My point wasn't really that it worked, or that we should test evasion there. My point is, everyone has those times where complete luckhax screws them over, even when they were clearly dominating. Jirachi, being a commonly used OU pokemon with bulky quadresists that OHKO it/trap it, was the best example i could use at the time. I would've used skymin as an example, but it doesn't paralyse and it lacks quadresists, as well as being revenged by priority rather easily. If it's not adding anything EXCEPT luckhax matches like this, why even allow it in? Look at what kebabe's saying. I think we can all agree evasion BP is probably the most viable of any evasion-based strategy, because it allows you to get around having a sweeper with 3 moveslots for actually sweeping. And the result? An auto-loss, apparently. You can't ban attacking moves... because they're most of the game. As for the other haxy stuff, it's annoying, but it adds a mechanic to the game that isn't clearly unviable like evasion is. Rolls add uncertainty. For example, if the average of your roll damage fails to KO me, but the higher rolls KO me... i might want to switch out. Misses add power versus accuracy decisions. Flinches and secondary effects mostly add in strength over effects calculations, with a few freebies. Critical hits are just annoying, but they nerf bulky boosters, which otherwise would be much, much more threatening. There's always going to be a way for the enemy to win via hax? That's like saying there will always be a way to break the laws, so we should get rid of the police. Of course there will be, but no sense in making it any easier. And BTW, your banning philosophy totally ignores the original meaning of evasion clause, which basically exists for most of the reasons i'm saying. Edit: My point it it's silly NOT to ban something that is underwhelming and inefficient because it CAN with enough hax steal a game for you. If your opponent is going to take that risk, odds are you'll win the game, sure, but then you might get really unlucky and not do it. Confuse ray at least has a purpose, i.e. forcing switches, and t-wave cuts speed by 1/4th. And the original meaning was perfect-why add in a mechanic whose only purpose will be to cause hax wins?