Resource OM Bazaar: Sample Teams / Team Dump

Sylveon.

formerly darksylvion
#51
Here are few MnM teams I made around pheromosa, and since I am probably done playing for sometime, thought I might post them here. All of them, have good win record in general and I peaked the ladder if that matters ::
Team 1 :: Pheromosa HO

Team ::
Deoxys-Speed @ Gyaradosite
Ability: Pressure
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Stealth Rock
- Taunt
- Psycho Boost

Pheromosa @ Metagrossite
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- U-turn
- High Jump Kick
- Poison Jab
- Ice Beam

Cobalion @ Pinsirite
Ability: Justified
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Frustration
- Quick Attack
- Swords Dance
- Iron Head

Xerneas @ Choice Specs
Ability: Fairy Aura
EVs: 52 Def / 252 SpA / 204 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Focus Blast
- Thunder
- Aromatherapy

Manaphy @ Absolite
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Surf
- Ice Beam
- Shadow Ball

Weavile @ Glalitite
Ability: Pressure
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Frustration
- Fake Out
- Feint
- Low Kick

Team 2 :: Pheromosa BO

Team ::
Pheromosa @ Lucarionite
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Bug Buzz
- Ice Beam
- High Jump Kick
- U-turn

Yveltal @ Choice Specs
Ability: Dark Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Hurricane
- U-turn
- Oblivion Wing

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Lava Plume
- Precipice Blades
- Roar
- Stealth Rock

Golisopod @ Blue Orb
Ability: Emergency Exit
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Aqua Jet
- Liquidation
- Toxic
- Leech Life

Arceus-Rock @ Stone Plate
Ability: Multitype
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Will-O-Wisp
- Recover
- Judgment

Magearna @ Sablenite
Ability: Soul-Heart
EVs: 252 HP / 140 Def / 116 SpA
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Pain Split
- Fleur Cannon
- Heart Swap


Team 3 :: Pheromosa Webs

Team ::
Shuckle @ Gyaradosite
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Sticky Web
- Toxic
- Encore
- Stealth Rock

Pheromosa @ Metagrossite
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- U-turn
- Poison Jab
- Ice Beam
- High Jump Kick

Groudon @ Red Orb
Ability: Drought
EVs: 48 Atk / 252 SpA / 208 Spe
Rash Nature
- Thunder
- Fire Blast
- Precipice Blades
- Eruption

Arceus-Ghost @ Ghostium Z
Ability: Multitype
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Force
- Extreme Speed
- Earthquake

Tapu Lele @ Sablenite
Ability: Psychic Surge
EVs: 252 HP / 140 Def / 116 SpA
Modest Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Moonblast
- Taunt

Cobalion @ Pinsirite
Ability: Justified
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Frustration
- Quick Attack
- Swords Dance
- Stone Edge


Descriptions ::
  • Team 1 is HO in nature, deo-s due to speed and mold-breaker tries to set up hazards for the rest of the team. After that its just pure offense, phero is fast af and helps against opposing HO builds, whereas shadow ball manaphy generally beats shed stall. Cobalion is a really good mon due to sexy steel/flying typing and generally beats genesect, dnite 1v1. At last specs xern softens defensive cores with its powerful moonblasts, and weavile has double priority for revenging things.
  • Team 2 is balanced and revolves around the core of phero + specs yveltal. Yveltal beats opposing ghosts for phero and hurricane 2hkoes arc-fairy which helps. Rest of the team provides a solid defensive backbone.
  • Team 3 is webs setup again with metagrossite phero due to its ability to be faster than opposing webs. Special Pdon softens support arceus forms and lures general counters. Sablenite lele is also sexy af and is surprisingly bulky. Team ends with couple of strong setup mons in coba and arc-ghost. Arc-ghost runs adamant to 1hko defensive fairyceus and for a slower shadow force vs opposing ghost ceus when not with webs.
 
Last edited:
#52
Hi guys when you need good team for Gen7Anything Goes i give you one
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 252 Atk / 4 SpA
Naughty Nature
- Precipice Blades
- Eruption
- Hammer Arm
- Fire Blast

Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 252 HP / 4 Atk / 252 SpA
Mild Nature
- Avalanche
- Hydro Pump
- Thunder
- Water Spout

Rayquaza-Mega @ Leftovers
Ability: Delta Stream
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Dragon Ascent
- Draco Meteor
- Extreme Speed
- Fire Blast

Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 HP / 252 Atk / 4 SpA
Lonely Nature
- Judgment
- Avalanche
- Earthquake
- Outrage

Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 248 HP / 252 Atk / 8 SpA
Lonely Nature
- Earthquake
- Shadow Force
- Destiny Bond
- Thunder

Solgaleo @ Steelium Z
Ability: Full Metal Body
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Sunsteel Strike
- Earthquake
- Fire Blast
- Iron Head
 

Chloe

;w;
is a Forum Moderator
Moderator
#53
Hi guys when you need good team for Gen7Anything Goes i give you one
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 252 Atk / 4 SpA
Naughty Nature
- Precipice Blades
- Eruption
- Hammer Arm
- Fire Blast

Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 252 HP / 4 Atk / 252 SpA
Mild Nature
- Avalanche
- Hydro Pump
- Thunder
- Water Spout

Rayquaza-Mega @ Leftovers
Ability: Delta Stream
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Dragon Ascent
- Draco Meteor
- Extreme Speed
- Fire Blast

Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 HP / 252 Atk / 4 SpA
Lonely Nature
- Judgment
- Avalanche
- Earthquake
- Outrage

Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 248 HP / 252 Atk / 8 SpA
Lonely Nature
- Earthquake
- Shadow Force
- Destiny Bond
- Thunder

Solgaleo @ Steelium Z
Ability: Full Metal Body
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Sunsteel Strike
- Earthquake
- Fire Blast
- Iron Head
Getting 6-0d by Mega Rayquaza, Yveltal, CM Dark Arceus, Scarf/Specs Lunala and Darkrai makes a team quite bad I'm sorry. Those sets are horrendous, but regardless of how terrible the team is, it belongs on the Team Dump thread, not here.

P.S. "i test team and is good" won't get you out of this one.

The Immortal says: Moved to team dump
 
Last edited by a moderator:

Official Fissure

I'm no fake Fissure
#60
Sketchmons team

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 116 Def / 140 SpD
Bold Nature
IVs: 0 Atk
- Metal Burst
- Wish
- Protect
- Moonblast

Metagross @ Metagrossite
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Meteor Mash
- Thunder Punch
- Dragon Dance
- Earthquake

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Encore
- Earthquake
- Sucker Punch
- Stealth Rock

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Blue Flare
- Grass Knot
- Hidden Power [Ice]

Salamence @ Firium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Dragon Ascent
- Fire Fang

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 192 Def / 64 SpD
Calm Nature
IVs: 0 Atk
- Defog
- Moonblast
- Surf
- Shore Up

Clefable's role is to pass wishes to everyone, but mainly metagross and salamence since they are the sweepers of the team and need to be kept healthy. Also helps check zygarde.
Metagross dragon dances and sweeps.
Dugtrio sets up stealth rocks and traps something.
Tapu koko is fast and has nice coverage. blue flare for tangrowth, metagross, magnezone, mawile.
salamence is the other sweeper on the team. firium Z helps knockout like celesteela.
tapu fini is the defogger and greninja check ( mainly ash-gren cause protean gunk shot hurts so scout for that)
 
#61
Rhyperior @ Scizorite
Ability: Lightning Rod
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rock Blast
- Bulldoze / eq
- Dragon Tail
- Brutal Swing / Stealth Rock

Swanna @ Blue Orb / Pidgeotite
Ability: Keen Eye
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf /Hydro Pump
- Hurricane
- Ice Beam
- Defog

Hoopa-Unbound @ Absolite
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Hyperspace Hole
- Focus Blast
- Energy Ball

Manectric @ Red Orb
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Volt Switch
- Hidden Power [Ground]
- Thunderbolt

Cryogonal @ Slowbronite
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Freeze-Dry
- Flash Cannon/ Rapid Spin
- Recover
- Haze/ Toxic

Pheromosa @ Lucarionite
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- High Jump Kick
- U-turn
- Ice Beam
- Poison Jab / Lunge



Ok, hello. I am known as Tyrantrum_Overload on PS and just putting this team down for no reason other than I am not really using it any more. It did get me up to pretty high ladder, (1450), so it's not complete trash.

Let's start with the Rhyperior. Great Physical bulk and it was what I mainly based the team around. It does massive damage with most of it's moves, and the scizorite gives it powerful STAB moves, and it even can break Mimikyus with it's rock blast (you just need to get lucky enough for 3 hits or more). Dragon tail is probably the most important move on the set though, making it so you can choose to get a free turn of about 1/3 - 1/2 hp down on a mon for pretty much free, as most people wouldn't dare to switch into a Steel type, for the fear of a bulldoze.

Now, lets move on to Swanna. I already know what you're thinking- SWANNA?! SHE'S AWFUL! I understand that feeling, but it's honestly a great mon. If you choose the Blue Orb route, it completely forces Primal Groudons out and allows you to get a free defog off. It easly 1v1s keldeos and takes a hit from Pheromosa pretty well. It aslo has the capability to barely kill a Zygarde with an ice beam. However, the pidgeot form isn't bad either, as you get 65 + special atk, and 20 more speed. It never misses a hurricane and 2 shots Primal Groudon with a hurricane. Ice Beam is a garunteed kill on MANY things, and becomes much more powerful than the Blue Orb one, although you may not even need it on this set. Not half bad for a Swanna, eh?

Hoopa is very self explanatory. Dark Pulse is a nice special dark atk, and Hyperspace hole is for getting those annoying Toxapexes through subs and Protects. Focus blast is the only steel killing special atk he gets, and energy ball is just a filler. If you want, you can run psyshock in this slot for killing blisseys on the switch.

Manetric is a stranger version of the Raikou. However, it is now faster than a Raikou and can kill them in one hit with an HP Ground. Forces Golisopods out into either blissey or P-Don, meaning Swanna and Hoopa are both pretty good choices for switching into. Honestly, this mon is very important for the whole turnout of the game, and i would reccomend trying to keep this guy alive. It's a great pivot from Swanna, and vice versa.

Cryoganol is by far the easiest mon in here to swap out. If you want a spinner, here you go. The slowbronite gives him 80/120/135 bulk, and 125 special atk. However, there are better options out there, such as Mantine, Ferrothorn, and Tapu Lele, all with the Slowbronite or Sablenite. I feel that is important to have at least one of either of these on each team you make, so yeah.

Finally, we have Pheromosa. Pheromosa is SUCH a great mon for this team and we have so many pivots for it to truly shine. High Jump Kick one shots a heck of a lot of stuff, and Uturn does massive damage. However, as Phero will soon be banned from OU, i am not sure exactly how he will be played out in this meta. If he is ever banned, there is still Genesect, and other good Uturners and VoltSwitchers. Ice beam is just in case you need to kill a Zygarde, and Poison Jab kills many of the fairy types.


Thank you for reading this, and please have some fun with this team. If you would like to make suggestions (especially about the Cryoganal Swap) I am open and will try to check this site daily..

// Chloe Edit: moved to teamdump
 
Last edited:
#62
Rhyperior @ Scizorite
Ability: Lightning Rod
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rock Blast
- Bulldoze / eq
- Dragon Tail
- Brutal Swing / Stealth Rock

Swanna @ Blue Orb / Pidgeotite
Ability: Keen Eye
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf /Hydro Pump
- Hurricane
- Ice Beam
- Defog

Hoopa-Unbound @ Absolite
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Hyperspace Hole
- Focus Blast
- Energy Ball

Manectric @ Red Orb
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Volt Switch
- Hidden Power [Ground]
- Thunderbolt

Cryogonal @ Slowbronite
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Freeze-Dry
- Flash Cannon/ Rapid Spin
- Recover
- Haze/ Toxic

Pheromosa @ Lucarionite
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- High Jump Kick
- U-turn
- Ice Beam
- Poison Jab / Lunge



Ok, hello. I am known as Tyrantrum_Overload on PS and just putting this team down for no reason other than I am not really using it any more. It did get me up to pretty high ladder, (1450), so it's not complete trash.

Let's start with the Rhyperior. Great Physical bulk and it was what I mainly based the team around. It does massive damage with most of it's moves, and the scizorite gives it powerful STAB moves, and it even can break Mimikyus with it's rock blast (you just need to get lucky enough for 3 hits or more). Dragon tail is probably the most important move on the set though, making it so you can choose to get a free turn of about 1/3 - 1/2 hp down on a mon for pretty much free, as most people wouldn't dare to switch into a Steel type, for the fear of a bulldoze.

Now, lets move on to Swanna. I already know what you're thinking- SWANNA?! SHE'S AWFUL! I understand that feeling, but it's honestly a great mon. If you choose the Blue Orb route, it completely forces Primal Groudons out and allows you to get a free defog off. It easly 1v1s keldeos and takes a hit from Pheromosa pretty well. It aslo has the capability to barely kill a Zygarde with an ice beam. However, the pidgeot form isn't bad either, as you get 65 + special atk, and 20 more speed. It never misses a hurricane and 2 shots Primal Groudon with a hurricane. Ice Beam is a garunteed kill on MANY things, and becomes much more powerful than the Blue Orb one, although you may not even need it on this set. Not half bad for a Swanna, eh?

Hoopa is very self explanatory. Dark Pulse is a nice special dark atk, and Hyperspace hole is for getting those annoying Toxapexes through subs and Protects. Focus blast is the only steel killing special atk he gets, and energy ball is just a filler. If you want, you can run psyshock in this slot for killing blisseys on the switch.

Manetric is a stranger version of the Raikou. However, it is now faster than a Raikou and can kill them in one hit with an HP Ground. Forces Golisopods out into either blissey or P-Don, meaning Swanna and Hoopa are both pretty good choices for switching into. Honestly, this mon is very important for the whole turnout of the game, and i would reccomend trying to keep this guy alive. It's a great pivot from Swanna, and vice versa.

Cryoganol is by far the easiest mon in here to swap out. If you want a spinner, here you go. The slowbronite gives him 80/120/135 bulk, and 125 special atk. However, there are better options out there, such as Mantine, Ferrothorn, and Tapu Lele, all with the Slowbronite or Sablenite. I feel that is important to have at least one of either of these on each team you make, so yeah.

Finally, we have Pheromosa. Pheromosa is SUCH a great mon for this team and we have so many pivots for it to truly shine. High Jump Kick one shots a heck of a lot of stuff, and Uturn does massive damage. However, as Phero will soon be banned from OU, i am not sure exactly how he will be played out in this meta. If he is ever banned, there is still Genesect, and other good Uturners and VoltSwitchers. Ice beam is just in case you need to kill a Zygarde, and Poison Jab kills many of the fairy types.


Thank you for reading this, and please have some fun with this team. If you would like to make suggestions (especially about the Cryoganal Swap) I am open and will try to check this site daily..
Yeah, this is a decent team, but has a few glaring flaws that hold it back from competing with the best of them. Namely, that you don't have a true Primal Groudon answer (a good bit of them run Stone Edge), you only have one way to break Blissey, and especially that you lack a Fairy answer.... meaning Z-Geomancy Xerneas kind of runs this team over.

With those bits in mind, here's a few changes that can make it better.

-Change that Scizorite to either Charizardite X or Pinsirite. While that Scizorite set is pretty cool, and is indeed perfectly usable, it does not really go toe to toe with Primal Groudon. Both of the suggested stones remove that nasty Ground weakness, and the former allows for even stronger Dragon Tails, at the cost of a Fairy weakness and an additional Ice weakness. Either way, the moveset will have to be changed around... do keep Stealth Rocks, though. The team really benefits from the additional chip damage.

-Put Nasty Plot on Hoopa-Unbound. Probably over Energy Ball. I do understand Hyperspace Hole, though... busting through Protect is real nice sometimes. Though the main downside is that you'll have to risk Focus Blast on Blissey, though it's better than nothing.

-You mentioned replacing Cyrogonal... yeah. Replace that with a Xerneas answering Steel, and preferably Specially Defensive. Magearna is the best answer, but Ferrothorn and Celesteela can also work, too. You can also slap Blue Orb on the latter two if you want to run Pidgeotite Swanna.

And that's it for now. The rest is actually pretty alright, which is the beauty of Mix and Mega. As for my own team... you'll be hearing from that one later.
 
#63
Yeah, this is a decent team, but has a few glaring flaws that hold it back from competing with the best of them. Namely, that you don't have a true Primal Groudon answer (a good bit of them run Stone Edge), you only have one way to break Blissey, and especially that you lack a Fairy answer.... meaning Z-Geomancy Xerneas kind of runs this team over.

With those bits in mind, here's a few changes that can make it better.

-Change that Scizorite to either Charizardite X or Pinsirite. While that Scizorite set is pretty cool, and is indeed perfectly usable, it does not really go toe to toe with Primal Groudon. Both of the suggested stones remove that nasty Ground weakness, and the former allows for even stronger Dragon Tails, at the cost of a Fairy weakness and an additional Ice weakness. Either way, the moveset will have to be changed around... do keep Stealth Rocks, though. The team really benefits from the additional chip damage.

-Put Nasty Plot on Hoopa-Unbound. Probably over Energy Ball. I do understand Hyperspace Hole, though... busting through Protect is real nice sometimes. Though the main downside is that you'll have to risk Focus Blast on Blissey, though it's better than nothing.

-You mentioned replacing Cyrogonal... yeah. Replace that with a Xerneas answering Steel, and preferably Specially Defensive. Magearna is the best answer, but Ferrothorn and Celesteela can also work, too. You can also slap Blue Orb on the latter two if you want to run Pidgeotite Swanna.

And that's it for now. The rest is actually pretty alright, which is the beauty of Mix and Mega. As for my own team... you'll be hearing from that one later.
Thanks for the help.

The Rhyperior could definitely go pretty well with the Charizardite X... I'll have to look into that. I think i do have some additional replacements for the Cyroganal. I think that a Sablenite Ferrothorn would be the best swap, as it gives me a new check to Slowbronite Blissey, and even magic bounce blissey might have a few difficulties breaking it.

Another thing that I would like to point out is that I haven't seen any Stone Edge P-Dons in quite a while, as the bulky set is quite a bit more viable in MnM. However, in the case of a stone edge, a Rhyperior Scizorite Rhyperior will 1v1 a P-don very well if you are running bulldoze instead of Eq. Sure, it's 10 less power but the speed drop means you'll be able to launch another one off. Pinsirite will catch people off gaurd though, so I think this will be a viable solution.

Nasty Plot Hoopa is definitely something everyone should be using on this set. Energy ball was mainly used just to kill a few more threats, such as Swampert and Quagsire. I have to say, a Nasty Plotted Focus Blast is straight up nasty. Does do about 45-75 on a Blissey (depending on which stone) and will be pretty good.

Thanks for the help, and please feel free to use this team :D
 
#64
welcome to my team dump. in here i will dump teams and explain them.
FIRE IT UP (Zekrom) @ Life Orb
Ability: Electric Surge
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Docile Nature
- Bolt Strike
- Charge
- Core Enforcer
- Shore Up

Slowbro-Mega @ Icium Z
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Core Enforcer
- U-turn
- Roost
- Haze

Aegislash @ Rockium Z
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Defog
- Soft-Boiled
- Circle Throw

Chansey @ Eviolite
Ability: Imposter
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Relaxed Nature
- Fake Out
- Metal Burst
- Final Gambit
- Whirlwind

Audino-Mega @ Safety Goggles
Ability: Volt Absorb
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Relaxed Nature
- Whirlwind
- Scald
- Milk Drink
- U-turn

FIRE IT UP (Zekrom) @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naive Nature
- Spore
- Draco Meteor
- Bolt Strike
- Shell Smash

so here's my zekrom team, basically two zekroms, imposter-proof audino as well as aegisucc as the ghost to switch in on guys like shed and mmx but aegi is awful please don't use it. bro walls pdon and also setup which is pretty nice, sort of loses to mgb tho. chansey is chansey. premise of core is that surge zekrom does very well vs defensive teams 2hkoing threats like giratina and zyg while ph smash zekrom tries to beat the offensive teams that overwhelm its buddy.
a e s t h e t i c (Pheromosa) @ Expert Belt
Ability: Stakeout
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- U-turn
- Draco Meteor
- Close Combat
- Sunsteel Strike

Solgaleo @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Sunsteel Strike
- Core Enforcer
- Rapid Spin
- U-turn

Chansey (M) @ Eviolite
Ability: Imposter
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Fake Out
- Soft-Boiled
- Whirlwind
- Final Gambit

Audino-Mega @ Safety Goggles
Ability: Unaware
EVs: 252 HP / 252 Atk / 248 Def / 252 SpA / 252 SpD
Brave Nature
IVs: 0 Spe
- Core Enforcer
- Spectral Thief
- Shore Up
- U-turn

Giratina @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Core Enforcer
- Shore Up
- Haze
- Destiny Bond

RED GYARADOS (Gyarados) @ Gyaradosite
Ability: Fur Coat
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Careful Nature
- Knock Off
- Pursuit
- Milk Drink
- U-turn

here's the mosa and gyarados team. avregen solgaleo helps vs psychics while gyara switches in on a surprising number of things (and imposter-proofs mosa before it megas). beware of lure pdon sets such as bolt strike, try to switch in chansey to scout for them (keep in mind that people assume giratina as the main pdon check). unaware audino is nice for guys like gengar and mmy with shell smash. gyarados is your gengar switchin which is kind of stupid (premise: get entrained, next turn mega into knockoff) but ig if you're worried you can run revelation dance on solgaleo. this team really opens your eyes to the defensive synergy of audino+giratina tho like holy cow they resist so much. as a note this team did pretty bad in bh open so i'm not too sure about its effectiveness but it at least does ok on the ladder.
電嘨 (Xurkitree) @ Choice Specs
Ability: Galvanize
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Boomburst
- Ice Beam
- Earth Power
- Leech Seed

瞹龍 (Rayquaza-Mega) @ Choice Specs
Ability: Illusion
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Oblivion Wing
- Knock Off
- Moongeist Beam

癒し妖精 (Audino-Mega) @ Safety Goggles
Ability: Soundproof
Level: 99
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Roost
- U-turn
- Core Enforcer
- Defog

大地守り (Zygarde-Complete) @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Core Enforcer
- Haze
- Shore Up
- U-turn

鍛接獅 (Solgaleo) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- U-turn
- Sunsteel Strike
- Revelation Dance

soulja boi (Chansey) (M) @ Eviolite
Ability: Imposter
Shiny: Yes
Happiness: 0
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Impish Nature
- Fake Out
- Soft-Boiled
- Final Gambit
- Whirlwind

this team focuses on utilizing xurk + illusion ray to lure in checks which is honestly pretty cool. quite standard defensive core here in fact i use almost the same defensive mons on every team lol. seeds xurk is a lot better than it looks, if the opponent has a switchin such as chansey you can just seed it and switch out, also it's really important to retain max hp to maintain illusion mind games hence owing on ray. no switching for shed (not counting chansey) but the team has three ways to kill it which should be enough. the more worrisome thing is the lack of sr on this team meaning that sash guys like aimscept threaten this team massively, try to get a slow uturn to chansey and go from there. for more stuff check out the rmt in my sig
[10:16:16] the ultimus: yo

[10:16:20] the ultimus: it's me.

[10:16:22] CLC6Zephyr: Hey.

[10:16:33] the ultimus: ok

[10:16:40] CLC6Zephyr: Let's get to the beeswax.

[10:16:58] the ultimus: so for a bh team, we need to start off with an idea

[10:17:17] the ultimus: do you have any?

[10:17:18] CLC6Zephyr: I remember that sweet Ho-oh set you had. Let's try to utilize that.

[10:17:28] the ultimus: ok

[10:18:10] the ultimus: so what are ho-oh's weaknesses?

[10:18:21] the ultimus: aps

[10:18:29] the ultimus: psychic surge mmy

[10:18:36] the ultimus: ogre

[10:18:40] CLC6Zephyr: Yeah, those.

[10:18:43] the ultimus: thousand arrows

[10:18:50] the ultimus: those are the major ones

[10:19:03] CLC6Zephyr: So basically, we need a Dark, a Pdon check, and a water check.

[10:20:02] the ultimus: when i tried using it before

[10:20:06] CLC6Zephyr: I never really figured out how to fully check Mega Mewtwo Y.

[10:20:08] the ultimus: i added mega gyarados

[10:20:27] the ultimus: with fur coat

[10:20:59] the ultimus: but that loses to certain mmys

[10:21:03] the ultimus: like no guard

[10:21:07] CLC6Zephyr: Do Mewtwos run Secret Sword these days?

[10:21:13] the ultimus: probably

[10:21:27] CLC6Zephyr: Ugh, that discounts Ttar.

[10:21:49] the ultimus: ok

[10:21:53] the ultimus: i was thinking

[10:22:07] the ultimus: maybe a dark-type might not be the best answer

[10:22:07] CLC6Zephyr: Yeah?

[10:22:19] CLC6Zephyr: Oh, we going the Steel route?

[10:22:26] the ultimus: we could run something like

[10:22:34] the ultimus: regenvest solgaleo

[10:22:45] the ultimus: to also beat ogre

[10:22:52] CLC6Zephyr: ...Yeah, that isn't a bad Mewtwo check.

[10:23:14] the ultimus: something like

[10:23:21] CLC6Zephyr: Do we give this spin, or a Grass move to really put pressure on Ogre?

[10:23:33] the ultimus: sunsteel/core/uturn/

[10:23:52] the ultimus: let's add that last move later

[10:24:35] the ultimus: ok

[10:24:38] CLC6Zephyr: Ok.

[10:24:51] the ultimus: so we need a pretty stable pdon check

[10:24:58] CLC6Zephyr: Zygarde seems too obvious of a Pdon check, I feel.

[10:25:12] the ultimus: yeah they all carry ice moves

[10:25:23] CLC6Zephyr: We can safely run a nice dragon, though.

[10:25:26] the ultimus: the criteria for a pdon check is

[10:25:42] the ultimus: something that can eat v create and karrows

[10:25:48] the ultimus: from cb

[10:26:25] the ultimus: giratina is kinda cool

[10:26:27] CLC6Zephyr: This is why I'm thinking Fur Coat Giratina will work nicely for us.

[10:26:34] the ultimus: nice.

[10:26:55] the ultimus: it's weak to dark but it takes 0 from dark attacks

[10:26:59] CLC6Zephyr: With Goggles, naturally.

[10:27:09] CLC6Zephyr: Because screw spore.

[10:27:15] the ultimus: nice

[10:27:25] the ultimus: also beats ph gigas for us

[10:27:53] the ultimus: so for the set maybe like

[10:27:55] CLC6Zephyr: Ah, yeah. So Core Enforcer is a must.

[10:28:04] the ultimus: recovery/core/others

[10:28:57] CLC6Zephyr: Yep.

[10:28:59] the ultimus: ok

[10:29:14] CLC6Zephyr: Should that also be our Defogger?

[10:29:17] the ultimus: ho-oh/giratina/solgaleo

[10:29:25] the ultimus: sure

[10:29:35] CLC6Zephyr: ...Yeah, Gira's pretty stable.

[10:29:38] the ultimus: looks like it has free slots

[10:30:30] CLC6Zephyr: And Spectral's nice for a free slot. Maybe Spirit Shackle to make predictions more difficult.

[10:30:30] the ultimus: maybe sr too?

[10:30:37] the ultimus: hmm

[10:30:39] CLC6Zephyr: We can run SR, too.

[10:30:51] the ultimus: spectral is cool

[10:31:25] the ultimus: i think we need it to stop some stuff

[10:31:34] the ultimus: like ph xern

[10:31:39] CLC6Zephyr: Yeah, same here.

[10:31:59] CLC6Zephyr: Ho-oh stops that already, though.

[10:32:04] the ultimus: true

[10:32:30] the ultimus: anyway if it doesn't work ofc we can fix the moves later

[10:32:38] CLC6Zephyr: I'm thinking we now get into the muscle of the team.

[10:32:58] the ultimus: we still have to cover the few things we lose to

[10:33:07] the ultimus: those being

[10:33:11] the ultimus: mainly aps

[10:33:30] CLC6Zephyr: What kind, power trip?

[10:33:44] the ultimus: that and unburden drum

[10:34:09] CLC6Zephyr: So priority +double hitting. Got it.

[10:34:15] the ultimus: we can't really wall it unless we run like unaware mega aggron

[10:34:30] CLC6Zephyr: We aren't going that defensive.

[10:34:31] the ultimus: so i think we need prankster haze

[10:34:41] CLC6Zephyr: That works, too.

[10:35:56] CLC6Zephyr: Prankster Pdon might be a funny lure toall sorts of things.

[10:36:16] the ultimus: oo

[10:36:36] the ultimus: imo what we should do is

[10:36:43] the ultimus: add the muscle

[10:36:46] CLC6Zephyr: But what the heck do we run on the thing? Bonemerang + recovery?

[10:36:55] the ultimus: then use an imposter-proof as the prankster

[10:37:25] CLC6Zephyr: So.... you're saying we use a Xurkitree.

[10:37:46] the ultimus: nah i already have a good xurk team

[10:38:00] CLC6Zephyr: But something Pdon can handle.

[10:38:11] the ultimus: not that

[10:38:15] the ultimus: i'm saying

[10:38:39] CLC6Zephyr: Ok, let's think of what we want sweeping.

[10:38:51] the ultimus: choose which mon to use prankster haze after we choose sweepers

[10:39:00] CLC6Zephyr: Gotya.

[10:39:01] the ultimus: all right

[10:39:11] the ultimus: got any heat?

[10:39:24] CLC6Zephyr: Adaptability Tyranitar-Mega sounds super fun.

[10:39:37] the ultimus: ooh

[10:39:57] the ultimus: something I always wanted to try but never worked was

[10:40:07] the ultimus: z trick or treat pursuit ttar

[10:40:18] CLC6Zephyr: YES that is so amazing.

[10:40:30] the ultimus: seems sukc

[10:40:39] CLC6Zephyr: Do we dual setup that thin?

[10:40:45] the ultimus: you never know tho maybe it will work

[10:40:57] the ultimus: run like

[10:41:10] the ultimus: treat/pursuit/HEAD SMASH/?

[10:41:13] CLC6Zephyr: We need to make sure not to use it on a pivot move.

[10:41:45] the ultimus: we need to FORCE PEOPLE OUT IN FEAR OF THIS TYRANITAR

[10:42:00] CLC6Zephyr: I'm thinking Knock Off for item stuff, or some other cool lure.

[10:42:03] the ultimus: and to do that, we need to think like a tyranitar

[10:42:18] the ultimus: how would we force the most people out?

[10:42:40] the ultimus: hmmm

[10:42:44] CLC6Zephyr: Kill their setp.

[10:42:48] CLC6Zephyr: *setup

[10:42:51] the ultimus: yes.

[10:43:18] the ultimus: so spectral thief then?

[10:43:19] CLC6Zephyr: But what exactly are we murderdeathing with this thing?

[10:43:30] the ultimus: audino?

[10:43:30] CLC6Zephyr: Yeah, I was thinking spectral.

[10:43:46] the ultimus: maybe we should run recovery, head smash is too strong

[10:43:57] CLC6Zephyr: ...Yeah, recovery seems like a nice option, too.

[10:45:18] CLC6Zephyr: Now then, the proofing.

[10:45:35] CLC6Zephyr: Of Adaptability Ghostium Z Mega Ttar.

[10:45:40] the ultimus: honestly all i want to do with this ttar is pursuit trap an mmy

[10:45:48] the ultimus: we should be ok with giratina

[10:46:05] CLC6Zephyr: Honestly, yeah.

[10:46:26] CLC6Zephyr: We can Spectral it, and then recover.

[10:46:36] the ultimus: all right.

[10:46:43] the ultimus: so now

[10:47:04] the ultimus: we need to plan for a situation where there's an opposing fur coat tina

[10:47:13] the ultimus: and add another mon

[10:47:28] the ultimus: that threatens it, and fur coat mons in general

[10:47:49] CLC6Zephyr: Good point.

[10:48:01] the ultimus: keep in mind that

[10:48:11] CLC6Zephyr: Trapping is out, because Giratina's a ghost.

[10:48:19] the ultimus: the more obscure the imposter-proof has to be, the better

[10:48:36] CLC6Zephyr: We should make the proof our own Ho-oh.

[10:49:10] CLC6Zephyr: I was thinking contrary Shaymin Sky or something.

[10:49:52] the ultimus: ok

[10:50:01] the ultimus: first thing we have to consider is

[10:50:06] the ultimus: why shaymin sky?

[10:50:15] the ultimus: instead of like sceptile

[10:50:30] CLC6Zephyr: Maybe Mega Sceptile.

[10:50:36] the ultimus: are we tearin up opponents with our dragon ascents

[10:50:38] CLC6Zephyr: Ho-oh can super handle it.

[10:51:06] the ultimus: it's so funny how many teams just lose to sceptile if imposter is ded

[10:51:20] the ultimus: including all of mine unfortunately

[10:51:31] CLC6Zephyr: Do we sash Sceptile, or do we have a funnier item in mind...?

[10:51:56] the ultimus: once i used some crazy draco plate set, but it wasn't even imposter-proof anyway

[10:53:07] the ultimus: maybe like expert belt or something

[10:53:21] CLC6Zephyr: Yeah, E-belt seems alright.

[10:53:36] CLC6Zephyr: This is not a HO team like mine that needed the sash for an emergency.

[10:54:16] the ultimus: other ideas i saw looking thru list:

[10:54:35] the ultimus: wide lens to not miss

[10:54:56] CLC6Zephyr: Oh yeah, missing isn't fun either...

[10:55:03] the ultimus: and shell bell, to recover hp on hits vs fat stuff

[10:55:12] the ultimus: but shell bell recovers 0

[10:55:36] CLC6Zephyr: Shell Bell is better on bulkier setup, imo.

[10:55:48] the ultimus: like you need to do 50% to a wall with as much hp as you to outrank leftovers

[10:55:57] CLC6Zephyr: Okay, our last thing needs to not be weak to fairy.

[10:56:10] the ultimus: that would be nice

[10:56:35] the ultimus: ho-oh beats pixi diancie and solga sort of beats magic guard

[10:57:22] the ultimus: we could run pdon

[10:57:24] CLC6Zephyr: Oh, yeah. Pixi Diancies don't run Diamond Storm. Forgot that isn't standard.

[10:57:28] the ultimus: like you suggested

[10:57:45] CLC6Zephyr: Yeah, the Prankster Primal Groudon...

[10:57:45] the ultimus: prankster pdon

[10:58:24] the ultimus: haze/magic coat?/roost/karrows or smth

[10:58:51] CLC6Zephyr: Yeah, that seems ine.

[10:59:40] CLC6Zephyr: We're good now, and just in time; I need to get going!

[10:59:55] the ultimus: ok

[10:59:56] CLC6Zephyr: Hope that team does well. I'll see ya around!

[11:00:00] the ultimus: see you later o/


for the sake of efficiency lemme tag E4 Flint here so i don't have to make a post in the bh thread as well; if you feel that any of these teams are good enough then feel free to put them in the sample team archive! thanks for reading and i hope you enjoy the teams :>
 
Last edited:
#65
Yeah i just want to share this BH team I made, I feel that its pretty solid, and i'ts pretty fun to use.



Ban Ates (Diancie-Mega) @ Pixie Plate
Ability: Pixilate
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naive Nature
- Fake Out
- Extreme Speed
- Boomburst
- Earth Power

Ban Full EVs (Giratina) @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Whirlwind
- Defog
- U-turn
- Milk Drink

Ban Pogre (Groudon-Primal) @ Icium Z
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- V-create
- Thousand Arrows
- Ice Hammer
- Bolt Strike

Ban Dbond (Registeel) @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- U-turn
- Core Enforcer
- Topsy-Turvy
- Milk Drink

Ban SashSmash (Mewtwo-Mega-X) @ Choice Scarf
Ability: Technician
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Storm Throw
- Bonemerang
- Frost Breath
- Trick

Ban Everything (Shedinja) @ Protective Pads
Ability: Sturdy
Level: 1
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Brave Nature
IVs: 0 Atk / 0 Spe
- Endeavor
- Infestation
- Spiky Shield
- Baton Pass


Mdiancie just sort of checks sweepers and deals heavy damage to walls. It works pretty well in the current meta.

Scarf Technician MMX takes out Zygod and Gira, but Im thinking of replacing with something. Its not as effective in the current meta as APS sweepers are losing usage, and I would just lead with this and take them out.

Giratina was originally PH, but I didn't really like it and it never seemed to acomplish anything. Someone gave me the idea of Misty Terrain Giratina and its very helpful to this team, stomping PH users into the ground and stopping status from killing shedinja. It checks most physical attackers.

Moldie icium Pdon was added bc I've seen people use it to take out fat dragons like zygod and gira, and it worked well so I plopped it on the team. Its really hard to wall, and later when someone destroyed me with a mega slowbro, I ran bolt strike on the pdon to get rid of that.

Like most good sets I have, the magic bounce registeel was stole from somebody I was watching. I origially used anchor shot on it to get a definitive KO on ph sweepers and to take out imposter, but I feel that gaining momentum is more important, so I replaced that with u-turn. Registeel counters everything that gira and shed doesnt, like mmy, kyurem, and megaray

Shed has to be the MVP of this team. With defog and misty terrain support from my giratina, it can come in on a lot of stuff, including pdon, mdiancie, and miscellaneous threats that I've scouted with spiky shield to not have sunsteel/moongeist. I normally just use it as a pivot to bring out my attackers.


These were replays of an older variant of the team, with ph gira instead of misty, and some other stuff

http://replay.pokemonshowdown.com/gen7balancedhackmons-550183000
http://replay.pokemonshowdown.com/gen7balancedhackmons-560062780
http://replay.pokemonshowdown.com/gen7balancedhackmons-568264423

Im sorry I only have one new replay of the team in its current form, I'll try to upload more

http://replay.pokemonshowdown.com/gen7balancedhackmons-568272099

(disclaimer: please ignore any hax or bad plays on either my or my opponent's part)
 
#66
Yeah i just want to share this BH team I made, I feel that its pretty solid, and i'ts pretty fun to use.



Ban Ates (Diancie-Mega) @ Pixie Plate
Ability: Pixilate
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naive Nature
- Fake Out
- Extreme Speed
- Boomburst
- Earth Power

Ban Full EVs (Giratina) @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Whirlwind
- Defog
- U-turn
- Milk Drink

Ban Pogre (Groudon-Primal) @ Icium Z
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- V-create
- Thousand Arrows
- Ice Hammer
- Bolt Strike

Ban Dbond (Registeel) @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- U-turn
- Core Enforcer
- Topsy-Turvy
- Milk Drink

Ban SashSmash (Mewtwo-Mega-X) @ Choice Scarf
Ability: Technician
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Storm Throw
- Bonemerang
- Frost Breath
- Trick

Ban Everything (Shedinja) @ Protective Pads
Ability: Sturdy
Level: 1
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Brave Nature
IVs: 0 Atk / 0 Spe
- Endeavor
- Infestation
- Spiky Shield
- Baton Pass


Mdiancie just sort of checks sweepers and deals heavy damage to walls. It works pretty well in the current meta.

Scarf Technician MMX takes out Zygod and Gira, but Im thinking of replacing with something. Its not as effective in the current meta as APS sweepers are losing usage, and I would just lead with this and take them out.

Giratina was originally PH, but I didn't really like it and it never seemed to acomplish anything. Someone gave me the idea of Misty Terrain Giratina and its very helpful to this team, stomping PH users into the ground and stopping status from killing shedinja. It checks most physical attackers.

Moldie icium Pdon was added bc I've seen people use it to take out fat dragons like zygod and gira, and it worked well so I plopped it on the team. Its really hard to wall, and later when someone destroyed me with a mega slowbro, I ran bolt strike on the pdon to get rid of that.

Like most good sets I have, the magic bounce registeel was stole from somebody I was watching. I origially used anchor shot on it to get a definitive KO on ph sweepers and to take out imposter, but I feel that gaining momentum is more important, so I replaced that with u-turn. Registeel counters everything that gira and shed doesnt, like mmy, kyurem, and megaray

Shed has to be the MVP of this team. With defog and misty terrain support from my giratina, it can come in on a lot of stuff, including pdon, mdiancie, and miscellaneous threats that I've scouted with spiky shield to not have sunsteel/moongeist. I normally just use it as a pivot to bring out my attackers.


These were replays of an older variant of the team, with ph gira instead of misty, and some other stuff

http://replay.pokemonshowdown.com/gen7balancedhackmons-550183000
http://replay.pokemonshowdown.com/gen7balancedhackmons-560062780
http://replay.pokemonshowdown.com/gen7balancedhackmons-568264423

Im sorry I only have one new replay of the team in its current form, I'll try to upload more

http://replay.pokemonshowdown.com/gen7balancedhackmons-568272099

(disclaimer: please ignore any hax or bad plays on either my or my opponent's part)
yo something that i think will help you is running pursuit on pdon. in addition to trapping opposing shed it also tears apart imposter:

252 Atk Groudon-Primal Pursuit vs. -2 252 HP / 0- Def Eviolite Chansey: 4372-5144 (621 - 730.6%) -- guaranteed OHKO (-2 is to make the Defense stat 4 which would normally be impossible at level 100)

this helps both pdon and shed because some teams only have chansey as a shed switchin meaning that you can just go to town after that.

anyway cool team! it's been a while since i've seen a shed squad.
 
#67
Hello guys when you need new Team for AG i give you one

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 252 Atk / 4 SpA
Naughty Nature
- Precipice Blades
- Eruption
- Focus Blast
- Fire Blast

Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 252 HP / 4 Atk / 252 SpA
Mild Nature
- Avalanche
- Hydro Pump
- Thunder
- Water Spout

Rayquaza-Mega @ Leftovers
Ability: Delta Stream
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Dragon Ascent
- Draco Meteor
- Extreme Speed
- Fire Blast

Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 HP / 252 Atk / 4 SpA
Lonely Nature
- Judgment
- Recover
- Earthquake
- Sludge Bomb

Solgaleo @ Firium Z
Ability: Full Metal Body
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Sunsteel Strike
- Earthquake
- Fire Blast
- Iron Head

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 252 HP / 4 Atk / 252 SpA
Mild Nature
- Geomancy
- Toxic
- Moonblast
- Protect

With this team you get good results :-)
 

Sylveon.

formerly darksylvion
#68
Hello guys when you need new Team for AG i give you one

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 252 Atk / 4 SpA
Naughty Nature
- Precipice Blades
- Eruption
- Focus Blast
- Fire Blast

Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 252 HP / 4 Atk / 252 SpA
Mild Nature
- Avalanche
- Hydro Pump
- Thunder
- Water Spout

Rayquaza-Mega @ Leftovers
Ability: Delta Stream
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Dragon Ascent
- Draco Meteor
- Extreme Speed
- Fire Blast

Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 HP / 252 Atk / 4 SpA
Lonely Nature
- Judgment
- Recover
- Earthquake
- Sludge Bomb

Solgaleo @ Firium Z
Ability: Full Metal Body
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Sunsteel Strike
- Earthquake
- Fire Blast
- Iron Head

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 252 HP / 4 Atk / 252 SpA
Mild Nature
- Geomancy
- Toxic
- Moonblast
- Protect

With this team you get good results :-)
Yass!!!!
You are back :)
 
#69
Hello guys when you need new Team for AG i give you one

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 252 Atk / 4 SpA
Naughty Nature
- Precipice Blades
- Eruption
- Focus Blast
- Fire Blast

Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 252 HP / 4 Atk / 252 SpA
Mild Nature
- Avalanche
- Hydro Pump
- Thunder
- Water Spout

Rayquaza-Mega @ Leftovers
Ability: Delta Stream
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Dragon Ascent
- Draco Meteor
- Extreme Speed
- Fire Blast

Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 HP / 252 Atk / 4 SpA
Lonely Nature
- Judgment
- Recover
- Earthquake
- Sludge Bomb

Solgaleo @ Firium Z
Ability: Full Metal Body
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Sunsteel Strike
- Earthquake
- Fire Blast
- Iron Head

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 252 HP / 4 Atk / 252 SpA
Mild Nature
- Geomancy
- Toxic
- Moonblast
- Protect

With this team you get good results :-)
did you test team and
is good?
 
#71
Time to Drop some teams that helped me PEAK some of the OM ladders including AG :)
AAA: Stall
Balance
MMM: Stall
Balance
AG: Balance
Balance

these teams helped me peak all of those tiers and are capable of beating top tier players if played correctly. a team is only as good as its user! have fun
Psst
this is now how you submit samples
please read the op
just cause pepa does it doesn't mean u can
 
#73
Dropping 15 :b:ad teams out of my 127 BH teams; some are outdated, some are failed test teams. Pick some based on your preference.


Mewtwo-Mega-X @ Choice Scarf
Ability: Psychic Surge
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Close Combat
- Psychic Fangs
- Sunsteel Strike
- U-turn

Mewtwo-Mega-X @ Choice Scarf
Ability: Refrigerate
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naive Nature
- Close Combat
- Sunsteel Strike
- Boomburst
- Volt Switch

Zygarde-Complete @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- U-turn
- Spectral Thief
- Metal Burst
- Rapid Spin

Zygarde-Complete @ Safety Goggles
Ability: Soundproof
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Impish Nature
- Perish Song
- Anchor Shot
- Clear Smog
- Recover

Aegislash @ Icium Z
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Haze
- U-turn
- Destiny Bond
- Soft-Boiled

Regigigas @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Facade
- Knock Off
- Shift Gear
- Taunt




Mewtwo-Mega-X @ Life Orb
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naive Nature
- High Jump Kick
- Light of Ruin
- Sunsteel Strike
- Shell Smash

Aegislash (M) @ Safety Goggles
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Haze
- Destiny Bond
- U-turn
- Shore Up

Golisopod (M) @ Waterium Z
Ability: Primordial Sea
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Liquidation
- Spectral Thief
- Recover
- U-turn

Groudon-Primal @ Choice Band
Ability: Turboblaze
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- V-create
- Thousand Arrows
- Icicle Crash
- Switcheroo

Solgaleo @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
- Metal Burst
- Spectral Thief
- Rapid Spin
- U-turn

Audino-Mega (F) @ Safety Goggles
Ability: Magic Bounce
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Spectral Thief
- Rapid Spin
- Milk Drink
- U-turn





Mewtwo-Mega-Y @ Splash Plate
Ability: Pixilate
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psystrike
- Judgment
- Boomburst
- Volt Switch

Audino-Mega @ Safety Goggles
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Spectral Thief
- Rapid Spin
- Heal Order
- U-turn

Giratina @ Icium Z
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Haze
- Destiny Bond
- Shore Up
- U-turn

Groudon-Primal @ Safety Goggles
Ability: Desolate Land
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- V-create
- Precipice Blades
- Shore Up
- Shift Gear

Arceus @ Safety Goggles
Ability: Unaware
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- Boomburst
- Moongeist Beam
- Spectral Thief
- Recover

Yveltal @ Rocky Helmet
Ability: Primordial Sea
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Knock Off
- Scald
- Milk Drink
- U-turn




Gengar-Mega (M) @ Spooky Plate
Ability: Turboblaze
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Secret Sword
- Spore
- Tail Glow

Mewtwo-Mega-X @ Choice Scarf
Ability: Psychic Surge
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Close Combat
- Ice Hammer
- Sunsteel Strike
- U-turn

Regigigas @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Facade
- Knock Off
- Spore
- Shift Gear

Giratina @ Darkinium Z
Ability: Fur Coat
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Parting Shot
- Stealth Rock
- Core Enforcer
- Shore Up

Chansey (M) @ Eviolite
Ability: Imposter
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Skill Swap
- Whirlwind
- U-turn
- Heal Order

Audino-Mega (F) @ Safety Goggles
Ability: Magic Bounce
Level: 99
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- U-turn
- Spectral Thief
- Rapid Spin
- Milk Drink




Diancie-Mega @ Choice Scarf
Ability: Pixilate
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Mild Nature
- Boomburst
- Extreme Speed
- V-create
- Earth Power

Groudon-Primal @ Safety Goggles
Ability: Levitate
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Careful Nature
- Thousand Waves
- Spectral Thief
- Ice Hammer
- Shore Up

Gengar-Mega (M) @ Spooky Plate
Ability: Normalize
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Substitute
- Leech Seed
- Entrainment

Registeel @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Encore
- Haze
- U-turn
- Milk Drink

Regigigas @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Facade
- Knock Off
- Spore
- Shift Gear

Giratina @ Darkinium Z
Ability: Fur Coat
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Parting Shot
- Rapid Spin
- Core Enforcer
- Shore Up




Garchomp-Mega @ Dragonium Z
Ability: Adaptability
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naive Nature
- Draco Meteor
- Dragon Hammer
- Thousand Arrows
- Precipice Blades

Xerneas @ Safety Goggles
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Moonblast
- Spectral Thief
- U-turn
- Strength Sap

Giratina @ Griseous Orb
Ability: Fur Coat
Level: 99
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Core Enforcer
- Shore Up
- Stealth Rock
- U-turn

Groudon-Primal @ Choice Band
Ability: Tinted Lens
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- Sunsteel Strike
- Switcheroo

Solgaleo @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Sunsteel Strike
- Spectral Thief
- Rapid Spin
- U-turn

Yveltal @ Roseli Berry
Ability: Dazzling
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Mild Nature
- Revelation Dance
- Anchor Shot
- Sunsteel Strike
- Shore Up




Groudon-Primal @ Choice Scarf
Ability: Magnet Pull
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- V-create
- Thousand Arrows
- Ice Hammer
- Switcheroo

Diancie-Mega @ Choice Scarf
Ability: Pixilate
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Mild Nature
- Boomburst
- Moongeist Beam
- V-create
- Earth Power

Yveltal @ Safety Goggles
Ability: Soundproof
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Relaxed Nature
- Revelation Dance
- Sunsteel Strike
- Stealth Rock
- Soft-Boiled

Gyarados-Mega (M) @ Safety Goggles
Ability: Unaware
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Impish Nature
- Knock Off
- Spectral Thief
- Strength Sap
- Circle Throw

Magearna @ Safety Goggles
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Core Enforcer
- Rapid Spin
- U-turn
- Milk Drink

Giratina @ Darkinium Z
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Parting Shot
- Spectral Thief
- Core Enforcer
- Shore Up




Diancie-Mega @ Earth Plate
Ability: Pixilate
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Mild Nature
- Boomburst
- Extreme Speed
- Judgment
- Quiver Dance

Groudon-Primal @ Choice Scarf
Ability: Magnet Pull
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- V-create
- Thousand Arrows
- Ice Hammer
- Switcheroo

Gyarados-Mega (M) @ Safety Goggles
Ability: Unaware
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Impish Nature
- Knock Off
- Spectral Thief
- Anchor Shot
- Milk Drink

Scizor-Mega (M) @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 244 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Sunsteel Strike
- Poison Fang
- Rapid Spin
- U-turn

Giratina @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Core Enforcer
- Will-O-Wisp
- U-turn
- Roost

Aegislash (M) @ Safety Goggles
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Topsy-Turvy
- Destiny Bond
- U-turn
- Heal Order




Mewtwo-Mega-Y @ Life Orb
Ability: Sheer Force
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Thunderbolt
- Ice Beam
- Earth Power

Hoopa-Unbound @ Assault Vest
Ability: Regenerator
EVs: 244 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Sassy Nature
- Knock Off
- Revelation Dance
- Spectral Thief
- U-turn

Groudon-Primal @ Safety Goggles
Ability: Contrary
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naive Nature
- V-create
- Overheat
- Draco Meteor
- Moongeist Beam

Aegislash (M) @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Haze
- Encore
- U-turn
- Shore Up

Giratina @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Core Enforcer
- Will-O-Wisp
- U-turn
- Roost

Audino-Mega @ Safety Goggles
Ability: Flash Fire
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
- Spectral Thief
- Rapid Spin
- U-turn
- Milk Drink




Mewtwo-Mega-X @ Choice Band
Ability: Dazzling
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Close Combat
- Sunsteel Strike
- Icicle Spear
- Liquidation

Gengar (M) @ Gengarite
Ability: Illusion
EVs: 240 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Encore
- Perish Song
- Strength Sap

Tyranitar-Mega (M) @ Safety Goggles
Ability: Dazzling
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- Power Trip
- Sunsteel Strike
- Shell Smash
- Stealth Rock

Groudon-Primal @ Choice Scarf
Ability: Magnet Pull
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- V-create
- Thousand Arrows
- Shore Up
- Switcheroo

Audino-Mega @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Haze
- Roost
- U-turn
- Destiny Bond

Giratina @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Relaxed Nature
IVs: 0 Spe
- Core Enforcer
- U-turn
- Defog
- Shore Up




Mewtwo-Mega-Y @ Life Orb
Ability: Sheer Force
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Thunderbolt
- Ice Beam
- Earth Power

Chansey @ Eviolite
Ability: Imposter
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Whirlwind
- Metal Burst
- Soft-Boiled
- Refresh

Gyarados-Mega @ Safety Goggles
Ability: Volt Absorb
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Sassy Nature
- Knock Off
- Defog
- Anchor Shot
- Strength Sap

Xurkitree @ Choice Scarf
Ability: Galvanize
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Ice Beam
- Sparkling Aria
- Leech Seed

Giratina @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Relaxed Nature
IVs: 0 Spe
- Core Enforcer
- Sunsteel Strike
- U-turn
- Shore Up

Scizor-Mega (M) @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Haze
- U-turn
- Destiny Bond
- Roost




Chansey @ Eviolite
Ability: Imposter
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Anchor Shot
- Parting Shot
- Milk Drink
- Refresh

Mewtwo-Mega-Y @ Life Orb
Ability: Sheer Force
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Ice Beam
- Sludge Wave
- Earth Power

Mewtwo-Mega-X @ Expert Belt
Ability: Refrigerate
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naive Nature
- Close Combat
- Knock Off
- Boomburst
- Sunsteel Strike

Kyogre-Primal @ Safety Goggles
Ability: Fur Coat
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
IVs: 0 Atk
- Revelation Dance
- Leech Seed
- Gastro Acid
- Strength Sap

Groudon-Primal @ Choice Scarf
Ability: Desolate Land
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- V-create
- Thousand Arrows
- Precipice Blades
- Switcheroo

Giratina @ Darkinium Z
Ability: Soundproof
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Core Enforcer
- Parting Shot
- Stealth Rock
- Strength Sap




Pre-max EV / WB Ban / IO Ban
http://www.smogon.com/forums/threads/anti-meta-bh-new-poll.3597224/
Kyurem-White @ Choice Specs
Ability: Refrigerate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Draco Meteor
- Secret Sword
- Moongeist Beam

Groudon-Primal @ Choice Scarf
Ability: Adaptability
Evs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Thousand Arrows
- Bonemerang
- V-Create
- Switcheroo

Kyogre-Primal @ Assault Vest
Ability: Regenerator
EVs: 244 HP / 12 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Scald
- Spectral Thief
- Moongeist Beam
- Volt Switch

Buzzwole @ Rocky Helmet
Ability: Flash Fire
EVs: 248 HP / 24 Atk / 236 Def
Relaxed Nature
IVs: 0 Spe
- Strength Sap
- Defog
- Leech Seed
- U-turn

Audino-Mega (F) @ Safety Goggles
Ability: Magic Bounce
EVs: 252 HP / 168 Def / 88 SpD
Relaxed Nature
IVs: 0 Spe
- Spectral Thief
- Rapid Spin
- Shore Up
- U-turn

Giratina @ Safety Goggles
Ability: Fur Coat
EVs: 248 HP / 172 Def / 88 SpD
Relaxed Nature
IVs: 0 Spe
- U-turn
- Shore Up
- Spikes
- Metal Burst




Pre-IO Ban
http://www.smogon.com/forums/threads/bh-no-ev-limits-who-cares.3598547/
Slaking (M) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Facade
- Knock Off
- Spore
- Shift Gear

Xerneas @ Earth Plate
Ability: Pixilate
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Judgment
- Milk Drink
- Tail Glow

Groudon-Primal @ Fire Memory
Ability: Simple
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Multi-Attack
- Thousand Arrows
- Icicle Crash
- Shift Gear

Ferrothorn (M) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Anchor Shot
- Core Enforcer
- Soft-Boiled

Audino-Mega (F) @ Safety Goggles
Ability: Magic Bounce
Level: 99
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Spectral Thief
- Rapid Spin
- Heal Order
- U-turn

Chansey @ Eviolite
Ability: Imposter
EVs: 252 HP / 252 Atk / 252 SpD
Relaxed Nature
- Whirlwind
- Metal Burst
- U-turn
- Milk Drink




Post IO Ban
http://www.smogon.com/forums/threads/bh-stakeout-magic.3602780/
Mewtwo-Mega-Y @ Earth Plate
Ability: Stakeout
Shiny: Yes
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- Psystrike
- Ice Beam
- Judgment
- Sunsteel Strike

Groudon-Primal @ Choice Scarf
Ability: Desolate Land
Shiny: Yes
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- V-create
- Thousand Arrows
- Ice Hammer
- Switcheroo

Tyranitar-Mega @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- Diamond Storm
- Knock Off
- Will-O-Wisp
- Shift Gear

Giratina @ Darkinium Z
Ability: Fur Coat
Shiny: Yes
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Parting Shot
- Stealth Rock
- Core Enforcer
- Shore Up

Registeel @ Safety Goggles
Ability: Prankster
Shiny: Yes
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Haze
- Encore
- U-turn
- Roost

Audino-Mega @ Safety Goggles
Ability: Magic Bounce
Shiny: Yes
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Spectral Thief
- Rapid Spin
- U-turn
- Milk Drink


As an addition,
Mix and Mega Trick Room Team



Groudon-Primal @ Red Orb
Ability: Desolate Land
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Flamethrower
- Earth Power
- Thunder

Rhyperior (M) @ Heracronite
Ability: Solid Rock
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spe
- Rock Blast
- Earthquake
- Thunder Punch
- Swords Dance

Uxie @ Gyaradosite
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 200 Def / 60 SpD
Relaxed Nature
IVs: 0 Atk
- Stealth Rock
- Magic Coat
- Memento
- Trick Room

Magearna @ Sablenite
Ability: Soul-Heart
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk
- Trick Room
- Flash Cannon
- Thunderbolt
- Ice Beam

Golisopod (M) @ Blue Orb
Ability: Emergency Exit
EVs: 248 HP / 252 Atk / 4 Def / 4 SpD
Brave Nature
IVs: 0 Spe
- Liquidation
- Aqua Jet
- Leech Life
- Swords Dance

Xurkitree @ Pidgeotite
Ability: Beast Boost
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Zap Cannon
- Energy Ball
- Hypnosis
- Tail Glow
 
Last edited:
#74
Let me tell u a story: Last generation I was 2 elo away from #1 as I had 1876 and Scepticeus had 1877. I had never been #1 before and it was a big deal to me. In my next game i battles a nub in the 1300s. He let my kyogre get 6 quiver dances and then sent in chansey. He got a crit with scald and i lost 25% of my health. Later he got a crit and I lost 100% of my health. I was triggered but i sent out my prankster registeel. I used prankster+dbond but this son of a bitch miss clicks and accidentally presses ice beam. I was then frozen and (ofc i didnt thaw) he proceeded to sweep the rest of my team as u dont usually have to improof pheal kyogre. I lost 48 elo that battle. I then battle my arch nemesis. It comes down to our last mons on both sides. I have a pdon with 9% health left and he has a prankster registeel. I proceed to miss not 1, not 2, but 3 v-creates in a row and am killed with u-turn. there went another 30 elo. Next game I lost because my prankster dbond registeel had 5 consecutive paralysis while his pdon set up 5 shift gears and then swept me. There went another 35 elo.I then lost to my nemesis again.-25ish. Next I have my cursed pdon as my last mon again ( i switched precicpice blades to karrows so i wouldnt miss). This boi has an aegislash with less than 50% left but unfortunately I am poisoned. This boi landed 4 consecutive king's shields in a row. -35ish elo. At this point i was raging so i took a break. When I came back a few hours later I was about to beat this scrab when the fucking power went out. I had to take a 2 week break from showdown after this ordeal. I'm not even kidding I can show u some of these replays that I saved. This actually happened no joke. I went from 1876-1386 in those 2 weeks. When I finally came back I proceeded to go 117-3 and was in first place with 1820 elo. This proves that no matter how fucking evil the rng decides to be, u can still come back. All it takes is one day with the right condtitions and u can ladder so fast. Anyways the point of this story is that i dont think u should quit. After all u have 127 teams u put too much time into this.
 

drampa's grandpa

formerly The Ruins of Alpha
#75
Let me tell u a story: Last generation I was 2 elo away from #1 as I had 1876 and Scepticeus had 1877. I had never been #1 before and it was a big deal to me. In my next game i battles a nub in the 1300s. He let my kyogre get 6 quiver dances and then sent in chansey. He got a crit with scald and i lost 25% of my health. Later he got a crit and I lost 100% of my health. I was triggered but i sent out my prankster registeel. I used prankster+dbond but this son of a bitch miss clicks and accidentally presses ice beam. I was then frozen and (ofc i didnt thaw) he proceeded to sweep the rest of my team as u dont usually have to improof pheal kyogre. I lost 48 elo that battle. I then battle my arch nemesis. It comes down to our last mons on both sides. I have a pdon with 9% health left and he has a prankster registeel. I proceed to miss not 1, not 2, but 3 v-creates in a row and am killed with u-turn. there went another 30 elo. Next game I lost because my prankster dbond registeel had 5 consecutive paralysis while his pdon set up 5 shift gears and then swept me. There went another 35 elo.I then lost to my nemesis again.-25ish. Next I have my cursed pdon as my last mon again ( i switched precicpice blades to karrows so i wouldnt miss). This boi has an aegislash with less than 50% left but unfortunately I am poisoned. This boi landed 4 consecutive king's shields in a row. -35ish elo. At this point i was raging so i took a break. When I came back a few hours later I was about to beat this scrab when the fucking power went out. I had to take a 2 week break from showdown after this ordeal. I'm not even kidding I can show u some of these replays that I saved. This actually happened no joke. I went from 1876-1386 in those 2 weeks. When I finally came back I proceeded to go 117-3 and was in first place with 1820 elo. This proves that no matter how fucking evil the rng decides to be, u can still come back. All it takes is one day with the right condtitions and u can ladder so fast. Anyways the point of this story is that i dont think u should quit. After all u have 127 teams u put too much time into this.
Nice team, 7.6/10 too much hax.