- Thread starter X-Act
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let´s say you are calculating and have 100 before coming to the CH part

normal hit with life orb: 100 x 1 x 1.3 = 130

critical hit with life orb: 100 x 2 x 1.3 = 260

you DON´T round down the individual modifiers, you round down the numbers after you apply the modifiers = AFTER EACH STEP...the formula would´ve been too long if we would write all possible modifiers into it, that´s why all modifiers affecting a particular part of the formula were listed in groups

I understand what you mean, but YOU DON´T ROUND DOWN MODIFIERS, YOU ROUND DOWN THE RESULTS YOU GET AFTER YOU APPLY A MODIFIER, do you understand that?

example:

Mod1 = BRN × RL × TVT × SR × FF

instead of doing (0.5 x 0.5 x 1 x 1 x 1) = x 0.25, rounded down = 0 (this is what you mean)

you do number that you´ve gotten in the previous steps x 0.5, rounded down, x 0.5, rounded down, x 1, rounded down, x 1 rounded down, x 1, rounded down

EDIT:

I am sorry for causing you guys the trouble.

From the Formula:

CH * Mod 2

Does this mean:

CH * ITM * TT * MF and then round down after that?

Or

CH * (ITM * TT * MF) and then round down after that?

I hear about these multi-billion damage reports, but I don't know how that works out. I can't get anything above 142,597,368. This is what I did:

(((((((100 × 2 ÷ 5) + 2) × 1440 × 4912 ÷ 50) ÷ 1) × 1) + 2) × 2 × 2 × 100 ÷ 100) × 1.5 × 2 × 2 × 1

Level 100, 1440 power (Defense Curl, Helping Hand, and 5th turn Rollout), 4912 Attack (614 Attack Shuckle from Power Trick, Pure Power, +6 Attack), nothing in mod 1, CH, Metronome to give x2, max damage in the random number, STAB, 4x weakness, nothing in mod 1. Am I leaving out a way to increase this damage, or did I calculate anything wrong?

I hear about these multi-billion damage reports, but I don't know how that works out. I can't get anything above 142,597,368. This is what I did:

(((((((100 × 2 ÷ 5) + 2) × 1440 × 4912 ÷ 50) ÷ 1) × 1) + 2) × 2 × 2 × 100 ÷ 100) × 1.5 × 2 × 2 × 1

Level 100, 1440 power (Defense Curl, Helping Hand, and 5th turn Rollout), 4912 Attack (614 Attack Shuckle from Power Trick, Pure Power, +6 Attack), nothing in mod 1, CH, Metronome to give x2, max damage in the random number, STAB, 4x weakness, nothing in mod 1. Am I leaving out a way to increase this damage, or did I calculate anything wrong?

You didn't mention Defense -6, so you might have left that out.

142,597,368

Your calculator returns:

142,597,416

So one of us is slightly off.

Also in the first post, it says,

Fissure, Guillotine, Horn Drill and Sheer Cold - Damage is equal to the foe's remaining HP, or to the substitute's HP if the foe is behind a substitute.

85, 87, 89, 90, 92, 94, 96 and 98 have probability 3/39 of being chosen.

86, 88, 91, 93, 95, 97 and 99 have probability 2/39 of being chosen.

100 has probability 1/39 of being chosen.

Which means that it's not very likely that you'll actually deal maximum damage.