Indeed. Variety is something that made me start with LC because there are a lot of goodstuffs out there, it's just matter of thinking outside of the box; I've been playing Eviolite Bulbasaur, and, while it's not the bulkiest thing in the world it can hold it's own against Staryu, Ferroseed, Frillish, Chinchou, Mienfoo (who knew!) and other Fighting-types. The thing I love the most about him is his ability to run Knock Off to piss off the opponents and let a sweeper have an easier time.spuds4ever said:Just add some imagination in LC.
You must have forgotten about Lileep! I think Lileep is great in this metagame, and I prefer it to Ferroseed because it has access to the reliable Recover (Storm Drain is a plus too!). Being able to hard counter Staryu, Chinchou, and most other bulky waters is great for teammates. Lileep + Larvesta can be really annoying. Lileep also has STAB Ancient Power/HP Rock to deal with Natu, which is nice. As for Drilbur, if Lileep is healthy enough and Drilbur isn't at +2, then it can probably survive an EQ and KO back (or at least come close to that). Ferroseed can probably do the same, though, and it gets Iron Barbs damage. It's also nice when your opponent is running sand and you get a free boost to your SpD. I would only use Ferroseed if I wanted to lay Spikes and SR.unlike previous metagames where i didnt care if sr is up, this metagame i like them up and hes the only bulky setter that isnt useless otherwise.
Lol.Ray Jay edit: lol you didn't spell teddiursa right
Are you kidding me? After playing with sand I can honestly say this is just not true. Overcentralizing would mean Bronzor (really, the only 100% counter to every Drilbur set) is everywhere. Instead, we see creativity arising that can still beat common sets; such as the obvious Shroomish, Balloon Magnemite on non sand teams, Slowpoke, and others. Drilbur isn't overcentralizing; teams are just beginning to take it into account more than they have in the past. I can't reconcile Drilbur as broken; I know when I'm using sand myself I know that if the opposing team has 2 Drilbur checks the chances of me winning are all but none; at the same time, I understand that even if the opponent only has 1 Drilbur check, I still do lose some of the time. 2 Drilbur checks aren't a necessity, but with 2 Drilbur checks sand becomes almost irrelevant in terms of brokenness.I honestly don't like Drilbur; it can be dealt with pretty easily (Snover and such), but it's really centralizing. I know, I know, centralization doesn't conclude brokenness, but when to go out of your way just to check it, it makes teams a lot less diverse and more centralized, which kind of makes the sport less fun. The thing that makes Drilbur kind of annoying is that all its checks can be easily dealth with. Shroomish gets owned by Natu, and Snover is schooled by Wynaut, Larvesta, and Stealth Rock (plus some more rare stuff like Murkrow). A proper sand team can be nearly invincible...
This seems like an unfair question; we banned Gligar and I didn't see any complaining. Sometimes you need to test things again before you can see if they are really broken.Why was Murkrow banned, unbanned, and now a suspect again? I feel like these suspect tests are only here to promote activity rather than do what they're supposed to do in balancing the game more.
I think Murkrow, as I said earlier, shines as a teammate. It is a flawed argument to say that Murkrow in itself is broken; it is definitely true that Murkrow paves the way for certain sweeps / cleans up late game after another teammate has smashed holes. The problem with arguing Murkrow's broken lies both in your point (that it either has to deal with having a few counters or kill itself out quickly) and the fact that there hasn't been one definitive teammate or multiple ones that anyone's identified and said "yeah, if I use this and Murkrow, I can sweep almost any team." Murkrow's being played as a solo Pokemon most of the time nowadays, when it really needs proper support to even have a chance.ima
Murkrow: the only thing on the list thats even questionable imo. murkrow hits fucking hard i will agree but its not that bad to beat. mixkrow is undeniably its best set (anyone saying subcm is obviously tripping so many balls because it loses to a lot of physical attackers) because of its fucking amazing coverage and ability to outspeed everything. my only problem with it is that it either isnt doing enough or killing itself. with 4mss (drill peck / hp grass / brave bird / sucker punch / heat wave / dark pulse) its gonna get beat by something (rock types/porygon) and if its running lo brave bird (and thus uncounterable) its killing itself in 3 or 4 turns max. subroost is a cool set but honestly its missing a lot of firepower without lo (or you can do what i do with lo subroost but even then its not getting that many sub oppurtunities). scarf is the best scarfer by far and just beats so much shit its not even funny, but even then its missing its lo boost. cm is just not that amzing imo, although its not bad. in general its killing itself too much for me to care if i lose a mon or two. prioritty easily beats it, and it takes a whole toll from sr which has become really common.