My thoughts on the issue have shifted a bit since then, at least in terms of my reasoning for being opposed and what I feel should be done.Naxte said:I'm very opposed to such a formula being used to determine the actual winner of a match. In it's current form, the formula is essentially just calculating the likeliness of a certain player having won a match without hax being involved. However, that's all it is; the likeliness. Even if the formula says its extremely unlikely for a player to have won without it having been hax, it's still possible. Thus, the formula could screw some people out of some wins that were in fact legit and that, in my opinion, is far worse than having to accept the fact that I'll occasionally loose a few matches due to hax. I'd much rather have the RNG cost me a few matches than have Shoddy be telling me my win wasn't a win, just because it was unlikely for me to pull it off.
Next, there's the fact that no matter how much you strive to make this formula objective, it won't be (at least using the criteria it currently is), and will be costing some people some matches, based on an arbitrarily set parameter. What is this parameter? The role of the "hax" value in the formula developed for determining whether or not the player should be given the win.
In order for the amount of hax in a match to be used to determine if a player should be given a win or not, you have to pick a value for "hax" that below which will resort in the player who won the match not actually being given the win. This cut-off point will end up being arbitrary, and as a result, it's really no better than the hax it's supposed to counteracting. No matter what the value is that is chosen, there will be matches that, if the value had just been a few points higher or lower, could have been awarded to the other player. Thus, who wins the future matches is dependent upon the value that is chosen now; if you're lucky, it could end up winning you those close matches, and if not, you'll loose them.
Thus, assuming I'm understanding the formula correctly and what I'm saying is true, I cannot support such factors being used to determine the winner of a match. However, if there really is a strong movement for such a thing to be implemented, I'd be willing to accept a bit of a compromise, and have it affect the points gained/lost from such a match instead; basically, if the formula turns out a result that it was extremely unlikely for Player A to beat Player B without a very large amount of hax being a factor, than Player A won't gain as many points and Player B won't loose as many than as if the value generated had been lower. Since it's the actual net point gain that matters when attempting to ladder, and not the amount of matches won/loss, I feel that would be a reasonable compromise. Still not sure if I really even like that idea, but it's still definitely better than it determining the actual winner of a match, in my opinion.
Jimbo: crits!
DARKIE switched in Flash (lvl 100 Jolteon ?).
Pointed stones dug into Flash.
Flash lost 12% of its health.
Jimbo switched in Swampert (lvl 100 Swampert ?).
Pointed stones dug into Swampert.
Swampert lost 6% of its health.
Flash used Shadow Ball.
Swampert lost 37% of its health.
Swampert's special defence was lowered.
Swampert's leftovers restored its health a little!
Swampert restored 6% of its health.
Jericho used Calm Mind.
Jericho's special attack was raised.
Jericho's special defence was raised.
Magnezone is paralysed! It can't move!
Jericho's leftovers restored its health a little!
Jericho restored 6% of its health.
Magnezone's leftovers restored its health a little!
Magnezone restored 6% of its health.
.blech: antihax clause go
Jimbo switched in Tyranitar (lvl 100 Tyranitar ?).
Tyranitar's Sand Stream whipped up a sandstorm!
A sandstorm brewed!
Pointed stones dug into Tyranitar.
Tyranitar lost 12% of its health.
Jericho used Signal Beam.
It's super effective!
Tyranitar lost 47% of its health.
Tyranitar became confused!
Tyranitar is confused!
It hurt itself in its confusion!
Tyranitar lost 15% of its health.
The sandstorm rages.
Jericho's leftovers restored its health a little!
Jericho restored 6% of its health.
---
Jimbo: oh my god
DARKIE: fufu
Jimbo: ugh
Jericho used Signal Beam.
It's super effective!
Tyranitar lost 25% of its health.
Jimbo's Tyranitar fainted.
The sandstorm rages.
Jericho's leftovers restored its health a little!
Jericho restored 6% of its health.
---
Jimbo switched in Scizor (lvl 100 Scizor ?).
Pointed stones dug into Scizor.
Scizor lost 12% of its health.
Jericho used Psychic.
It's not very effective...
Scizor lost 51% of its health.
Scizor used X-Scissor.
The substitute took damage for Jericho!
Jericho's substitute faded!
The sandstorm rages.
Jericho's leftovers restored its health a little!
Jericho restored 6% of its health.
---
Jericho used Psychic.
It's not very effective...
Scizor lost 37% of its health.
Jimbo's Scizor fainted.
The sandstorm rages.
Jericho's leftovers restored its health a little!
Jericho restored 6% of its health.
---
DARKIE: superdarkie
Jimbo switched in Gyarados (lvl 100 Gyarados ?).
Gyarados's intimidate cut Jericho's attack!
Pointed stones dug into Gyarados.
Gyarados lost 25% of its health.
Jericho used Psychic.
A critical hit!
Gyarados lost 50% of its health.
Jimbo's Gyarados fainted.
The sandstorm rages.
Jericho's leftovers restored its health a little!
Jericho restored 6% of its health.
---
Jimbo: s;dfj;sdfs
DARKIE: fufufufu
The battle has ended.
Analyzing battle data for luck factors...
Jimbo: I won this
DARKIE wins!
Jimbo: what
Brian McCann: lol
DARKIE: we'll see
DARKIE: hahahahaha
Jimbo: spdifsjps
Kristoph: lol
.blech: ahahahaha
DARKIE: you got those crits
Jimbo: AAA
DARKIE: at the beginning
Jimbo: I got 1!
.blech: this goes along with the match vs. wakalord
Brian McCann: This idea is just stupid
Brian McCann: lol
Jimbo: I like the idea when it gives me wins!
.blech: where jimbo won a loss
Jimbo: fuck you darkie
Brian McCann: <_<
Jimbo: fuck you are your bronzong
Jimbo has left the room.
.blech: oh snap
my biggest qualm with this formula is that one of the main things used to determine hax is player rating.
if the formula is judging how well you played the only thing that should matter is what happens in the match. The rating should be entirely irrelevant.
Rules: Ladder Match, Sleep Clause, Freeze Clause, OHKO Clause, Evasion Clause, Species Clause, Strict Damage Clause, Soul Dew Clause, Anti-Hax Clause
BlueDerivative sent out Tentacruel (lvl 100 Tentacruel ?).
Shanoa sent out Jirachi (lvl 100 Jirachi).
Jirachi used Stealth Rock.
Pointed stones float in the air around the foe's team!
Tentacruel used Toxic Spikes.
Toxic Spikes were scattered around the foe's team!
---
[B]Jirachi used Iron Head.
It's not very effective...
Tentacruel lost 22% of its health.
Tentacruel flinched!
Tentacruel's leftovers restored its health a little!
Tentacruel restored 6% of its health.[/B]
---
Shanoa switched in Togekiss (lvl 100 Togekiss ?).
Tentacruel used Toxic Spikes.
Toxic Spikes were scattered around the foe's team!
Tentacruel's leftovers restored its health a little!
Tentacruel restored 6% of its health.
---
Tentacruel used Rapid Spin.
Tentacruel blew away the pointed stones!
Togekiss lost 3% of its health.
Togekiss used Thunder Wave.
Tentacruel is paralysed! It may be unable to move!
Togekiss's leftovers restored its health a little!
Togekiss restored 3% of its health.
Tentacruel's leftovers restored its health a little!
Tentacruel restored 6% of its health.
---
BlueDerivative switched in Blissey (lvl 100 Blissey ?).
Togekiss used Nasty Plot.
Togekiss's special attack was sharply raised.
---
[B]Togekiss used Air Slash.
Blissey lost 23% of its health.
Blissey flinched!
Blissey's leftovers restored its health a little!
Blissey restored 6% of its health.[/B]
---
Togekiss used Nasty Plot.
Togekiss's special attack was sharply raised.
Blissey used Toxic.
Togekiss was badly poisoned!
Togekiss is hurt by poison!
Togekiss lost 6% of its health.
Blissey's leftovers restored its health a little!
Blissey restored 6% of its health.
---
Shanoa switched in Jirachi (lvl 100 Jirachi).
Blissey used Flamethrower.
It's super effective!
Jirachi lost 35% of its health.
Jirachi's leftovers restored its health a little!
Jirachi restored 6% of its health.
Blissey's leftovers restored its health a little!
Blissey restored 6% of its health.
---
BlueDerivative switched in Skarmory (lvl 100 Skarmory ?).
Jirachi used Stealth Rock.
Pointed stones float in the air around the foe's team!
Jirachi's leftovers restored its health a little!
Jirachi restored 6% of its health.
---
[B]Jirachi used Body Slam.
It's not very effective...
Skarmory lost 8% of its health.
Skarmory is paralysed! It may be unable to move!
Skarmory used Spikes.
Spikes were scattered around the foe's team!
Jirachi's leftovers restored its health a little!
Jirachi restored 6% of its health.
---
Jirachi used Iron Head.
It's not very effective...
A critical hit!
Skarmory lost 22% of its health.
Skarmory used Spikes.
Spikes were scattered around the foe's team!
Jirachi's leftovers restored its health a little!
Jirachi restored 6% of its health.
---
Jirachi used Iron Head.
It's not very effective...
Skarmory lost 12% of its health.
Skarmory flinched!
Jirachi's leftovers restored its health a little!
Jirachi restored 6% of its health.
---
Jirachi used Iron Head.
It's not very effective...
Skarmory lost 10% of its health.
Skarmory flinched!
Jirachi's leftovers restored its health a little!
Jirachi restored 5% of its health.
---
Jirachi used Iron Head.
It's not very effective...
Skarmory lost 10% of its health.
Skarmory is paralysed! It can't move!
---
Jirachi used Fire Punch.
It's super effective!
Skarmory lost 29% of its health.
Skarmory is paralysed! It can't move!
---
Jirachi used Fire Punch.
It's super effective!
Skarmory lost 8% of its health.
BlueDerivative's Skarmory fainted.
---
BlueDerivative: wow
BlueDerivative: ridiculous luck[/B]
BlueDerivative switched in Swampert (lvl 100 Swampert ?).
Pointed stones dug into Swampert.
Swampert lost 6% of its health.
Shanoa: I'm testing the hax clause if you haven't noticed
Jirachi used Body Slam.
Swampert lost 20% of its health.
Swampert is paralysed! It may be unable to move!
Swampert used Stealth Rock.
Pointed stones float in the air around the foe's team!
Swampert's leftovers restored its health a little!
Swampert restored 6% of its health.
---
Shanoa switched in Gyarados (lvl 100 Gyarados ?).
Gyarados's intimidate cut Swampert's attack!
Pointed stones dug into Gyarados.
Gyarados lost 25% of its health.
Swampert is paralysed! It can't move!
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
Swampert's leftovers restored its health a little!
Swampert restored 6% of its health.
---
Gyarados used Waterfall.
Swampert lost 24% of its health.
Swampert used Roar.
Shanoa switched in Machamp (lvl 100 Machamp ?).
Pointed stones dug into Machamp.
Machamp lost 6% of its health.
Machamp was badly poisoned!
Machamp was badly poisoned by the Toxic Spikes!
Machamp was hurt by Spikes!
Machamp lost 19% of its health.
Machamp's leftovers restored its health a little!
Machamp restored 6% of its health.
Machamp is hurt by poison!
Machamp lost 6% of its health.
Swampert's leftovers restored its health a little!
Swampert restored 6% of its health.
---
Machamp used Payback.
Swampert lost 14% of its health.
Swampert used Roar.
Shanoa switched in Jirachi (lvl 100 Jirachi).
Pointed stones dug into Jirachi.
Jirachi lost 6% of its health.
Jirachi was hurt by Spikes!
Jirachi lost 19% of its health.
Jirachi's leftovers restored its health a little!
Jirachi restored 6% of its health.
Swampert's leftovers restored its health a little!
Swampert restored 6% of its health.
---
[B]Jirachi used Iron Head.
It's not very effective...
Swampert lost 13% of its health.
Swampert flinched!
Jirachi's leftovers restored its health a little!
Jirachi restored 6% of its health.
Swampert's leftovers restored its health a little!
Swampert restored 6% of its health.
---
Jirachi used Iron Head.
It's not very effective...
Swampert lost 14% of its health.
Swampert flinched!
Jirachi's leftovers restored its health a little!
Jirachi restored 6% of its health.
Swampert's leftovers restored its health a little!
Swampert restored 6% of its health.
---
Jirachi used Iron Head.
It's not very effective...
Swampert lost 13% of its health.
Swampert is paralysed! It can't move!
Jirachi's leftovers restored its health a little!
Jirachi restored 6% of its health.
Swampert's leftovers restored its health a little!
Swampert restored 6% of its health.
---
Jirachi used Iron Head.
It's not very effective...
Swampert lost 15% of its health.
Swampert flinched!
Swampert's leftovers restored its health a little!
Swampert restored 6% of its health.
---
Jirachi used Iron Head.
It's not very effective...
Swampert lost 15% of its health.
Swampert flinched!
Swampert's leftovers restored its health a little!
Swampert restored 6% of its health.
---
Jirachi used Iron Head.
It's not very effective...
Swampert lost 13% of its health.
Swampert flinched!
Swampert's leftovers restored its health a little!
Swampert restored 6% of its health.
---
Jirachi used Iron Head.
It's not very effective...
Swampert lost 13% of its health.
Swampert flinched!
Swampert's leftovers restored its health a little!
Swampert restored 6% of its health.
---
BlueDerivative: wow
BlueDerivative: what the FUCK you've got some nooby luck
Jirachi used Iron Head.
It's not very effective...
Swampert lost 8% of its health.
BlueDerivative's Swampert fainted.[/B]
---
Shanoa: I've already said
BlueDerivative switched in Rotom-c (lvl 100 Rotom-c).
Pointed stones dug into Rotom-c.
Rotom-c lost 12% of its health.
Shanoa: haven't you seen my team?
Shanoa: Togekiss, Machamp, Jirachi
Shanoa: full of paralysis
Shanoa switched in Blissey (lvl 100 Blissey ?).
Pointed stones dug into Blissey.
Blissey lost 12% of its health.
Blissey was badly poisoned!
Blissey was badly poisoned by the Toxic Spikes!
Blissey was hurt by Spikes!
Blissey lost 19% of its health.
Rotom-c used Will-o-wisp.
But it failed!
Rotom-c's leftovers restored its health a little!
Rotom-c restored 6% of its health.
Blissey is hurt by poison!
Blissey lost 6% of its health.
---
BlueDerivative: yeah and it's paid off with some ridiculous fucking hax
Shanoa: that's the point
BlueDerivative switched in Tentacruel (lvl 100 Tentacruel ?).
Pointed stones dug into Tentacruel.
Tentacruel lost 12% of its health.
Blissey used Wish.
Blissey made a wish!
Blissey is hurt by poison!
Blissey lost 12% of its health.
Tentacruel's leftovers restored its health a little!
Tentacruel restored 6% of its health.
---
Shanoa: you're going to probably win this
Blissey used Seismic Toss.
Tentacruel lost 27% of its health.
Tentacruel used Rapid Spin.
Tentacruel blew away the pointed stones!
Blissey lost 3% of its health.
The wish came true!
Blissey restored 50% of its health.
Blissey is hurt by poison!
Blissey lost 19% of its health.
Tentacruel's leftovers restored its health a little!
Tentacruel restored 6% of its health.
---
BlueDerivative switched in Tyranitar (lvl 100 Tyranitar ?).
Tyranitar's Sand Stream whipped up a sandstorm!
A sandstorm brewed!
Blissey used Wish.
Blissey made a wish!
The sandstorm rages.
Blissey is buffetted by the sandstorm!
Blissey lost 6% of its health.
Blissey is hurt by poison!
Blissey lost 25% of its health.
---
Shanoa switched in Machamp (lvl 100 Machamp ?).
Pointed stones dug into Machamp.
Machamp lost 6% of its health.
Machamp was hurt by Spikes!
Machamp lost 19% of its health.
Tyranitar used Dragon Dance.
Tyranitar's attack was raised.
Tyranitar's speed was raised.
The wish came true!
Machamp restored 50% of its health.
The sandstorm rages.
Machamp is buffetted by the sandstorm!
Machamp lost 6% of its health.
Machamp's leftovers restored its health a little!
Machamp restored 6% of its health.
Machamp is hurt by poison!
Machamp lost 6% of its health.
---
BlueDerivative switched in Rotom-c (lvl 100 Rotom-c).
Machamp used Dynamicpunch.
It doesn't affect Rotom-c...
The sandstorm rages.
Rotom-c is buffetted by the sandstorm!
Rotom-c lost 6% of its health.
Machamp is buffetted by the sandstorm!
Machamp lost 6% of its health.
Rotom-c's leftovers restored its health a little!
Rotom-c restored 6% of its health.
Machamp's leftovers restored its health a little!
Machamp restored 6% of its health.
Machamp is hurt by poison!
Machamp lost 12% of its health.
---
Rotom-c used Light Screen.
A barrier was formed!
Machamp used Payback.
It's super effective!
Rotom-c lost 63% of its health.
The sandstorm rages.
Rotom-c is buffetted by the sandstorm!
Rotom-c lost 6% of its health.
Machamp is buffetted by the sandstorm!
Machamp lost 6% of its health.
Rotom-c's leftovers restored its health a little!
Rotom-c restored 6% of its health.
Machamp's leftovers restored its health a little!
Machamp restored 6% of its health.
Machamp is hurt by poison!
Machamp lost 19% of its health.
---
Rotom-c used Shadow Ball.
Machamp lost 30% of its health.
Machamp's special defence was lowered.
Machamp used Rest.
Machamp fell asleep!
Machamp restored 68% of its health.
The sandstorm rages.
Rotom-c is buffetted by the sandstorm!
Rotom-c lost 6% of its health.
Machamp is buffetted by the sandstorm!
Machamp lost 6% of its health.
Rotom-c's leftovers restored its health a little!
Rotom-c restored 6% of its health.
Machamp's leftovers restored its health a little!
Machamp restored 6% of its health.
---
Shanoa switched in Tyranitar (lvl 100 Tyranitar ?).
Tyranitar's Sand Stream whipped up a sandstorm!
Pointed stones dug into Tyranitar.
Tyranitar lost 12% of its health.
Tyranitar was badly poisoned!
Tyranitar was badly poisoned by the Toxic Spikes!
Tyranitar was hurt by Spikes!
Tyranitar lost 19% of its health.
Rotom-c used Shadow Ball.
It's not very effective...
Tyranitar lost 9% of its health.
The sandstorm rages.
Rotom-c is buffetted by the sandstorm!
Rotom-c lost 6% of its health.
Rotom-c's leftovers restored its health a little!
Rotom-c restored 6% of its health.
Tyranitar is hurt by poison!
Tyranitar lost 6% of its health.
---
Rotom-c used Discharge.
Tyranitar lost 20% of its health.
Tyranitar used Aqua Tail.
Rotom-c lost 31% of its health.
BlueDerivative's Rotom-c fainted.
The sandstorm rages.
Tyranitar is hurt by poison!
Tyranitar lost 12% of its health.
---
[B]BlueDerivative switched in Tyranitar (lvl 100 Tyranitar ?).
Tyranitar's Sand Stream whipped up a sandstorm!
Tyranitar used Dragon Dance.
Tyranitar's attack was raised.
Tyranitar's speed was raised.
Tyranitar used Aqua Tail.
Tyranitar's attack missed!
Tyranitar's light screen wore off!
The sandstorm rages.
Tyranitar is hurt by poison!
Tyranitar lost 19% of its health.[/B]
---
Tyranitar used Dragon Dance.
Tyranitar's attack was raised.
Tyranitar's speed was raised.
Tyranitar used Aqua Tail.
It's super effective!
Tyranitar lost 100% of its health.
BlueDerivative's Tyranitar fainted.
The sandstorm rages.
Tyranitar is hurt by poison!
Tyranitar lost 2% of its health.
Shanoa's Tyranitar fainted.
---
BlueDerivative switched in Blissey (lvl 100 Blissey ?).
Shanoa switched in Jirachi (lvl 100 Jirachi).
Pointed stones dug into Jirachi.
Jirachi lost 6% of its health.
Jirachi was hurt by Spikes!
Jirachi lost 19% of its health.
Jirachi used Iron Head.
Blissey lost 35% of its health.
Blissey used Flamethrower.
It's super effective!
Jirachi lost 34% of its health.
The sandstorm rages.
Blissey is buffetted by the sandstorm!
Blissey lost 6% of its health.
Jirachi's leftovers restored its health a little!
Jirachi restored 6% of its health.
Blissey's leftovers restored its health a little!
Blissey restored 6% of its health.
---
Jirachi used Iron Head.
Blissey lost 33% of its health.
Blissey used Flamethrower.
It's super effective!
Jirachi lost 34% of its health.
The sandstorm rages.
Blissey is buffetted by the sandstorm!
Blissey lost 6% of its health.
Jirachi's leftovers restored its health a little!
Jirachi restored 6% of its health.
Blissey's leftovers restored its health a little!
Blissey restored 6% of its health.
---
Blissey used Protect.
Blissey protected itself!
Jirachi used Iron Head.
Blissey protected itself!
The sandstorm rages.
Blissey is buffetted by the sandstorm!
Blissey lost 6% of its health.
Jirachi's leftovers restored its health a little!
Jirachi restored 6% of its health.
Blissey's leftovers restored its health a little!
Blissey restored 6% of its health.
---
BlueDerivative switched in Tentacruel (lvl 100 Tentacruel ?).
Jirachi used Iron Head.
It's not very effective...
Tentacruel lost 22% of its health.
The sandstorm rages.
Tentacruel is buffetted by the sandstorm!
Tentacruel lost 6% of its health.
Jirachi's leftovers restored its health a little!
Jirachi restored 6% of its health.
Tentacruel's leftovers restored its health a little!
Tentacruel restored 6% of its health.
---
Jirachi used Iron Head.
It's not very effective...
Tentacruel lost 23% of its health.
Tentacruel flinched!
The sandstorm rages.
Tentacruel is buffetted by the sandstorm!
Tentacruel lost 6% of its health.
Jirachi's leftovers restored its health a little!
Jirachi restored 6% of its health.
Tentacruel's leftovers restored its health a little!
Tentacruel restored 6% of its health.
---
Jirachi used Iron Head.
It's not very effective...
Tentacruel lost 20% of its health.
Tentacruel used Surf.
Jirachi lost 26% of its health.
The sandstorm rages.
Tentacruel is buffetted by the sandstorm!
Tentacruel lost 4% of its health.
BlueDerivative's Tentacruel fainted.
Jirachi's leftovers restored its health a little!
Jirachi restored 6% of its health.
---
BlueDerivative switched in Blissey (lvl 100 Blissey ?).
Jirachi used Iron Head.
Blissey lost 28% of its health.
BlueDerivative's Blissey fainted.
The battle has ended.
Analyzing battle data for luck factors...
Shanoa wins!
Shanoa: what
BlueDerivative: yeah the hax clause doesn't do fucking shit
BlueDerivative has left the room.
If the voters say it's here to stay, it'll be implimented in all tiers.Two: Is this not implemented on the UU ladder? If not, I don't really care how the formula goes either way, since it doesn't affect me.
This is stupid. The goal of any competitive game ever made is to win in any way possible; but how can you win if you don't know how to?The only reason anyone else would need to know the exact formula, is if they plan to specifically tailor their battle strategy to take advantage of the formula. That is not the purpose of the formula. It is not a new game mechanic, in and of itself. And, I really don't want to hear any pedantic complaints about the definition of "game mechanic".
Just trusting in something is always the wrong option. There is no reason not to probe and question.If you guys read through the PR thread you would know a gist of what is and isn't in the formula.
But seriously, trust our math whiz's enough to account for things like meaningless crits lol.
I had assumed so, but I was just being cautious and making sure after some of the posts I had seen in this thread. When a questionable match is brought up, the people like Doug who know the formula continuously reply with "you might have done max damage to your opponent numerous times." I don't know what the luck threshold is, or how many times doing the max damage combined with other factors would activate it, so as a result, I don't know what rolls must have been counted to cause the decision.If you guys read through the PR thread you would know a gist of what is and isn't in the formula.
But seriously, trust our math whiz's enough to account for things like meaningless crits lol.
Well, first we're told that unless we were the people who made it we aren't smart enough anyway, but then we've also been told that the only reason anyone who wasn't involved in creating it could even want to know it is if they were trying to abuse it, so shouldn't you not be telling us to figure it since knowing it apparently is only useful for abusive purposes?If you want the formula, then we're doing nothing to stop you guys from discovering it... Why don't you start testing things and analyze battles and figure out how the formula calculates it? It's not like nintendo helped us at all when XAct and Peterko discovered the damage formula.