I used the wrong word. My point still standsSigh...
Thundurus CHECKS Mega Mence. It doesn't counter it. Thundy needs a lot of health as well as luck to even check Mega Mence as well.
252+ Atk Aerilate Mega Salamence Return vs. 212 HP / 128 Def Thundurus: 147-173 (41.7 - 49.1%) -- guaranteed 3HKO
52+ SpA Thundurus Thunderbolt vs. 4 HP / 0 SpD Mega Salamence: 147-174 (44.2 - 52.4%) -- 16.8% chance to 2HKO
While we can't assume that Mence will always be at +1, it's so ridiculously easy for it to get to +1 in the first place that you cannot ignore +1 calcs.
Back to Speed control. That's good baseline logic, my friend, but once again, you can say that Speed control cripples literally any fast sweeper. Being weak to it is not intrinsic to Mega Mence.
As for Sylveon "countering" Mence:
252+ Atk Aerilate Mega Salamence Return vs. 56 HP / 200 Def Sylveon: 282-333 (81.7 - 96.5%) -- guaranteed 2HKO
At least get your basic definitions right. Sylveon is a CHECK and a damn shaky one at that, considering how much health it needs to be able to even get the chance to use Hyper Voice.
Mega Salamence has better overall stats than Kang, only falling slightly short in Special Defense and HP. It is far faster and hits much harder than Mega Kangaskhan, thus making it a more feared offensive threat.To me it is on the same "level" as Mega-Kangaskhan as an offensive threat.
Just because it has weaknesses to common attacking moves doesn't mean its not powerful. These weaknesses, specifically those to Ice, Electric, and Rock, are easily stopped by simple team support, as well as redirection. Also it doesn't matter what its weak to if its fast enough to KO almost anything anyways.Mega-Salamance has a very common attacking weaknesses.
What distinguishes Mence from other setup sweepers is how little setup it actually needs. Even at +1, it can be enough to sweep through entire teams. And considering how easy it is to setup at least once, either it be from a free turn or from redirection, this is defiantly an issue. The only other setup sweeper I can think of that has comparable power to Mence is Azumarill, and Azumarill has dozens of obvious flaws. It's Mence's fantastic natural bulk, attacking force, and general ease of setting that makes it broken as a setup sweeper. Also Mence at +1 is basically any other sweeper at +2.if you allow the dragon dance ones to set up then yes you have a problem, but that is the same as any sweeper. who wants to face a +2 anything?
Trick Room is halted by simply running a fast Taunt user alongside Mence, or Fake Outting the setter, having Mence DDance that turn, then KO'ing it before it even has the chance to set. Unless you're using Mental Herb Cresselia as a setter, in my opinion Trick Room isn't a reliable Mence check.so far running my own Salamance team the biggest counter/check as a team that i have found is is trick room
here's the first problem. it can not only be an offensive threat but because it has an insane level of bulk, a phletora of useful resistance (ground immunity and fire resist are some useful ones to mention) and it has a rly good pre mega ability in intimidate. it also has a rly powerful speed boosting move as well as a reliable recovery move (if you opt for it) which are things that kang lacked. kang does have priority but overall mence is on a level that is much higher than that of kanga.i think Mega-Salamance is not ban worthy. To me it is on the same "level" as Mega-Kangaskhan as an offensive threat.
stab rock slide doesn't kill if you have bulk investment and with intimidate factored in. random blizzards and icy wind are becoming more common on random things mainly because of mence (with the latter being more common simply because of it's speed dropping utility). dragon stab is usually forgone and running random dragon pulse on mons like zard y is a pretty strong indication that mence has to constantly be checked.Mega-Salamance has a very common attacking weaknesses.
unfortunately in doubles, it's not as easy as we hope it would be simply because of existence of redirectors. rachi, kiss, amoong are some of those random redirectors i can think of off the top of my head and those work rly well with mence. all mence needs is just one turn. one turn of slip up and you may end up losing the game. is that the metagame we want for DOU? this is different from other sweepers because other sweepers have cons that allow them to be exploited. mmence's cons are not as easily exploitable compared to other sweepers (like m-diancie and m-gross)if you allow the dragon dance ones to set up then yes you have a problem, but that is the same as any sweeper.
it doesn't even need to reach +2 to shit on you unfortunately.who wants to face a +2 anything?
trick room and hail as an archetype are definitely good ways to deal with mence teams, however, that does not mean that mence has any qualities that make it less broken than it is at the moment. if you need to tell yourself "hey if i dont run tr/hail, i'll have to pack 2 or more checks for mmence or else i would have a good chance of getting broken down by mmence", then it might be a strong indication that mmence is extremely overcentralizing and should stay banned.so far running my own Salamance team the biggest counter/check as a team that i have found is is trick room, it has the bulk and attacking power to defeat Salamance and other speedy offensive threats.
#suspectKangYou've already been quoted multiple times, so I'll just put the problem with your post here
"To me it is on the same "level" as Mega-Kangaskhan as an offensive threat."
Ok I'm actually not entirely sure how much power I have to redirect this thread, but I seriously can't be the only one getting annoyed about the comparisons to Mega Kangaskhan. I realise I shouldn't have counter argued the first guy saying this, but let me explain why this logic doesn't apply.
Comparing this thing to Mega Kangaskhan is useless, because the fact that Kangaskhan is almost as threatening does not mean mence isn't broken; means that having both unbanned breaks the metagame. Everything has to be super fast and has to be able to kill both of the two dominant setup megas as well as KO all the viable FM / RP users, as these will almost surely be used alongside kanga/mence. Salamence's presence in the metagame makes it so Kangaskhan is harder to deal with overall, as you can't focus two mons on Kanga-checking anymore (that would either ruin your team synergy or make you super weak to mence).
In my eyes, the two simply cannot co-exist in a desirable metagame, which is what we are trying to create, council and voters alike. Mence would almost certainly not be broken if Kangaskhan didn't exist, and Kangaskhan is not broken without mence in the metagame; this can be seen by two full suspect tests of the mon. The fact that they may be equally broken does not and should not mean that we have to either ban both or keep both; keeping both breaks the metagame into an offensive frenzy, and will narrow down teambuilding (denying this is wrong, everyone playing on the ladder legit has more than 3 things that specifically deal with mence) to much less than it is now. Banning both goes against past Kangaskhan suspect tests, and if you believe that both mons ARE broken, you can push for a third Kanga suspect and watch it not get banned once again.
Mega Salamence has better overall stats than Kang, only falling slightly short in Special Defense and HP. It is far faster and hits much harder than Mega Kangaskhan, thus making it a more feared offensive threat.
Just because it has weaknesses to common attacking moves doesn't mean its not powerful. These weaknesses, specifically those to Ice, Electric, and Rock, are easily stopped by simple team support, as well as redirection. Also it doesn't matter what its weak to if its fast enough to KO almost anything anyways.
What distinguishes Mence from other setup sweepers is how little setup it actually needs. Even at +1, it can be enough to sweep through entire teams. And considering how easy it is to setup at least once, either it be from a free turn or from redirection, this is defiantly an issue. The only other setup sweeper I can think of that has comparable power to Mence is Azumarill, and Azumarill has dozens of obvious flaws. It's Mence's fantastic natural bulk, attacking force, and general ease of setting that makes it broken as a setup sweeper. Also Mence at +1 is basically any other sweeper at +2.
Trick Room is halted by simply running a fast Taunt user alongside Mence, or Fake Outting the setter, having Mence DDance that turn, then KO'ing it before it even has the chance to set. Unless you're using Mental Herb Cresselia as a setter, in my opinion Trick Room isn't a reliable Mence check.
Don't take this as a personal attack on your logic, I just wanted to use your post to make a few more points about Mega Salamence
tldr- mence is still broken wow breaking news
I guess someone like this guy getting ladder reqs is inevitable. Glad posting reqs exist.Unban
I don't find M-Mence that particularly threatening. It is strong, but it is a mega :S after all.
For me, I've been able to manage M-Mence with the utilization of:
M-Mence doesnt really OHKO a lot of things if not boosted, and even if boosted you can still pull stuffs off if you conserve the needed Pokemon in your team for the emergency moment.
- Stuffs that tear it apart: Sylveon's Hyper Voice, Conk's Ice Punch, Anything's Ice Beam, etc.
- Stuffs that can manfight: (M)Tyranitar, (M)Diancie, Azumarill etc.
- Speed Control: T-Wave, Icy Wind, Rain, TrickRoom, Fake out etc.
- Other random craps: Focus sash, Rotom-W, M-Aggron, protect, Will-o-wisp, transform, wide guard (for spa), redirection etc.
For me, the whole thing with M-Mence + Redirector is that you also have a teammate of your own...
It's time I start posting. Now, first off saying that "it is strong, but it is a mega after all" means close to nothing. Yes it is a mega, but a very powerful one... you say that yourself. But how does that make it any less threatening? It doesn't; despite taking up your mega slot, (which isn't a problem considering what it does) it gets the job of depleting your opponents mons done very well, and it does that even better with redirection from Jirachi.Unban
I don't find M-Mence that particularly threatening. It is strong, but it is a mega :S after all.
For me, I've been able to manage M-Mence with the utilization of:
M-Mence doesnt really OHKO a lot of things if not boosted, and even if boosted you can still pull stuffs off if you conserve the needed Pokemon in your team for the emergency moment.
- Stuffs that tear it apart: Sylveon's Hyper Voice, Conk's Ice Punch, Anything's Ice Beam, etc.
- Stuffs that can manfight: (M)Tyranitar, (M)Diancie, Azumarill etc.
- Speed Control: T-Wave, Icy Wind, Rain, TrickRoom, Fake out etc.
- Other random craps: Focus sash, Rotom-W, M-Aggron, protect, Will-o-wisp, transform, wide guard (for spa), redirection etc.
For me, the whole thing with M-Mence + Redirector is that you also have a teammate of your own...
252+ Atk Aerilate Mega Salamence Return vs. 56 HP / 200 Def Sylveon: 282-333 (81.7 - 96.5%) -- guaranteed 2HKOmence doesnt OHKO sylveon, sylveon OHKO mence
-1 152+ Atk Iron Fist Conkeldurr Ice Punch vs. 4 HP / 0 Def Mega Salamence: 228-272 (68.6 - 81.9%) -- guaranteed 2HKOsome conk build can OHKO @-1, other req little prior damage
Not sure what that even means so I'm just gonna respond with what I think it means. So what I got from it is to just let Mence set up and then send out the supposed counters? Or are you saying that you need to bring in those supposed counters safely. If latter, that's p much saying you're sacking a mon to send in a counter for menceI guess youre the type of people who just sends them out right off the bait... use your brain man
lots of things can "fight" mence but the problem is, can they beat itwho even said countering...i said you can fight
"Also, you make it seem like you have to save two or three mons in your roster just to stop a mence sweep"
^ LOLLLLLLL
sounds like that to meM-Mence doesnt really OHKO a lot of things if not boosted, and even if boosted you can still pull stuffs off if you conserve the needed Pokemon in your team for the emergency moment.
You're not necessarily guaranteed a vote by making reqs and posting. This is pulled directly from the original post (I can't properly quote it cause I'm on mobile)and i do have a vote