Starting up my Diamond Nuzlocke. Here are the rules:
-If a Pokemon in your party faints, you must release it.
-Every time you reach a new route, cave, etc., you must catch the very first Pokemon you see, regardless of your current number of party members. The Pokemon may sit within the box for an indeterminate amount of time as a backup.
-If you fail to catch the first Pokemon you see, either via it fleeing, knocking it out, or having no Pokeballs, you may not catch another. Tough shit.
-This means you can not catch a pokemon in a route you were in before you could catch pokemon. So no route 1, you were there before you had pokeballs.
-If a town you go to contains a body of water or a gift, pokemon like Bill’s Eevee in G/S/C/HG/SS, that may be considered a Pokemon of a new area.
-You must nickname your pokemon so there is some sort of attachment. Each pokemon is a best friend to you, to see them die is heartbreaking.
-If your entire party faints, they all must be thrown away. If you have a pokemon left in a box somewhere, you may continue, otherwise you must start your game over.
-You are, under no circumstance, allowed to get a second pokemon from any given area.
-You are, under no circumstance, allowed to use items INSIDE of battle.
-You may not switch out before the enemy trainer sends in a new Pokemon.
-You are not allowed to use legendaries in battle.
-You are allowed 1 trade, and the traded pokemon must be lesser than or equal to your weakest pokemon's level. Trading to evolve pokemon is also allowed.
-If a Pokemon faints, it's given one more lease at life. Heal it and return it to your party with a mark/seal/something to help you keep track. If it faints a second time, you must release it.
Will post some more details later.
-If a Pokemon in your party faints, you must release it.
-Every time you reach a new route, cave, etc., you must catch the very first Pokemon you see, regardless of your current number of party members. The Pokemon may sit within the box for an indeterminate amount of time as a backup.
-If you fail to catch the first Pokemon you see, either via it fleeing, knocking it out, or having no Pokeballs, you may not catch another. Tough shit.
-This means you can not catch a pokemon in a route you were in before you could catch pokemon. So no route 1, you were there before you had pokeballs.
-If a town you go to contains a body of water or a gift, pokemon like Bill’s Eevee in G/S/C/HG/SS, that may be considered a Pokemon of a new area.
-You must nickname your pokemon so there is some sort of attachment. Each pokemon is a best friend to you, to see them die is heartbreaking.
-If your entire party faints, they all must be thrown away. If you have a pokemon left in a box somewhere, you may continue, otherwise you must start your game over.
-You are, under no circumstance, allowed to get a second pokemon from any given area.
-You are, under no circumstance, allowed to use items INSIDE of battle.
-You may not switch out before the enemy trainer sends in a new Pokemon.
-You are not allowed to use legendaries in battle.
-You are allowed 1 trade, and the traded pokemon must be lesser than or equal to your weakest pokemon's level. Trading to evolve pokemon is also allowed.
-If a Pokemon faints, it's given one more lease at life. Heal it and return it to your party with a mark/seal/something to help you keep track. If it faints a second time, you must release it.
Will post some more details later.