done
Superpower is already the primary slash.
I meant superpower in the overview, seeing as it's much more relevant and vital to Nidoking. Stealth Rock is just a sideshow to be honest;without Superpower Nidoking would just be a mediocre pokemon that has serious problems with most stall.
I already mentioned the Substitute part.
In what context? "stay in one turn longer when it would be forced out otherwise"? Because you have to sacrifice a turn for that. In a sense what you're saying is true, and especially relevant if you have the context I do. Maybe give that context, by explaining it lets you take advantage of sacrifices, thus letting you stay in another turn-actually gaining a turn overall.
There are better Pokemon to beat Suicune than Ampharos, and in rare cases offensive Ice Beam 2HKOs offensive ones.
If there are "better pokemon than Ampharos to beat Suicune", well, Ampharos can do it too while Volt Switching in Nidoking. If those Pokemon are better, by the way, mention them, because Suicune is arguably one of your greater threats and you want a teammate that can take it down.
Fact is: many Pokemon that work with Nidoking unfortunately share an Ice weakness, just how it is.
Yeah, just how it is. No need to mention helpful teammates to deal with the gaping synergy flaw created by this. No need to even mention Mega Ampharos' helpful water resist either.
I meant switch into Poison-type moves, if that wasn't clear. Especially considering that you say inbound into close combat, which, well...
252+ Atk Life Orb Lucario Close Combat vs. 4 HP / 0 Def Nidoking: 153-182 (50.3 - 59.8%) -- guaranteed 2HKO
(153, 156, 157, 160, 161, 164, 165, 168, 168, 170, 172, 174, 175, 178, 179, 182)
252+ Atk Life Orb Lucario Extreme Speed vs. 4 HP / 0 Def Nidoking: 138-162 (45.3 - 53.2%) -- 35.5% chance to 2HKO
(138, 139, 140, 143, 144, 146, 147, 149, 151, 152, 153, 156, 157, 159, 160, 162)
Rocks guarantee the 2hitko. Infernape just blazes your ass.
Oh yeah, mention the Superpower 2hitting Blissey as it comes in in Checks and Counters, jesus. You say it can stall out superpowers with Softboiled, which makes it sound like it comes in and starts softing away. But if you superpower as it comes in, nope.
I also mention in my previous post some of the more complex interactions between Blissey Y Tu, like Sludge or EP with rocks, priors, etc. Also worth mentioning.
Moonlight Umbreon is rare.
And a hard counter, who conveniently has a section you could offhandedly mention it in.
Gastrodon isn't the best Nidoking counter, it's forced to Recover stall and the slightest bit of prior damage means it loses as it switches in, and it's uncommon.
Er, phys.D dies to two Earth Powers, though you still list it as dying to two Sludge Waves, even though it resists that. But SpD doesn't even get close to 2shotted. What are you talking about here anyways?
I already mentioned Hippowdon too.
But not SpD, which, considering it's a great check and you could just offhand mention it, what's the problem.
I'll implement the amcheck though.
By the way, Offensive Cune is 2-shotted pretty easily by Nido, so it's really just a better class of check. The only offensive spread i could find in higher-level usage is 252/196/60 modest, which actually doesn't outspeed you and is 2hitkoed pretty easily on top of that. Your problem is the defensive one and crocune, and ampharos shit stomps that into the damn ground. Especially if Nido can spot him a hit beforehand. Plus, even if offensive is a problem, it has to hit him on the switch with Ice Beam. Which isn't that hard if Nidoking is in, but it's still helpful against it in other situations-not too helpful to nido, but still. And btw
196+ SpA Suicune Ice Beam vs. 132 HP / 0 SpD Mega Ampharos: 146-174 (41.2 - 49.1%) -- guaranteed 3HKO
(146, 148, 150, 152, 154, 156, 158, 160, 160, 162, 164, 166, 168, 170, 172, 174).
In checks and counters, you state Victini and i can't be arsed to look check Nidoking ONCE. Victini checks nidoking until the cows come home by revenge killing it. It can only switch IN once, maybe. But that's a whole different kettle of fish.
Thank you for the Ice Beam thing, but what the hell about the Bulky waters? They all fucking wall you (and hit you SE), coming close to doing so with 252/0 spreads, and you just pretend like they don't?