Maxim and Gold flash

1v1 Singles Flashmatch LC
1 Day DQ
Training Items
2 Substitutions
2 Chills/Recoveries
Switch=KO
Challenger can choose the arena

Maxim:
litleo.png

Litleo [Lon'qu] (M)
Nature: Bashful (No Effect on Stats)

Type:
Normal/Fire


Abilities:
Rivalry/Unnerve/Moxie (H)


Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 72
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 2/6
MC: 0
AC: 2/5

Attacks (22):
Tackle
Leer
Ember
Work Up
Headbutt
Noble Roar
Take Down
Fire Fang
Crunch
Endeavor
Hyper Voice
Overheat

Entrainment
Fire Spin
Yawn

Protect
Substitute
Double Team
Strength
Flame Charge
Taunt
Flamethrower

Gold:
pehk.png

Nemacyst (Protowatt) (M)
Nature: Naive
Type: Water/Electric

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric: Electric STAB; immune to paralysis status.

Abilities:

Trace

Magic Guard

Shed Skin

Stats:

HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 0 (-)
Spe: 110 (+15% speed, +28% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 4/6
MC: 0
AC: 4/5

Moves:

Bubble (*)
Charge (*)
Tackle (*)
Thunder Shock (*)
Fairy Wind (*)
Detect (*)
Zap Cannon

Counter (*)
Me First (*)
Mirror Coat (*)
Muddy Water (*)
Signal Beam (*)

Hail
Ice Beam (*)
Protect
Rain Dance
Thunderbolt (*)
Double Team
Rest
Scald
Thunder Wave (*)
Volt Switch
Substitute (*)
Wild Charge
Dazzling Gleam (*)

Aqua Tail
Dive
Endure
Sleep Talk
Wild Charge

Spr_3r_270.png

Lotad (Pablo) (M)
Nature: Quiet
Type: Water/Grass

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Swift Swim

Rain Dish

Own Tempo (HA Locked)

Stats:

Hp: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 26 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 2/9
MC: 0
AC: 2/5

Moves:

Astonish (*)
Growl (*)
Absorb (*)
Nature Power (*)
Mist (*)
Natural Gift (*)
Mega Drain (*)
Bubble Beam (*)
Zen Headbutt
Rain Dance
Energy Ball

Counter (*)
Giga Drain (*)
Leech Seed (*)
Synthesis (*)
Water Gun (*)

Ice Beam (*)
Protect
Solar Beam (*)
Double Team
Scald (*)
Rest (*)
Sleep Talk (*)
Surf

Endure

yios.png

Slowpoke (Slowpoke) (M)
Nature: Relaxed
Type: Water/Psychic

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Oblivious

Own Tempo

Regenerator (HA Locked)

Stats:

Hp: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-15% speed, -10% evasion)
Size Class: 2
Weight: Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Moves:

Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Block
Future Sight
Me First
Sleep Talk
Zen Headbutt

Psyshock
Ice Beam
Earthquake
Flamethrower
Grass Knot

Yeah fuck it I am not tagging Gold.

-Gold orders first.
-Maxim orders second.
-I ref.
 
Slowpoke @ Exp Share

Earthquake - Future Sight - Earthquake
If successful p/e move use Future Sight and change all remaining actions to Earthquake.
If crunch is used more then once, use Disable (Crunch) on the first instance.
 
litleo.png

HP: 100
EN: 100
Other: none

yios.png

HP: 100
EN: 100
Other: none

Action 1:
Litleo used Taunt!
-10 Energy

Slowpoke used Earthquake (how???)!
Crit: [<=625] 6694/10000 (No)
Calculation: (10+3*1.5-2*1.5)*1.5=17.25
-7 Energy

Action 2:
Litleo used Crunch!
Crit: [<=625] 2542/10000 (No)
-Def: [<=2000] 8121/10000 (No)
Calculation: (8+2*1.5-4*1.5)*1.5=7.5
-6 Energy

Slowpoke used Disable!
But it failed!

Action 3:
Litleo used Crunch!
Crit: [<=625] 7995/10000 (No)
-Def: [<=2000] 9486/10000 (No)
Calculation: (8+2*1.5-4*1.5)*1.5=7.5
-10 Energy

Slowpoke used Earthquake!
Crit: [<=625] 5466/10000 (No)
Calculation: (10+3*1.5-2*1.5)*1.5=17.25
-7 Energy

END OF ROUND

litleo.png

HP: 65
EN: 74
Other: none

yios.png

HP: 85
EN: 84
Other: none

Maxim!
 
Last edited:
Litleo starts with 100 Hp, not 90. My sub was use disable on the first instance, not the second. Hence, I use disable a2, failing, and earthquake a3. This leaves Litleo with 65 Hp.

Zen Headbutt - Earthquake - Zen Headbutt
 
Fixed.
litleo.png

HP: 65
EN: 74
Other: none

yios.png

HP: 85
EN: 84
Other: Taunted (3a)

Action 1:
Litleo used Strength!
Crit: [<=625] 4699/10000 (No)
Calculation: 8+3+2*1.5-4*1.5=8
-5 Energy

Slowpoke used Zen Headbutt!
Hit: [<=9000] 4064/10000 (Yes)
Crit: [<=625] 6735/10000 (No)
Calculation: 8+3+3*1.5-2*1.5=12.5
-5 Energy

Action 2:
Litleo used Crunch!
Crit: [<=625] 1593/10000 (No)
-Def: [<=2000] 3838/10000 (No)
Calculation: (8+2*1.5-4*1.5)*1.5=7.5
-6 Energy

Slowpoke used Earthquake!
Crit: [<=625] 7891/10000 (No)
Calculation: (10+3*1.5-2*1.5)*1.5=17.25
-7 Energy

Action 3:
Litleo used Strength!
Crit: [<=625] 3903/10000 (No)
Calculation: 8+3+2*1.5-4*1.5=8
-5 Energy

Slowpoke used Zen Headbutt!
Hit: [<=9000] 5569/10000 (Yes)
Crit: [<=625] 6431/10000 (No)
Calculation: 8+3+3*1.5-2*1.5=12.5
-5 Energy

END OF ROUND

litleo.png

HP: 23
EN: 58
Other: none

yios.png

HP: 61
EN: 67
Other: none

Gold is up!
 
litleo.png

HP: 23
EN: 58
Other: none

yios.png

HP: 61
EN: 67
Other: none

Action 1:
Litleo chilled!
+12 Energy

Slowpoke used Earthquake!
Crit: [<=625] 3444/10000 (No)
Calculation: (10+3*1.5-2*1.5)*1.5=17.25
-7 Energy

Action 2:
Litleo chilled!
+12 Energy

Slowpoke used Earthquake!
Crit: [<=625] 879/10000 (No)
Calculation: (10+3*1.5-2*1.5)*1.5=17.25
-11 Energy
Litleo fainted!

litleo.png

HP: -11
EN: 82
Other: none

yios.png

HP: 61
EN: 49
Other: none

Prizes:
Ref: 3 UC
Each battler: 1 CC
Slowpoke: 1 EC, 3 MC, 1 AC, 1 KOC
Litleo: 1 EC, 2 MC, 1 AC
 
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