This is my first team here on smogon forums, been looking at smogon website for awhile now, really like the tips it gives for making teams here.
Any suggestions to this team would be greatly appreciated.
Additions/Take aways.
Starmie (Fast SpA)
Natural Cure
Modest
Recover/Rapid Spin
Thunderbolt
Psychic
Surf
Choice Scarf(?)
252SpA/252Spe
Wasnt real sure for the item on this one, I wanted Starmie to be a fast revenge killer, to be able to switch in, kill and switch out. With STAB in Psychic and Surf, and also having a Thunderbolt to take out any water or flying types. The Rapid Spin was if i needed to take out spikes..etc. Recover was in case a better item came to my attention, so I was not limited to using a recover then having to switch back out. EV's in SpA and Spe allow it to revenge kill successfully. And quick switchins and switch outs allow it to take little damage from Tyranitars Sandstream.
Swampert (Def Tank)
Torrent
Relaxed
Stealth Rock
Avalanche
Waterfall
Earthquake
Leftovers
248Hp/216Def/44SpD
(Relaxed for use of Avalanche.) With Leftovers and a weakness only to Grass, along with STAB Waterfall and Earthquake, can dish out heavy damage while taking a few hits. Grass weakness is easily stopped by switching to Clefable or Scizor, depending on the Grass being SpA high or Atk high.
Tyranitar (Bulky Atk)
Sandstream
Jolly
Dragon Dance
Crunch
Rock Slide
Earthquake
Expert Belt
252Atk/252Spe
Always wanted to try out a DDTyranitar, I thought giving it Jolly, it would help if it is able to set up a few DDs that it could easily Sweep through a team with good STAB and a Speed Priority. I chose Rock Slide because Im not too lucky with low accuracy attacks, plus i like the extra PP and flinch possibility on a DD Set. Expert Belt was chosen because there are many types weak to Dark and Rock, and an extra Super Attack boost along with DD, works great.
Sandstream helps alot with TTar giving boost in SpD and I have Swampert, Clefable, and Scizor who all are immune to it.
Clefable (SpA, SpD)
Wonderguard
Modest
Soft Boiled
Calm Mind
Ice Beam
Thunderbolt
Life Orb
160Hp/252SpA/90Spe
I really like this set up for Clefable, Wonderguard is amazing with Life Orb, and a Semi Sandstorm Team. By using calm mind and getting hp back with soft boiled, makes a great threat to SpA pokemon (because of the SpD boost from Calm Mind), while gaining high SpA at the same time, with two common weakness attacks thunderbolt and ice beam. It can easily sweep if allowed to set up.
Gengar
Levitate
Timid
Protect
Shadow Ball
Focus Blast
Confuse Ray/Energy Ball/Trick (Not really sure for last attack)
Focus Sash
4Def/252SpA/252Spe
Protect is nice to scouting out moves of opponent, to see if it should stay in or not.
Focus Sash for a last chance to K0
Focus Blast for quickly taking out a Blissey before it is allowed to set up, or taking out a common Tyrannitar with 4x weakness to fighting.
Shadow Ball, powerful STAB and main attack.
Was thinking because of low defenses, a confuse ray would boost any chances of Gengar surviving a few more turns, along with a Protect and Focus Sash.
Energy Ball would also be nice to take out a Swampert/Quagsire or anyothers due to lack of other grass type moves on my team.
For last not really sure what to use, atm i have..
Scizor
Technician
Adamant
Roost
Aerial Ace (For taking out Fighting and Grass Types).
Bullet Punch
Uturn
Muscle Band
252 Atk/248Hp/8Spe
Good bulky atk with healing capabilities. and weakness only to fire
Along with Muscle Band Scizor can really put a dent in any low Def opponents.
U-Turn is for Swapping out against any Psychic or Dark and bringing in Tyranitar to finish with STAB Crunch or a STAB Rock Slide.
Good Priority Bullet Punch along with High Attack, Muscle Band, can easily do quick hard damage.
The basis of this team I made was to create a team with a large portion of the pokemon to have very little weaknesses, along with movesets that take out very common opponents. Along with a Semi Sandstorm team basis.
Any suggestions to this team would be greatly appreciated.
Additions/Take aways.
Starmie (Fast SpA)
Natural Cure
Modest
Recover/Rapid Spin
Thunderbolt
Psychic
Surf
Choice Scarf(?)
252SpA/252Spe
Wasnt real sure for the item on this one, I wanted Starmie to be a fast revenge killer, to be able to switch in, kill and switch out. With STAB in Psychic and Surf, and also having a Thunderbolt to take out any water or flying types. The Rapid Spin was if i needed to take out spikes..etc. Recover was in case a better item came to my attention, so I was not limited to using a recover then having to switch back out. EV's in SpA and Spe allow it to revenge kill successfully. And quick switchins and switch outs allow it to take little damage from Tyranitars Sandstream.
Swampert (Def Tank)
Torrent
Relaxed
Stealth Rock
Avalanche
Waterfall
Earthquake
Leftovers
248Hp/216Def/44SpD
(Relaxed for use of Avalanche.) With Leftovers and a weakness only to Grass, along with STAB Waterfall and Earthquake, can dish out heavy damage while taking a few hits. Grass weakness is easily stopped by switching to Clefable or Scizor, depending on the Grass being SpA high or Atk high.
Tyranitar (Bulky Atk)
Sandstream
Jolly
Dragon Dance
Crunch
Rock Slide
Earthquake
Expert Belt
252Atk/252Spe
Always wanted to try out a DDTyranitar, I thought giving it Jolly, it would help if it is able to set up a few DDs that it could easily Sweep through a team with good STAB and a Speed Priority. I chose Rock Slide because Im not too lucky with low accuracy attacks, plus i like the extra PP and flinch possibility on a DD Set. Expert Belt was chosen because there are many types weak to Dark and Rock, and an extra Super Attack boost along with DD, works great.
Sandstream helps alot with TTar giving boost in SpD and I have Swampert, Clefable, and Scizor who all are immune to it.
Clefable (SpA, SpD)
Wonderguard
Modest
Soft Boiled
Calm Mind
Ice Beam
Thunderbolt
Life Orb
160Hp/252SpA/90Spe
I really like this set up for Clefable, Wonderguard is amazing with Life Orb, and a Semi Sandstorm Team. By using calm mind and getting hp back with soft boiled, makes a great threat to SpA pokemon (because of the SpD boost from Calm Mind), while gaining high SpA at the same time, with two common weakness attacks thunderbolt and ice beam. It can easily sweep if allowed to set up.
Gengar
Levitate
Timid
Protect
Shadow Ball
Focus Blast
Confuse Ray/Energy Ball/Trick (Not really sure for last attack)
Focus Sash
4Def/252SpA/252Spe
Protect is nice to scouting out moves of opponent, to see if it should stay in or not.
Focus Sash for a last chance to K0
Focus Blast for quickly taking out a Blissey before it is allowed to set up, or taking out a common Tyrannitar with 4x weakness to fighting.
Shadow Ball, powerful STAB and main attack.
Was thinking because of low defenses, a confuse ray would boost any chances of Gengar surviving a few more turns, along with a Protect and Focus Sash.
Energy Ball would also be nice to take out a Swampert/Quagsire or anyothers due to lack of other grass type moves on my team.
For last not really sure what to use, atm i have..
Scizor
Technician
Adamant
Roost
Aerial Ace (For taking out Fighting and Grass Types).
Bullet Punch
Uturn
Muscle Band
252 Atk/248Hp/8Spe
Good bulky atk with healing capabilities. and weakness only to fire
Along with Muscle Band Scizor can really put a dent in any low Def opponents.
U-Turn is for Swapping out against any Psychic or Dark and bringing in Tyranitar to finish with STAB Crunch or a STAB Rock Slide.
Good Priority Bullet Punch along with High Attack, Muscle Band, can easily do quick hard damage.
The basis of this team I made was to create a team with a large portion of the pokemon to have very little weaknesses, along with movesets that take out very common opponents. Along with a Semi Sandstorm team basis.