Toxic seems like a better way to deal with shedinja than Pluck, as Toxic will ignore its Focus Sash.Bibarel has an unresisted STAB combo, only being immune to Shedinja, but Bibarel can easily remedy that problem by using Pluck.
Toxic seems like a better way to deal with shedinja than Pluck, as Toxic will ignore its Focus Sash.Bibarel has an unresisted STAB combo, only being immune to Shedinja, but Bibarel can easily remedy that problem by using Pluck.
It's the same thing.Toxic seems like a better way to deal with shedinja than Pluck, as Toxic will ignore its Focus Sash.
What?The point it's to kill shedi in that turn and not let him alive to tank any other pokemon.
Shedinja may have Sucker Punch, allowing it to attack you twice if you use Pluck. Toxic will cause it to promptly die, giving it only 1 attack no matter what. Additionally, Toxic can be used for more general purposes if Bibarel needs to be brought early. Poisoning your opponent's tank is always useful.What?
Toxic poison hurts the Pokemon at the end of the turn. So Shedinja still gets to attack. Pluck hits at the beginning, then Focus Sash activates allowing Shedinja to attack, but then next turn it dies.
Umm, we're talking about Bibarel here. Bibarel will destroy Shedinja before it can wall any of your team.
Problem is that toxic has very limited use, and anyway bibarels pluck could easily be useful for finishing the numerous bug and grasstypes, such as leafeon or venomoth.Shedinja may have Sucker Punch, allowing it to attack you twice if you use Pluck. Toxic will cause it to promptly die, giving it only 1 attack no matter what. Additionally, Toxic can be used for more general purposes if Bibarel needs to be brought early. Poisoning your opponent's tank is always useful.
Problem is that toxic has very limited use, and anyway bibarels pluck could easily be useful for finishing the numerous bug and grasstypes, such as leafeon or venomoth.
most grass and bug types wont enjoy STAB superfang and anyway should you encounter a steel you can destroy them with superpower so i dont see why toxic cant be used to destroy shedineijaProblem is that toxic has very limited use, and anyway bibarels pluck could easily be useful for finishing the numerous bug and grasstypes, such as leafeon or venomoth.
STAB is irrelevant since it simply cuts their HP in half.most grass and bug types wont enjoy STAB superfang and anyway should you encounter a steel you can destroy them with superpower so i dont see why toxic cant be used to destroy shedineija
Next turn he SWITCHES and tank your lovely gardevoir later.Toxic poison hurts the Pokemon at the end of the turn. So Shedinja still gets to attack. Pluck hits at the beginning, then Focus Sash activates allowing Shedinja to attack, but then next turn it dies.
How about LumShedinja may have Sucker Punch, allowing it to attack you twice if you use Pluck. Toxic will cause it to promptly die, giving it only 1 attack no matter what.
Thanks, so I'm wrong about Lum Sheddies. But on the other side, I've even read some BS about CB Sheddy (although I can't see how the defense work - such a cannon would torn apart in a hit from the right angle).There is almost no reason for a Shedinja to use a lum berry. "It prevents status" - a smart Shedinja player will predict status and switch out.
But the point is that you will never even bring your gardevoir in, because bibarel can sweep the whole opposing team.Next turn he SWITCHES and tank your lovely gardevoir later.
And make sure theres sno st hail or entry hazards and preferably something locked in like outrage.In fairness cb shedinja isnt too bad, especially with trick at its disposal. It just needs to more careful on the switch.
the problem is she has a poor movepool and such low speed that the majorly of steels,rocks and fires can just set up on her without any problem although her attacking stats are decent for a wall it doesnt have alot of offensive optionsRaikiria reminded me that if you have a spinner, vespiquen can be a very good wall. 70/102/102 is quite good for NU, and he has something over the leafice combo in reliable recovery and mixed walling.
That's part of the reason why I was suggesting Vespiquen with Gastrodon, Fires, Steels, and Grounds are all helpless against Gastrodon's Ground/Water attacks, and are all one or two hit KO'ed. Attack Order from Vespqien takes a chunk out of Grass Types, while she x4 resists them. Both have reliable recovery. In a way, they could be an 'offensive stall' combination, not just stalling in the normal sence, but being viable threats in the attacking department too.the problem is she has a poor movepool and such low speed that the majorly of steels,rocks and fires can just set up on her without any problem although her attacking stats are decent for a wall it doesnt have alot of offensive options