Omastar

lol maybe i should post this
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Overview
########
Omastar is back for another round of OU, fully prepared to thoroughly wash away anything that obstructs its path. As the strongest specially based user of Swift Swim, Omastar's main purpose is to blast through opposing teams with the help of rain. Its power under rain is great enough to down even Mega Venusaur and Ferrothorn! However, Omastar is far from being the fastest Swift Swim user, which means that it will be outsped by threats such as Choice Scarf Garchomp and Choice Scarf Terrakion. Additionally, while Omastar's typing does give it the very useful ability to keep Talonflame and Mega Pinsir in check, it's otherwise mediocre defensively and gives Omastar little switch-in opportunities.

Choice Specs
#########
Name: Choice Specs
move 1: Hydro Pump
move 2: Ice Beam
move 3: Hidden Power Grass / Scald
move 4: Scald / Surf
ability: Swift Swim
item: Choice Specs
nature: Modest
evs: 252 SpA / 4 Def / 252 Spe

Moves
========
After slipping on a pair of Choice Specs, Omastar becomes one of rain's most menacing weapons. Omastar's Hydro Pump is not to be underestimated, as, with rain support, its power is enough to quickly overwhelm the likes of standard Ferrothorn—one of rain's biggest and most resilient annoyances. Though, despite its high power, Hydro Pump's low PP and 80% accuracy isn't very reliable, so Omastar has to make use of its three other moveslots. Ice Beam hits defensive annoyances to rain teams, such as Latias and Dragonite, while Hidden Power Grass hits Gastrodon, which, despite its rarity and questionable use in OU, can be a resilient roadblock for most rain-based sweepers. The last moveslot is a toss-up between Scald and Surf. Scald is capable of OHKOing many offensive threats, such as Mega Pinsir, and comes with the handy chance of burning Omastar's better checks, such as Assault Vest Azumarill. Surf, however, has enough power to reliably OHKO 4 HP / 0 SpD Mega Garchomp and Pokemon of similar defensive capability, so it also is an acceptable option. If Hidden Power's coverage is not needed, feel free to run all three STAB attacks.

Set Details
========
With a Modest nature, maximum Speed investment, and Swift Swim activated, Omastar can outspeed everything up to and including Adamant Choice Scarf Excadrill. Deviating from the recommended spread isn't ideal because Omastar can't afford to lose much Speed or power, not to mention that it already has the ability to take neutral physical attacks fairly well. Running a Timid nature could prove to be useful, as Omastar is then capable of outspeeding Jolly Choice Scarf Excadrill and +1 Jolly Gyarados, but the drop in power is significant (for example, Omastar will lose the 2HKO on physically defensive Ferrothorn), and it is not worth the extra Speed most of the time.

Usage Tips
============
I would honestly love to tell all of you reading this to "use Hydro Pump a lot" and end this section here, but Quality Control insists that this analysis needs to look professional.

Aggression is the name of the game when Omastar is in play. Omastar's main purpose is pressuring offensive and defensive teams alike with its STAB Water-type moves, so don't waste time using coverage attacks unless it's absolutely necessary. Scald is very potent under rainy conditions, so if Hydro Pump's damage output isn't necessary, don't hesitate to go for the burn on potentially antagonistic switch-ins. Additionally, if you're running Hidden Power, try to conceal the identity of its type for as long as possible. Hidden Power is supposed to nab a surprise KO on an unsuspecting Pokemon, and any competent player will almost always scout out coverage moves before comfortably switching in their check to Omastar.

As far as switching Omastar in is concerned, don't be afraid of taking 60% if it means that Omastar has a very good chance of breaking through something on the opposing team. As mentioned before, Omastar is also capable of checking Mega Pinsir and Talonflame under rain, but switching in raw is still very risky because of Earthquake and U-turn. Instead, try to bait out their Flying-type attacks with Omastar's offensive partners, or limit Omastar to revenge killing the aforementioned threats.

Team Options
============
Running Omastar without rain is like betting on a horse in a wheelchair, so Drizzle Politoed is a mandatory teammate. To relieve Politoed of some pressure, it's ideal (but not required) to pack a second rain inducer. Azelf, Klefki, Tornadus, Scizor, and Rotom-W are examples of very good Rain Dance users—the latter three are able to get Omastar in safely with U-turn or Volt Switch. It's advised to pack U-turn and / or Volt Switch support to give Omastar a comfy switch-in. Tornadus-T, Mega Manectric, Zapdos, Mega Ampharos, Jolteon, Thundurus, Rotom-W, and Scizor can provide this, as well as solid offensive pressure.

Not much can stand properly in the wake of Omastar's torrential might, so it's advised to bring Pokemon that appreciate defensive cores being broken down. Pokemon such as Agility Mega Ampharos, Life Orb Keldeo, mixed Thundurus-T with Knock Off, and Kingdra fit the bill quite well; the possibilities for offensive partners are plentiful, but be sure to keep in mind that some physically based Pokemon, such as Gyarados and Azumarill, are complemented better by Kabutops. Scizor, once again, gets an individual mention for being able to weaken special walls with Pursuit and U-turn while also luring in the physically defensive Pokemon that Omastar has no trouble breaking through. Latias, Latios, and Zapdos cover Omastar's weaknesses pretty well, and possess a multitude of valuable support options. Lastly, Omastar greatly appreciates entry hazard support, which Ferrothorn, Klefki, Scolipede, and Azelf can reliably provide.

Other Options
##########
Life Orb can replace Choice Specs, but the loss in power is substantial, and generally isn't worth the ability to switch moves. Omastar can boost its wallbreaking power and sweeping potential with Shell Smash, but the lack of vital immediate power as well as high reliance on team support leaves it inferior to Choice Specs. Hidden Power Psychic, Electric, and Fire can be used to hit other walls to rain teams, namely Toxicroak, Gyarados, and Ferrothorn (outside of rain). However, do note that Hydro Pump, under rain, is capable of 2HKOing many of the intended targets anyway and doesn't require nearly as much prediction to use. Omastar can utilize Knock Off to cripple Chansey, effectively supporting itself. Knock Off can replace Hidden Power, but do keep in mind that it's weak and not ideal to get locked into. Omastar is one of the few Pokemon with access to the entire triad of entry hazards, Toxic Spikes being the most notable for weakening many of Omastar's checks. As already mentioned, however, a non-Choiced set can't compare to the utility of Choice Specs. Omastar can also use Rain Dance, but, as mentioned before, a non-Choiced set is rather tough to pull off better than Choice Specs.

To wrap this up, Omastar's only other noteworthy offensive options are Earth Power (for Tentacruel and Toxicroak), Ancient Power, and Seismic Toss. None of these attacks are quite powerful enough to warrant use over the recommended attacks, so it's best to leave those options (and the rest of Omastar's movepool) alone.

Checks And Counters
###############
**Hydro Pump Sponges**: Pokemon capable of comfortably taking Hydro Pump, such as Assault Vest Azumarill, Slowking, Mega Ampharos, and specially defensive Ferrothorn, fall into this category. This also includes Pokemon immune to Hydro Pump altogether, though they must watch out for certain coverage moves,; Pokemon such as Mantine, Toxicroak, and Gastrodon can put a quick stop to Omastar's pressure.

**Speedy Revenge Killers**:Do not make the mistake of overestimating Omastar's Speed tier, as many OU Pokemon are capable of revenge killing Omastar. If it is running Modest, Jolly Choice Scarf Diggersby and anything faster will be able to outspeed and (usually) OHKO Omastar. Timid Omastar will only outspeed everything up to, and including, Jolly Choice Scarf Excadrill. Mega Alakazam deserves a special mention for being able to Trace Omastar's Swift Swim; this allows Mega Alakazam to not only consistently revenge kill Omastar, but also harass the rest of Omastar's team with its increased Speed.

**Chansey**: Chansey doesn't resist Hydro Pump, but is fully capable of taking multiple hits under rain, even if it is surrounded by a few entry hazards. Chansey must be wary of Knock Off, however.

**Offensive Checks**: Some Pokemon are capable of taking a rain-boosted Hydro Pump and overwhelming Omastar with their offensive options. Keldeo, Dragonite, Assault Vest Conkeldurr, Latios, and Latias are examples of such Pokemon.

**Priority Moves**: While Omastar's base 125 Defense shields it from a variety of priority attacks, it's still vulnerable to super effective assaults from Pokemon such as Conkeldurr and Breloom. Other powerful priority attacks, specifically from Choice Band Scizor and Azumarill, are bound to take a sizable chunk out of Omastar's health, so be on the lookout for those as well. As is the case with most speedy Pokemon, Prankster Thundurus is always something that Omastar needs to watch out for; however, because Omastar is often a stepping stone for other rain-based sweepers, it isn't a bad idea to trade Omastar's Speed for a quick KO on Thundurus.

**Weather Control**: The simplest countermeasure against Omastar is changing the weather. Be it by the effect of an auto-weather ability, weather move, or simply stalling out the remaining turns of rain, reducing Omastar's Speed is extremely effective when trying to keep it in check. Just don't underestimate the power of Omastar out of rain, because its base 115 Special Attack is still enough to dent many Pokemon in OU.
 
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BurningMan

fueled by beer
Is the slight power boost and being a little faster in the rain really worth the slot over specs Keldeo? Keldeo has a useful secondary stab, an arguably better secondary typing, is faster outside of the rain and has decent bulk that allows it to switch in way easier, not to mention that it got a really great speed tier even if it isn't raining. Yeah being able to outspeed almost everything unboosted is a big plus, but even in rain it is still outspeed by every common scarfer so it is not even that much harder to revengekill.
 
Speed alone is enough to consider Omastar over Keldeo; it outspeeds Mega Manectric, [Extrasensory / HP Grass] Greninja, Alakazam before it Mega Evolves, Starmie, Latias, and many others while retaining a very high damage output--which, of course, is something that Keldeo would kill for. It's stressed upon that rain support is absolutely necessary for Omastar to work, and isn't hard to provide; if this were any other Generation, then of course Omastar would be a questionable choice, but with effective rain setters such as Politoed, Torn-I, and Deo-S available, it's very hard to use "utility outside of rain" as an argument. Also, do keep in mind that Omastar's main purpose is wallbreaking, not cleaning / sweeping, meaning that its vulnerability to Choice Scarfers--well, fast revenge killers in general--isn't too significant. Lastly, on a lesser note, Omastar isn't forced out by Talonflame, tacking on yet another advantage over Keldeo.

I'm very glad you brought this up, though, as I really should include more detail on what exactly Omastar is competing with, and its advantages over other possible choices.
 
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Good job overall imo, but I feel you underestimate the usefulness of Scald. I've won games because I've burned counters Assault Vest Azu on the switch, rendering it largely useless, and the power drop isn't that significant (90>80). Scald still OHKOes shit like Mega Pinsir, so it's still strong as hell and can help pull off cleans late-game once scarfers have been removed. Also, Gastrodon is uncommon and mediocre, but it frustrates rain teams so HP Grass is nice to lure and destroy it :)

And yeah, Rain teams tend to be weak to Talonflame so that alone is a major edge Omastar has over Keldeo. Outrunning and destroying Greninja in the rain with Hydro Pump is also huge. I actually use Keldeo (LO sets) and Omastar together a lot since they have similar checks (Amoonguss for example) and together can very easily break them down if you can keep rain up. Finally, Omastar actually has better overall physical bulk than Keldeo, though pony has a significant edge in special bulk...tl;dr Specs Omastar is not outclassed by Specs Keldeo on rain.
 
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Aragorn the King

Literally a duck
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1. (sorry if I'm missing some sort of inside joke or something... but...) Don't forget to put all Pokemon names in English instead of Japanese. Nattorei = Ferrothorn, Doryuuzu = Excadrill

2. Also, Mantine + Toxicroak mentions should be eliminated, for their lack of viability :'(.

3.
2HKOes 252/0 neutral Chansey (Bold 252/252) after SR + 1 layer of Spikes
Chansey doesn't run that set. It runs 0/252 Bold, so I doubt it would ever 2HKO it.

4.
Flying hits Mega Venu, Abomasnow (far from an OHKO), and Keldeo. Grass hits Water resists, notably Gastrodon. Psychic hits Toxicroak (which can tank Specs Ice Beam) and retains coverage on Mega Venu + Keldeo
Mentions of Abomasnow and Toxicroak have to be removed.

5. Make sure to catch all mentions of Nattorei and Doryuuzu

:D
 

Ash Borer

I've heard they're short of room in hell
hp grass is better. pump 2HKOs gyarados, whilw gastrodon though rare is completely immune to pumps which is much more troubling. Also hp fire is a bsd idea.
 

Jukain

!_!
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ya specs is the only set i'm approving, omastar's entire niche on rain is that it's by far the most powerful swift swimmer which makes up for the speed loss, specs gives you that, w/e that smash set doesn't give you that.

hp grass seems really useless to me. gastrodon is pretty irrelevant and rain hydro is stronger vs azu. ice beam is an ok option that you may use sometime because it ohkoes latios after sr, or maybe even triple water stab because specs hydro already does upwards of 60% to latios and the burn from scald, extra power but accuracy from surf, and ridiculous power from hydro are useful in different scenarios, and it's not like you have a lot of better stuff competing for that moveslot.
 

Ash Borer

I've heard they're short of room in hell
so are you suggestion a moveset of hydro pump / surf / nothing then jukain?

There's seriously nothing else to put in there.
 
ice beam revenges dragonite making it worth keeping

scald / hidden power grass for the third slot
 
So basically:

Name: Choice Specs
move 1: Hydro Pump
move 2: Ice Beam
move 3: Hidden Power Grass / Scald
move 4: Surf / Scald
ability: Swift Swim
item: Choice Specs
nature: Modest
evs: 252 SpA / 4 Def / 252 Spe

Everyone's 100% fine with this set, correct? (also assuming that no one is gonna approve / support the non-Choiced Attacker).
 
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maybe add something regarding kabutops giving it competition with omastar for a team slot-- omastar is a lot better with something like kingdra or ampharos to break through similar checks and counters while kabutops is better w/ something like gyarados

oh and also mention breloom / conkeldurr as solid checks

nice job though

approved 1/3
 

Ununhexium

I closed my eyes and I slipped away...
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Overview
########
The mighty mollusk is back for another round of OU, fully prepared to thoroughly wash away anything that obstructs its path. As the strongest specially based possessor of Swift Swim, Omastar's main purpose is harnessing the offensive boosts granted by rain to blast through opposing teams. Its power under rain is great enough to down even the sturdiest Water resists,
such as including Mega Venusaur and even Ferrothorn! Alas, not all is smooth sailings for our ancient paddler what?,. as Its status as the 5th slowest Swift Swimmer will cause it to fall short outspeeding of many popular revenge killers, such as Choice Scarf Garchomp and Choice Scarf Terrakion. Additionally, while Omastar's typing does give it the very useful ability to keep Talonflame and Mega Pinsir in check, it's otherwise mediocre defensively and leaves Omastar few opportunities to switch in raw. Keep these weaknesses closely in mind when building, because Omastar has sky-high potential that can only be unlocked with proper team structure.

Choice Specs PRAISE HELIX
#########
Name: Choice Specs
move 1: Hydro Pump
move 2: Ice Beam
move 3: Hidden Power Grass / Scald
move 4: Scald / Surf
ability: Swift Swim
item: Choice Specs
nature: Modest
evs: 252 SpA / 4 Def / 252 Spe

Moves
========
After sliapping on a pair of Choice Specs, Omastar becomes one of rain's most menacing weapons. Omastar's main ammunition is Hydro Pump, which deals an absurd amount of damage,(AC) to even to Pokemon that resist it. To put this into clearer perspective: When backed by rain support, Choice Specs Omastar's Hydro Pump is capable of 2HKOing the standard Ferrothorn&mdashand that's undoubtedly beneficial to any rain team. Hydro Pump's low PP and 80% accuracy don't exactly scream "reliable", so, unfortunately, Omastar has to make use of its other three moveslots. Ice Beam provides excellent coverage on defensive annoyances to rain teams,(RC) such as Latias and Dragonite; meanwhile, Hidden Power Grass hits Gastrodon, which, despite its rarity and questionable use in OU, can be a resilient roadblock for most rain-based sweepers. Lastly is Omastar's choice of a reliable Water-type STAB move. Scald is capable of OHKOing many offensive threats,(RC) such as Mega Pinsir, and comes with the handy chance of burning Omastar's better checks, Assault Vest Azumarill in particular. Surf, however, has enough power to reliably OHKO 4/0 add spaces Garchomp and Pokemon of similar defensive capability, so it too as an acceptable option I know this has already been through QC, but Scald still OHKOes after Stealth Rock, which should always be on the field anyways. I would ask a QC member if this is relevant. If Hidden Power turns out to be utterly useless for Omastar, feel free to run all three STAB attacks. Omastar's moveset will then take a childish and ugly appearance, but it now gets the best of all three worlds. That's just fluff

Set Details
========
With a Modest nature and maximum Speed investment, Omastar, with Swift Swim activated, can outspeed everything up to and including Adamant Choice Scarf Excadrill. Deviating from the recommended spread isn't ideal because Omastar can't afford to lose much Speed or power, not to mention that it already has the ability to take neutral physical attacks fairly well. Running a Timid nature could prove to be useful, as Omastar is then capable of outspeeding Jolly Choice Scarf Excadrill and +1 Jolly Gyarados, but the drop in power is significant and often not worth the extra Speed.

Usage Tips
============
I would honestly love to tell all of you reading this to "Hydro Pump a lot" and end this section here, but Quality Control insists that this analysis look professional.
Humor is okay but this is literally just fluff.

Aggression is the name of the game when Omastar is in play. Omastar's main purpose is pressuring offensive and defensive teams alike with its Water-type STAB moves, so don't waste time with coverage attacks unless they're absolutely necessary. Giving homage to Drizzle teams of last gen, Comparison to past generations is frowned upon Scald is very potent under rainy conditions, so if Hydro Pump's damage output isn't necessary, don't hesitate to go for the burn on potentially antagonistic switch-ins. Additionally, if running Hidden Power, try to conceal the identity of its type for as long as possible. Hidden Power is supposed to nab a surprise KO on unsuspecting Pokemon, and any competent player will almost always scout out coverage moves before comfortably switching in their check to Omastar.

As far as switching Omastar in is concerned, don't be afraid of taking 60% if it means that Omastar has a very good chance of breaking through something on the opposing team. As mentioned before, Omastar is also capable of checking Mega Pinsir and Talonflame under rain, but switching in raw is still very risky because of Earthquake and U-turn. Instead, try to bait out their Flying-type STAB moves with Omastar's offensive partners, or limit Omastar to revenge killing the aforementioned threats.

Team Options
============
It's been mentioned numerous times throughout this analysis that Omastar is fantastic under rainy conditions. Politoed can easily provide rain with Drizzle, essentially there is no reason to use Omastar without rain making it a mandatory teammate. To relieve Politoed of some pressure, it's ideal (but not required) to pack a second rain inducer. Azelf, Klefki, Tornadus, Scizor, and Rotom-W are examples of very good Rain Dance users&mdashthe latter three being able to get Omastar in safely with U-turn and Volt Switch. Speaking of, it's advised to pack U-turn and(remove space)/(remove space)or Volt Switch support to give Omastar a comfy switch-in. Tornadus-T, Mega Manectric, Mega Ampharos, Jolteon, Thundurus, and the aforementioned examples can provide this,(RC) as well as very solid offensive pressure.

Not much can stand properly in the wake of Omastar's torrential nice pun might, so it's advised to bring Pokemon that either appreciate defensive cores being broken down, or help with their undoing. Pokemon such as Agility Mega Ampharos, Life Orb Keldeo, mixed Thundurus-T (with Knock Off), and Kingdra fit the bill quite well; the possibilities for offensive partners are plentiful, just be sure to keep in mind that some physically based Pokemon, such as Gyarados and Azumarill, are complemented better by Kabutops. Scizor, once again, gets an individual mention for being able to weaken special walls with Pursuit and U-turn,(AC) while also luring in the physically defensive Pokemon that Omastar has no trouble breaking through. Latias, Latios and Zapdos cover Omastar's weaknesses pretty well, and possess a multitude of valuable support options. Last, but certainly not least, Omastar greatly appreciates hazard support, which Ferrothorn, Klefki, and Azelf can reliably provide.

If you haven't noticed by now, Omastar can fit into the blueprint of many different rain teams. This is yet another of Omastar's strengths that should be considered when making a rain-based team.

Other Options
##########
Life Orb can replace Choice Specs, but the loss in power is substantial, and generally isn't worth the ability to switch moves. Omastar can up its wallbreaking power and sweeping potential with Shell Smash, but the lack of (vital) immediate power and high reliance on team support leaves it inferior to Choice Specs. Hidden Power Psychic, Electric, and Fire can be used to hit other brick walls to rain teams, namely Toxicroak Earth Power still OHKOes and is better than Hidden Power Psychic, Gyarados, and Ferrothorn (outside of rain). However, do note that Hydro Pump, under rain, is capable of 2HKOing many of the intended targets anyway and doesn't require nearly as much prediction to use. Omastar can utilize Knock Off to cripple Chansey, effectively supporting itself. Knock Off can replace Hidden Power, but do keep in mind that it's weak and not ideal to get locked into. Omastar is one of the few Pokemon with access to the entire triad of entry hazards, Toxic Spikes being the most notable for weakening many of Omastar's checks. As already mentioned, however, a non-Choiced set can't compare to the utility of Choice Specs. While we're still on the topic of supporting, Omastar can use Rain Dance, but as mentioned before, a non-Choiced set is rather tough to pull off better than Choice Specs.

To wrap this up, Omastar's only other noteworthy offensive options are Earth Power (for Tentacruel and Toxicroak), Ancientpower (offensive Rock STAB), and the mighty Seismic Toss. None of these attacks are quite powerful enough on average to warrant use over the recommended attacks, so it's best to leave those options (and the rest of Omastar's movepool) alone.

Checks And Counters
###############

**Resilient Hydro Pump sponges** Pokemon capable of comfortably taking Hydro Pump,. such as Assault Vest Azumarill, Slowking, Mega Ampharos, and specially defensive Ferrothorn,(RC) fall into this category. This also includes Pokemon immune to Hydro Pump altogether; though they must watch out for certain coverage moves, Pokemon such as Mantine, Toxicroak, and Gastrodon can put a quick stop to Omastar's pressure.

**Speedy revenge killers** Do not make the mistake of overestimating Omastar's Speed tier, as many OU Pokemon are capable of revenge killing it. If running a Modest nature, Jolly Choice Scarf Diggersby and anything faster will be able to outspeed and (usually) OHKO Omastar. Timid Omastar will only outspeed everything up to, and including Jolly Choice Scarf Excadrill.

**Chansey** Chansey doesn't resist Hydro Pump, but is fully capable of taking multiple under rain, even if surrounded by a few entry hazards. Chansey must be wary of Knock Off, however.

**Offensive checks** Some Pokemon are capable of taking a rain-boosted Hydro Pump and overwhelming Omastar with their offensive options. Keldeo, Dragonite, Assault Vest Conkeldurr, Latios, and Latias and the Lati twins are examples of such Pokemon.

**Priority moves** While Omastar's base 125 Defense shields it from a variety of priority attacks, it's still vulnerable to super effective assaults from the aforementioned Conkeldurr,(RC) and Breloom. Other powerful priority attacks, specifically from Choice Band Scizor and Azumarill, are bound to take a sizable chunk out of Omastar's health, so be on the lookout for those as well. As is the case with most speedy Pokemon, Prankster Thundurus is always something that Omastar needs to watch out for; however, because Omastar is often a stepping stone for other rain-based sweepers, it isn't a bad idea to trade Omastar's Speed for a quick KO on Thundurus.

**Changing the weather** The simplest of the reasonable countermeasures against Omastar is changing the current weather to something else. Be it by the fault of an auto-weather ability, weather move, or simply stalling out the remaining turns of rain, reducing Omastar's Speed is extremely effective when trying to keep it in check. Just don't underestimate the power of rain-less Omastar, because its base 115 Special Attack is still enough to dent many Pokemon in OU.
 
Thanks a ton, dude. Implementing most of the changes, but there are some things that caught my eye.

What was that directed at? The sentence structure, or the use of "ancient paddler"? The latter (which seems more likely), was my attempt of reducing consecutive use of Omastar in the overview; as for the the former... actually, it just seems a bit awkward to end the sentence at that point. It's probably something fixable with a simple edit, though.
I know this has already been through QC, but Scald still OHKOes after Stealth Rock, which should always be on the field anyways. I would ask a QC member if this is relevant
That's a very common misconception, actually. Because of how fast-paced rain teams are, it's often difficult to consistently set SR up (esp in Deo-less meta) without losing very vital momentum. Even if SR does go up, rain teams do leave easy opportunities for things like Lati@s (Keldeo, Thund, Mane, Omastar, Toed), Skarmory (Kabutops, Torn-T), and Mantine (hue) to Defog it away. Additionally, Garchomp is just a defensive example--benchmark, for a better word choice, as there are a fair amount of Pokemon that are capable of achieving similar defensive potential. Perhaps I could just change that to 4/0 Mega Chomp... well, that aside, though, I'll reword that portion to better explain the utility of the extra power granted by Surf.
Now, I need some clarification here: If there are only few (short) instances of fluff, is the analysis itself completely contaminated? I personally feel that slight fluff makes any analysis feel more sincere and enjoyable to read. Neither instance is really anything major and don't deter the direction in which the analysis is going in atp, and I'm having a hard time letting those go.
Earth Power still OHKOes and is better than Hidden Power Psychic
Earth Power's coverage is VERY limited in comparison, actually. Omastar can sort of get away with running HP Psychic because it's safer to be locked into vs real threats, namely Keldeo and Mega Venu. Earth Power literally only hits Toxicroak, Tentacruel, and specially defensive Heatran (outside of rain, and if not using Hydro Pump), leaving it inferior (and thus pushed to the end of OO).
 

Ununhexium

I closed my eyes and I slipped away...
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The "what" was directed at the paddler comment (because I had no idea what that meant)

I'm not really an OU guy so I don't know much about rain. I usually just assume that sr should be up

A little bit of flavor is usually okay but if there's stuff that's pretty much just dumb and/or just there to make it longer GP will frown at you

I'm still not sure about HP psychic but w/e again I'm not QC
 

GatoDelFuego

The Antimonymph of the Internet
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Chillarmy

REMOVE CHANGE COMMENTS

Overview
########
The mighty mollusk Omastar is back for another round of OU, fully prepared to thoroughly wash away anything that obstructs its path. As the strongest specially based possessor user of Swift Swim, Omastar's main purpose is harnessing the offensive boosts granted by rain to blast through opposing teams with the help of rain. Its power under rain is great enough to down even the sturdiest Water resists, such as Mega Venusaur and even Ferrothorn! Alas, not all is smooth sailings for our ancient paddler, as its status as the 5th slowest Swift Swimmer will cause it to fall short outspeeding of many popular revenge killers, However, Omastar is not the fastest Swift Swim user, meaning it will be outsped by threats such as Choice Scarf Garchomp and Choice Scarf Terrakion. Additionally, while Omastar's typing does give it the very useful ability to keep Talonflame and Mega Pinsir in check, it's otherwise mediocre defensively and leaves Omastar few opportunities to switch in raw. Keep these weaknesses closely in mind when building, because Omastar has sky-high potential that can only be unlocked with proper team structure.
Choice Specs
#########
Name: Choice Specs
move 1: Hydro Pump
move 2: Ice Beam
move 3: Hidden Power Grass / Scald
move 4: Scald / Surf
ability: Swift Swim
item: Choice Specs
nature: Modest
evs: 252 SpA / 4 Def / 252 Spe

Moves
========
After slipping on a pair of Choice Specs, Omastar becomes one of rain's most menacing weapons. Omastar's main ammunition is Hydro Pump, which deals an absurd amount of damage to even Pokemon that resist it. To put this into clearer perspective: When backed by rain support, Choice Specs Omastar's Hydro Pump is capable of 2HKOing the standard Ferrothorn—and that's undoubtedly beneficial to any rain team. Hydro Pump's low PP and 80% accuracy don't exactly scream "reliable", so, unfortunately, Omastar has to make use of its other three moveslots. Ice Beam provides excellent coverage on defensive annoyances to rain teams, such as Latias and Dragonite, (AC); meanwhile, (RC) Hidden Power Grass hits Gastrodon, which, despite its rarity and questionable use in OU, can be a resilient roadblock for most rain-based sweepers. Lastly is Omastar's choice of reliable Water STAB. move Scald is capable of OHKOing many offensive threats, such as Mega Pinsir, and comes with the handy chance of burning Omastar's better checks, Assault Vest Azumarill in particular. Surf, however, has enough power to reliably OHKO 4 / 0 Garchomp and Pokemon of similar defensive capability, so it too as an acceptable option. If Hidden Power's coverage is not needed turns out to be utterly useless for Omastar, feel free to run all three STAB attacks. Omastar's moveset will then take a childish and ugly appearance, but it now gets the best of all three worlds.

Set Details
========
With a Modest nature and maximum Speed investment, Omastar, with Swift Swim activated, can outspeed everything up to and including Adamant Choice Scarf Excadrill. Deviating from the recommended spread isn't ideal because Omastar can't afford to lose much Speed or power, not to mention that it already has the ability to take neutral physical attacks fairly well. Running a Timid nature could prove to be useful, as Omastar is then capable of outspeeding Jolly Choice Scarf Excadrill and +1 Jolly Gyarados, but the drop in power is significant, as Omastar's main draw is to 2HKO Ferrothorn, and often not worth the extra Speed.

Usage Tips
============
I would honestly love to tell all of you reading this to "Hydro Pump a lot" and end this section here, but Quality Control insists that this analysis look professional.

Aggression is the name of the game when Omastar is in play. Omastar's main purpose is pressuring offensive and defensive teams alike with its Water STAB moves, so don't waste time with coverage attacks unless they're absolutely necessary. Giving homage to Drizzle teams of last generation, Scald is very potent under rainy conditions, so if Hydro Pump's damage output isn't necessary, don't hesitate to go for the burn on potentially antagonistic switch-ins. Additionally, if running Hidden Power, try to conceal the identity of its type for as long as possible. Hidden Power is supposed to nab a surprise KO on unsuspecting Pokemon, and any competent player will almost always scout out coverage moves before comfortably switching in their check to Omastar.

As far as switching Omastar in is concerned, don't be afraid of taking 60% if it means that Omastar has a very good chance of breaking through something on the opposing team. As mentioned before, Omastar is also capable of checking Mega Pinsir and Talonflame under rain, but switching in raw is still very risky because of Earthquake and U-turn. Instead, try to bait out their Flying attacks STAB with Omastar's offensive partners, or limit Omastar to revenge killing the aforementioned threats.

Team Options
============
It's been mentioned numerous times throughout this analysis that It's not really proper to refer to previous bits, as analyses are fluid and can add or drop sets pretty rapidly Omastar is fantastic under rainy conditions. Politoed can easily provide rain with Drizzle, essentially making it a mandatory teammate. To relieve Politoed of some pressure, it's ideal (but not required) to pack a second rain inducer. Azelf, Klefki, Tornadus, Scizor, and Rotom-W are examples of very good Rain Dance users—the latter three being able to get Omastar in safely with U-turn and Volt Switch. Speaking of, it's advised to pack U-turn and / or Volt Switch support to give Omastar a comfy switch-in. Tornadus-T, Mega Manectric, Mega Ampharos, Jolteon, Thundurus, and the aforementioned examples can provide this, as well as very solid offensive pressure.

Not much can stand properly in the wake of Omastar's torrential might, so it's advised to bring Pokemon that either appreciate defensive cores being broken down, (RC) or help with their undoing. Pokemon such as Agility Mega Ampharos, Life Orb Keldeo, mixed Thundurus-T (with Knock Off), and Kingdra fit the bill quite well; the possibilities for offensive partners are plentiful, but just be sure to keep in mind that some physically based Pokemon, such as Gyarados and Azumarill, are complemented better by Kabutops. Scizor, once again, gets an individual mention for being able to weaken special walls with Pursuit and U-turn while also luring in the physically defensive Pokemon that Omastar has no trouble breaking through. Latias, Latios, (AC) and Zapdos cover Omastar's weaknesses pretty well, and possess a multitude of valuable support options. Last, but certainly not least, Omastar greatly appreciates entry hazard support, which Ferrothorn, Klefki, and Azelf can reliably provide.

If you haven't noticed by now, Omastar can fit into the blueprint of many different rain teams. This is yet another of Omastar's strengths that should be considered when making a rain-based team. I don't really think this paragraph is necessary; anybody that's anybody knows Omastar = rain

Other Options
##########
Life Orb can replace Choice Specs, but the loss in power is substantial, and generally isn't worth the ability to switch moves. Omastar can up its wallbreaking power and sweeping potential with Shell Smash, but the lack of (vital) immediate power and high reliance on team support leaves it inferior to Choice Specs. Hidden Power Psychic, Electric, and Fire can be used to hit other brick walls to rain teams, namely Toxicroak, Gyarados, and Ferrothorn (outside of rain). However, do note that Hydro Pump, under rain, is capable of 2HKOing many of the intended targets anyway and doesn't require nearly as much prediction to use. Omastar can utilize Knock Off to cripple Chansey, effectively supporting itself. Knock Off can replace Hidden Power, but do keep in mind that it's weak and not ideal to get locked into. Omastar is one of the few Pokemon with access to the entire triad of entry hazards, Toxic Spikes being the most notable for weakening many of Omastar's checks. As already mentioned, however, a non-Choiced set can't compare to the utility of Choice Specs. While we're still on the topic of supporting, Omastar can use Rain Dance, but as mentioned before, a non-Choiced set is rather tough to pull off better than Choice Specs.

To wrap this up, Omastar's only other noteworthy offensive options are Earth Power (for Tentacruel and Toxicroak), Ancient Power (offensive Rock STAB for X) either give an example or just remove the parenthesis , and the mighty Seismic Toss. None of these attacks are quite powerful enough on average to warrant use over the recommended attacks, so it's best to leave those options (and the rest of Omastar's movepool) alone.

Checks And Counters
###############

**Resilient Hydro Pump Sponges**: (colon) Pokemon capable of comfortably taking Hydro Pump, such as Assault Vest Azumarill, Slowking, Mega Ampharos, and specially defensive Ferrothorn, fall into this category. This also includes Pokemon immune to Hydro Pump altogether; though they must watch out for certain coverage moves, Pokemon such as Mantine, Toxicroak, and Gastrodon can put a quick stop to Omastar's pressure.

**Speedy Revenge Killers**: (keep including) Do not make the mistake of overestimating Omastar's Speed tier, as many OU Pokemon are capable of revenge killing Omastar it. If running Modest, Jolly Choice Scarf Diggersby and anything faster will be able to outspeed and (usually) OHKO Omastar. Timid Omastar will only outspeed everything up to, and including, (AC) Jolly Choice Scarf Excadrill.

**Chansey**Chansey doesn't resist Hydro Pump, but is fully capable of taking multiple hits under rain, even if surrounded by a few entry hazards. Chansey must be wary of Knock Off, however.

**Offensive Checks** Some Pokemon are capable of taking a rain-boosted Hydro Pump and overwhelming Omastar with their offensive options. Keldeo, Dragonite, Assault Vest Conkeldurr, and the Lati twins Latios and Latias are examples of such Pokemon.

**Priority Moves** While Omastar's base 125 Defense shields it from a variety of priority attacks, it's still vulnerable to super effective assaults from the aforementioned Conkeldurr, and Breloom, and Scizor. Other powerful priority attacks, specifically from Choice Band Scizor and Azumarill, I think Scizor is more on the level of Breloom, considering it would be the same base Attack and Base Power are bound to take a sizable chunk out of Omastar's health, so be on the lookout for those as well. As is the case with most speedy Pokemon, Prankster Thundurus is always something that Omastar needs to watch out for; however, because Omastar is often a stepping stone for other rain-based sweepers, it isn't a bad idea to trade Omastar's Speed for a quick KO on Thundurus.

**Changing the Weather Control** The simplest of the reasonable countermeasures against Omastar is changing the current weather to something else. Be it by the fault of an auto-weather ability, weather move, or simply stalling out the remaining turns of rain, reducing Omastar's Speed is extremely effective when trying to keep it in check. Just don't underestimate the power of rain-less Omastar, because its base 115 Special Attack is still enough to dent many Pokemon in OU.

1/2

There's some good fluff in here and some bad fluff. Good fluff does make an analysis more "fun" to read, but there's places like in the overview where it just doesn't add anything of value and makes it much sloppier to read. Hopefully, you can identify where it's better placed in your future work, because there can be a place for it.
 
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fleurdyleurse

nobody,not even the rain,has such small hands
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hi
Overview
########
The mighty molluskOmastar is back for another round of OU, fully prepared to thoroughly wash away anything that obstructs its path. As the strongest specially based user of Swift Swim, Omastar's main purpose is to blast through opposing teams with the help of rain. Its power under rain is great enough to down even some of the sturdier Water resists in OU, such as Mega Venusaur and even Ferrothorn! However, Omastar is far from being the fastest Swift Swim user (tied for 4th slowest, in fact), and, which means that it will be outsped by popular threats such as Choice Scarf Garchomp and Choice Scarf Terrakion. Additionally, while Omastar's typing does give it the very useful ability to keep Talonflame and Mega Pinsir in check, it's otherwise mediocre defensively and leagives Omastar fewlittle switch-in opportunities to switch in.

Choice Specs
#########
Name: Choice Specs
move 1: Hydro Pump
move 2: Ice Beam
move 3: Hidden Power Grass / Scald
move 4: Scald / Surf
ability: Swift Swim
item: Choice Specs
nature: Modest
evs: 252 SpA / 4 Def / 252 Spe

Moves
========
After slipping on a pair of Choice Specs, Omastar becomes one of rain's most menacing weapons. Omastar's main ammunitionmove is Hydro Pump, which deals an absurd amount of damage to even Pokemon that resist it. To put this into clearer perspective: WhenFor example, when it is backed by rain support, Choice Specs Omastar's Hydro Pump is capable of 2HKOing physically defensive Ferrothorn—and that's undoubtedly beneficial to any rain team. Hydro Pump's low PP and 80% accuracy doisn't exactlvery scream "reliable", however, so Omastar has to make use of its otheree othreeer moveslots. Ice Beam provides excellent coverage onhits defensive annoyances to rain teams, such as Latias and Dragonite, while Hidden Power Grass hits Gastrodon, which, despite its rarity and questionable use in OU, can be a resilient roadblock for most rain-based sweepers. LThe lastly moveslot is Omastar's choice of reliable Water STAB. movea toss-up between Scald and Surf. Scald is capable of OHKOing many offensive threats, such as Mega Pinsir, and comes with the handy chance of burning Omastar's better checks, such as Assault Vest Azumarill in particular. Surf, however, has enough power to reliably OHKO 4 HP / 0 SpD Mega Garchomp and Pokemon of similar defensive capability, so it too aalso is an acceptable option. If Hidden Power's coverage is not needed, feel free to run all three STAB attacks. Omastar's moveset will then take a childish and ugly appearance, but it now gets the best of all three worlds.

Set Details
========
With a Modest nature and, maximum Speed investment, Omastar, withand Swift Swim activated, Omastar can outspeed everything up to and including Adamant Choice Scarf Excadrill. Deviating from the recommended spread isn't ideal because Omastar can't afford to lose much Speed or power, not to mention that it already has the ability to take neutral physical attacks fairly well. Running a Timid nature could prove to be useful, as Omastar is then capable of outspeeding Jolly Choice Scarf Excadrill and +1 Jolly Gyarados, but the drop in power is significant (for example, Omastar will lose the 2HKO on physically defensive Ferrothorn), and oftenit is not worth the extra Speed most of the time.

Usage Tips
============
I would honestly love to tell all of you reading this to "use Hydro Pump a lot" and end this section here, but Quality Control insists that this analysis needs to look professional.

Aggression is the name of the game when Omastar is in play. Omastar's main purpose is pressuring offensive and defensive teams alike with its STAB Water STAB-type moves, so don't waste time withusing coverage attacks unless they'reit's absolutely necessary. Giving homage to Drizzle teams of last generation, Scald is very potent under rainy conditions, so if Hydro Pump's damage output isn't necessary, don't hesitate to go for the burn on potentially antagonistic switch-ins. Additionally, if you're running Hidden Power, try to conceal the identity of its type for as long as possible. Hidden Power is supposed to nab a surprise KO on an unsuspecting Pokemon, and any competent player will almost always scout out coverage moves before comfortably switching in their check to Omastar.

As far as switching Omastar in is concerned, don't be afraid of taking 60% if it means that Omastar has a very good chance of breaking through something on the opposing team. As mentioned before, Omastar is also capable of checking Mega Pinsir and Talonflame under rain, but switching in raw is still very risky because of Earthquake and U-turn. Instead, try to bait out their Flying-type attacks with Omastar's offensive partners, or limit Omastar to revenge killing the aforementioned threats.

Team Options
============
Running Omastar without rain is like betting on a horse in a wheelchair, so Drizzle Politoed is a mandatory teammate. To relieve Politoed of some pressure, it's ideal (but not required) to pack a second rain inducer. Azelf, Klefki, Tornadus, Scizor, and Rotom-W are examples of very good Rain Dance users—the latter three beingare able to get Omastar in safely with U-turn andor Volt Switch. Speaking of, iIt's advised to pack U-turn and / or Volt Switch support to give Omastar a comfy switch-in. Tornadus-T, Mega Manectric, Zapdos, Mega Ampharos, Jolteon, Thundurus, and the aforementioned examplesRotom-W, and Scizor can provide this, as well as very solid offensive pressure.

Not much can stand properly in the wake of Omastar's torrential might, so it's advised to bring Pokemon that either appreciate defensive cores being broken down or help with their undoing. Pokemon such as Agility Mega Ampharos, Life Orb Keldeo, mixed Thundurus-T with Knock Off, and Kingdra fit the bill quite well; the possibilities for offensive partners are plentiful, but be sure to keep in mind that some physically based Pokemon, such as Gyarados and Azumarill, are complemented better by Kabutops. Scizor, once again, gets an individual mention for being able to weaken special walls with Pursuit and U-turn while also luring in the physically defensive Pokemon that Omastar has no trouble breaking through. Latias, Latios, and Zapdos cover Omastar's weaknesses pretty well, and possess a multitude of valuable support options. Last, but certainly not least, Omastar greatly appreciates entry hazard support, which Ferrothorn, Klefki, Scolipede, and Azelf can reliably provide.

Other Options
##########
Life Orb can replace Choice Specs, but the loss in power is substantial, and generally isn't worth the ability to switch moves. Omastar can upboost its wallbreaking power and sweeping potential with Shell Smash, but the lack of (vital) immediate power ands well as high reliance on team support leaves it inferior to Choice Specs. Hidden Power Psychic, Electric, and Fire can be used to hit other brick walls to rain teams, namely Toxicroak, Gyarados, and Ferrothorn (outside of rain). However, do note that Hydro Pump, under rain, is capable of 2HKOing many of the intended targets anyway and doesn't require nearly as much prediction to use. Omastar can utilize Knock Off to cripple Chansey, effectively supporting itself. Knock Off can replace Hidden Power, but do keep in mind that it's weak and not ideal to get locked into. Omastar is one of the few Pokemon with access to the entire triad of entry hazards, Toxic Spikes being the most notable for weakening many of Omastar's checks. As already mentioned, however, a non-Choiced set can't compare to the utility of Choice Specs. While we're still on the topic of supporting, Omastar can also use Rain Dance, but, as mentioned before, a non-Choiced set is rather tough to pull off better than Choice Specs.

To wrap this up, Omastar's only other noteworthy offensive options are Earth Power (for Tentacruel and Toxicroak), Ancient Power, and the mighty Seismic Toss. None of these attacks are quite powerful enough on average to warrant use over the recommended attacks, so it's best to leave those options (and the rest of Omastar's movepool) alone.

Checks And Counters
###############
**Hydro Pump Sponges**: Pokemon capable of comfortably taking Hydro Pump, such as Assault Vest Azumarill, Slowking, Mega Ampharos, and specially defensive Ferrothorn, fall into this category. This also includes Pokemon immune to Hydro Pump altogether;, though they must watch out for certain coverage moves,; Pokemon such as Mantine, Toxicroak, and Gastrodon can put a quick stop to Omastar's pressure.

**Speedy Revenge Killers**:Do not make the mistake of overestimating Omastar's Speed tier, as many OU Pokemon are capable of revenge killing Omastar. If it is running Modest, Jolly Choice Scarf Diggersby and anything faster will be able to outspeed and (usually) OHKO Omastar. Timid Omastar will only outspeed everything up to, and including, Jolly Choice Scarf Excadrill. Mega Alakazam deserves a special mention for being able to Trace Omastar's Swift Swim; this allows Mega Alakazam to not only consistently revenge kill Omastar, but also harass the rest of Omastar's team with its increased Speed.

**Chansey**: Chansey doesn't resist Hydro Pump, but is fully capable of taking multiple hits under rain, even if it is surrounded by a few entry hazards. Chansey must be wary of Knock Off, however.

**Offensive Checks**: Some Pokemon are capable of taking a rain-boosted Hydro Pump and overwhelming Omastar with their offensive options. Keldeo, Dragonite, Assault Vest Conkeldurr, Latios, and Latias are examples of such Pokemon.

**Priority Moves**: While Omastar's base 125 Defense shields it from a variety of priority attacks, it's still vulnerable to super effective assaults from the aforPokementioned such as Conkeldurr and Breloom. Other powerful priority attacks, specifically from Choice Band Scizor and Azumarill, are bound to take a sizable chunk out of Omastar's health, so be on the lookout for those as well. As is the case with most speedy Pokemon, Prankster Thundurus is always something that Omastar needs to watch out for; however, because Omastar is often a stepping stone for other rain-based sweepers, it isn't a bad idea to trade Omastar's Speed for a quick KO on Thundurus.

**Weather Control**: The simplest countermeasure against Omastar is changing the current weather. Be it by the fauleffect of an auto-weather ability, weather move, or simply stalling out the remaining turns of rain, reducing Omastar's Speed is extremely effective when trying to keep it in check. Just don't underestimate the power of rain-less Omastar out of rain, because its base 115 Special Attack is still enough to dent many Pokemon in OU.

gp 2/2
 
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HP Grass seems almost useless to me. Hitting stray Gastrodon/Vaporeon is nice (tho Vaporeon will just tank and switch out and regen to full when you're eventually forced to use a water move) but seems way more situational than Knock Off. Knock Off obviously does no damage to anything, but so many defensive teams really only have Chansey as a viable repeat switch-in to Omastar, the switch is obvious, and a Chansey minus Eviolite is pure prey for rain teams. Omastar can handle it easily the next time it comes in. That's more or less the only use, but it's much less niche than random HPs imo, and should move up into the slashes or at the very least Moves. Plus with stuff like SpDef Celebi and more specially inclined Ferro (pure phys def Ferro doesn't seem to exist anymore btw, re the set details) becoming more common annoyances to Omastar, it can be situationally more useful to strip their item on the switch than fight an uphill Hydro Miss battle.

Not all that pertinent to what you've written, but since it's important for an Omastar user to know exactly what this mindless little surf fossil can do I feel I should point out that Breloom and Conk are pretty shite checks. AV Conk doesn't 2hko with Mach Punch and needs extremely little prior damage to be taken out by Surf or Hydro Pump. At full health it will kill your Omastar with Drain Punch, but a slightly weakened unsuspecting AV Conk is swiftly put down. In rain Omaster kills Breloom with basically any move lol, Breloom with its Sash intact is a solid *revenge killer*, along with half the offensive tier, but otherwise its best bet is to take a big chunk from Star with Mach Punch and die. In fact, the only way Omastar could be described as 'Priority weak' is against teams with two+ priority users, one of whom boasts fighting priority. He's really one of the least priority-weak fast attackers lol O.O.

Finally, I think some of the emphasis on U-turn/Volt Switch support should be removed. Omastar belongs on hyper offense, where it will most likely be coming in after sacs or on resisted hits from Heatran/Talonflame or against basically any defensive pokemon. Literally EVERY non-pivot pokemon appreciates free slow-turn entry, and analyses tend to fall rather quickly on this for team options, which gives them a kind of generic and unspecialized feel. It reminds me of last gen's analyses, where it seemed like half of all OU mons needed to be paired with Magnezone because of their Skarm/Ferro strugges, when in 95% of cases complicating factors like 'team synergy' made simply using a Fire move on something a better option. Bit of a ramble, but this has bugged me for a while lol. U-turn and Volt Switch are amazing moves, but not so fundamental to common battle conditions that they need to be recommended for every non-steel/ghost pokemon ;\
 
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hp grass (can't believe i'm saying this) is much safer to be locked into; if qc approved smash being included with the "main" options (and therefore, lo slashed), i'd have definitely rolled with knock off. i really don't like hp grass, but its situational use (yes gastro is relevant) is much more beneficial than having to predict with a very weak knock off that really only affects blissey and nattorei (somewhat). and if the opposing team's only waterspam check is one of those mons, then they're probably weak to the rest of omastar's team, so knock off really isn't worth it here. i was probably gonna end up rephrasing the bit about nattorei to something along the lines of "does big damage without having to predict," but you're definitely right there.

oh and conk (with the good spread, aka 0/252) definitely checks oma, only having a slight chance of getting ohkoed by rain hydro after sr (and lets be real here: conk doesn't wanna switch into anything else on rain offense or will be near full health when it's switching into oma) while koing back with drain punch + mach. if oma comes out fairly early-mid game (which it should be), then conk will force it out. loom can be a bit of a cunt--just a bit--if oma is worn down a bit and / or if its sash is still intact because mach does an assload and loom generally has an ok MU vs rain offense, so it can certainly punish a "predicted" switch well.

as far as the rest of that post goes (feels more like you were venting than anything, but dats not relevant i guess), take any concerns you have about the structure of analyses up with qc. i really really don't care because i'm just a measly player who only knows how to hydro pump a lot ( ͡° ͜ʖ ͡°)

btw this is done so can i go now?
 

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