Mr. Trick
Once it's Anti-Lead madness is over, it can function well as a Special Wall and late game statuser, with it's naturally high base 120 SpD. Just beware for Physical hits, as it has pathetic HP and Def stats.
Filter Vs. Soundproof - It's about opinion, Soundproof is probably the safer option as it allows you to switch in to Bug Buzz freely and stops people abusing Roar + Entry Hazards, Filter can offer Mr Mime the chance to sometimes survive an otherwise knockout blow.
Steelix - Having a Scarf will ruin Steelix, especially a min speed Gyro Ball user, as even with the scarf, it's speed will be useless, however it will up it enough to severely weaken Gyro Ball. Like Aero, Steelix usually allows a chance for this set's ultimate goal of a Triple Cripple of the foe's team.
Mr. Trick / Triple Cripple - UU Anti-Lead
Mr Mime @ Choice Scarf
Timid - Filter/Soundproof (Discussed Later)
252 HP / 82 SpD / 176 Spe
- Trick
- Hypnosis
- Thunder Wave / Teeter Dance / Toxic
- Seismic Toss / Psychic / Focus Blast / Thunderbolt
Timid - Filter/Soundproof (Discussed Later)
252 HP / 82 SpD / 176 Spe
- Trick
- Hypnosis
- Thunder Wave / Teeter Dance / Toxic
- Seismic Toss / Psychic / Focus Blast / Thunderbolt
Coupled with a Choice Scarf, Mr Mime reaches 429 Speed through this setup. This number outspeeds all non-scarfed pokemon in the UU metagame, aswell as Scarfed Venusaur and other base 80 speed pokemon and below.
Trick will disable any pokemon that doesn't carry a choice item of it's own, while Hypnosis lets him be the fastest sleeper in UU. As the sleeped pokemon switches out, Thunder Wave the switch in to slow them down, meaning that, if successful, this guy can disable half of your opponents team in 3 moves.
The last slot depends on preference, Seismic Toss is reliable, whereas Psychic can sometimes cause more damage, it depends on the rest of your team really. Thunderbolt and Focus Blast can cover specific leads you have problems with, all 4 of the moves have their merits.
Other options for the third and fourth slots are Reflect and Light Screen if your team needs the support. Mr Mime can also set up Rain or Sun if needed.
Once it's Anti-Lead madness is over, it can function well as a Special Wall and late game statuser, with it's naturally high base 120 SpD. Just beware for Physical hits, as it has pathetic HP and Def stats.
Filter Vs. Soundproof - It's about opinion, Soundproof is probably the safer option as it allows you to switch in to Bug Buzz freely and stops people abusing Roar + Entry Hazards, Filter can offer Mr Mime the chance to sometimes survive an otherwise knockout blow.
As this is an Anti-Lead, let's see how he fair against the five most common UU leads.
Aerodactyl - Your basic lead Aero will use Taunt or Stealth Rock first turn, allowing you to outspeed them and lock them in to the now-useless move. If you are taunted, you might want bring out your own Spiker/Rock Setter as you get a free switch. Otherwise Aero is perfect for getting three pokemon disabled as you Scarf the Aero, Sleep the switch then TWave the next switch.
Seismic Toss Vs. 4 HP Aerodactyl = 33.1% = 4HKO
Psychic Vs. 4 HP/4 SpD Aerodactyl = 40.73% - 48.01% = 3HKO
Thunderbolt Vs. 4 HP/4 SpD Aerodactyl = 56.95% - 67.55% = 2HKO
Focus Blast Vs. 4 HP/4 SpD Aerodactyl = 36.09% - 42.72% = 3HKO
Persian - Two options here, you can either switch out to a Ghost (Preferably an Insomniac) or you can hit Persian with the fastest Hypnosis in UU. The first may seem weak, however, with the latter, after using Hypnosis (And praying it hit's through it's poor accuracy, aswell as taking a Fake Out for approx 40% on the first turn), you give their switch-in a free turn as you are trapped to Hypnosis by your scarf. The choice is up to you.
Seismic Toss Vs. 4 HP Persian = 36.7% = 3HKO
Psychic Vs. 4 HP/0 SpD Persian = 50.74% - 59.93% = 2HKO (2HKO 83.83% likely with Leftovers although Lead Persian will never have lefties)
Thunderbolt Vs. 4 HP/0 SpD Persian = 35.66% - 42.28% = 3HKO (3HKO 87.97% likely with Leftovers although Lead Persian will never have lefties)
Focus Blast Vs. 4 HP/0 SpD Persian = 90.44% - 106.62% = 41.03% chance to OHKO (Shifting the SpD EVs in to SpA will give this an 87.18% chance to OHKO)
Steelix - Having a Scarf will ruin Steelix, especially a min speed Gyro Ball user, as even with the scarf, it's speed will be useless, however it will up it enough to severely weaken Gyro Ball. Like Aero, Steelix usually allows a chance for this set's ultimate goal of a Triple Cripple of the foe's team.
Seismic Toss Vs. 252 HP Steelix = 28.2% = 4HKO (5HKO if you've not tricked his lefties away)
Psychic Vs. 252 HP/136 SpD Steelix = 16.1% - 19.21% = Poor.
Thunderbolt Vs. Steelix = 0%
Focus Blast Vs. 252 HP/136 SpD Steelix = 57.63% - 67.8% = 2HKO
Electrode - This set works well against Rain Dance teams, as it outspeeds Electrode and swaps his Damp Rock for a Choice Scarf, not only shortening the length of the rain, but forcing Electrode to switch. Sleep the incoming sweeper (TWave to slow it down if you are worried about Hypnosis' accuracy) then switch to a counter if you TWaved or Twave the next switch in if you sleeped the first. This leaves their team half-disabled and with only 2 turns of rain left. You will want a tough physical wall (Such as Steelix), Damp user or Ghost to counter a Scarfed Explosion you will receive later on in the game.
Seismic Toss Vs. 4 HP Electrode = 38.2% = 3HKO
Psychic Vs. 4 HP/0 SpD Electrode = 45.04% - 53.05% = 25.44% chance to 2HKO
Thunderbolt Vs. 4 HP/0 SpD Electrode = 15.65% - 18.7% = Poor.
Focus Blast Vs. 4 HP/0 SpD Electrode = 39.69% - 46.95% = 3HKO
Swellow - As Protect will scout your Mr Mime and trap you in to a move, your best option is to switch out to you rock/steel counter while the Swellow wastes a turn Protecting. Apart from Seismic Toss, all of the others moves 2HKO, so it's worth saving this guy till the later game so you can outspeed and KO Swellow (Poison damage will often bring it in to OHKO range).
Seismic Toss Vs. 0 HP Swellow = 38.3% = 3HKO
Psychic Vs. 0 HP/4 SpD Swellow = 64.37% - 75.86% = 2HKO
Thunderbolt Vs. 0 HP/4 SpD Swellow = 90.42% - 106.51% = 33.33% chance to OHKO (Shifting the SpD EVs in to SpA will give this an 87.18% chance to OHKO)
Focus Blast Vs. 0 HP/4 SpD Swellow = 56.7% - 67.05% = 2HKO
- - -
Feedback is always appreciated.
And first post on Smogon, probably one of the longest ones i'll ever do too.