Maxim vs P2X7

The Rules said:
2v2 LC Doubles
2 Day DQ
2 Substitutions
Switch=N/A
Items=Training
Abilities=All
Arena: ASB Arena
Maxim's Team:

Grimer:


Grimer [Grima] (F)
Nature: Modest (+Special Attack, -Attack)

Type:
Poison


Abilities:
Stench/Sticky Hold/Poison Touch (H)


Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 25
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 5/6
MC: 1
AC: 4/5

Attacks (27/91):
Level Up^:
Acid Armor
Belch
Disable
Fling
Gunk Shot
Harden
Memento
Minimize
Mud Bomb
Mud Slap
Poison Gas
Pound
Screech
Sludge
Sludge Bomb
Sludge Wave

Egg:
Acid Spray
Haze
Imprison
Shadow Punch
Shadow Sneak

TM:
Double Team
Incinerate
Protect
Substitute
Thunderbolt

Event*:
Helping Hand


Skrelp:

Skrelp [Algaeon] (M)
Nature: Timid (+15% Speed, +5% Accruacy, -1 Attack)

Type:
Poison/Water


Abilities:
Poison Point/Poison Touch/Adaptability (H)


Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 35 (30*1.15) (+5%)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 4/6
MC: 1
AC: 4/5

Attacks (28/49):
Level Up^:
Acid
Aqua Tail
Bubble
Camouflage
Double Team
Dragon Pulse
Feint Attack
Hydro Pump
Poison Tail
Sludge Bomb
Smokescreen
Tackle
Tail Whip
Toxic
Water Gun
Water Pulse

Egg:
Acid Armor
Haze
Play Rough
Toxic Spikes
Venom Drench

TM:
Double Team
Protect
Shadow Ball
Sludge Wave
Substitute
Thunderbolt
Venoshock


P2X7's Team:


Archen [Mikros] (M)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
Type: Rock / Flying
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for Ground-based flying Pokemon. Will always hit foes with Dig (Except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target attacks that hit Pokemon on the field regardless of position.

Abilities:

Defeatist: (Trait) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Speed: 81 (80.5) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 4/6
MC: 2
AC: 0/5
KOC: 2

Moves (26/??):

Level-Up:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
Ancientpower
Agility
Quick Guard
Acrobatics
Endeavor
Rock Slide

Egg Moves:
Ally Switch
Earth Power
Head Smash
Knock Off
Steel Wing

TM Moves:
Taunt
Protect
Earthquake
Torment
U-turn

Tutor Moves:
Aqua Tail
Bounce
Heat Wave



Charmander [Charmander] (M)
Nature: Hasty (+15% Speed, +19% Accuracy, -1 Def)
Type: Fire
Fire: Fire STAB; immune to Burn status. Brighten Command.

Abilities:

Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (e.g. Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (HA Locked): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 75 (74.75) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 1
AC: 1/5

Moves (22/???):

Level-Up:
Scratch (*)
Growl (*)
Ember (*)
Leer (*)
Metal Claw (*)
Smokescreen (*)
Dragon Rage (*)
Rage (*)
Scary Face (*)
Fire Fang (*)
Flamethrower
Fire Spin

Egg Moves:
Air Cutter (*)
Counter (*)
Dragon Pulse (*)
Flare Blitz (*)
Focus Punch (*)

TM Moves:
Protect (*)
Dig (*)
Fire Blast (*)
Will-O-Wisp (*)
Substitute (*)


Maxim sends out and equips.
P2X7 sends out, equips, and orders.
Maxim orders
I ref
 

Archen @ Exp. Share | Charmander @ Exp. Share

Archen: Earth Power (Skrelp) - Rock Slide - Earth Power (Skrelp)
IF Skrelp is under the effects of Camouflage when you would act, start the action chain Rock Slide - Knock Off (Skrelp) - Rock Slide, beginning on the first action in which you would act after Skrelp uses Camouflage.
IF Skrelp targets you with a damaging Water-type combination, use Agility (Evasive) that action instead and push back.
KO Sub: IF Skrelp is KO'd when you would act, target Grimer that action instead.

Charmander: Dig (Skrelp) - Fire Blast (Skrelp) - Dig (Skrelp)
IF Skrelp targets you with a damaging Water-type combination, use Dig (Hold) that action and Dig (Attack) (Skrelp) the next.
IF Skrelp uses Camouflage, start the action chain Fire Blast (Same Target) - Flamethrower (Same Target) - Fire Blast (Same Target), beginning on the action Camouflage was used.
KO Sub: IF Skrelp is KO'd when you would act, target Grimer that action instead.
 
Skrelp: Sludgy Devastation (Sludge Wave + Sludge Wave combo) [Synchronize]~Cooldown (Sludge Wave)~Water Pulse (Archen)

Grimer: Sludgy Devastation (Sludge Wave + Sludge Wave combo) [Synchronize]~Cooldown (Sludge Wave)~Thunderbolt (Archen)


For both: If Archen is knocked out when you are to attack, then Sludge Bomb (Charmander).
 

2/2/3/2/25
Hp: 100
En: 100
Size: 1
Weight: 3
Status: -10% evasion



1/2/2/2/35
Hp: 90
En: 100
Size: 1
Weight: 1
Status: None


4/1/3/2/81
Hp: 90
En: 100
Size: 1
Weight: 1
Status: None


2/1/2/2/75
Hp: 90
En: 100
Size: 1
Weight: 1
Status: None

Flavor:

To come.

A1

Archen used Earth Power. (-7 en)
Crit: 79 yes
Effect: 3813 no
Damage: (9 + 3 + 4.5 - 3) x 1.5 = - 20.25 Hp

Charmander burrowed underground. (-10 en)

Charmander used Dig.
Crit: 8875 no
Effect: N/A
Damage: (8 + 3 - 3) x 1.5 = - 12 Hp

Skrelp used Sludge Wave + Sludge Wave. (-30.5 en)
Crit: 5918/929 no/no
Effect: 5732/4578 no/no
Damage: (16.875 + 3 + 3 - 3) x 0.67 = - 13.31625 Hp (Archen) (16.875 + 3 + 3 - 3) = - 19.875 Hp (Charmander)

Grimer used Sludge Wave + Sludge Wave. (-30.5 en)
Crit: 4874/8100 no/no
Effect: 7685/1436 no/no
Damage: (16.875 + 3 + 4.5 - 3) x 0.67 = - 14.32125 Hp (Archen) (16.875 + 3 + 4.5 - 3) = - 21.375 Hp (Charmander)

A2

Archen used Rock Slide. (-6 en)
Crit: 2235/8012 no/no
Effect: N/A / N/A
Damage: (6 + 3 + 6 - 3) = - 12 Hp (Skrelp) (6 + 3 + 6 - 3) = - 12 Hp (Grimer)

Charmander used Fire Blast. (-7 en)
Crit: 3510 no
Effect: 8109 no
Damage: (11 + 3 + 3 - 3) x 0.67 = - 9.38 Hp

Skrelp cooled down.

Grimer cooled down.

A3

Archen used Earth Power. (-7 en)
Crit: 9291 no
Effect: 1930 no
Damage: (9 + 4.5 - 3) x 1.5 = - 15.75 Hp

Charmander burrowed underground. (-10 en)

Skrelp used Water Pulse. (-3 en)
Crit: 9434 no
Effect: 875 yes (Duration: 8451 [Severe] {4a})
Damage: (6 + 3 + 3 - 3) x 1.5 = - 13.5 Hp
Archen was confused. (4a)

Grimer used Thunderbolt. (-7 en)
Crit: 6489 no
Effect: 5284 no
Damage: (9 + 3 + 4.5 - 3) x 1.5 = - 15.75 Hp

Charmander used Dig.
Crit: 5481 no
Effect: N/A
Damage: (8 + 3 - 3) x 1.5 = - 12 Hp



2/2/3/2/25
Hp: 88
En: 62
Size: 1
Weight: 3
Status: -10% evasion



1/2/2/2/35
Hp: 9
En: 66
Size: 1
Weight: 1
Status: None


4/1/3/2/81
Hp: 33
En: 80
Size: 1
Weight: 1
Status: None


2/1/2/2/75
Hp: 49
En: 73
Size: 1
Weight: 1
Status: None

Maxim orders
P2X7 orders
I ref
 
Archen: Torment (Grimer) - Earth Power (Grimer) - Earth Power (Grimer)
IF you hit yourself in confusion, push actions back.

Charmander: Fire Blast (Skrelp) - Dig (Skrelp) - Fire Blast (Skrelp)
KO Sub: IF Skrelp is KO'd when you would act, target Grimer that action instead.
 

2/2/3/2/25
Hp: 88
En: 62
Size: 1
Weight: 3
Status: -10% evasion



1/2/2/2/35
Hp: 9
En: 66
Size: 1
Weight: 1
Status: None


4/1/3/2/81
Hp: 33
En: 80
Size: 1
Weight: 1
Status: Confused (4a)


2/1/2/2/75
Hp: 49
En: 73
Size: 1
Weight: 1
Status: None

Flavor:

To come.

A1

Archen is confused.
Confusion: 1327 fail

Archen hurt itself in its confusion. (-1 en)
Crit: N/A
Effect: N/A
Damage: (4 + 3 - 1.5) = - 5.5 Hp

Charmander used Fire Blast. (-7 en)
Crit: 3028 no
Effect: 1496 no
Damage: (11 + 3 + 3 - 3) x 0.67 = - 9.38 Hp
Skrelp fainted

Grimer used Sludge Wave. (-6 en)
Crit: 2436/6380 no/no
Effect: 5422/6160 no/no
Damage: (7.5 + 3 + 4.5 - 3) x 0.67 = - 8.04 Hp (Archen) (7.5 + 3 + 4.5 - 3) = - 12 Hp (Charmander)
Effect: 4033/6893 no/no
Damage:


A2

Archen is confused.
Confusion: 3173 fail

Archen hurt itself in its confusion. (-1 en)
Crit: N/A
Effect: N/A
Damage: (4 + 3 - 1.5) = - 5.5 Hp

Charmander burrowed underground. (-10 en)

Grimer used Sludge Wave. (-10 en)
Crit: 223/miss yes/miss
Effect: 8286/miss no/miss
Damage: (7.5 + 3 + 3 + 4.5 - 3) x 0.67 = - 10.05 Hp (Archen)
Archen fainted

Charmander used Dig.
Crit: 7611 no
Effect: N/A
Damage: (8 + 3 - 3) x 1.5 = - 12 Hp

A3

Archen snapped out of its confusion.

Archen used Torment. (-8 en)
Grimer was Tormented. (6a)

Charmander used Fire Blast. (-7 en)
Crit: 1677 no
Effect: 8378 no
Damage: (11 + 3 + 3 - 3) = - 11 Hp

Grimer can't use Sludge Wave.used Sludge Wave. (-14 en)
Crit: 733 no
Effect: 4309 no
Damage: (10 + 3 + 4.5 - 3) = - 14.5 Hp



2/2/3/2/25
Hp: 65
En: 46
Size: 1
Weight: 3
Status: -10% evasion, 1 KOC, Tormented (5a)



1/2/2/2/35
Hp: 0
En: 66
Size: 1
Weight: 1
Status: Fainted


4/1/3/2/81
Hp: 4
En: 66
Size: 1
Weight: 1
Status: Defeatist


2/1/2/2/75
Hp: 22
En: 59
Size: 1
Weight: 1
Status: 1 KOC
 
Last edited:
S0L1D G0LD, you forgot to apply the effects of Archen's Defeatist, which, unless it doesn't effect self-inflicted damage from confusion for some reason, should allow it to survive the round.
 
Well, I believe that Defeatist should also lower the energy cost of Torment, but that is all that I see.
 
Oh...so I am. Sorry about that.

Archen: Endeavor (Grimer) - Rock Slide - Bounce (Grimer)
IF Grimer is under the effects of a successful P/E move when you would use Endeavor, use Endeavor again the next action.
IF Grimer uses Shadow Sneak inside or outside of a combo, use Quick Guard that action instead and push back.

Charmander: Dig (Grimer) - Fire Blast (Grimer) - Dig (Grimer)
IF your move is Disabled when you would act, use Flamethrower (Grimer) that action instead.
 

2/2/3/2/25
Hp: 65
En: 46
Size: 1
Weight: 3
Status: -10% evasion, Tormented (5a)



4/1/3/2/81
Hp: 4
En: 66
Size: 1
Weight: 1
Status: Defeatist


2/1/2/2/75
Hp: 22
En: 59
Size: 1
Weight: 1
Status: 1 KOC

Flavor:

To come.

A1

Archen used Endeavor. (-26.33 en)
Crit: N/A
Effect: N/A
Damage: (65 - 4) / 2 = - 30.5 Hp

Charmander burrowed underground. (-10 en)

Grimer used Incinerate. (-4 en)
Crit: 5904/miss no/miss
Effect: N/A / miss N/A / miss
Damage: (4.5 + 4.5 - 3) x 0.67 = - 4.02 Hp (Archen)
Archen fainted

Charmander used Dig.
Crit: 4462 no
Effect: N/A
Damage: (8 + 3 - 3) x 1.5 = - 12 Hp

A2

Charmander used Fire Blast. (-7 en)
Crit: 7391 no
Effect: 1641 no
Damage: (11 + 3 + 3 - 3) = - 14 Hp

Grimer used Struggle. (-5 en)
Crit: 8479 no
Effect: N/A
Damage: (5 + 3 - 1.5) = - 6.5 Hp
-2.6 Hp Grimer

A3

Charmander burrowed underground. (-10 en)

Grimer used Thunderbolt. (-7 en)
Miss

Charmander used Dig.
Crit: 5541 no
Effect: N/A
Damage: (8 + 3 - 3) x 1.5 = - 12 Hp



2/2/3/2/25
Hp: -6
En: 30
Size: 1
Weight: 3
Status: 1 KOC, Fainted


4/1/3/2/81
Hp: 0
En: 42
Size: 1
Weight: 1
Status: Fainted


2/1/2/2/75
Hp: 22
En: 32
Size: 1
Weight: 1
Status: 2 KOC

Prizes:

Maxim:

1 CC

Grimer:

1 EC

3 MC

1 AC

1 KOC

Skrelp:

1 EC

3 MC

1 AC

P2X7:

1 CC

Archen:

1 EC

3 MC

Charmander:

1 EC

3 MC

1 AC

2 KOC

Me:

6 UC
 

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