Approved by Jas61292
I'm going to cut to the chase - Movepool is currently a mess. It's a flawed system, requiring users to vote with both competitiveness and flavor in mind at the same time. We've all seen the consequences of this, and the "hiss, snake" votes that have come about as a result. It simply skews voting in a unfortunate way, which is hardly the fault of the voters - after-all, we're asking both those who adore the flavor side of things and those who adore the competitive side of things to vote in the same poll.
Thus, this thread comes with one proposal - Split the Movepool stage into two. The proposed new way of handling movepool would look like this -
Competitive Movepool
Example:
Flavor Movepool
Thoughts? Do any changes need to be made to this proposal? Or does anyone have any alternate suggestions to bring up? Is this proposal even necessary in the first place?
I'm going to cut to the chase - Movepool is currently a mess. It's a flawed system, requiring users to vote with both competitiveness and flavor in mind at the same time. We've all seen the consequences of this, and the "hiss, snake" votes that have come about as a result. It simply skews voting in a unfortunate way, which is hardly the fault of the voters - after-all, we're asking both those who adore the flavor side of things and those who adore the competitive side of things to vote in the same poll.
Thus, this thread comes with one proposal - Split the Movepool stage into two. The proposed new way of handling movepool would look like this -
Competitive Movepool
- Comes first
- Attacking Moves Discussion --> Non-Attacking Moves Discussion --> Competitive Submission --> Competitive Polls
- Operates off the RM limits
- Handles RMs
- Non RMs can also be added to the movepool, so long as there is sufficient competitive reasoning, but will still count towards the RM limits
- No longer handles Egg Groups, as egg move illegalities are no longer a thing as of XY
- Competitive moves only, zero flavor reasoning in this stage
- Cannot dictate how moves are acquired, as it is no longer competitively relevant. Exception - moves may be designated as event only for the sake of fringe cases in which incompatibility is intended.
Example:
720noscopehyperbeam said:Final Submission
Total Moves: 3 (out of a limit of 7)
Moves: Flamethrower
Hydro Pump
Toxic
Reasoning: We're a specially offensive tank, so these moves are designed to accomodate that.
Flamethrower: We need to kill the grass/steels, like ferrothorn, as we discussed in threats
Hydro Pump: We need STAB
Toxic: We need the stalling
Flavor Movepool
- Comes second
- Competitive Polls --> 24/48 Hour Period to Request Exceptions (See Below) --> Flavor Submission --> Flavor Polls --> rest of the CAP
- Operates off of (Total Movepool limits - RM limits). RM slots left over do not carry over to this stage, to prevent users from voting for low RM-usage movepools for the sake of more flavor moves.
- Handles flavor moves, not RMs
- RMs may be designated as a flavor move by the TL if they are not competitively relevant (Ex. Return on a pokemon with 140 Special Attack and 60 Attack).
There will be a brief period of time set aside to request such exceptions, which will be up to TL discretion.The TL will be required to go through the RM list and disallow all competitively relevant moves before this stage. - Non-competitively relevant universal TMs (at the TL's discretion) which are on the RM list are all automatically removed for the RM list during this step for the sake of flavor. As of XY, these moves are TM06 Toxic, TM10 Hidden Power, TM17 Protect, TM21 Frustration, TM27 Return, TM32 Double Team, TM42 Facade, TM44 Rest, TM45 Attract, TM48 Round, TM87 Swagger, TM88 Sleep Talk, TM90 Substitute, and TM100 Confide.
- Can determine how both competitive and flavor moves are gained, with the exception of moves designated as event only.
- Flavor moves only, zero competitive reasoning in this stage.
FishManiacSam said:Final Submission
Total RMs: 3
Total Flavor Moves: 3 (out of a limit of 5)
Level Up
Level 32 - Hydro Pump
Level 99 - Splash
Egg Move(Fairy/Field Egg Group)
Fire Blast
Pay Day
Heal Pulse
TM/HM
TM06 Toxic
Blah blah universal TMs
Reasoning: I put Hydro Pump and Splash in level up, as I thought they would make sense for a fish to naturally learn. Egg moves include moves that a fish probably wouldn't learn in the wild, like Fire Blast, and Pay Day. Finally, for TMs, I gave it all the universal ones, as well as Hyper Beam and Giga Impact, as all FE mons get those.
Thoughts? Do any changes need to be made to this proposal? Or does anyone have any alternate suggestions to bring up? Is this proposal even necessary in the first place?
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