With White Herb, you tank Excadrill's unboosted Earthquake and then KO him.Well, it does have a surprise value, but one miss step means game over.
Also, Excadrill still outspeeds it even after Shell Smash, but seeing as it won't survive a Icicle Spear attack, that hardly seems an issue.
Great idea, but make sure you don't screw up. Make your opponent think you're just another, regular Cloyster and hope that he doesn't have Unaware Quagsire.
Yeah, Cloyster wouldn't work at all as a straight-up Spinner. You'd definitely have to use as an opportune thing, rather than switching in just to Spin.I have used Cloyster as a rapid spinner when Garchomp was still around. Impish. It could take 50% from a 2+ EQ and KO through the sub. Cloyster had two problems: It itself was incredibly hazards weak meaning something like Forry can win in a hazards war. It also couldn't break spinblockers like Jellicent, and Gengar could probably OHKO it with thundershock.
It still is a Shell Smasher, just without Water STAB, which I don't think is necessary anyway.Cloyster is prolly better left as a Shell Smasher
Cryogonal's problem is that it kinda has to be a Defensive Spinner, but it's weak to SR and has only one resistance, making it very hard to switch in. And then its low Defense allows physical 'mons to just force you out, creating the switch-in problem again. Cryogonal's problem is that it's a defensive Ice-type.Cryogonal can actually function pretty well as a spinner on a hail team, despite it's physical frailness. It has great Sp.Def and over-average speed and Sp.Atk, acces to Rapid Spin, Recover, Blizzard, Light Screen and Reflect, along with other utility moves. Overall, it's a good rapid spinner, but just don't switch him in on physical attacks.
There's a 48.7% chance it crits once with Scope Lens (calc: 1 - ((1 - .125)^5) = 48.7%). If it crits once that increases the effective power to 150, the same as the 1.2 boost from expert belt on a super effective hit and less than the boost from life orb.On the subject of Cloyster King's Rock is actually a very good item to put on him.With it Cloyster has 40% chance iirc to flinch the opponent when using one of its 2 multi hit moves...
Also is Scope Lens worth it on Cloyster?
Can someone make the calcs that show what is the chance of Icicle Spear or Rock Blast hits to crit at least once?
Though I didn't pick up on the Icicle Plate method, you'll find one of my posts two pages back on that same thread arguing something similar. I still feel White Herb is a better item than LO, since it allows Cloyster to sweep almost unhindered in the right conditions, those being you have a bit of damage on Ferrothorn, Skarmory, etc. before you setup for that one good sweep.There's a lot of misuse of Cloyster, believe it or not.
I wasn't very happy with Smash Cloyster at first, but then I tried it out a month or two back because of Lee's way of using Cloyster. And wow, it worked. Sets up on physically defensive foes, and even after a defense drop, Bandless Scizor fails to do anything significant to Cloyster. No need for Life Orb, since Icicle Spear OHKOes Ferrothorn with Icicle Plate.
And yes, since this went unanswered, Donphan works wonderfully on Sunlight-based teams.
What Volcarona runs HP Ice?Volcarona is as dangerous as hell. Nothing likes to take a +6 +6 +6 moth in the sun. Even Blissey takes like 70 percent with fireblast. The best way to deal with it is to see if it has morning sun or a coverage move. If it has morning sun, then you have to offensively kill it with salamence or D-nite. If it has hp ice, blisseys could be able to deal with it. without letting it get up to +6. Which means you are forced to switch around until you know whats up.
Who uses Registeel?Prankster said:On the cloyster topic, even after +2, it is still a little weak. for example, pokes that resist ice and rock(like registeel) can easily wall it and cripple it. Razor shell has a horrible base power. I think Gorybyss is much more dangerous.
I never run Baton Pass, it passes Perish Song?Perish Song on Toed wrecks most BP teams.
Xatu works too, since its Haze can't be Taunted. You do have to be careful, since a lot of Baton Pass teams also use Zapdos. Murkrow definitely walls the shit out of Espeon though.Tbh, the best counter against Baton Pass teams is a Haze Murkrow. It can still run a Perish trapping set along with Haze and Roost, so it is still viable even when not facing baton pass teams. Of course, many other things can usually function better on a team.
If you don't have Haze they'll just walk right over you... Even if you Perish Song they could probably kill you with boosted attacks and try to set up later; I've done that in similar situations, at least.But in order to be truly effective murkrow needs featherdance.
Besides, if you have perish song, an immunity to psychic, and featherdance, you're good to go against baton pass teams anyways, why the haze?