It's just that, as I personally feel it, in Mono LC when you start with the general 15 usable types and take away 5 unviable types for the meta, you're not left with 10 types that at least have mostly balanced matchups among eachother.
Of those 10 viable tournament types left, every one of them has like at least two 'team preview wins' against other top 10 types. So it feels like much more of a RPS game than regular mono imo.
What are your thoughts on Mono LC matchups torkool?
I think you're over-exaggerating just a bit here, unless you want to name what each matchup automatically wins. Sure sun grass auto-wins vs water, shellder water auto-wins vs flying, and fighting auto-wins vs ice, but I can't think of two
per type that are so heavily lopsided that you win by team preview like you claim. For example, ghost can beat dark (though it is difficult), dark can (easily) beat fighting, normal can also (easily) beat fighting. If you're building a monotype lc team, you should be running sets
and Pokemon that can handle types that threaten you, much like you do in regular monotype. I so often see people running regular LC sets ala the smogon analyses that plain don't work in monotype lc because they don't offer enough coverage.
While I don't think it's nearly as balanced as regular monotype is, it's an OM with limited team options, it's hardly unbalanced.
Basically my thoughts are exactly what Tyke said
Tyke said:
Like Moosical said, there are only 9-10 "tournament worthy" types in LC, but those are pretty well balanced against one another. For well built teams, there are very few overwhelmingly lopsided matchups and most of everything has healthy counterplay.
I agree in regards to banning Xerneas and Marshadow, but for different reasons. Xerneas limits team building to a huge extent to where if you don't have a dedicated means of beating it, you actually do lose at team preview most of the time. This restricts team building, and moreover which types are viable. Marshadow, on the other hand, is one of the contributing factors that makes ghost overly strong. While it does heavily pressure Psychic and Steel type, neither of those types are severely limited in viability due to Marshadow, and banning it would only make those good types even better. My point earlier was more that, if we ban these two Pokemon, unviable types aren't going to suddenly become better. The bans would free up team-building and allow for more broader sets/checks, but the type variety wouldn't expand that much (in my opinion), so it's not really a great comparison to say LC.
In regards to AAA, I think it's in a good place as is right now. There isn't too much that I would change, however, that being said, there isn't thaaaat much type variety there either. Some types (Steel, Flying, Psychic, etc) have such good Pokemon to abuse a new ability, and definitely soar above the others. If anything, I'd say it's in the same boat as LC where only 10 types (guessing, not a factual number) are usable for a tournament, while a handful more are usable in general.