Hey All,
I made my first UU team and was wondering what everyone thinks (this is also my first RMT post, so sorry if I did anything wrong!). :) I wanted to base a team around Milotic, so ... here is my attempt.
If I was to change anything I would make the following change:
Dusclops -> Chandelure
Darmantian -> Hitmontop
Umbreon -> Bisharp
I'm not sure if that would be an improvement, though. I would lose out on a lot of recovery/healing (Umbreon's wish + Dusclops rest), though I would gain rapid spin. The team wouild also definitely shift to a much more offensively oriented team than the defensively oriented team it currently is.
So, without further ado, the team:
Pokemon 1 - Deoxys-D
Nature: Timid
Item: Leftovers
EV Spread: 252 HP / 252 Speed / 4 Defense
Ability: Pressure
Moves:
Spikes - I chose to use Spikes over Toxic as a lot of my team can burn the opponent.
Taunt - Taunt is here to potentially block the other team's entry hazard setter if they lead with him.
Stealth Rock - Stealth rock is a pretty standard entry hazard and it + spikes can knock off a lot of HP.
Psychic - Psychic provides my team with a psychic attack and allows Deoxys to do something after entry hazards have been set. Originally toxic was here but I found that I really needed an attacking move on Deoxys more, especially since he doesn't have any form of self recovery.
Reason: Deoxys-D is the entry hazard setter for the team. He is able to set both spikes and stealth rock, and has the bulk and speed to get both of them out. He isn't meant to do anything other than get those entry hazards out, so he is built solely towards that purpose. His pressure is a bonus as it helps my defensive core get a start stalling the other team's pokemon.
Pokemon 2 - Dusclops (M)
Nature: Calm
Item: Eviolite
EV Spread: 252 HP / 176 Special Defense / 80 Defense
Ability: Pressure
Moves:
Rest - The first 1/2 of restTalk, this keeps Dusclops up and makes him nearly impossible to take down.
Sleep Talk - Allows Dusclops to actually do useful things while sleeping.
Night Shade - My team's ghost attack; its mostly something for Dusclops to do while stalling.
Will-O-Wisp - Works well with restTalk, allowing Dusclops the potential to inflict status.
Reason: Dusclops is part of the team's defensive core. He blocks rapid spin users, to ensure that Deoxys hazards stay on the field. He can keep himself alive pretty well and inflict status and hurt the enemy. His pressure ability is great for the team as so many of my pokemon are good at stalling.
*Edit* I am currently trying out a Pain Split set (replace rest with Pain Split, and Sleep Talk with either Taunt or Toxic). I am also seeing how using a pain split Cofagrigus instead of Dusclops works.
Pokemon 3 - Milotic (F)
Nature: Calm
Item: Leftovers
EV Spread: 252 HP / 192 Defense / 56 Special Defense / 8 Speed
Ability: Marvel Scale
Moves:
Rest - The first 1/2 of restTalk, and it synergizes perfectly with Marvel Scale.
Sleep Talk - Allows Milotic to function while asleep.
Scald - A nice damaging move that also inflicts status, perfect for restTalk
Dragon Tail - If opponents try to boost themselves up this can usually solve the problem. It also works well with restTalk.
Reason: I wanted to design a team around Milotic, so of course I need Milotic on the team. :p She functions as part of the defensive core on the team, and like dusclops is incredibly difficult to take down.
Pokemon 4 - Shaymin
Nature: Modest
Item: Leftovers
EV Spread: 252 HP / 180 Speed / 76 Special Attack
Ability: Natural Cure
Moves:
Leech Seed - Allows Shaymin to heal itself in addition to Leftovers, giving him some bulk.
Protect - I use this to give Shaymin a turn of Leftovers + Leech Seed healing
Seed Flare - A great STAB grass attack for Shaymin.
Hidden Power - Ice - This is my team's only ice move and is useful for when something with an ice weakness comes up. Shaymin has special attack to make good use of it.
Reason: Shaymin functions as part of the defensive core, and also packs a punch with its Seed Flare. Hidden Power - Ice is along to provide the team with a decent ice attack (the only ice attack the team has). I used a leech seed variant to keep it alive, and make sure it can further stall the opponent's team. Shaymin also functions as my prime special attacker.
Pokemon 5 - Darmantian (M)
Nature: Adamant
Item: Choice Scarf
EV Spread: 252 Attack / 252 Speed / 4 Special Defense
Ability: Sheer Force
Moves:
Flare Blitz - Huge fire attack, I usually can kill at least 2 pokemon with this.
U-Turn - Allows Darmantian to scout if I need him to - I don't use this too much.
Rock Slide - A big rock attack that is useful on occasion.
Superpower - A big fighting attack that is useful on occasion.
Reason: The team needed a physical attacker and a fire attack, and Darmantian fills both roles excellently. He uses a choice scarf to hopefully outspeed whatever competition he might run up against. There isn't too much more to say about him.
Pokemon 6 - Umbreon (F)
Nature: Careful
Item: Leftovers
EV Spread: 252 HP / 252 Special Defense / 4 Defense
Ability: Synchronize
Moves:
Curse - Pretty much the only boosting move on the team, its value is its increased defense
Baton Pass - I can use this to pass curse on to one of my walls
Wish - Umbreon functions as a wish-passer
Payback - My team's only dark attack. Since Umbreon is slow it usually hits for double damage.
Reason: The team needed something strong against ghost and dark attacks (as I have a ghost and a psychic pokemon) and Umbreon fills that role. Deoxys-D and Darmantian also like wish support, which Umbreon can provide. Shaymin also appreciates a big boost to its HP. Finally Umbreon can baton pass curse on over to one of my special walls, as they appreciate the boost in defense while not caring so much that they lose some speed. Payback is there to provide Umbreon (and my team) with a decent dark attack move. As a bonus Umbreon is also a bit of a wall himself, and can stall with by healing himself with wish and cursing himself.
*Edit* I replaced Mean Look with Payback
---
Things I was considering:
Mew
Mew would provide great baton pass support instead of Umbreon, but the psychic typing means half of my team would be weak to ghost/dark attacks.
Victini
Victini would've been a great replacement for Darmantian for the role of physical fire attacker, but its psychic typing gives it the same drawbacks that Mew has.
Bisharp
Bisharp has perfect typing for my team, and is a great physical attacker. But if I replace Darmantian with him I'm lacking fire/fighting attacks on the team. If I replace Umbreon with him I'm lacking wish and baton pass support. I could certainly reconfigure the last two slots to be Bisharp + Hitmontop, but I'm not sure if that would actually be better.
Hitmontop
Hitmontop can use rapid spin, which is great. He also uses fighting type attacks, which my team lacks. However most of my pokemon have quite a bit of self healing available to them, couple with wish means that entry hazards as not as much of a priority. That said rapid spin is of course still incredibly important. If I were to bring in Hitmontop I would bring him in as part of a Hitmontop + Bisharp combo. I'd likely want Hitmontop over Donphan as I don't need Donphan's stealh rock (unless I was switch out Deoxys-D) and I'd want the fighting type attacks that Hitmontop can bring to the table.
Chandelure
Chandelure was a contendor for Dusclops' slot, but I thought chandelure was a bit too frail for the sort of team I was building. That said it does bring fire attacks to the table, and if I was to run with Hitmontop + Bisharp I would probably replace Dusclops with Chandelure.
*Edit* - Threat List
I noticed that a few other posts put down what they noticed they were having trouble with, so here is mine:
* I run with Deoxys as the starter, and if the opponent uses a fast bug as their starter its hard for me to get a handle on it
* Victini can do a lot of damage, even to milotic
* I had trouble with Rhyperion as a starter for some reason, despite technically having a lot of answers to him. This may have just been me misplaying things though.
* Bisharp was actually a problem for me the one time I ran up against it
* If my Deoxys can't taunt their entry hazard setter stealth rocks can really hurt my Darmantian.
I still feel like I've barely scratched the surface of UU, and those 'threats' are things I only ran into once and had problems with. I rarely see the same pokemon more than once. One pokemon I've seen a few times is Mismagius, and I don't exactly have a good answer for her but my special walls are generally able to stall her out. Same thing with Spiritomb.
I made my first UU team and was wondering what everyone thinks (this is also my first RMT post, so sorry if I did anything wrong!). :) I wanted to base a team around Milotic, so ... here is my attempt.
If I was to change anything I would make the following change:
Dusclops -> Chandelure
Darmantian -> Hitmontop
Umbreon -> Bisharp
I'm not sure if that would be an improvement, though. I would lose out on a lot of recovery/healing (Umbreon's wish + Dusclops rest), though I would gain rapid spin. The team wouild also definitely shift to a much more offensively oriented team than the defensively oriented team it currently is.
So, without further ado, the team:
Pokemon 1 - Deoxys-D
Nature: Timid
Item: Leftovers
EV Spread: 252 HP / 252 Speed / 4 Defense
Ability: Pressure
Moves:
Spikes - I chose to use Spikes over Toxic as a lot of my team can burn the opponent.
Taunt - Taunt is here to potentially block the other team's entry hazard setter if they lead with him.
Stealth Rock - Stealth rock is a pretty standard entry hazard and it + spikes can knock off a lot of HP.
Psychic - Psychic provides my team with a psychic attack and allows Deoxys to do something after entry hazards have been set. Originally toxic was here but I found that I really needed an attacking move on Deoxys more, especially since he doesn't have any form of self recovery.
Reason: Deoxys-D is the entry hazard setter for the team. He is able to set both spikes and stealth rock, and has the bulk and speed to get both of them out. He isn't meant to do anything other than get those entry hazards out, so he is built solely towards that purpose. His pressure is a bonus as it helps my defensive core get a start stalling the other team's pokemon.
Pokemon 2 - Dusclops (M)
Nature: Calm
Item: Eviolite
EV Spread: 252 HP / 176 Special Defense / 80 Defense
Ability: Pressure
Moves:
Rest - The first 1/2 of restTalk, this keeps Dusclops up and makes him nearly impossible to take down.
Sleep Talk - Allows Dusclops to actually do useful things while sleeping.
Night Shade - My team's ghost attack; its mostly something for Dusclops to do while stalling.
Will-O-Wisp - Works well with restTalk, allowing Dusclops the potential to inflict status.
Reason: Dusclops is part of the team's defensive core. He blocks rapid spin users, to ensure that Deoxys hazards stay on the field. He can keep himself alive pretty well and inflict status and hurt the enemy. His pressure ability is great for the team as so many of my pokemon are good at stalling.
*Edit* I am currently trying out a Pain Split set (replace rest with Pain Split, and Sleep Talk with either Taunt or Toxic). I am also seeing how using a pain split Cofagrigus instead of Dusclops works.
Pokemon 3 - Milotic (F)
Nature: Calm
Item: Leftovers
EV Spread: 252 HP / 192 Defense / 56 Special Defense / 8 Speed
Ability: Marvel Scale
Moves:
Rest - The first 1/2 of restTalk, and it synergizes perfectly with Marvel Scale.
Sleep Talk - Allows Milotic to function while asleep.
Scald - A nice damaging move that also inflicts status, perfect for restTalk
Dragon Tail - If opponents try to boost themselves up this can usually solve the problem. It also works well with restTalk.
Reason: I wanted to design a team around Milotic, so of course I need Milotic on the team. :p She functions as part of the defensive core on the team, and like dusclops is incredibly difficult to take down.
Pokemon 4 - Shaymin
Nature: Modest
Item: Leftovers
EV Spread: 252 HP / 180 Speed / 76 Special Attack
Ability: Natural Cure
Moves:
Leech Seed - Allows Shaymin to heal itself in addition to Leftovers, giving him some bulk.
Protect - I use this to give Shaymin a turn of Leftovers + Leech Seed healing
Seed Flare - A great STAB grass attack for Shaymin.
Hidden Power - Ice - This is my team's only ice move and is useful for when something with an ice weakness comes up. Shaymin has special attack to make good use of it.
Reason: Shaymin functions as part of the defensive core, and also packs a punch with its Seed Flare. Hidden Power - Ice is along to provide the team with a decent ice attack (the only ice attack the team has). I used a leech seed variant to keep it alive, and make sure it can further stall the opponent's team. Shaymin also functions as my prime special attacker.
Pokemon 5 - Darmantian (M)
Nature: Adamant
Item: Choice Scarf
EV Spread: 252 Attack / 252 Speed / 4 Special Defense
Ability: Sheer Force
Moves:
Flare Blitz - Huge fire attack, I usually can kill at least 2 pokemon with this.
U-Turn - Allows Darmantian to scout if I need him to - I don't use this too much.
Rock Slide - A big rock attack that is useful on occasion.
Superpower - A big fighting attack that is useful on occasion.
Reason: The team needed a physical attacker and a fire attack, and Darmantian fills both roles excellently. He uses a choice scarf to hopefully outspeed whatever competition he might run up against. There isn't too much more to say about him.
Pokemon 6 - Umbreon (F)
Nature: Careful
Item: Leftovers
EV Spread: 252 HP / 252 Special Defense / 4 Defense
Ability: Synchronize
Moves:
Curse - Pretty much the only boosting move on the team, its value is its increased defense
Baton Pass - I can use this to pass curse on to one of my walls
Wish - Umbreon functions as a wish-passer
Payback - My team's only dark attack. Since Umbreon is slow it usually hits for double damage.
Reason: The team needed something strong against ghost and dark attacks (as I have a ghost and a psychic pokemon) and Umbreon fills that role. Deoxys-D and Darmantian also like wish support, which Umbreon can provide. Shaymin also appreciates a big boost to its HP. Finally Umbreon can baton pass curse on over to one of my special walls, as they appreciate the boost in defense while not caring so much that they lose some speed. Payback is there to provide Umbreon (and my team) with a decent dark attack move. As a bonus Umbreon is also a bit of a wall himself, and can stall with by healing himself with wish and cursing himself.
*Edit* I replaced Mean Look with Payback
---
Things I was considering:
Mew
Mew would provide great baton pass support instead of Umbreon, but the psychic typing means half of my team would be weak to ghost/dark attacks.
Victini
Victini would've been a great replacement for Darmantian for the role of physical fire attacker, but its psychic typing gives it the same drawbacks that Mew has.
Bisharp
Bisharp has perfect typing for my team, and is a great physical attacker. But if I replace Darmantian with him I'm lacking fire/fighting attacks on the team. If I replace Umbreon with him I'm lacking wish and baton pass support. I could certainly reconfigure the last two slots to be Bisharp + Hitmontop, but I'm not sure if that would actually be better.
Hitmontop
Hitmontop can use rapid spin, which is great. He also uses fighting type attacks, which my team lacks. However most of my pokemon have quite a bit of self healing available to them, couple with wish means that entry hazards as not as much of a priority. That said rapid spin is of course still incredibly important. If I were to bring in Hitmontop I would bring him in as part of a Hitmontop + Bisharp combo. I'd likely want Hitmontop over Donphan as I don't need Donphan's stealh rock (unless I was switch out Deoxys-D) and I'd want the fighting type attacks that Hitmontop can bring to the table.
Chandelure
Chandelure was a contendor for Dusclops' slot, but I thought chandelure was a bit too frail for the sort of team I was building. That said it does bring fire attacks to the table, and if I was to run with Hitmontop + Bisharp I would probably replace Dusclops with Chandelure.
*Edit* - Threat List
I noticed that a few other posts put down what they noticed they were having trouble with, so here is mine:
* I run with Deoxys as the starter, and if the opponent uses a fast bug as their starter its hard for me to get a handle on it
* Victini can do a lot of damage, even to milotic
* I had trouble with Rhyperion as a starter for some reason, despite technically having a lot of answers to him. This may have just been me misplaying things though.
* Bisharp was actually a problem for me the one time I ran up against it
* If my Deoxys can't taunt their entry hazard setter stealth rocks can really hurt my Darmantian.
I still feel like I've barely scratched the surface of UU, and those 'threats' are things I only ran into once and had problems with. I rarely see the same pokemon more than once. One pokemon I've seen a few times is Mismagius, and I don't exactly have a good answer for her but my special walls are generally able to stall her out. Same thing with Spiritomb.