ShootingStarmie is it ok if I reserve assault vest slowbro and assault vest tangrowth? I'm on mobile and I have a cracked screen
I've been using Knock Off in place of Scald, Mola's scald never does any damage against anything and Mola doesn't have the opportunity to stay in long enough to spam it for burns like say, Quagsire where Scald is a viable option to spam for burns on things like Mega Scizor. Knock Off has some utility knocking off Life Orbs and what not. Protect also isn't super necessary thanks to Regenerator either, Mola has some utility moves like Mirror Coat it can use to surprise Deoxys-D and protect against Ferrothorn lacking Power Whip.
Alomomola @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic
- Wish
- Protect
- Scald
While it may seem like Alomomola faces stiff competition from Pokémon such as Slowbro and Quagsire, its massive HP stat, huge wishes, and regenerator ability give it a notable niche over the other bulky water types in the tier. Thanks to its impressive bulk, this RU Pokémon can stall out many of the powerful physical attackers in OU with just toxic/wish/protect, and also threaten to cripple them with scald burns. Regenerator allows it to pivot throughout the match, giving it longevity and also letting it pass wishes to its teammates without having to worry as much about its own health. A great team player, just don't let it become setup bait, or expect too much out of it, and it's sure to pull its weight.
+1 252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 252 HP / 252+ Def Alomomola: 170-201 (31.8 - 37.6%) -- 0.1% chance to 3HKO after Leftovers recovery
252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 252+ Def Alomomola: 195-231 (36.5 - 43.2%) -- 98.2% chance to 3HKO after Leftovers recovery
252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Alomomola: 223-264 (41.7 - 49.4%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Huge Power Mega Mawile Play Rough vs. 252 HP / 252+ Def Alomomola: 231-273 (43.2 - 51.1%) -- guaranteed 3HKO after Leftovers recovery
+1 252 Atk Mega Tyranitar Crunch vs. 252 HP / 252+ Def Alomomola: 195-229 (36.5 - 42.8%) -- guaranteed 3HKO after sandstorm damage and Leftovers recovery
252+ Atk Choice Band Tyranitar Stone Edge vs. 252 HP / 252+ Def Alomomola: 229-270 (42.8 - 50.5%) -- 2.3% chance to 2HKO after sandstorm damage and Leftovers recovery
252+ Atk Life Orb Excadrill Earthquake vs. 252 HP / 252+ Def Alomomola: 199-235 (37.2 - 44%) -- 100% chance to 3HKO after Leftovers recovery
252+ Atk Garchomp Outrage vs. 252 HP / 252+ Def Alomomola: 178-211 (33.3 - 39.5%) -- 18.6% chance to 3HKO after Leftovers recovery
+2 252+ Atk Mega Scizor Knock Off (97.5 BP) vs. 252 HP / 252+ Def Alomomola: 215-253 (40.2 - 47.3%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Choice Band Scizor U-turn vs. 252 HP / 252+ Def Alomomola: 157-186 (29.4 - 34.8%) -- 100% chance to 4HKO after Leftovers recovery
Doesn't TG Manaphy run Timid? Could have sworn it did since it is in the Base 100 club.
Manaphy @ Leftovers
Ability: Hydration
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Tail Glow
- Scald / Surf / Hydro Pump
- Ice Beam
- Energy Ball
Alright before I begin my explanation I just want to make it clear that I am aware of the other Manaphy post on this thread; however, my Manaphy build/play style is noticeably different so I figured it could warrant its own post. So here we go! :D
As you guys could probably tell, I like to use Manaphy not as a bulky water type but as a strong set-up sweeper. This awesome pokemon can pretty much do whatever you want it to do: due to its 100 base stats across the board and a GREAT special/support learnset, the possibilities are almost limitless! It's ability is still useful even without rain dance in its learnset: free status recovery of any type is great no matter what in my book. My reasoning for making Manaphy a special sweeper WITH leftovers is derived mostly from its 100 base stats in its hp and defenses. With this natural bulk, getting off a tail glow or 2 is not incredibly hard. Being pure water type is a great boon for Manaphy as well: with only 2 weaknesses, it really lacks any immediate threats save Manetric, Rotom-W, and Venasaur, to name a few. But that's not what the issue is: the issue is what pokemon similar to Manaphy in OU do its job better? Besides the non-alike sweepers (dragon dancers users etc.) the Pokemon that need to be considered include mons like Keldeo, Greninja, Azumarill, and Gyarados (yes it is a DD user but its still water type). So now why do I believe that Manaphy can hold a candle to these 4 heavily used OU pokemon? The first reason is that I believe Manaphy is actually a useful counter to 3 of them right off the bat: Keldeo, Greninja, and Azumarill. With 1 tail glow under its belt, Manaphy can 1HKO Greninja and Keldeo right off the get go no questions asked. Now you might ask yourself: both of them have higher base speed! While that is true, Manaphy has MUCH greater bulk/survivability than both of them hands down. Sure they get 1 attack off but with the natural bulk + leftovers + surf/energy ball + 1 tail glow they don't stand a chance. Basically, Manaphy is a very safe pokemon to set up with (even more so if you predict your opponents moves accurately) and is VERY hard to shut down once it gets rolling. It can take a Brave Bird from Talonflame with very little issues, and can safely switch into a single DD from Garchomp/Dragonite and either force a recall or tank a hit and 1HKO (needs 1 tail glow to 1HKO D-nite with Multiscale). Leftovers also GREATLY helps in the survivability of Manaphy: sure, other items can help increase its offensive power even more... but once you get rolling with Manaphy you'll see why the extra offensive stats don't really matter.
All in all, Manaphy has an amazing mix of survivability and sweeping potential that could easily allow it become a serious threat in OU: heck, it already is for me :D Thanks for reading this massive wall of text and feel free to ask me to add something if you have any questions (I'm writing this at like 1 a.m. lol).
tl:dr Manaphy, while it may not have the best base speed or special attack in OU, is the complete package that can desecrate anything it wants with its great sweeping potential, amazing coverage, and awesome bulk (for a sweeper :P)
Timid would make sense due to Manaphy's speed maxing out at 299 w/o a +Spd nature (a decent amount of 302 and 303 pokes in OU when given 252 speed evs) but honestly it just comes down to personal preference, I like the increased SpA since Manaphy has natural bulk and has leftovers at its disposal (it can take a hit or 2 while dealing more damage to the target than it receives.)Doesn't TG Manaphy run Timid? Could have sworn it did since it is in the Base 100 club.
Shadow Ball should be replaced with Extrasensoy for Mega Venusaur.
Raikou @ Assault Vest
Trait: Pressure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball
Raikou is a great 'mon, even though he's low in usage, with a great special attack, and excellent speed, allowing him to surpass overused stuff like mega pinsir, adamant talonflame, thundurus, keldeo and so on, threating them with a powerful thunderbolt or simply volt switching to stil retain the momentum we can easily see, how can raikou, while not Overused can fill a great niche in the Metagame, Assault Vest allows him to tank powerful special moves like keldeo's hydro pump, and kill him back with thunderbolt, while still being faster than him, volt switch it's still a great move this gen.
Giving him the ability to easily gain momentum, hidden power ice is for those pesky dragons, especially Garchomp and Dragonite, while Shadow Ball is a coverage move, and truth to be said, with steel nerf it's not really that bad as a choice.
Great teammates for Raikou can be: Latios, since Psyshock is a great way to kill Chansey/Blissey, who otherwise give Raikou some serious trouble, deoxys-s and deoxys-d are also great additions, since sr+spikes, can easily give pressure against the opponent, combined with "volt switching".
Another partner that should be considered is Landorus-t, with a ground immunity, access to Stealth Rocks, and U-turn to form a "Volturn Core" he pairs up nicely with raikou, intimidate also should not be forgotten, considering how raikou's item is assault vest.
Is Raikou better than Mega Manectric?
While Mega Manectric has access on fire type moves, greater Satk and Speed, does not have Assault Vest Raikou bulk, not only that, MManectric takes the "Mega Slot" of the team, while Raikou does not.
I disagree:Shadow Ball should be replaced with Extrasensoy for Mega Venusaur.
http://www.smogon.com/forums/threads/lower-tier-threats.3510167/#post-5548475
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Calm Mind
- Scald
- Sleep Talk
- Rest
Suicune is an excellent stallbreaker that also serves as a bulky Water-type and win-condition, all of which are great on their own, but when combined together, make for a fearsome Pokemon. CroCune fits nicely on both balance and stall teams looking for a win-condition with Suicune's qualities. Suicune can come in on and set up in the face of many common OU Pokemon, such as non-BD Azumarill, Pursuit Bisharp, non-Taunt Gliscor, Keldeo, Talonflame, Landorus-T and more, and after just one Calm Mind, many strong Special Attackers with powerful, and sometimes even super effective, STAB attacks fail to OHKO this thing. This, when combined with Suicune's defensive EVs and Scald burns, makes it a nigh-unbreakable Pokemon, letting it continue to set up with ease. The icing on the cake is how well Suicune utilizes RestTalk; with it, Suicune can avoid crippling status conditions and heal weak attacks from Pokemon like Bisharp while setting up even more or outright attacking in its sleep. RestTalk is also what makes Suicune a monstrous stallbreaker, as nothing on most stall teams have anything that can even scratch Suicune without status, while PP stalling it with Pokemon like Chansey is easier said than done since Suicune has access to Pressure to win a PP war. However, there is a good reason as to why Suicune isn't a top-tier threat. The offensive pressure in OU makes it really hard for Suicune to find an opportunity to set up, while many stall teams are running Taunt users like Sableye and Mew, both of which stop Suicune cold. Furthermore, it faces stiff competition from Calm Mind Manaphy, which has the same role as Suicune, but is arguably easier to use thanks to Hydration + Rest ignoring RestTalk's randomness (Suicune is still bulkier than Manaphy though, which comes in handy more often than not). However, despite this, the utility Suicune can provide for team is really precious, especially for bulky teams that lack a solid way to beat stall. Suicune also pressures the opponents as soon as it enters the field, as they must go to a Pokemon that can 2HKO it without letting it set up too much. All this combined makes Suicune a very unique Pokemon in the metagame, and certainly one with a cool niche.
Whoops, I thought I checked every page for its entry :o Oh well, I guess my post can be deleted by mods, sorry about that :$