pokemon took their time load the menus).
I think it's done the way it is for effect, kind of creating suspense in a way when the HP bar slows down as it reaches 0. Will you KO, or will the Pokemon barely live? Mind you, that doesn't excuse it, because it's still quite annoying.
 

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