Overview This team has been my most successful Ubers team yet, peaking at a rating of 1722, which at the time was #4 on the leaderboard. Meteor Shower is one of the few Ubers teams specifically built around its lead; I was thinking about the various tasks an Ubers anti-lead has to accomplish, and I realized that Ubers has a strong Pokemon that can do almost all of them: Rayquaza. I have a few variations of this team, but they all have two Pokemon in common: Rayquaza and Dialga, the core of Dragons taking advantage of the relatively small pool of Steel types in Ubers. Playstyle Meteor Shower is textbook Ubers bulky offense, with a strong Dragons-and-Steel(s) orientation. It relies heavily on seizing momentum from the opponent from the very first turn, and not relinquishing it until the game is over. I generally scout for and attempt to outpredict and eliminate enemy Steels early in the game, then spam high-powered Dragon attacks to weaken the opponent enough to sweep. Although this team is not especially weather-dependent and functions comfortable in either Rain or Sun, I prefer not to have to deal with Kingdra specifically, so I like to try to take out Kyogre early when I see it so Groudon can give me the clear advantage. The Team Rayquaza @ Life Orb Ability: Air Lock EVs: 42 Atk/216 Spd/252 SAtk Naive nature (+Spd, -SDef) - Draco Meteor - Brick Break - Extremespeed - Fire Blast The star of the show, leadQuaza puts me in a favorable position over the huge majority of Ubers leads. Able to reliably 2HKO even max HP Deoxys-S with Fire Blast + Extremespeed, it doesn't even need to use Draco Meteor to keep Deoxys-S from getting Spikes down, allowing it to keep the pressure up on the opponent. Draco Meteor allows it to OHKO Groudon and Dialga without a massive SpD investment, and 2HKO even the ones that do. As a result, most opponents have to choose between losing their lead and getting Stealth Rock up. Fire Blast also deals nicely with lead Forretress and Scizor. Although I will sacrifice Rayquaza if necessary to take down the other lead without allowing in entry hazards, it usually isn't necessary to do so, and serves as an ordinary MixQuaza for the rest of the game. I use Brick Break over Outrage because of Tyranitar, not wanting to be locked in against Blissey, and because MixQuaza with Brick Break almost single-handedly demolishes Mew Baton Pass teams. Dialga @ Life Orb Ability: Pressure EVs: 6 Atk/252 Spd/252 SAtk Hasty nature (+Spd, -Def) - Draco Meteor - Flamethrower - Outrage - Stealth Rock Dialga gives me a number of useful resistances, notable Water, Rock, Bug and Dark, and is my mid-team Stealth Rock user of choice. It has lots of opportunities to come in and force the opponent out, which is perfect for setting up Stealth Rock. 306 speed is actually not bad at all in Ubers, since most of the other base 90 Pokemon do not use max speed, and even Giratina-o usually has HP Fire. Draco Meteor hits like a ton of bricks, especially boosted by Life Orb. Flamethrower is for Scizor, Forretress and Skarmory. Outrage keeps Dialga from being walled by Blissey, and allows Dialga to 2HKO max HP Kyogre (which it can't with Brick Break). I don't really mind being "walled" by Heatran considered that the rest of my team isn't bothered by Heatran very much (especially slow Heatran) and a full-power Draco Meteor does 48.5% - 57.4% to 4 HP/0 SpD Heatran anyway. Scizor (F) @ Leftovers Ability: Technician EVs: 244 HP/22 Atk/76 Def/168 SDef Careful nature (+SDef, -SAtk) - Bullet Punch - U-turn - Superpower - Roost Scizor plays the critically important role of being my only Dragon-resist, a very important job in Ubers. I tend to play pretty conservatively with Scizor, knowing that one misprediction could be trouble against enemy Dragons. U-turn is great for maintaining momentum, one of the keys to this team's success. Superpower is for Dialga and Heatran. I have often considered changing Scizor to SpD Jirachi (which fears mispredicting less), but U-turn and a second priority user are too important to this team to pass up. Palkia @ Choice Scarf Ability: Pressure EVs: 6 Atk/252 Spd/252 SAtk Hasty nature (+Spd, -Def) - Spacial Rend - Surf - Fire Blast - Outrage Every Ubers team needs something to switch into Kyogre's Water Spouts and something to revenge kill very fast Pokemon like Mewtwo and Darkrai, and Scarf Palkia happily fills both these roles. Even more fortuitously, it 4x resists Fire, making it excellent for pivots involving Scizor and Groudon. Surf and Fire Blast make Palkia equally comfortable in either Sun or Rain, and discourage Steels from switching in. I absolutely despise Choiced Thunder in Ubers, so Outrage is a rather obvious choice for the fourth move to not be walled by Blissey. Groudon @ Leftovers Ability: Drought EVs: 200 HP/112 Atk/108 Def/88 Spd Adamant nature (+Atk, -SAtk) - Thunder Wave - Swords Dance - Stone Edge - Earthquake Groudon is something of a utility Pokemon for this team; it changes the weather against Rain teams, helps a lot against Jolly Lucario, and protects me from Swords Dance Rayquaza. Spreading paralysis is a pretty devious tactic in Ubers, and ParaDancer Groudon is an expert at it. Ironically, Groudon is one of my team's best options against Lugia. Mewtwo @ Life Orb Ability: Pressure EVs: 26 Atk/232 Spd/252 SAtk Hasty nature (+Spd, -Def) - Aura Sphere - Ice Beam - Selfdestruct - Flamethrower The best late-game sweeper in Pokemon, hands down. Life Orb Mewtwo absolutely tears holes in the other team, either setting up a late sweep for Rayquaza or Palkia or actually sweeping on its own. Selfdestruct is great for taking out anything I recognize could be trouble, such as Kyogre or Ho-oh. I use Flamethrower over Thunder because the rest of my team will absolutely slaughter any team that loses Scizor, Jirachi or Forretress to Mewtwo. Threat List (Threat list stolen from Jibaku, who stole it from Ashley!) The Ubers Darkrai: Once something has absorbed sleep, Scizor does well against it, Palkia can outspeed it, and Mewtwo outspeeds and OHKOs. Having two priority users really helps. Deoxys-A: Rayquaza and Scizor take it out with priority. Deoxys-D: This can actually be an issue since it can PP stall out Draco Meteor, but if Groudon manages to paralyze it it will usually die soon after. Deoxys-S: Rayquaza handles all versions without Ice Beam handily. Scizor handles those that do have Ice Beam. Dialga: The most annoying Pokemon in existence to predict around....I go to Scizor if I predict a Dragon move, then Groudon if it uses Bulk Up. Garchomp: Determining whether Garchomp is Scarf, Band or Swords Dance in most of the battle; going to Groudon is usually the safest move, Mewtwo and Palkia both outspeed Garchomp if it has Swords Dance. Giratina: Dialga and Rayquaza both bury Giratina with Draco Meteor. Groudon can actually win once it gets 2-3 Swords Dances. Giratina-O: If it comes in on Groudon I usually pivot to Scizor and then to Palkia, if it comes in on Scizor I usually go to Palkia. If it comes in on Mewtwo I go to Dialga (to take Shadow Sneak). Groudon: Rock Polish Groudon is one of the big reasons I have my own Groudon. Weaken it with Groudon, if necessary finish it with priority. Ho-oh: Horribly annoying if Stealth Rock isn't up. Try to KO it or at least do as much as I can with Dialga's Draco Meteor + Outrage, then finish it with Mewtwo/Palkia/Rayquaza. If it comes in at 100% when Mewtwo is out, I often Selfdestruct on sight. Kyogre: I usually go to Palkia first, unless I have reason to suspect it will have Thunder Wave. Not much of a strategy here, just "attack it and kill it". Non-Scarf Kyogre is too slow to hurt my team if I don't switch a lot and mispredict. Latias: Go to Scizor to take the Dragon move, U-turn. A little scary if it has HP Fire, but Mewtwo and Palkia are my safety nets. Latias has a habit of switching into Thunder Waves from Groudon, which makes things easier. Latios: Much the same as Latias, though I am more wary of HP Fire. Lugia: Ordinary Reflect Lugia is no problem at all, but SubCM Lugia is big trouble. Groudon handles most ordinary Lugia, and Mewtwo finishes what Groudon starts. Beating SubCM requires this team to be....creative....though. Manaphy: Tail Glow Manaphy is handled by Palkia, Hydration abusers are taken care of neatly by Groudon as they Rest. One of the reasons my team prefers Sun to Rain. Mew: leadQuaza shuts down Mew Baton Pass completely. Brick Break away the screens, then 2HKO with Draco Meteor + Extremespeed. Mewtwo: I usually go to Scizor first; if it shows Leftovers, I U-turn, if Life Orb, I go to Palkia. Palkia: Scizor takes Dragon attacks, basically predict around it, attack it and kill it. Rayquaza: Ironically, MixQuaza isn't fun to face at all. Dragon Dance Rayquaza is handled adequately by Palkia and Groudon, Swords Dance is handled well enough by Groudon. Having two priority users really helps. Shaymin-S: Figuring out the set is the key. Dialga is usually a good first switch. Mewtwo and Palkia each outspeed and potentially OHKO. Having two priority users helps a lot. Wobbuffet: When Wobbuffet comes in determines how much trouble it is. What can you ever do to Wobbuffet except "attack it and kill it"? The Non-Ubers Blissey: If it has Toxic, Scizor and Dialga come in pretty much at will, if it has Thunder Wave, Groudon does. 2HKOed by pretty much my entire team. Forretress: Fire Blast it, Flamethrower it, +2 Earthquake it. Only Scizor doesn't like it, and it can just U-turn out. Heatran: A bigger problem on paper than in practice; just attack it and kill it, pivoting to Palkia when necessary. Kingdra: Easily handled by Groudon in Sun. Keeping Sun up is the best way to deal with Kingdra. Rayquaza and Scizor help, should the worst occur. Lucario: Very edgy if Wobbuffet helps it set up; Adamant Lucario is no threat because of Dialga; Jolly Lucario needs to win a speed tie with Dialga; does 79.8% - 93.9% to Groudon which is an issue if my opponent somehow has gotten up Spikes but otherwise is okay. Ludicolo: Palkia and Dialga do okay against it, keeping Sun up makes it easy to handle. Metagross: Groudon handles it well, as does Dialga. My team has a lot of Fire moves, so Metagross isn't a big deal. Ninjask: HUGE problem. Two priority users are all that save me a lot of the time. Basically have to predict when it will BP, and hit the target with a Draco Meteor. Scizor: Walled nicely by Dialga and Groudon, plus almost everything has a Fire move and outspeeds anyway. Skarmory: Dialga, Rayquaza, and Mewtwo can all hit it with Fire attacks, Groudon can beat it one-on-one at the end of a game, but would prefer not to let it Spike. Tyranitar: Attack it and kill it with whatever is out; all of my Pokemon can hurt Tyranitar badly, but I hate it when it Pursuits Palkia. ;_; Thank you for reading, and for sharing your opinions! A special shout out to tito, for independently using leadQuaza!