1. Welcome to Smogon Forums! Please take a minute to read the rules.
  2. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!

Completed Littlemon battle in the ASB Arena! deadfox081 vs. EndQuote! (reffed by Flamestrike)

Discussion in 'ASB' started by Flamestrike, Jan 8, 2012.

Thread Status:
Not open for further replies.
  1. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    835
    Here we go! Two guys that have been around for a while, looking to train some weaker mons! Should be a blast! Let's check out the rules!

    1v1 NFE Singles
    2 Day DQ
    1 Recovery, 5 Chills
    ASB arena

    All abilities
    All items
    Switch=KO

    And here's the teams!

    deadfox081:
    Sparks the Shinx (open)
    [​IMG]
    Shinx [Sparks] (M)
    Nature: Rash (+1 SpA, -1 SpD)

    Type: Electric
    Dark: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/9
    MC: 0
    DC: 1/5

    Abilities:

    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Intimidate: (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Guts: [DW LOCKED] (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Attacks:
    Tackle
    Leer
    Charge
    Spark
    Bite
    Roar
    Swagger

    Thunder Wave
    Thunderbolt
    Double Team
    Snarl

    Fire Fang
    Ice Fang
    Double Kick

    Move Total: 14

    Sucker the Zubat (open)
    [​IMG]
    Zubat [Sucker] (M)
    Nature: Hasty (+15% Speed, +16% Accuracy, -1 Def)

    Type: Poison/Flying
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 64 (55*1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 2/9
    MC: 0
    DC: 2/5

    Abilities:

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Infiltrator: [DW LOCKED] (Innate) Through a combination of speed and cunning, this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Attacks:
    Leech Life
    Supersonic
    Astonish
    Bite
    Wing Attack
    Confuse Ray
    Air Cutter
    Acrobatics
    Air Slash

    Fly
    Sludge Bomb
    Taunt
    U-Turn

    Brave Bird
    Hypnosis
    Zen Headbutt

    Move Total: 16

    Glow the Riolu (open)
    [​IMG]
    Riolu [Glow] (F)
    Nature: Naive (+15% Speed, +11% Accuracy, -1 SpD)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 69 (60*1.15)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 2/6
    MC: 0
    DC: 2/5

    Abilities:

    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Prankster: [DW LOCKED] (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Attacks:
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech

    Dig
    Double Team
    Rock Slide
    Shadow Claw

    Hi Jump Kick
    Blaze Kick
    Bullet Punch

    Move Total: 15

    VS.

    EndQuote:
    Spook the Lampent (open)
    [​IMG]
    Lampent: Spook (F)
    Nature: Modest: Adds * to Special Attack, subtracts * from Attack

    Type:

    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 55
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 7/9
    MC: 0
    DC: 5/5

    Abilities:

    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Attacks: (26)

    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-O-Wisp
    Flame Burst
    Imprison
    Curse
    Pain Split
    Memento
    Inferno
    Hex

    Clear Smog
    Captivate
    Endure

    Taunt
    Shadow Ball
    Flamethrower
    Double Team
    Solarbeam
    Sunny Day
    Telekinesis
    Psychic

    Nidorino the Odin (open)
    [​IMG]
    Nidorino: Odin (M)
    Nature: Quiet: Adds * to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type:

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 57 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    EC: 6/9
    MC: 0
    DC: 5/5

    Abilities:

    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group
    Hustle: (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Attacks: (28)

    Leer
    Peck
    Focus Energy
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Helping Hand
    Flatter
    Toxic Spikes

    Counter
    Disable
    Endure
    Sucker Punch

    Super Fang

    Ice Beam
    Thunderbolt
    Sludge Bomb
    Dig
    Venoshock
    Thief
    Toxic
    Rest
    Sleep Talk
    Bide
    Protect
    Substitute
    Hidden Power: Grass (7)

    Deadfox has more choice but EndQuote has the stronger Pokemon! This should be a fun fight! Surely you guys know how it works! Now let's go!

    Order of Operations (open)
    1) EndQuote sends out Pokemon
    2) deadfox081 sends out Pokemon and issues orders
    3) EndQuote issues orders
    4) I ref
    5) EndQuote issues orders
    6) deadfox081 issues orders
    7) I ref
    8) 5-7 repeat with the order of 5 and 6 switching each time

    EndQuote, you're up!
  2. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    I'll send out Odin the Nidorino, holding an Amulet Coin.
    [​IMG]
    Let's do this, Odin!
  3. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Alright, a tough matchup no matter what we do so lets try our luck and go with Sucker the Zubat. Perhaps this Enigma Berry will help even up the game somewhat.

    [​IMG]

    However before I issue actions I would like some conformation on how many substitutions this battle is. I believe under the new rules the challenger (ie EQ) is supposed to specify in the Battle Tower so I'll go along with whatever you say and then post actions accordingly.
  4. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Whoops, sorry, I must have missed that when I was gone.

    One substitution is fine, right?
  5. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    One sub is more than fine, not like I could cover all your moves any better with two anyway...

    Okay Sucker, this is going to be a tough one so I think we may be left relying on a little bit of hax to bring us through.

    Confuse Ray > Taunt > Zen Headbutt
    IF
    Counter is used action 3 THEN use Air Slash instead
  6. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Careful, Odin! We need to take out his Enigma Berry if we want to win!

    Protect ~ Super Fang ~ Ice Beam
  7. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    835
    Sucker the Zubat (open)
    [​IMG]
    Zubat [Sucker] (M)
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 64 (+16%)
    Energy: 100

    Odin the Nidorino (open)
    [​IMG]
    Nidorino [Odin] (M)
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 57 (-10%)
    Energy: 100

    EndQuote decides to go with Odin the Nidorino to fight this match while deadfox counters with Sucker the Zubat! A fight of the Poison types here! Sucker starts off trying to get some early hax with a Confuse Ray, but a timely Protect from Odin puts an end to any of those thoughts! Annoyed, Sucker Taunts Odin to make sure that he doesn't block it next time, but Odin simply replies with a powerful Super Fang! Sucker retaliates with a Zen Headbutt, but it pales in comparison to the Ice Beam Odin sends at him in return! However, Zubat uses his Enigma Berry to heal some health back, and suddenly the health difference isn't looking quite so bad! Can Sucker make up the difference?
    [​IMG]
    Zubat [Sucker] (M)
    HP: 65
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 64 (+16%)
    Energy: 79
    Item: Enigma Berry (one use left)
    [​IMG]
    Nidorino [Odin] (M)
    HP: 88
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 57 (-10%)
    Energy: 74
    Taunted (4 actions)

    Calculations (open)
    Action 1:
    Odin used Protect -> 7 energy, all attacks against Odin this action nullified
    Sucker used Confuse Ray -> Nullified by Protect, 5 energy

    Action 2:
    Sucker used Taunt -> 10 energy, Odin taunted for 6 actions
    Odin used Super Fang
    -> RNG roll to hit (1-9000 to hit) -> 481 (hit)
    18 damage, 12 energy

    Action 3:
    Sucker used Zen Headbutt
    -> RNG roll to crit (1-625 to crit) -> 9347 (no crit)
    -> RNG roll to flinch (1-2000 to flinch) -> 3062 (no flinch)
    8[BP] * 1.5[SE] = 12 damage, 6 energy
    Odin used Ice Beam
    -> RNG roll to crit (1-625 to crit) -> 5892 (no crit)
    -> RNG roll to freeze (1-1000 to freeze) -> 2677 (no freeze)
    (10[BP] + 1.5[Stat Dif.]) * 1.5[SE] = 17.25, rounded to 17 damage, 7 energy
    Enigma Berry activates -> +10 HP to Sucker (one use left)

    EndQuote, you're up!
  8. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Being taunted sucks.

    Thunderbolt ~ Ice Beam ~ Thunderbolt

    IF Zubat uses Zen Headbutt, Counter it!
  9. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Okay, avoidance plan goes into action. Lets try and keep that half a berry unused for this round if we can.

    Fly > Hypnosis > Fly
    IF
    Hypnosis causes a 2 turn sleep THEN replace action 3 with Zen Headbutt
  10. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    835
    Sucker the Zubat (open)
    [​IMG]
    Zubat [Sucker] (M)
    HP: 65
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 64 (+16%)
    Energy: 79
    Item: Enigma Berry (one use left)

    Odin the Nidorino (open)
    [​IMG]
    Nidorino [Odin] (M)
    HP: 88
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 57 (-10%)
    Energy: 74
    Taunted (4 actions)

    Sucker, sensing evil intentions from Odin, flew up just in time to make Odin's Thunderbolt miss! Close call for the Zubat, and he takes a measure of revenge with his Fly attack! Then he focuses on Odin's eyes, and lures him into a light sleep with Hypnosis! While Odin slept, Sucker flew up again, and when Odin woke up and fired off a Thunderbolt groggily, he missed again, and Sucker gleefully came down and connected again with Fly. Suddenly health wise this match up is looking a lot closer!
    [​IMG]
    Zubat [Sucker] (M)
    HP: 65
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 64 (+16%)
    Energy: 52
    Item: Enigma Berry (one use left)
    [​IMG]
    Nidorino [Odin] (M)
    HP: 64
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 57 (-10%)
    Energy: 60
    Taunted (1 action)

    Calculations (open)
    Action 1:
    Sucker flew up
    Odin used Thunderbolt -> Missed, 7 energy
    Sucker used Fly
    -> RNG roll to crit (1-625 to crit) -> 8968 (no crit)
    9[BP] + 3[STAB] = 12 damage, 10 energy

    Action 2:
    Sucker used Hypnosis
    -> RNG roll to hit (1-7600 to hit) -> 1580 (hit)
    -> RNG roll for duration (1-6667 for 1 turn, 6668-10000 for 2 turns) -> 3513 (one turn)
    7 energy, Odin slept (1 action)
    Odin slept (will wake next action)

    Action 3:
    Sucker flew up
    Odin woke and used Thunderbolt -> Missed, 7 energy
    Sucker used Fly
    -> RNG roll to crit (1-625 to crit) -> 6233 (no crit)
    9[BP] + 3[STAB] = 12 damage, 10 energy

    deadfox081, you're up!
  11. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Well, now we reach a spot of bother. I don't think we can match damage here so its time we pray for a little flinch hax.

    Air Slash > Zen Headbutt > Air Slash
    IF
    the move you are to use becomes Disabled THEN use Acrobatics instead
  12. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    I see your flinch hax and raise you CONFUSIONHAX.

    Ice Beam ~ Flatter ~ Ice Beam
  13. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    835
    Sucker the Zubat (open)
    [​IMG]
    Zubat [Sucker] (M)
    HP: 65
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 64 (+16%)
    Energy: 52
    Item: Enigma Berry (one use left)

    Odin the Nidorino (open)
    [​IMG]
    Nidorino [Odin] (M)
    HP: 64
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 57 (-10%)
    Energy: 60
    Item: Amulet Coin
    Taunted (1 action)

    Sucker, hoping to keep Odin from attacking, tries to flinch him with an Air Slash, but he has no such luck and takes a powerful Ice Beam from the Nidorino! He retaliates with a Zen Headbutt, but again fails to flinch and this time is antagonized by a Swagger! His Attack sharply rises, but he's also severly confused, and when he hits himself in confusion the following action it hurts more than usual! Taking the golden opportunity, Odin fires another Ice Beam at the Zubat. This match is coming down to the wire!

    [​IMG]
    Zubat [Sucker] (M)
    HP: 35
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 64 (+16%)
    Energy: 38
    Item: None
    Confused (1 action)
    +1 Special Attack
    [​IMG]
    Nidorino [Odin] (M)
    HP: 41
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 57 (-10%)
    Energy: 39
    Item: Amulet Coin

    Calculations (open)
    Action 1:
    Sucker used Air Slash
    -> RNG roll to crit (1-625 to crit) -> 1856 (no crit)
    -> RNG roll to flinch (1-3000 to flinch) -> 8466 (no flinch)
    8[BP] + 3[STAB] = 11 damage, 5 energy
    Odin used Ice Beam
    -> RNG roll to crit (1-625 to crit) -> 5418 (no crit)
    -> RNG roll to freeze (1-1000 to freeze) -> 3114 (no freeze)
    (10[BP] + 1.5[Stat Dif.]) * 1.5[SE] = 17.25, rounded to 17 damage, 7 energy
    Enigma Berry activates -> +10 HP to Sucker (no uses left)

    Action 2:
    Sucker used Zen Headbutt
    -> RNG roll to crit (1-625 to crit) -> 3342 (no crit)
    -> RNG roll to flinch (1-2000 to flinch) -> 9283 (no flinch)
    8[BP] * 1.5[SE] = 12 damage, 6 energy
    Odin used Flatter
    -> RNG roll for duration (1-3333 for 2 actions, 3334-6667 for 3 actions, 6668-10000 for 4 actions) -> 4594 (3 actions)
    7 energy, Sucker's Special Attack +1, Sucker severely confused (3 actions)

    Action 3:
    Sucker used Air Slash
    -> RNG roll to hit self (1-5000 to hit self) -> 3834 (hit self)
    4[BP] + 1.5[Stat Dif.] = 5.5, rounded to 6 damage to self, 3 energy
    Odin used Ice Beam
    -> RNG roll to crit (1-625 to crit) -> 9640 (no crit)
    -> RNG roll to freeze (1-1000 to freeze) -> 7575 (no freeze)
    (10[BP] + 1.5[Stat Dif.]) * 1.5[SE] = 17.25, rounded to 17 damage, 7 energy
  14. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Er, it'd be Flatter, not Swagger, Flamestrike.

    His berry is gone, so finish him off, Odin!

    Thunderbolt ~ Ice Beam ~ Thunderbolt

    IF Zubat uses Fly, Counter it.
  15. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Once again I believe Hax is our only saviour...

    Confuse Ray > Air Slash > Zen Headbutt
  16. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    835
    Sucker the Zubat (open)
    [​IMG]
    Zubat [Sucker] (M)
    HP: 35
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 64 (+16%)
    Energy: 38
    Item: None
    Confused (1 action)
    +1 Special Attack

    Odin the Nidorino (open)
    [​IMG]
    Nidorino [Odin] (M)
    HP: 41
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 57 (-10%)
    Energy: 39
    Item: Amulet Coin

    Sucker, desperate to hold off Odin long enough to finish him off, throws a Confuse Ray at him despite his own confusion! Odin isn't startled though, and sends a Thunderbolt right back! Sucker goes on the offensive, nailing Odin with an Air Slash, hoping for a flinch, a confusion self-hit, something! But Odin just keeps trucking and crushes Sucker with an Ice Beam! Sucker goes down, but in a herculean show of determination, flutters back up weakly and throws everything he has into a final Zen Headbutt! Odin shakes it off and prepares to finish the Zubat off with a Thunderbolt... but then he hits himself in confusion! Sucker, hanging by a thread, has a new lease on life! Can he finish off the upset?
    [​IMG]
    Zubat [Sucker] (M)
    HP: 1
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 64 (+16%)
    Energy: 22
    Item: None
    [​IMG]
    Nidorino [Odin] (M)
    HP: 10
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 57 (-10%)
    Energy: 22
    Item: Amulet Coin
    Confused (will snap out next action)

    Calculations (open)
    Action 1:
    Sucker used Confuse Ray
    -> RNG roll to hit self (1-5000 to hit self) -> 9577 (success)
    -> RNG roll for duration (1-3333 for 2 actions, 3334-6667 for 3 actions, 6668-10000 for 4 actions) -> 3580 (3 actions)
    5 energy, Odin severely confused (3 actions)
    Odin used Thunderbolt
    -> RNG roll to hit self (1-5000 to hit self) -> 8655 (success)
    -> RNG roll to crit (1-625 to crit) -> 4479 (no crit)
    -> RNG roll to paralyze (1-1000 to paralyze) -> 1495 (no paralysis)
    (10[BP] + 1.5[Stat Dif.]) * 1.5[SE] = 17.25, rounded to 17 damage, 7 energy

    Action 2:
    Sucker snapped out of confusion and used Air Slash
    -> RNG roll to crit (1-625 to crit) -> 6318 (no crit)
    -> RNG roll to flinch (1-3000 to flinch) -> 5571 (no flinch)
    8[BP] + 3[STAB] + 1.75[Boost Dif.] = 12.75, rounded to 13 damage, 5 energy
    Odin used Ice Beam
    -> RNG roll to hit self (1-5000 to hit self) -> 7543 (success)
    -> RNG roll to crit (1-625 to crit) -> 8566 (no crit)
    -> RNG roll to freeze (1-1000 to freeze) -> 1712 (no freeze)
    (10[BP] + 1.5[Stat Dif.]) * 1.5[SE] = 17.25, rounded to 17 damage, 7 energy

    Action 3:
    Sucker used Zen Headbutt
    -> RNG roll to crit (1-625 to crit) -> 1488 (no crit)
    -> RNG roll to flinch (1-2000 to flinch) -> 2424 (no flinch)
    8[BP] * 1.5[SE] = 12 damage, 6 energy
    Odin used Thunderbolt
    -> RNG roll to hit self (1-5000 to hit self) -> 1353 (hit self)
    4[BP] + 1.5[Stat Dif.] = 6 damage to self, 3 energy

    deadfox081, you're up!
  17. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Semi important question for Strike before I order: Would you consider the damage from hitting one's self in confusion to break through Endure?
  18. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    835
    Somehow I figured this was coming lol.

    Unfortunately there's no easy way to decide this; we've debated on it before and there's no in-game precedent. However, I'm going to say that yes, a self-hit would break through Endure unless one of the higher-ups says otherwise (and actually fucking codifies it -_-)
  19. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Okay then. We're on the back foot here as usual but lets see what we can do with it.

    Zen Headbutt > Confuse Ray > Hypnosis
    IF
    Sucker Punch is used action 1 THEN change your entire action string to Confuse Ray > Hypnosis > Chill
  20. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    It's just going to come down to hax.
    Curse you Deadfox, you covered all your bases really well. Nice job.

    Endure ~ Peck ~ Peck

    IF you are asleep on any action, use Sleep Talk (Peck, Thunderbolt, Ice Beam, Thief)

    I think that's a 75% chance of success. Considering it's midterms week, I'll take a C. :)
  21. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    835
    Sucker the Zubat (open)
    [​IMG]
    Zubat [Sucker] (M)
    HP: 1
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 64 (+16%)
    Energy: 22
    Item: None

    Odin the Nidorino (open)
    [​IMG]
    Nidorino [Odin] (M)
    HP: 10
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 57 (-10%)
    Energy: 22
    Item: Amulet Coin
    Confused (will snap out next action)

    It looks like this one will be over soon! Sucker nails Odin with a final Zen Headbutt, and it looks like he's going down! But he stays standing! He used Endure and endured the hit! Both Pokemon are on the brink of fainting now, but Odin is braced to survive the round while Sucker is unprotected! Desperate, Sucker throws a Confuse Ray at Odin, hoping that a self-hit saves him! Odin is only slightly confused though, so will it make a difference? Odin prepares to Peck Sucker and finish him off....

    ...

    ...but he hits himself in confusion and knocks himself out! Sucker and deadfox pull off the upset!

    Congratulations deadfox081!
    [​IMG]
    Zubat [Sucker] (M)
    HP: 1
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 64 (+16%)
    Energy: 11
    Item: None
    [​IMG]
    Nidorino [Odin] (M)
    HP: KO
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 57 (-10%)
    Energy: KO
    Item: Amulet Coin

    Calculations (open)
    Action 1:
    Odin snapped out of confusion and used Endure -> 15 energy, Odin will endure any hit until the end of the round
    Sucker used Zen Headbutt
    -> RNG roll to crit (1-625 to crit) -> 7381 (no crit)
    8[BP] * 1.5[SE] = 12 damage, 6 energy, Odin endured the hit

    Action 2:
    Sucker used Confuse Ray
    -> RNG roll for duration (1-3333 for 2 actions, 3334-6667 for 3 actions, 6668-10000 for 4 actions) -> 3302 (2 actions)
    5 energy, Odin slightly confused (2 actions)
    Odin used Peck
    -> RNG roll to hit self (1-5000 to hit self) -> 4645 (hit self)
    4[BP] + 1.5[Stat Dif.] = 6 damage to self, 3 energy, Odin KOed

    Rewards
    EndQuote: 3 CC (+1 due to Amulet Coin)
    Odin the Nidorino: 1 EC, 2 MC, 1 DC

    deadfox081: 2 CC
    Sucker the Zubat: 1 EC, 2 MC, 1 DC, 1 KOC

    Me: 3 UC

    Great game guys! Quite possibly the closest I've ever reffed!
  22. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Damn hax.

    Ah well.

    gg, Deadfox. We'll have a rematch sometime, k?

    Thanks for reffing, Flamestrike.
  23. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Holy crap, that actually worked!

    As Strike said, great game EQ. Most fun I've had around here in a while.
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)