Meloetta

Borrowed the first post from the Dream World thread on Meloetta to show before the original one, since it had some errors in how Meloetta works mechanically, and that changed how accurate the sets were.

Surprised not to see a Meloetta thread as it is an unreleased event, but never the less, here it is. It changes forms with Relic Song, to its Pirouette form. It can run physical as well as special sets. It gets Serene Grace for double hax as a nice touch.
Base stats:


Aria Forme: Normal / Psychic
HP: 100
Attack: 77
Defense: 77
Special Attack: 128
Special Defense: 128
Speed: 90
Non-existant attack, along with high special attack and special defense. Speed leaves something to be desired, but it has the bulk.


Pirouette Form: Normal / Fighting
HP: 100
Attack: 128
Defense: 90
Special Attack: 77
Special Defense: 77
Speed: 128
Slightly less 100 / 90 / 77 bulk, along with high attack and very high speed.

Possible sets:
Aria Form Special Attacker
Meloetta@ Life Orb / Expert Belt / Choice Specs / Choice Scarf
Trait: Serene Grace
4 HP / 252 Atk / 252 Spe
Timid / Modest
Psychic / Psyshock
Hyper Voice
Hidden Power Fire
Thunderbolt
Psychic or Psychock with Hyper Voice for STABs, Hidden Power Fire for steels, and Thunderbolt to round it out for perfect coverage. Life Orb or Expert Belt for a general attacker, Choice Specs to hit hard, and Choice Scarf to revenge kill.

Pirouette Form Physical Attacker
Meloetta@ Life Orb
Trait: Serene Grace
252 Atk / 4 SpA / 252 Spe
Jolly / Adamant
Relic Song
Close Combat
Frustration
Stone Edge / U-Turn
Relic Song to change forme along with a 20% chance of sleep. Close Combat and Frustration are STABs, Stone Edge for everything else but Golurk. High speed to outspeed everything pretty much.

Mixed Attacker:
Meloetta@ Life Orb
Trait: Serene Grace
252 Atk / 252 SpA / 4 Spe
Hasty / Naive
Relic Song
Close Combat
Psychic
Frustration
This set aims to utilize both of Meloetta's forms with a mixed attacking set. The only coverage this set misses is on Sableye, Spiritomb, and Shedinja. Relic Song for form change and decent power, Close Combat and Frustration for physical STABs, and Psychic for special STAB. Hasty or Naive nature, based on preference.

Hone Claws:
Meloetta@ Life Orb / Leftovers
Trait: Serene Grace
4 HP / 252 Atk / 252 Spe
Jolly / Adamant
Relic Song
Hone Claws
Close Combat
Stone Edge
Relic Song for forme change, Hone Claws to boost, Close Combat / Stone Edge for coverage.

Calm Mind:
Meloetta@ Leftovers
Trait: Serene Grace
252 HP / 252 SpA / 4 Spe or 4 HP / 252 SpA / 252 Spe or 252 HP / 252 Def / 4 SpD
Timid / Modest / Bold
Calm Mind
Psychic
Hyper Voice
Hidden Power Fighting
Calm Mind to boost, Psychic / Hyper Voice / Hidden Power Fighting for best coverage.

Specially Defensive:
Meloetta@ Leftovers
Trait: Serene Grace
252 HP / 4 Def / 252 SpD
Calm
Psychic / Hyper Voice
Perish Song
Toxic
Rest
Pick a STAB, Perish Song to force switches, Toxic to stall, Rest for recovery.

Meloetta @ Expert Belt
Ability: Serene Grace
EVs: 64 Atk / 252 SpA / 192 Spe
Nature: Hasty
- Relic Song
- Close Combat
- Thunderbolt
- Hidden Power Ice

Basically, the idea of the set is to set up multiple layers of hazards, and then spam Relic Song to force switches. Counters to Meloetta-A tend to be weak to Meloetta-P (Blissey, Snorlax, Tyranitar), while counters to Meloetta-P tend to be weak to Meloetta-A (Skarmory, Gliscor). The idea is to spam Relic Song and keep changing forms and stay one step ahead of the opposition. With these games going on, you can probably HP Ice a Gliscor or something like that and secure a sweep for Excadrill and stuff. With Fighting resists removed, Meloetta-P can handily clean up teams by itself as well. I give full credit for this set to shrang.

I hope those sets I threw together after looking at the movepool and stats and a brief description of each help with discussion below. Without further adieu, discuss!

Saving the original post below
Original Post said:

Meloetta

Meloetta is one of the new 5th Generation Pokemon and is apparently an event Pokemon that we won't have from the get-go. Despite that, she appears to be very awesome and versatile. This thread is dedicated to the discussion of the Pokemon competitively, not whether it will or will not be banned. Keep that in mind.

I worked on this alongside reyscarface, who posted his awesome competitive considerations for Meloetta here. Give his post a read, it's pretty great! He focused a lot on competitive aspects of Meloetta and went very in-depth on the possible sets she might run.
Code:
[B]#648 Meloetta[/B]
Typing (Normal): Normal / Psychic
Typing (Step):   Normal / Fighting
Ability 1: 
   Serene Grace
    This Pokemon's secondary effect chances are doubled.

Voice Forme
HP:  100
Atk: 77
Def: 77
SpA: 128
SpD: 128
Spe: 90

Step Forme
HP:  100
Atk: 128
Def: 90
SpA: 77
SpD: 77
Spe: 128

[B]Level-Up Moves:[/B]
Lv1: Troll
Lv6: Quick Attack
Lv11: Confusion
Lv16: Sing
Lv21: Teeter Dance
Lv26: Acrobat
Lv31: Psybeam
Lv36: Echo Voice
Lv43: U-turn
Lv50: Wake-Up Slap
Lv57: Psychic
Lv64: Hyper Voice
Lv71: Role Play
Lv78: Close Combat
Lv85: Perish Song

Troll: Normal Special PP: 15 / Power: 60 / Accuracy: 100
Raises Base Power the more Pokemon you have with the attack.

Acrobat: Flying Physical PP: 15 / Power: 55 / Accuracy: 100
Allows the user to hit the opposite opponent in a Triple Battle.

Echo Voice: Normal Special PP: 15 / Power: 40 / Accuracy: 100
Deals more damage if used every turn.

[B]TM Moves:[/B]
TM01 - Claw Sharpen
TM03 - Psycho Shock
TM04 - Calm Mind
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM19 - Telekinesis
TM20 - Safeguard
TM21 - Frustration
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM29 - Psychic
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM42 - Facade
TM44 - Rest
TM47 - Ankle Sweep
TM48 - Troll
TM49 - Echo Voice
TM52 - Focus Blast
TM53 - Energy Ball
TM56 - Fling
TM57 - Charge Beam
TM62 - Acrobat
TM63 - Embargo
TM65 - Shadow Claw
TM66 - Payback
TM67 - Get Even
TM68 - Giga Impact
TM70 - Flash
TM71 - Stone Edge
TM73 - Thunder Wave
TM77 - Psych Up
TM83 - Cheer Up
TM85 - Dream Eater
TM86 - Grass Knot
TM87 - Swagger
TM89 - U-Turn
TM90 - Substitute
TM92 - Trick Room
TM94 - Rock Smash
HM04 - Strength

Claw Sharpen: Dark Other PP: 15 / Power: --- / Accuracy: ---
Raises Attack and accuracy 1 stage.

Psycho Shock: Psychic Special PP: 10 / Power: 80 / Accuracy: 100
Calculates damage with the target's Defense stat.

Ankle Sweep: Fighting Physical PP: 20 / Power: 60 / Accuracy: 100
Decreases opponent's Speed by 1 stage.

Get Even: Normal Physical PP: 5 / Power: / 70 / Accuracy: 100
Deals more damage if teammate was KO'd last turn.

Cheer Up: Normal Other PP: 30 / Power: --- / Accuracy: ---
Raises the user's Attack and Special Attack.

[B]Egg Moves:[/B]
-
Meloetta is pretty diverse to be fair, especially when it can change formes and be a totally different 'mon. She sacrifices a lot of her bulk in exchange for high Attack and Speed in her Step forme. Both seem excellent and like they would be OU without a doubt. Let's examine what makes her special.. Or physical, in the Step forme's case.

  • Step Forme has Close Combat and U-turn
    STAB Close Combat is an excellent prospect for the musical note Pokemon. She can smash her enemies hard with Close Combat or bounce out to scout a check and go to an appropriate response. That's great for a physical attacker.
  • Step Forme has STAB priority in Quick Attack
    You might not notice this at first, but Meloetta has Quick Attack, which is STAB for either of her formes. Furthermore, though, the Step Forme can use this as a means to finish off Pokemon with her high Attack stat.
  • Normal Forme has solid type coverage
    This is basically the type coverage of Jirachi. She has Psychic, Thunderbolt, Grass Knot, Psycho Shock, and her other STAB, Hyper Voice. She's definitely going to be using a Hidden Power alongside that, but she's got enough moves to do good stuff with them.
  • Step Forme can use Claw Sharpen
    This move is particularly excellent for Meloetta. It's no Swords Dance, and to be fair, she's not really fighting accuracy with any of her moves either, but at the very least it allows her to boost her Attack to higher levels.
  • Serene Grace
    This ability is excellent, and has a lot of utility in general. There isn't much, bar maybe Psychic, that Meloetta can really abuse with it, though.
I'm going to propose a set here for the Step Forme because I think it will be the most immediately popular variant of Meloetta.

Meloetta-S @ Life Orb
Ability: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly (+Spe, -SpA)
~ Close Combat
~ Quick Attack
~ Shadow Claw / Return
~ U-turn / Claw Sharpen

Fortunately, she gets Shadow Claw to hit the Ghost-types that totally wall her STAB attacks. She's fast, she hits hard, and she does it in style. I think this set is pretty self explanatory.

So what do you guys think of Meloetta? Do you think she'll be dominant in the metagame or maybe fall by the wayside with other such threats as Ononokusu and Doryuuzu running around? What do you think will be a good check for her? Good teammates?
 
The normal form would have been so much better off as part Ghost (as would every other Psychic type but that's another story). Still, it looks like an amazing Gengar counter with that huge special defense and Shadow Ball immunity. I predict it will end up as another Cresselia in the long run, though, because normal/psychic lacks crucial resistances added with the unfortunate pursuit weakness. 128 base SpA is nice, but it's STAB is probably the worst in the game next to poison.
 
Meloia will undoubtedly serve an important niche in the metagame. Check out this set, for example:

Meloia-S@Life Orb
Ability: Serene Grace
EVs: 28 HP / 252 Atk / 228 Spe

Sing
Shadow Claw
Claw Sharpen
Close Combat

Instead of being an all-out attacker like the OP set, this version of Meloia utilizes Claw sharpen to boost its attack, and, more importantly, the accuracy of Sing. Assuming that +1 accuracy is still a 33% boost, Sing is now 73% accurate, just 2 points below Sleep Powder. If successful, it could allow for a second Claw Sharpen and a sweep.
 
Both seem like extremely useful Pokemon, but I personally prefer the first form. Base 90 Speed is not terrible, but the extra defenses and Normal/Psychic typing give it very useful niches as a counter to Pokemon such as Gengar (in fact, you could say this is perhaps the Gengar counter and that would be very impressive.

Possible set:

Meloia@ Leftovers
Bold
252 HP / 100 Def / 156 SpD
Charge Beam (100% chance of boost)
Psychic (20% chance of drop)
Grass Knot
Hidden Power Fire

This set is used more as a defensive coverage set, letting you boost every turn with Charge Beam should you use it and giving you 3 useful Priority moves to use. With 128 Base SpA, you are doing big damage extremely quick, especially with the boost, but the EVs being stacked into your defenses allow you to still rebound against Pokemon such as Zapdos who may try to switch in once they know what you are doing.

This Pokemon also has a great use as a Suicune counter, outspeeding Suicune who use no Speed while hitting faster Cune harder with Grass Knot.
 
I'm more interested in her step form than anything else (a sprite would be cool if you've seen it anywhere). I'd also like a list of her moves with secondary effects. As it stands right now though, her step form stat spread is excellent and so is her type coverage and support pool. Something like u-turn, close combat, shadow claw and something like sing would be awesome.
 
Meloia-S @ Life Orb
Ability: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly (+Spe, -SpA)
~ Close Combat
~ U-turn
~ Shadow Claw / Return
~ Quick Attack
One obvious partner is perfect here - Tyranitar, especially ScarfTTar (just to hit first before some Ghosts use nasty WoW). U-Turn from Ghosts (only pokemon resisting Normal + Fight), go to Tyranitar and Crunch/Pursuit poor Ghosts to death. After this Meloia-S is free to have fun. I think Tyranitar should be always paired with Meloia-S, however this nasty Fighting weakness is troublesome. If you hate it so much, it may be replaced with Spiritomb (however in this sickly hard-hitting metagame Spiritomb won't look that appealing though) or... Shanderaa with Shadow Tag - almost the same scenario like with Tyranitar - U-turn from Ghost, go to Shanderaa (IMO Scarf will be the best here) and just easily OHKO enemy ghost back.

To be honest I see less uses for Normal form, especially when it doesn't learn Reflect (with this wonderfull bulk and solid speed, she would be good Dual Screener) and Calm Mind sounds nice in theory, however her STAB combination is just sad. But on the other hand I think that Normal+Psychic+Fighting is... unresisted and Serene Grace (if it doesn't change this Gen) DOUBLES boosts, so in one use you boost +2 SpD and SpA, which is certainly nice. Only mediocre speed here is problem.

EDIT: Then it's quite interesting because in the past on Calm Mind Blissey in analyses Serene Grace was posted as an option to DOUBLE her boosts. Maybe it was mistake... if yes, then ignore this point. But when I think about this, it was mistake after all - Togekiss after one Nasty Plot would have... +4 bonus, so it would be kinda too strong.
 

reyscarface

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World Defender
Meloia Normal Forme - Normal / Psychic

Meloia Step Forme - Normal / Fighting


Meloia is quite an interesting Pokemon, its one of the few Normal Types that also carry another type, not counting the very common Normal / Flying Pokemons. The most interesting aspect of Meloia is, possibly, the differences between its formes. The Normal Meloia Forme is based on the Special Side, holding great Special Offense and Defense, with decent speed. This is the opposite for the Step Forme. In this case, Meloia takes a whole new approach, using an insane Attack stat and a blistering Speed in exchange of its Special Tankiness.


In depth stuff:


Meloia Normal Forme:

Stats - 100 HP / 77 ATK / 77 DEF / 90 SPD / 128 SPATK / 128 SPDEF

Meloia Step Forme:

Stats - 100 HP / 128 ATK / 90 DEF / 128 SPD / 77 SPATK / 77 SPDEF

Ability: Serene Grace - Yes, good old Serene Grace. Feeling lucky?

M496 @ 1 - Special Normal PP: 15 Power: 60 / Accuracy: 100 Effect: [E12D]
Quick Attack @ 6
Confusion @ 11
Sing @ 16
Teeter Dance @ 21
M512 @ 26 - Physical Flying PP: 15 Power: 55 / Accuracy: 100 Effect: [E13D]
Psybeam @ 31
M497 @ 36 - Special Normal PP: 15 Power: 40 / Accuracy: 100 Effect: [E12E]
U-turn @ 43
Wake-Up Slap @ 50
Psychic @ 57
Hyper Voice @ 64
Role Play @ 71
Close Combat @ 78
Perish Song @ 85


From this list, the things we can start seeing as "standard" are Psychic, for the Normal Forme; Close Combat, U-Turn and Quick Attack, for the Step Forme; and 2 interesting moves, Perish Song and Sing, which can be used to support the team in a variety of ways. The new moves seem to be pretty weak, unless their effects (which I think are unknown) make up for the power, which is quite possible.

TM01 - Claw Sharpen
TM03 - Psycho Shock
TM04 - Calm Mind
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM19 - Telekinesis
TM20 - Safeguard
TM21 - Frustration
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM29 - Psychic
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM42 - Facade
TM44 - Rest
TM47 - Ankle Sweep
TM48 - Troll
TM49 - Echo Voice
TM52 - Focus Blast
TM53 - Energy Ball
TM56 - Fling
TM57 - Charge Beam
TM62 - Acrobat
TM63 - Embargo
TM65 - Shadow Claw
TM66 - Payback
TM67 - Get Even
TM68 - Giga Impact
TM70 - Flash
TM71 - Stone Edge
TM73 - Thunder Wave
TM77 - Psych Up
TM83 - Cheer Up
TM85 - Dream Eater
TM86 - Grass Knot
TM87 - Swagger
TM89 - U-Turn
TM90 - Substitute
TM92 - Trick Room
TM94 - Rock Smash
HM04 - Strength


This list is pretty damn big if you ask me, here is the capitalization of everything Meloia can do, getting an insane amount of tools to use. We can see status support stuff like Trick Room, Thunder Wave, Light Screen, Rain Dance, Sunny Day, Toxic, and Safeguard. Normal Meloia jumps high due to the addition of Calm Mind, Grass Knot, Thunder and Thunderbolt, and the powerful Focus Blast. Step Forme gets a huge boost too, with Stone Edge, Shadow Claw for those annoying ghosts, STAB Return, and Claw Sharpen to aid a sweep.
Theres one move there that stands up though, Cheer Up, which lets Meloia go mixed. The Normal Forme can now use Psychic and Close Combat, while the Step Forme can use the same combo too, the possibilities are really endless.


Possible Sets:

Normal Forme:

Calm Minder
Meloia @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 136 Def / 120 Spe
Nature: Modest / Bold
~ Psychic
~ Calm Mind
~ Focus Blast / Grass Knot
~ Substitute / Thunder Wave / Thunder / Sing

This set would work kind of like the bulky Jirachi nowadays. It would get in on something like Blissey, get a Substitute up, and start Calm Minding. Psychic is your STAB, and Focus Blast acts as a Blissey and Tyranitar killer, not even mentioning steels like Heatran. You can use Grass Knot to still hit Tyranitar but also hit Water, Ground and other Rock types hard. Last spot can be used for Substitute to evade Status moves, Thunder Wave to make up for the "slow" speed of Meloia, or Thunder, to act as a Pseudo Thunder Wave due to 60% chance of paralysis while hitting the Waters very hard, and Skarmory too, though the miss chance is off putting. Sing is a "gimmick", though it can help Meloia a lot by sleeping a Counter and keep Calm Minding.

Support
Meloia @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 136 Def / 120 Spe or more emphasis on the special side, you pick depending on the role.
Nature: Bold / Careful
~ Toxic / Thunder Wave
~ Psychic
~ Perish Song
~ Focus Blast

This Meloia would work as a "team supporter" of sorts, kind of the role that Celebi takes on a stall team as an "oh shit" button for last Pokemon Set Upper. It also works very well with Layers, forcing switches with Perish Song. First move depends on whether you want to cripple Offensive stuff, or Defensive stuff, Toxic for walls and Thunder Wave for sweepers. Your 2 moves should be Psychic and Focus Blast, one for STAB and the other to complete coverage.


Step Forme:

Life Orb Sweeper
Meloia-S @ Life Orb
Ability: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
~ Close Combat
~ Claw Sharpen
~ Return / Shadow Claw / U-Turn
~ Return / Shadow Claw / U-Turn

Although Meloia would really like SD instead of Claw Sharpen, Claw Sharpen still works nicely in order to give Meloia that last "oomph" and hit as hard as possible. CC and Return are very good STABs considering the only things that resist Return are Ghost, Rock and Steel. The latter 2 are mauled by CC, and Ghosts can be hit by a Shadow Claw. U-Turn can be used to scout early game. Incredible speed and fantastic attack make Meloia-S one truly fearsome sweeper.


So, what are your thoughts on Meloia?
 
Serene Grace does not double boosts, you are thinking of Simple.

Serene Grace doubles the chance of added effects.
 
I totally didn't even realize when I first posted, but apparently Psycho Shock is the move that hits on an opponent's Defense while using your own Special Attack. If that's true, then a Calm Mind set with Psycho Shock, HP Ground, and Thunderbolt would absolutely wreck things. That's really exciting for normal forme, and makes me think it will be rather popular in the testing.
 

Yilx

Sad
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As I plan to form a team around Meloia when I do play, one thing I have to say is that her normal forme's 90 base SPE would be more of a liability than anything if she were to start sweeping teams... looking at the speed tiers of this generation, 90 is actually quite slow.

Her Step Forme, however... 128 Speed and impressive bulk together with that 128 base ATK would mean things are in a world of HURT.

A mixed set would probably be utilizing Focus Blast, Claw Sharpen, Return and Shadow Ball/Shadow Claw.
 
While the ability is wasted, it doesn't really need it. 128 atk and speed and decent bulk, or good special bulk with decent speed and high atk, with a great movepool both on both sides (really only missing swords dance and nasty plot).
 
the step form, might actually run a decent choice set since she is part fighting ,and by extension resists stealth rock , a banded version can be useable with that great speed.

Meloia-S @ Choice band
Ability: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly (+Spe, -SpA)
~ Close Combat
~ Quick Attack
~ Shadow Claw / Return
~ U-turn / Claw Sharpen

fast u-turn for scouting counters, close combat as a physical stab move, quick attack to finish weakened foes, and shadow claw for the always presents ghosts. Sounds decent to me.
 
Actually, Choice Band is very viable with Meloia's Speed. I hadn't given that much thought before. That set would hit extremely hard too with a base 128 Attack stat, just barely under the likes of Machamp, Scizor, and Breloom. The issue is that Fighting/Ghost coverage is very easily handled when Choice-locked, but when you can switch moves with her Speed, it becomes far more difficult to handle. Gengar, for instance, can come into a Choice-locked CC without fear, whereas he will be remiss to switch into a Meloia that can switch attacks for fear of an OHKO from Shadow Claw.
 
Actually, Choice Band is very viable with Meloia's Speed. I hadn't given that much thought before. That set would hit extremely hard too with a base 128 Attack stat, just barely under the likes of Machamp, Scizor, and Breloom. The issue is that Fighting/Ghost coverage is very easily handled when Choice-locked, but when you can switch moves with her Speed, it becomes far more difficult to handle. Gengar, for instance, can come into a Choice-locked CC without fear, whereas he will be remiss to switch into a Meloia that can switch attacks for fear of an OHKO from Shadow Claw.
True, but like any other choice set prediction is key and u-turn really help to prevent the situation that you said, anyways a LO meloia would be a late game sweeper while choiced one would work like a scouter in early/mid game and revenge killer or late game sweeper when you know the whole opponent team very different and somewhat useable play styles.
i don't know but meloia looks like a mix of the great things that scizor and flygon have as choiced users
1-u-turn
2-great atk stat.
3- great speed

let's wait and see , nevertheless meloia is already great poke.
 

Acklow

I am always tired. Don't bother me.
A Mixed attacker could work:

Meroetta @ Leftovers
Hasty/Naive or Timid/Jolly
128 Atk/128 SpAtk/252 Spe (or 252 HP, as listed above)
-Cheer Up
-Close Combat
-Shadow Ball
-Substitute/Stone Edge

With this moveset, you utilize a mixed set. If you opt for Substitute, you lose coverage against the likes of Normal/Flying types, but if you put Stone Edge in there, you get practically rounded coverage.
 

Acklow

I am always tired. Don't bother me.
Erm, I see, my bad. I guess the guy who made that other thread totally messed up with the Base Stats.
 
No, he just listed the stats in a different order. Problem is, he didn't give any indication of what order he was using other than the base stats themselves.
 
thank god! A Serene Grace pokemon without a flinching move (unless I missed something o.O). A generation of Flinch Haxing is over, thanks to our Ground Steel mole tearing Jirachi a new one, and everything and it's mother pressuring Togekiss with massive attack.
 
To me, Meloia seems very reminiscent of Zangoose, except with a much wider movepool and STAB on Close Combat (in Step forme, anyway). I think Stone Edge is a possibility on the Claw Sharpen set as its accuracy is boosted and it's able to hit the defensive flyers (and Shanderaa, if a defensive set ever becomes popular) harder. Unlike Return, Stone Edge ensures an OHKO on defensive Zapdos with SR and LO, while it hits defensive Gyarados for 60.31% - 70.99%. It does lose the ability to kill ghosts as effectively, though. I think it's possible for Meloia to run Adamant on this set (lets it OHKO that Gyarados with rocks), given its immense speed (still beats out base 115s).

For Normal forme, the normal Psychic-type counters worry me, but at least it can outspeed and kill non-Scarf Tyranitar with no trouble. U-turn on Normal forme looks very promising as a lure for those aforementioned Pokemon, which lets you switch into Shanderaa for Scizor or one of the many Fighting-types for Tyranitar.
 
OK... So details have now emerged about Meloia's signature move (#547 - 'Ancient Song') and her alternate Forme: http://www.gamefaqs.com/boards/989552-pokemon-black-version/56460375

After a bit of testing, I now know the following:
- Every time Ancient Song is used in battle, Meloia changes Forme
- Outside of battle, Meloia is always in her Voice Forme, even if you finished a battle in her Step Forme

This means it is only possible to begin a battle in Voice Forme.
 
Right, thats from Serebii. Its annoyiing but potentially has uses depending on what Ancient Song does (e.g. no Blissey walling your normal form)>)
 

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