CTNC
Doesn't know how to attack
You clearly don't want revenge on the Battle Tree.No Guard Fissure Machamp was a stupid gimmick and I'm glad people won't be able to use it. Those moves shouldn't even exist.
You clearly don't want revenge on the Battle Tree.No Guard Fissure Machamp was a stupid gimmick and I'm glad people won't be able to use it. Those moves shouldn't even exist.
1. First off, Tauros Mulch. While I haven't tried it myself, according to what I found online the DS and 3DS can connect to each other via Wifi. Now the connections were done between games of the same generation, but still this tells me it was perfectly possible for you to have put in a normal transfer feature.Until Pokémon X, Pokémon Y, Pokémon Omega Ruby, and Pokémon Alpha Sapphire, I could transfer Pokémon by using the functions of my Nintendo DS system. Why do I now have to bother with an application that costs money and requires the Internet?
There are a number of differences between the functions and specifications of the Nintendo 3DS family of systems compared to other systems in the Nintendo DS family (DSi XL/DSi/DS Lite/DS), so it is unfortunately not possible to communicate directly between software made for the two different systems (models).
We decided to release Pokémon Bank and Poké Transporter both to resolve these technological limitations and to fulfill the needs of our players.
We have made Pokémon Bank a paid application so that our many players will always be able to use it with ease. We have decided to ask for an annual usage fee ($4.99). We hope that our players will see the value in this service.
Considering only a small percentage of players would be using Bank, since most newcomers only have one title and more casual players wouldn't be bothered, it's probably hard to justify them making this free. Maybe when a new edition comes out they'll have a free month to accommodate the increase of players wanting to transfer then. As far as they're concerned many hardcore players who have competitive Pokemon, live dex's, event collections, etc. would already have a subscription or be willing to pay to transfer Pokemon across.... I do not see any mention they're going to give us a free month of Pokemon Bank. This means, for us people who do not use Pokemon Bank, we now have to pay to transfer our Pokemon up. We have to now pay for a feature which was FREE in previous games. Pay for a feature which were built into the game so we never had to worry that a peripheral program won't be there in the future (be it either from taking it down or deciding to stop supporting uploading from the older games).
Oh, but it gets better. I looked through the Pokemon Bank website and found in their FAQ that they actually tried justifying it:
1. First off, Tauros Mulch. While I haven't tried it myself, according to what I found online the DS and 3DS can connect to each other via Wifi. Now the connections were done between games of the same generation, but still this tells me it was perfectly possible for you to have put in a normal transfer feature.
2. I WANT TO TRANSFER POKEMON FROM MY Y AND ALPHA SAPPHIRE VERSION! What's your excuse for not building in a transfer system between generations that's on the same handheld console (or letting us use Poke Transporter to directly transfer without Bank)?!
3. I won't see value in this service because I won't be using it other than to transfer my Pokemon!
This is a new low, GF. I would say this is GF making a money grab against the players who just want to transfer their Pokemon but not want to use Pokemon Bank otherwise.
1. Not...really. The 3DS system can connect to regular DS's, sure, but only explicitly for DS games and functions. The only transfer option would've been download play akin to Gen V, but the hardware can only go 3DS > 3DS and DS > DS with that method.... I do not see any mention they're going to give us a free month of Pokemon Bank. This means, for us people who do not use Pokemon Bank, we now have to pay to transfer our Pokemon up. We have to now pay for a feature which was FREE in previous games. Pay for a feature which were built into the game so we never had to worry that a peripheral program won't be there in the future (be it either from taking it down or deciding to stop supporting uploading from the older games).
Oh, but it gets better. I looked through the Pokemon Bank website and found in their FAQ that they actually tried justifying it:
1. First off, Tauros Mulch. While I haven't tried it myself, according to what I found online the DS and 3DS can connect to each other via Wifi. Now the connections were done between games of the same generation, but still this tells me it was perfectly possible for you to have put in a normal transfer feature.
2. I WANT TO TRANSFER POKEMON FROM MY Y AND ALPHA SAPPHIRE VERSION! What's your excuse for not building in a transfer system between generations that's on the same handheld console (or letting us use Poke Transporter to directly transfer without Bank)?!
3. I won't see value in this service because I won't be using it other than to transfer my Pokemon!
This is a new low, GF. I would say this is GF making a money grab against the players who just want to transfer their Pokemon but not want to use Pokemon Bank otherwise.
Yeah, Battle Tree is fine, but that's not the only place it would've shown up. The Battle Tree shouldn't be able to use those moves against the player, either.You clearly don't want revenge on the Battle Tree.
1. Okay, I'll admit I don't know whether what they said is true or not, but if it is I would say its a lack of foresight on Nintendo's part to one of their biggest franchises. Via the Dongle Method the GBA games were transfer compatible with the DS games. Yes, both were attached to the system at the same time, but its still transferring Pokemon from two different handhelds. On top of that, if the only reason the Dongle Method and Pokemon Bank works is because the game being transferred from is in the system, then why are digital versions of the 3DS games stuck with the Bank restriction? If Pokemon Bank and Poke Transfer can retrieve the Gen V Pokemon, why not the digital versions of X, Y, Omega Ruby, and Alpha Sapphire?1. Not...really. The 3DS system can connect to regular DS's, sure, but only explicitly for DS games and functions. The only transfer option would've been download play akin to Gen V, but the hardware can only go 3DS > 3DS and DS > DS with that method.
It's basically like the GBA to the GBC; if you had the GBC link cable and GBC games that supported multiplayer (We'll use Pokemon Gold/Silver in this example), you could connect and use a GBA to the GBC for multiplayer with no issues. However, as we know from being forced to start from square one with Ruby/Sapphire, it wasn't feasible to link a GBA game to a GBC game due to the difference in the cartridge hardware.
2. This I agree with. In contrast to my above point, it would've been easy enough to implement game to game transfer from VI to VII either through download play, or even possibly through direct trade, like the time capsule in Gen II.
The problem with that is the fact that you would need two 3DS systems though. Gen V wasn't so much of a big deal since most everyone who had a DS and B/W were purchasing a 3DS at this point for the next generation, but not a whole lot of people have two or more 3DS's at their fingertips, which makes Bank & Transporter the most feasible option for mass-transferring. It was also cost-efficient since it's a system that was implemented long before the games were ever released.
It would be nice to at least have Transporter (and the transport box) free to use while the additional boxes supplied by Bank being available via subscription. Still, $5 for an annual subscription is chump change for being able to move mons between same gen games or transferring cross-gen with one console.
There's no difference between the physical carts and the digital copies of 3DS games, so they couldn't add a transfer option exclusively to digital games only without utilizing a 3rd party software (case in point, Bank). A dongle-based method akin to Gen III-IV would (presumably) be possible with the digital games if they made slightly different versions for physical and digital distribution, but it would punish cartridge owners by having a feature they can't use.1. Okay, I'll admit I don't know whether what they said is true or not, but if it is I would say its a lack of foresight on Nintendo's part to one of their biggest franchises. Via the Dongle Method the GBA games were transfer compatible with the DS games. Yes, both were attached to the system at the same time, but its still transferring Pokemon from two different handhelds. On top of that, if the only reason the Dongle Method and Pokemon Bank works is because the game being transferred from is in the system, then why are digital versions of the 3DS games stuck with the Bank restriction? If Pokemon Bank and Poke Transfer can retrieve the Gen V Pokemon, why not the digital versions of X, Y, Omega Ruby, and Alpha Sapphire?
2. I'm not saying they shouldn't Bank, Bank is a wonderful idea, but I would like the option to do an in-game transfer method. While I may not own two 3DSs (or a 3DS & 2DS, or two 2DSs), I have cousins who have a 3DS who I see often enough. Also wasn't one of the original ideas of Pokemon was trading and battling with friends? While not exactly trading, I would also say friends lending their handheld to do transfers would be part of that concept (like when they would trade back an forth trade evolutions). And if you're that desperate, the 2DS is currently at $100 (and dropping to $80 this May).
But granted, just paying 5 bucks is way cheaper and to most people is chump change. Like for all my complaining, I will probably pay the 5 bucks. I'm just worried this setting a precedent. Sure, transferring isn't an often advertised experience so you're paying for something extra, but what's preventing GF or even Nintendo for charging to do online Battles or Trading...
Not like every shiny animation in Pokemon since their introduction in gen 2. Those weren't silly and cartoonish at all. /sarcasmThe shiny animation in SM is outrageously bad. So cartoonish.
I've never seen some of them. The Gen VI one wasn't nearly this bad.Not like every shiny animation in Pokemon since their introduction in gen 2. Those weren't silly and cartoonish at all. /sarcasm
It's almost like Pokémon is cartoony or somethingThe shiny animation in SM is outrageously bad. So cartoonish.
It is a star that shows up for a single second. If you want over the top, Gen 4 is your game. XD I was actually disappointed in the shiny animationActually looking at all shiny animations, Gen 7's does look a bit over the top compared to other shiny animations, but it's not a big deal, far from "outrageously bad".
Looking at this has reminded me of something, why did they remove cutting grass with the Cut HM after Gen 3. It was such a nice little detail that I loved, I don't see why it had to be removed.Getting really petty now but with Teleport now not being a field move I can't warp out of the Ruins after catching a Tapu to check its Hidden Power. Always was handy having an Abra that could Synchronize and Teleport outside.
You may have loved it...Looking at this has reminded me of something, why did they remove cutting grass with the Cut HM after Gen 3. It was such a nice little detail that I loved, I don't see why it had to be removed.
Oh, you say the Ice type is screwed over or forgotten for no particular reason whatsoever? How atypical...Very well done (let's ignore Guzma, Faba, Sophocles, Molayne, and Ryuki never use the Z-move of their specialty even though they should have), though there's just one problem with it that's not the fault of the artist: there's no Ice-type specialist. It's cute they placed the a Substitute Doll there, but its sad GF's forgetfulness in putting an Ice-type specialist effected the picture in this way.
I think it's not going "slower", but rather it's taking as much time to decrease as if the Pokemon was at full HP. Unless the Pokemon has a lot of HP like Blissey, the game looks to gives each HP decrease 2-3 seconds no matter where the HP is at. This is most prominent when the opponent's Pokemon has 1 HP left (stupid Sturdy) and despite a faint wind being able to take it down, it still takes 2-3 seconds for that last sliver or are to finally go down. I guess it could be the game trying to stall time to load what to do next (load the fainting animation if HP hit zero, if attackee is moving second load their turn, or if both Pokemon took their time load the menus).A few days ago I purchased Alpha Sapphire to get easier access to certain tutor moves, and I want to say something I noticed in it that Sun and Moon don't and I disliked.
The fact the HP bars drain much slower in Gen VII. Fine, it's not as slow as in Gen II or IV where if you (Mega Rayquaza forbid) OHKOed a Blissey, it getting to 0 HP would take more than the rest of the battle, but it's odd. Especially the part where the HP bars drain slower the less HP the Pokemon has.
It appears to be a fixed time, it just seems slower since the animation for the bar drain scales to fit the time of the fainting animation.A few days ago I purchased Alpha Sapphire to get easier access to certain tutor moves, and I want to say something I noticed in it that Sun and Moon don't and I disliked.
The fact the HP bars drain much slower in Gen VII. Fine, it's not as slow as in Gen II or IV where if you (Mega Rayquaza forbid) OHKOed a Blissey, it getting to 0 HP would take more than the rest of the battle, but it's odd. Especially the part where the HP bars drain slower the less HP the Pokemon has.
I think it's done the way it is for effect, kind of creating suspense in a way when the HP bar slows down as it reaches 0. Will you KO, or will the Pokemon barely live? Mind you, that doesn't excuse it, because it's still quite annoying.I guess it could be the game trying to stall time to load what to do next (load the fainting animation if HP hit zero, if attackee is moving second load their turn, or if both Pokemon took their time load the menus).