QC 2/2 [x] [x]
GP 2/2 [x] [x]
DONE
Magnemite
- - - - -
[Overview]
<p>Not too much has changed for this little magnet; it remains the best Steel trapper in Little Cup and has great Special Attack. However, Magnemite has lost a few things. Firstly, with the popularity of Eviolite rising every day, Magnemite has trouble finding itself safe in this metagame. Magnemite has also lost effectiveness on one of its greatest weapons, Explosion, and has trouble staying alive with so many Fighting-types such as Timburr and Scraggy roaming around in Little Cup. Despite all these losses, however, Magnemite still remains a huge powerhouse and has the ability to take down even the bulkiest of Steel-types. If your team has trouble with Steel-types, look no further than Magnemite!</p>
[SET]
name: Steel Trapper
move 1: Thunderbolt
move 2: Substitute
move 3: Hidden Power Fire
move 4: Flash Cannon / Magnet Rise
item: Life Orb / Oran Berry
nature: Modest
ability: Magnet Pull
EVs: 240 SpA / 240 Spe
[SET COMMENTS]
<p>Magnemite runs a very effective Steel Trapper set. Magnet Pull negates any opposing Steel-type's ability to switch out, allowing Magnemite to abuse Substitute and Magnet Rise. Magnemite sports a good Defense stat, being able to take repeated hits from any Steel-type, and can 2HKO most of them with Thunderbolt. Hidden Power Fire melts Ferroseed with a single hit, and also hits any Grass-type switching into Thunderbolt. Substitute allows Magnemite to set up on Steel-types locked into a resisted move, while also providing a cushion of protection from priority attacks and status moves. Magnet Rise grants immunity to Ground-type attacks, allowing Magnemite to set up on the handful of Steel-types that carry Earthquake. Magnemite also does a superb job of removing bulky Water-types such as Frillish.</p>
<p>Pokemon that appreciate the removal of Steel-types are generally the best partners for Magnemite. If Magnemite fears Onix, it can also use Flash Cannon as secondary STAB in place of Magnet Rise, as Rock / Ground-types wall Magnemite.</p>
[ADDITIONAL COMMENTS]
<p>Hidden Power Ground is usually inferior to Hidden Power Fire as the latter is the only Hidden Power capable of beating Ferroseed and Bronzor. However, if Magnemite chooses to run Hidden Power Ground to hit opposing Magnemite harder, the most efficient EV spread would be 76 HP / 40 Def / 236 SpA / 156 Spe. With 19 HP, Life Orb's damage (which is essentially 1.9) will become 1 as it rounds down to a whole number. Oran Berry is another viable item since residual damage can easily build up. However, be aware that without Life Orb, Magnemite has no chance to the OHKO standard Ferroseed with Hidden Power Fire. Charge Beam can also be used over Thunderbolt as it allows Magnemite to set up on the plethora of Steel-types that can't touch it after Magnet Rise. Also note that neutral Thunderbolt is stronger than super effective Hidden Power Fire.</p>
[SET]
name: Choice Scarf
move 1: Thunderbolt
move 2: Flash Cannon
move 3: Hidden Power Fire
move 4: Volt Switch
item: Choice Scarf
nature: Modest / Timid
ability: Magnet Pull
EVs: 240 SpA / 236 Spe
[SET COMMENTS]
<p>This set uses a Choice Scarf to remedy Magnemite's below average Speed; even with the loss in power, Magnemite is still strong enough to hold its ground. Magnemite is useful to beat Steel-types, and the extra Speed it gains from this set helps it revenge kill faster ones such as Pawniard. Volt Switch is a reliable scouting move and even deals great damage, just beware of Ground-types switching in and getting a free turn to attack or set up.</p>
[ADDITIONAL COMMENTS]
<p>Modest is the recommended nature as Magnemite only needs 14 Speed to outrun 19 Speed Pokemon. Magnemite still has access to Explosion, but it no longer halves Defense, making Volt Switch the superior option. Volt Switch is Magnemite's only new toy, though it is quite useful for scouting, or just doing some damage when Magnemite need to escape; it's also Magnemite's only way to escape opposing Magnemite. Ponyta is a good teammate as it can switch into Fire-types attacks with impunity, thanks to Flash Fire, and take down Ferroseed. Ponyta also appreciates the removal of bulky Water-types and has passable offensive synergy with Magnemite.</p>
[Other Options]
<p>Life Orb can be used instead of Choice Scarf on the first set with a Timid nature, turning Magnemite into a decent all-out attacker. Explosion might be useful in place of Volt Switch, but it no longer halves Defense, so a STAB scouting move is generally superior. Thunder is extremely powerful, but is too inaccurate to be Magnemite's only STAB attack. Hidden Power Fighting is another option for hitting Steel-types, but is inferior to Hidden Power Fire as Magnemite loses even more IVs and is unable to hit Ferroseed hard enough.</p>
[Checks and Counters]
<p>As long as Magnet Rise isn't in effect, Ground-types can tear Magnemite apart with Earthquake. If Magnemite has Choice Scarf, Trapinch and Diglett can both switch into Volt Switch or Thunderbolt and set up on or KO Magnemite as it will be locked into its attack and trapped. Dragon-types such as Dratini and Bagon resist Thunderbolt and have access to Dragon Dance to raise their stats. Barboach, Onix, Gible, Rhyhorn, and Geodude all resist the attacking combination of Thunderbolt and Hidden Power Fire and can KO Magnemite with STAB Earthquake. Barboach completely walls the Choice Scarf set and can set up using Dragon Dance, forcing Magnemite to switch. Munchlax can take any hit Magnemite has to offer and hit back with Earthquake.</p>
[Dream World]
<p>Magnemite gets Analyze as a Dream World ability, which powers up its attacks if it moves last. With a hindering nature and 0 Speed IVs, Magnemite may abuse its STAB Gyro Ball with an Analyze boost. With Zoom Lens, the accuracy of Magnemite's moves will be boosted by 20% if it moves last. This gives Thunder 84% accuracy, and with the Analyze boost, it will be extremely powerful, especially with a boosting nature.</p>
GP 2/2 [x] [x]
DONE
Magnemite
- - - - -
[Overview]
<p>Not too much has changed for this little magnet; it remains the best Steel trapper in Little Cup and has great Special Attack. However, Magnemite has lost a few things. Firstly, with the popularity of Eviolite rising every day, Magnemite has trouble finding itself safe in this metagame. Magnemite has also lost effectiveness on one of its greatest weapons, Explosion, and has trouble staying alive with so many Fighting-types such as Timburr and Scraggy roaming around in Little Cup. Despite all these losses, however, Magnemite still remains a huge powerhouse and has the ability to take down even the bulkiest of Steel-types. If your team has trouble with Steel-types, look no further than Magnemite!</p>
[SET]
name: Steel Trapper
move 1: Thunderbolt
move 2: Substitute
move 3: Hidden Power Fire
move 4: Flash Cannon / Magnet Rise
item: Life Orb / Oran Berry
nature: Modest
ability: Magnet Pull
EVs: 240 SpA / 240 Spe
[SET COMMENTS]
<p>Magnemite runs a very effective Steel Trapper set. Magnet Pull negates any opposing Steel-type's ability to switch out, allowing Magnemite to abuse Substitute and Magnet Rise. Magnemite sports a good Defense stat, being able to take repeated hits from any Steel-type, and can 2HKO most of them with Thunderbolt. Hidden Power Fire melts Ferroseed with a single hit, and also hits any Grass-type switching into Thunderbolt. Substitute allows Magnemite to set up on Steel-types locked into a resisted move, while also providing a cushion of protection from priority attacks and status moves. Magnet Rise grants immunity to Ground-type attacks, allowing Magnemite to set up on the handful of Steel-types that carry Earthquake. Magnemite also does a superb job of removing bulky Water-types such as Frillish.</p>
<p>Pokemon that appreciate the removal of Steel-types are generally the best partners for Magnemite. If Magnemite fears Onix, it can also use Flash Cannon as secondary STAB in place of Magnet Rise, as Rock / Ground-types wall Magnemite.</p>
[ADDITIONAL COMMENTS]
<p>Hidden Power Ground is usually inferior to Hidden Power Fire as the latter is the only Hidden Power capable of beating Ferroseed and Bronzor. However, if Magnemite chooses to run Hidden Power Ground to hit opposing Magnemite harder, the most efficient EV spread would be 76 HP / 40 Def / 236 SpA / 156 Spe. With 19 HP, Life Orb's damage (which is essentially 1.9) will become 1 as it rounds down to a whole number. Oran Berry is another viable item since residual damage can easily build up. However, be aware that without Life Orb, Magnemite has no chance to the OHKO standard Ferroseed with Hidden Power Fire. Charge Beam can also be used over Thunderbolt as it allows Magnemite to set up on the plethora of Steel-types that can't touch it after Magnet Rise. Also note that neutral Thunderbolt is stronger than super effective Hidden Power Fire.</p>
[SET]
name: Choice Scarf
move 1: Thunderbolt
move 2: Flash Cannon
move 3: Hidden Power Fire
move 4: Volt Switch
item: Choice Scarf
nature: Modest / Timid
ability: Magnet Pull
EVs: 240 SpA / 236 Spe
[SET COMMENTS]
<p>This set uses a Choice Scarf to remedy Magnemite's below average Speed; even with the loss in power, Magnemite is still strong enough to hold its ground. Magnemite is useful to beat Steel-types, and the extra Speed it gains from this set helps it revenge kill faster ones such as Pawniard. Volt Switch is a reliable scouting move and even deals great damage, just beware of Ground-types switching in and getting a free turn to attack or set up.</p>
[ADDITIONAL COMMENTS]
<p>Modest is the recommended nature as Magnemite only needs 14 Speed to outrun 19 Speed Pokemon. Magnemite still has access to Explosion, but it no longer halves Defense, making Volt Switch the superior option. Volt Switch is Magnemite's only new toy, though it is quite useful for scouting, or just doing some damage when Magnemite need to escape; it's also Magnemite's only way to escape opposing Magnemite. Ponyta is a good teammate as it can switch into Fire-types attacks with impunity, thanks to Flash Fire, and take down Ferroseed. Ponyta also appreciates the removal of bulky Water-types and has passable offensive synergy with Magnemite.</p>
[Other Options]
<p>Life Orb can be used instead of Choice Scarf on the first set with a Timid nature, turning Magnemite into a decent all-out attacker. Explosion might be useful in place of Volt Switch, but it no longer halves Defense, so a STAB scouting move is generally superior. Thunder is extremely powerful, but is too inaccurate to be Magnemite's only STAB attack. Hidden Power Fighting is another option for hitting Steel-types, but is inferior to Hidden Power Fire as Magnemite loses even more IVs and is unable to hit Ferroseed hard enough.</p>
[Checks and Counters]
<p>As long as Magnet Rise isn't in effect, Ground-types can tear Magnemite apart with Earthquake. If Magnemite has Choice Scarf, Trapinch and Diglett can both switch into Volt Switch or Thunderbolt and set up on or KO Magnemite as it will be locked into its attack and trapped. Dragon-types such as Dratini and Bagon resist Thunderbolt and have access to Dragon Dance to raise their stats. Barboach, Onix, Gible, Rhyhorn, and Geodude all resist the attacking combination of Thunderbolt and Hidden Power Fire and can KO Magnemite with STAB Earthquake. Barboach completely walls the Choice Scarf set and can set up using Dragon Dance, forcing Magnemite to switch. Munchlax can take any hit Magnemite has to offer and hit back with Earthquake.</p>
[Dream World]
<p>Magnemite gets Analyze as a Dream World ability, which powers up its attacks if it moves last. With a hindering nature and 0 Speed IVs, Magnemite may abuse its STAB Gyro Ball with an Analyze boost. With Zoom Lens, the accuracy of Magnemite's moves will be boosted by 20% if it moves last. This gives Thunder 84% accuracy, and with the Analyze boost, it will be extremely powerful, especially with a boosting nature.</p>