Resource ORAS Good Cores (Check Post #714)

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Hey, iam here to show a very good core that all most every one knows.
Offensive Core:
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or
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The core is to help keldeo sweep or any other pokemon that's walled by Lati@s, every one of them has he's weakneses couvered, talonflame's and Keldeo's Electric and Psychic weakneses are couvared by tyranitar, ground, Ice and fighting, steel all most every weakness are couvered by Talonflame and and Keldeo, Keldeo and Tyranitar share a big weakneses that's fairy type so a bulky Steel type that has access to rocks (heatran blink blink), but that leaves weakness to Mega Diancie, if you are worried about that you can run Scizor and not Heatran, but you can use Offensive rocks ttar idk.
So the sets are Sharp Beak Swords Dance Talonflame or Choice Bamd, Sub CM Keldeo (if you are using scarf ttar) or Scarf Keldeo to do some damage to mega Diancie and Revenge Kill with Talonflame, Scarf ttar or Offensive Rocks.
Now the parteners this team needs a Hazard Control, Excadrill fits on that spot perfectly, can Spin and preasure Heatran to give Talonflame free turns to Set Up, if necessary. I will leave the inportable of the best sets to use in this core, If you dont like talonflame you can you Lando-I/Lando-T that's the original core to take better opposing talonflames and you will have a good rocks setter, its your choice. You may want to use a Fairy type to check Mega Sableye (blink magic Guard Clef), and its a pokemon helped by Keldeo and Tyranitar too.


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Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost

or
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Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 56 Atk / 200 Def
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Stone Edge

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Keldeo @ Leftovers
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Scald
- Substitute
- Secret Sword
- Calm Mind

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Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Crunch
- Stone Edge
- Earthquake
 
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idk what is better: shiny volc or standard volc, but thats not the point, volcgross is a really good core and if you add an anti-meta latios of draco / eq / heal block / defog, you've provided yourself a lure (well against a good player, they'll auto know your eq latios to kill that tran, but thats what focus blast clef is for n_n) and a way to double switch in and get chansey stacked up on residual damage to a point where you 5-0 the rest of your stall team. its not like you need psyshock when draco kills keld and metagross gets megavenu and other annoying poisons. the main thing that attracts ppl about this core is the amazing synergy they provide: volc takes care of pesky fire moves, while gross takes on tflame, mega pinsir, keldeo, azumarill, and other annoying scarfers like terrakion. unlike other sweepers, volc can already outpace + beat lando-t, the most common answer to set up sweepers while it is not hindered due to it being a special attacker. volcarona comes in on mega sableye for free while also beating skarm, something gross wont beat. finally, metagross just completely craps on all walls because against balance, your opponent either has to choose a wall to die or a glass cannon (gdi who even uses this term anymore lol) to get ohkoed / take major damage which is why gross is so good and volc completely takes advantage of this because it is like the best non mega sweeper to pair with gross imo. cool core is use, too lazy to explain, but try out core. obv try out that
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antimeta latios (cool rotom-w check) and def subcm keld if you run pursuit metagross because it also gives a bisharp + scarftar check which will screw this core up
Metagross @ Metagrossite
Clear Body ==> Tough Claws
Jolly
252 Atk / 4 Def / 252 Spe
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Pursuit / Grass Knot / Ice Punch / Bullet Punch

Volcarona @ LO / Passho / Lum / lol lots
Flame Body
Timid
72 HP / 252 SpA / 184 Spe
- Fire Blast / Fiery Dance (if bulky or LO)
- Bug Buzz
- Giga Drain
- Quiver Dance
 
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Offensive Core (Dual Weather)

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Mega Charizard Y + Excadrill + Tyranitar

This core is really fun to use :)

Excadrill has nice synergy with Mega Charizard Y, sporting a 4x rock resist and a helpful immunity to electric, while also providing Stealth Rock removal. Charizard Y obliterates most of the bulky pokemon that Excadrill can’t take down such as Skarmory and Mega Slowbro, but struggles with faster offensive threats. With Sand Rush and Sandstorm support, Excadrill outspeeds pretty much everything and checks / OHKOs many threats to Charizard Y such as Mega Diancie and Mega Manectric. Most notably, Excadrill can break through Mega Altaria and Chansey, both of which wall Charizard Y completely.

Tyranitar sets up Stealth Rocks and sand for Excadrill. It can trap the Lati twins with Pursuit which removes one of the better switch ins to Charizard Y's Fire Blast and helps keep rocks up. Tyranitar also checks Dragonite, Mega Charizard X, defensive Zapdos, and Talonflame which are problematic otherwise.

This core is weak to water and fighting type attacks, so Keldeo in particular along with Azumarill, Terrakion and Mega Gyarados are big threats. Bulky fairy, grass, and water types such as Clefable, Amoonguss and Rotom-W make good defensive teammates. Fast pokemon like Keldeo, Latios, Thundurus and Raikou are good teammates to check speedy threats (sand won't always be active) and KO bulky waters. Rain Teams can become a problem if Tyranitar or Charizard Y are KO'd, so keep that in mind for team support. Anything with U-Turn or Volt Switch is also great to switch the weather up more easily.

EDIT: I made Timid the main slash on Charizard because screw Manaphy.
I updated Tyranitar's spread. The HP and Defense EVs ensure it can live 2 Dragon Claws from Charizard X. The rest is pumped into SpDef to better tank hits from Latios and other special attackers.

Charizard @ Charizardite Y
Ability: Drought
EVs: 252 Spe / 252 SpA / 4 Def
Timid / Modest Nature
- Fire Blast / Flamethrower
- Solar Beam
- Focus Blast
- Roost

Excadrill @ Air Balloon / Life Orb
Ability: Sand Rush
EVs: 252 Spe / 252 Atk / 4 Def
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide / Swords Dance

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Earthquake / Ice Beam / Fire Blast
 
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Oddly enough, while revamping my team, I replaced all the members of my offensive FWG core. I still think the core is very good, but I made a new FWG core based on Venutran.

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Wood Man (Venusaur) (M) @ Venusaurite
Ability: Chlorophyll
Shiny: Yes
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]

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Heat Man (Heatran) (M) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Stealth Rock
- Lava Plume
- Earth Power
- Toxic

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Azumarill (M) @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off

This is similar to my Megados/Talonflame/Serperior core, only instead of aiming for offensive synergy, it aims for Defensive synergy. Though it's not a completely Defensive core. If I had to classify it, I'd consider it a Bulky Offensive core.
Venusaur is the the Physical wall of this core. It counters Azumarill, Keldeo, Rotom-W, and basically all Water types that give Heatran trouble. Venusaur also tanks Earthquakes really easily, which is what gives Heatran major trouble.

Heatran counters many of the Pokemon that give Venusaur trouble such as Charizard Y, Talonflame, Celebi, the Lati twins lacking Surf, and Charizard X lacking Earthquake. Heatran also has a great support movepool, setting up Rocks and Toxic to whittle down the opponent's team.

Azumarill, the most offensive Pokemon of this core, is there to cover up the holes in the VenuTran core. It is a decent answer to fully offensive Charizard-X, which can take out Venutran. It also gets Priority in Aqua Jet, and Belly Drum to boost that priority to more than just OK damage. Knock Off is there for Slowbro which can beat Heatran with Water Moves and Venusaur wih Psychic moves. It also severely weakens Chansey, which VenuTran cannot touch.

Wood Man (Venusaur) (M) @ Venusaurite
Ability: Chlorophyll
Shiny: Yes
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]

Heat Man (Heatran) (M) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Stealth Rock
- Lava Plume
- Earth Power
- Toxic

Azumarill (M) @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
 
Oddly enough, while revamping my team, I replaced all the members of my offensive FWG core. I still think the core is very good, but I made a new FWG core based on Venutran.

venusaur-mega.gif

Wood Man (Venusaur) (M) @ Venusaurite
Ability: Chlorophyll
Shiny: Yes
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]

heatran.gif

Heat Man (Heatran) (M) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Stealth Rock
- Lava Plume
- Earth Power
- Toxic

azumarill.gif

Azumarill (M) @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off

This is similar to my Megados/Talonflame/Serperior core, only instead of aiming for offensive synergy, it aims for Defensive synergy. Though it's not a completely Defensive core. If I had to classify it, I'd consider it a Bulky Offensive core.
Venusaur is the the Physical wall of this core. It counters Azumarill, Keldeo, Rotom-W, and basically all Water types that give Heatran trouble. Venusaur also tanks Earthquakes really easily, which is what gives Heatran major trouble.

Heatran counters many of the Pokemon that give Venusaur trouble such as Charizard Y, Talonflame, Celebi, the Lati twins lacking Surf, and Charizard X lacking Earthquake. Heatran also has a great support movepool, setting up Rocks and Toxic to whittle down the opponent's team.

Azumarill, the most offensive Pokemon of this core, is there to cover up the holes in the VenuTran core. It is a decent answer to fully offensive Charizard-X, which can take out Venutran. It also gets Priority in Aqua Jet, and Belly Drum to boost that priority to more than just OK damage. Knock Off is there for Slowbro which can beat Heatran with Water Moves and Venusaur wih Psychic moves. It also severely weakens Chansey, which VenuTran cannot touch.

Wood Man (Venusaur) (M) @ Venusaurite
Ability: Chlorophyll
Shiny: Yes
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]

Heat Man (Heatran) (M) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Stealth Rock
- Lava Plume
- Earth Power
- Toxic

Azumarill (M) @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
I know you put a lot of time and effort into this, but I'm going to reject it. Basically, belly drum azumarill does not fit on the same team archetype that the other two pokemon do. BD Azu is best on offensive teams, while mega Venusaur and heatran are best on stall or balanced teams.
 
I know you put a lot of time and effort into this, but I'm going to reject it. Basically, belly drum azumarill does not fit on the same team archetype that the other two pokemon do. BD Azu is best on offensive teams, while mega Venusaur and heatran are best on stall or balanced teams.
My entire team is a balanced team.
 
I don't really have a problem with the core itself but the fact that you can put VenuTran + relevant Water on like any team and it'll function well regardless in capable hands seems sort of redundant to me. No offense to you BenDemon it's actually a decent core regardless of boltsandbombers opinion on it for a balanced build I've just seen that FWG core a million times and I don't see the point of people putting that core over and over again with just a new water type added on to it. VenuTran is a cool core with a Water type mention at best.

Edit: TLS to your comment below you're outrunning Manaphy with Timid nature which is a problem with its Rain Dance sets that Charizard-Y hates losing against. I do agree with Modest but it's just to make you aware that Timid isn't exactly unheard of to outpace a couple of noticeable threats.
 
Offensive Core (Dual Weather)

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Mega Charizard Y + Excadrill + Tyranitar

This core is really fun to use :)

Charizard @ Charizardite Y
Ability: Drought
EVs: 252 Spe / 252 SpA / 4 Def
Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost / Dragon Pulse

Excadrill @ Air Balloon / Life Orb
Ability: Sand Rush
EVs: 252 Spe / 252 Atk / 4 Def
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide / Swords Dance

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Impish / Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Earthquake / Ice Beam

Charizard Y needs to be Modest, because Charizard Y is a wallbreaker and you need all the power you need to destroy teams. You're not outspeeding anything relevant with a Timid Nature.
 
Yeah, that's fair enough AM; well said. Also the FWG cores are pretty simple / standard, and don't really take that much thought to put together, again - no offense at all.
 
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Gardevoir does a great job of breaking down teams with its powerful Fairy STAB. Calm Mind and Taunt are great options that could be used to destroy defensive teams, while Will-O-Wisp is perfect for crippling physical threats like Scizor. I'm not sure why people have stopped using M-Gardevoir, nothing can really switch in since all of the popular mega formes, Lopunny, Gallade, Sableye, (bar metagross) cannot switch into it. M-Gardevoir simply takes chunks out of anything that doesn't resist Hyper Voice. Emboar received Reckless, an excellent ability that gives all of its recoil moves a 1.2 boost. Reckless, its great typing, and expansive movepool, give Emboar a decent niche. Emboar destroys most of Gardevoirs common checks/counters, Chansey, Heatran, Scizor, Skarmory, Bisharp, Ferrothorn. Pretty simple core that functions well. One problem would be switching Emboar in safely. You don't want Emboar to take too much damage since it'll rack up residual damage between recoil and life orb. Pairing it with a volt turn core like Rotom-Wash and CB Scizor would be great because you can easily scout and pivot at the same time which would give this wallbreaking core a great advantage. Scizor and Rotom-Wash are also great Heatran and Ferrothorn lures, which is great because it'll be much easier to pressure teams with Emboar. Both Emboar and Mega-Gardevoir are in awkward speed tiers so pairing them with a fast offensive threat would be ideal. Whether the mon' has a high base speed or if it's Choice Scarf'd, it doesn't matter. Talonflame is a great example of an offensive threat that has decent synergy with Emboar and Gardevoir. Talonflame is also a glorified cleaner that can easily pick off weakened mon's thanks to its magnificent ability, Gale Wings. This seems long enough now so I'll stop here, I've also provided 5/6 of a sample team in my explanation. Have fun!
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Modest Nature
- Calm Mind / Taunt / Will-O-Wisp
- Hyper Voice
- Psyshock
- Focus Blast

Emboar @ Life Orb
Ability: Reckless
EVs: 36 HP / 252 Atk / 220 Spe
Adamant Nature
- Flare Blitz
- Head Smash
- Superpower
- Sucker Punch
 
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I use Mega Gardevoir a lot and imma try out your core Rob. Though I prefer to run only 240 EVs in speed, because that allows you to outspeed Pinsir before it mega evolves, and nothing is really relevant after that.

Also, can you explain Emboar's EVs Spread?
 
boltsandbombers would it be alright if I did SubPuP/PuP+Encore mLop + TGRD manaphy? The reason I ask is because it's relatively similar to mGallade + TGRD manaphy and I don't want to write out an entire paragraph for something that will be shot down for that reason.
 
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Omastar @ Life Orb
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Shell Smash/Scald

Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 64 HP / 252 SpA / 192 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hydro Pump
- Ice Beam/Outrage
- Scald/Waterfall

Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Stone Edge
- Low Kick
- Swords Dance/Aqua Jet/Rapid spin

Lord Helix is back and ready to reclaim his spot on rain offense in this offensive core! Kingdra and Omastar both have similar checks and counters so they make for a lethal combo as one breaks down the others stops early game so the other can just clean up the remnants of the opposition later. Usually Lord Helix is the one to finish off the game because kingdra has more immediate power which is why I choose LO>specs so your not locked into one move at the end which makes cleaning up a whole lot easier. I went timid over modest so you can outspeed Mbee+Mscept under rain and the power difference is not too noticeable. Hydro for rain boosted STAB, ice beam to hit the latis and other dragons, and hp grass to mow through the water types that roam the OU tier. You can put scald over shell smash if you want the accuracy but smash is not too hard to pull off and is actually very very destructive as it allows you to rip through stall which rain offense can struggle with at times(if you manage to smash vs any offensive team they might as well click X) Calcs of Lord Helix crushing stall below.
+2 252 SpA Life Orb Omastar Hydro Pump vs. 4 HP / 252 SpD Eviolite Chansey in Rain: 329-387 (51.2 - 60.2%) -- guaranteed 2HKO
+2 252 SpA Life Orb Omastar Hidden Power Grass vs. 232 HP / 252+ SpD Alomomola: 356-421 (67.2 - 79.5%) -- guaranteed 2HKO after Leftovers recovery
+2 252 SpA Life Orb Omastar Hydro Pump vs. 224 HP / 252+ SpD Tentacruel in Rain: 203-240 (56.8 - 67.2%) -- guaranteed 2HKO after Black Sludge recovery
252 SpA Life Orb Omastar Hydro Pump vs. 252 HP / 96+ SpD Unaware Clefable in Rain: 289-341 (73.3 - 86.5%) -- guaranteed 2HKO after Leftovers recovery
Kingdra is the standard rain wallbreaker set as it has been forever. Although you could go LO and drop ice beam and scald for waterfall and outrage but with LO omastar specs is a much better and more consistent option. Kabutops can also be added or used over omastar on the core if you want a physical rain abuser. Waterfall and Stone edge for STAB, low kick to smack ferro, and swords dance to boost up and become a serious threat. Aqua jet can be used for priority or rapid spin for hazard removal. Obviously your gonna want rain support with this core and since keeping these two as healthy as possible is a priority pivots such as megaman, raikou, lando-t, Torn-t(who also threatens Mvenu which can trouble the core), and scizor(all but scizor and torn-t can switch into thunndy's t-wave which threatens the core) often make good partners to get the core members in easier. Of course setup sweepers and priority are a threat to all rain offensive teams and this core is no different so that should be kept in mind when building around this core. That is basically all there is to this core. It's very consistent and incredibly powerful to face.

importable:
Omastar @ Life Orb
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Shell Smash/Scald

Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 64 HP / 252 SpA / 192 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hydro Pump
- Ice Beam/Outrage
- Scald/Waterfall

Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Stone Edge
- Low Kick
- Swords Dance/Aqua Jet/Rapid spin

EDIT: Added in kabutops as an option/addition to the core as AM had pointed out. As far as I can tell the core is good to go:]
 
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Omastar @ Life Orb
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Shell Smash/Scald

Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 64 HP / 252 SpA / 192 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hydro Pump
- Ice Beam/Outrage
- Scald/Waterfall

Lord Helix is back and ready to reclaim his spot on rain offense in this offensive core! Kingdra and Omastar both have similar checks and counters so they make for a lethal combo as one breaks down the others stops early game so the other can just clean up the remnants of the opposition later. Usually Lord Helix is the one to finish off the game because kingdra has more immediate power which is why I choose LO>specs so your not locked into one move at the end which makes cleaning up a whole lot easier. I went timid over modest so you can outspeed Mbee+Mscept under rain and the power difference is not too noticeable. Hydro for rain boosted STAB, ice beam to hit the latis and other dragons, and hp grass to mow through the water types that roam the OU tier. You can put scald over shell smash if you want the accuracy but smash is not too hard to pull off and is actually very very destructive as it allows you to rip through stall which rain offense can struggle with at times(if you manage to smash vs any offensive team they might as well click X) Calcs of Lord Helix crushing stall below.
+2 252 SpA Life Orb Omastar Hydro Pump vs. 4 HP / 252 SpD Eviolite Chansey in Rain: 329-387 (51.2 - 60.2%) -- guaranteed 2HKO
+2 252 SpA Life Orb Omastar Hidden Power Grass vs. 232 HP / 252+ SpD Alomomola: 356-421 (67.2 - 79.5%) -- guaranteed 2HKO after Leftovers recovery
+2 252 SpA Life Orb Omastar Hydro Pump vs. 224 HP / 252+ SpD Tentacruel in Rain: 203-240 (56.8 - 67.2%) -- guaranteed 2HKO after Black Sludge recovery
252 SpA Life Orb Omastar Hydro Pump vs. 252 HP / 96+ SpD Unaware Clefable in Rain: 289-341 (73.3 - 86.5%) -- guaranteed 2HKO after Leftovers recovery
Kingdra is the standard rain wallbreaker set as it has been forever. Although you could go LO and drop ice beam and scald for waterfall and outrage but with LO omastar specs is a much better and more consistent option. Obviously your gonna want rain support with this core and since keeping these two as healthy as possible is a priority pivots such as megaman, raikou, lando-t, Torn-t(who also threatens Mvenu which can trouble the core), and scizor(all but scizor and torn-t can switch into thunndy's t-wave which threatens the core) often make good partners to get the core members in easier. Of course setup sweepers and priority are a threat to all rain offensive teams and this core is no different so that should be kept in mind when building around this core. That is basically all there is to this core. It's very consistent and incredibly powerful to face.

importable:
Omastar @ Life Orb
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Shell Smash/Scald

Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 64 HP / 252 SpA / 192 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hydro Pump
- Ice Beam/Outrage
- Scald/Waterfall
Scald is a necessity on Omastar for consistency purposes but this core is indeed good. I would add in Kabutops somewhere as part of the core as well since more or less you'll be using 2 of the 3 on most rain teams.
 
Defensive core:

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Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 16Def /240Spdef
Bold Nature
IVs: null Atk
- Moonlight
- Psychic
- Ice Beam
- Toxic/ Thunder Wave

Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
- Spikes
- Roost
- Counter
- Whirlwind

The core is pretty standard and good is more used on the new stall teams for a good reason with Cresselia on stall teams dont lose to Lando-I any more, even if it is Knock Off, so Cresselia is Scizor/Tar/Sharp bait that Skarmory can handle and get free turns most of the times, they both couver each other weakness.
The team goes well with chansey/Heatran/Quagsire/Mega Sableye, and with this core thread i just gived you a team.
So hopefully helped with this core, and ladder shall be flooded with this core!
 
I'd probably say that Skarm + Chansey is better than Skarm + Cresselia, although it does lose to Knock Off Lando-I. They pretty handle the same stuff, but Chansey can pass wishes to other teammates. Also, I wouldn't really call that core standard.
 
I use Mega Gardevoir a lot and imma try out your core Rob. Though I prefer to run only 240 EVs in speed, because that allows you to outspeed Pinsir before it mega evolves, and nothing is really relevant after that.

Also, can you explain Emboar's EVs Spread?
220 Speed on Emboar allows it to outspeed 8 speed Landorus-T and everything below that.
 
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Offensive Core: Hydreigon + Mega Metagross

Hydreigon @ Life Orb
Ability: Levitate
EVs: 16 HP/8 Atk/252 Spa/232 Spe
Mild Nature
-Draco Meteor
-Dark Pulse
-Super Power/Fire Blast
-Flash Cannon/Taunt/Roost/Earthpower

Metagross @ Metagrossite
Ability: Clear Body - Tough Claws
EVs: 252 Atk/4 Def/252 Spe
Jolly or Naive
- Meteor Mash
- Zen Headbutt
- Hammer Arm/Earthquake
- Ice Punch/Grass Knot

This offensive core succeeds in breaking down balanced and stall teams. Mega Metagross and Hydreigon have near perfect synergy, and effectively break eachothers check and counters. Metagross handles annoying fairy types, while Hydreigon elminates Slowbro and its Mega counterpart.

Mega Metagross is arguably the best pokemon in Ou, as it breaks down its checks and counters really easily, is very powerful with tough claws, has great coverage and is very bulky. Meteor Mash is the main stab, being very powerful after tough claws, and has a chance raise Mega Metagross's already high Attack stat. Zen Headbutt is a secondary psychic stab with a nice chance to flinch the opponent. Hammer arm is the preferable option in the third slot, as it is noticnly more poweful then earthquake, and still one shots heatran, which is earthquakes main purpose. It also does a hefty chunk to ferrothorn. Earthquake can be used to hit bulky fire types, and it does not dropmega Metagross's impressive speed stat. In the last slot, Ice punch is used to do big damage to Landerus Therian and bulky grass types, like tangrowth and Celebi. Grass knot is boosted by tough claws, so it can be used to hit Slowbro, Hippowdon and quagsire for heavy damage. If your running ice punch, run jolly and if your running grass knot, run Naive.

Hydreigon excels in breaking down defensive cores. Life orb is used to boost Hydreigons attacking power, and the EVs allow Hydreigon to have a slighty stronger superpower while maintaining a similar speed tier. Draco meteor is a nuke, and does a huge amount of damage to anything that is not steel, fairy, or chansey. Dark pulse is a more consistent Stan option that has a nice chance to flinch. Superpower is preferred in the last slot, as it hits chansey, heatran and Tyranitar for great damage. Fire Blast can be used to murder ferrothorn and scizor. In the last slot, flash cannon is the most desirable as it means Hydreigon can do hefty damage to fairies on a switch. Taunt allows hydreigon to be a decent stall breaker, while roost gives Hydreigon some extra recovery. Finally, Earthpower can be used for heatran and electric types.

Very few pokemon can threaten this core, but mega Sableye is a good answer to it. It wall mega Metagross and can Will-0-wisp it, set up calm minds, or Attack with its super effective stab. Hydreigon walls mega Sableye, but Willow wisp + life orb recoil wares you down pretty quickly. It can also set up calm minds, so Hydreigon does better against the utility set. Mega scizor is a good answer, but mega Metagross walls it decently. However, scizor also walls mega Metagross. Hydreigon can break scizor easily with fire blast, but I'd it lacks it, sizor and tank a hit and kill it, or if its bulky mega scizor, set up. Bulky water types can be annoying as well.

Unaware clefable works well with this core, as it can fire blast Scizor and wall Sableye. Thunderus can slow faster threats down with prakster Thunder wave. Other then that, this core is quite self sufficent so feel free to use then remianing team slots to pick pokemon that fit well with the rest of the team.
 
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Offensive Core: Hydreigon + Mega Metagross

Hydreigon @ Life Orb
Ability: Levitate
EVs: 16 HP/8 Atk/252 Spa/232 Spe
Mild Nature
-Draco Meteor
-Dark Pulse
-Super Power/Fire Blast
-Flash Cannon/Taunt/Roost/Earthpower

Metagross @ Metagrossite
Ability: Clear Body - Tough Claws
EVs: 252 Atk/4 Def/252 Spe
Jolly or Naive
- Meteor Mash
- Zen Headbutt
- Hammer Arm/Earthquake
- Ice Punch/Grass Knot

This offensive core succeeds in breaking down balanced and stall teams. Mega Metagross and Hydreigon have near perfect synergy, and effectively break eachothers check and counters. Metagross handles annoying fairy types, while Hydreigon elminates Slowbro and its Mega counterpart.

Mega Metagross is arguably the best pokemon in Ou, as it breaks down its checks and counters really easily, is very powerful with tough claws, has great coverage and is very bulky. Meteor Mash is the main stab, being very powerful after tough claws, and has a chance raise Mega Metagross's already high Attack stat. Zen Headbutt is a secondary psychic stab with a nice chance to flinch the opponent. Hammer arm is the preferable option in the third slot, as it is noticnly more poweful then earthquake, and still one shots heatran, which is earthquakes main purpose. It also does a hefty chunk to ferrothorn. Earthquake can be used to hit bulky fire types, and it does not dropmega Metagross's impressive speed stat. In the last slot, Ice punch is used to do big damage to Landerus Therian and bulky grass types, like tangrowth and Celebi. Grass knot is boosted by tough claws, so it can be used to hit Slowbro, Hippowdon and quagsire for heavy damage. If your running ice punch, run jolly and if your running grass knot, run Naive.

Hydreigon excels in breaking down defensive cores. Life orb is used to boost Hydreigons attacking power, and the EVs allow Hydreigon to have a slighty stronger superpower while maintaining a similar speed tier. Draco meteor is a nuke, and does a huge amount of damage to anything that is not steel, fairy, or chansey. Dark pulse is a more consistent Stan option that has a nice chance to flinch. Superpower is preferred in the last slot, as it hits chansey, heatran and Tyranitar for great damage. Fire Blast can be used to murder ferrothorn and scizor. In the last slot, flash cannon is the most desirable as it means Hydreigon can do hefty damage to fairies on a switch. Taunt allows hydreigon to be a decent stall breaker, while roost gives Hydreigon some extra recovery. Finally, Earthpower can be used for heatran and electric types.

Very few pokemon can threaten this core, but mega Sableye is a good answer to it. It wall mega Metagross and can Will-0-wisp it, set up calm minds, or Attack with its super effective stab. Hydreigon walls mega Sableye, but Willow wisp + life orb recoil wares you down pretty quickly. It can also set up calm minds, so Hydreigon does better against the utility set. Mega scizor is a good answer, but mega Metagross walls it decently. However, scizor also walls mega Metagross. Hydreigon can break scizor easily with fire blast, but I'd it lacks it, sizor and tank a hit and kill it, or if its bulky mega scizor, set up. Bulky water types can be annoying as well.

Unaware clefable works well with this core, as it can fire blast Scizor and wall Sableye. Thunderus can slow faster threats down with prakster Thunder wave. Other then that, this core is quite self sufficent so feel free to use then remianing team slots to pick pokemon that fit well with the rest of the team.
Unless that Attack investment on Hydreigon nets an important KO after Rocks/Spikes, you're better off running 4/252/252 offenses with a Rash to take priority much better (plus you have an easier time with Bisharp) and speed tie with pre-Mega Pinsir.
 
Update time peeps

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Offensive Core w/ Bird n dog
a cool volturn team featuring crawdaunt I wanted a solid core that widdles walls so once weaken jolly crawdaunt can clean up with its movepool. Raikou beats rotom-w 1v1 being av and having speed for keldeo and such. Not to much to say around the mons pretty simple abc type of style and they beat alot of mons atm coverage wise is also good bird=Flying,Fire dog=Electric/Ice/Shadow lobster=water dark.
Pidgeot @ Pidgeotite
Ability: Big Pecks
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Heat Wave
- Hurricane
- U-turn
- Work Up/Hyper Beam

Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Ice]
- Thunderbolt
- Volt Switch
- Shadow Ball

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crabhammer
- Knock Off
- Swords Dance
- Aqua Jet
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Offensive Core w/ DIANCIE
this one is pretty fun keldeo helps out rachi and diancie from scizor/bisharp and heatran because of this I wanted to make keldeo a sub+cm set since it sets up on alot of things rn. Diancie being a mon that beats talonflame 1v1 and gets up a cm on mega sableye also benifits rachi from taunt since diancie can set up on things like skarmory which gives jirachi and keldeo a hard time only if they run helmet roost since fpunch only does 30-40 so it can pretty much widdle you. Rachi switches into latios all the time which troubles keldeo since no matter what they can just bring lati and kill keld with psyshock. I also included wish pass to benifit diancie incase once weaken and since keldeo is always coming in on knock offs pretty cool wish abusers since they switch in to their resistances which is good since most of their resistances are popular atm.
Diancie @ Diancite
Ability: Clear Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- Ancient Power/Diamond Storm
- Earth Power
- Calm Mind/Rock Polish

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 240 SpD / 16 Spe
Careful Nature
- Stealth Rock
- Wish
- Iron Head
- Fire Punch

Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: NaN Atk
- Substitute
- Scald
- Secret Sword
- Calm Mind
Addding these, after rethought they look solid.
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idk what is better: shiny volc or standard volc, but thats not the point, volcgross is a really good core and if you add an anti-meta latios of draco / eq / heal block / defog, you've provided yourself a lure (well against a good player, they'll auto know your eq latios to kill that tran, but thats what focus blast clef is for n_n) and a way to double switch in and get chansey stacked up on residual damage to a point where you 5-0 the rest of your stall team. its not like you need psyshock when draco kills keld and metagross gets megavenu and other annoying poisons. the main thing that attracts ppl about this core is the amazing synergy they provide: volc takes care of pesky fire moves, while gross takes on tflame, mega pinsir, keldeo, azumarill, and other annoying scarfers like terrakion. unlike other sweepers, volc can already outpace + beat lando-t, the most common answer to set up sweepers while it is not hindered due to it being a special attacker. volcarona comes in on mega sableye for free while also beating skarm, something gross wont beat. finally, metagross just completely craps on all walls because against balance, your opponent either has to choose a wall to die or a glass cannon (gdi who even uses this term anymore lol) to get ohkoed / take major damage which is why gross is so good and volc completely takes advantage of this because it is like the best non mega sweeper to pair with gross imo. cool core is use, too lazy to explain, but try out core. obv try out that
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antimeta latios (cool rotom-w check) and def subcm keld if you run pursuit metagross because it also gives a bisharp + scarftar check which will screw this core up
Metagross @ Metagrossite
Clear Body ==> Tough Claws
Jolly
252 Atk / 4 Def / 252 Spe
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Pursuit / Grass Knot / Ice Punch / Bullet Punch

Volcarona @ LO / Passho / Lum / lol lots
Flame Body
Timid
72 HP / 252 SpA / 184 Spe
- Fire Blast / Fiery Dance (if bulky or LO)
- Bug Buzz
- Giga Drain
- Quiver Dance
added :]
Offensive Core:
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hey guys i'm here again to show you another amazing offensive core made up of Offensive mega Zor, Scarf ttar and Latios.

Mega scizor is one of the most underrated mega at the moment imho, it has great bulk, a strong priority, thanks to technician, and a good boosting move in swords dance. Furthemore his coverage is resisted by few pokemons(zards, tflame and zapdos). Looking at the resistor, i immediately notice that scarfttar has a great sinergy, checking all of them. At this point, zor and ttar show a huge weakness to keldeo. So i decide to put latios to finish the core. Recovery is a must in the set cuz let latios switchin everytime on keldeo.

Sets:

Scizor (M) @ Scizorite
Ability: Light Metal
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Superpower

Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Crunch
- Stone Edge
- Earthquake

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost

Damage:

+2 252+ Atk Technician Mega Scizor Bullet Punch vs. 0 HP / 4 Def Mega Charizard Y: 146-172 (49.1 - 57.9%) -- 87.5% chance to OHKO after Stealth Rock

+2 252+ Atk Technician Mega Scizor Bug Bite vs. 252 HP / 252+ Def Mega Slowbro: 338-398 (85.7 - 101%) -- 81.3% chance to OHKO after Stealth Rock

+1 252+ Atk Technician Mega Scizor Bullet Punch vs. 0 HP / 4 Def Landorus-T: 195-231 (61.1 - 72.4%) -- guaranteed 2HKO after Stealth Rock

+2 252+ Atk Technician Mega Scizor Bug Bite vs. 248 HP / 216+ Def Rotom-W: 255-300 (84.1 - 99%) -- 75% chance to OHKO after Stealth Rock

+2 252+ Atk Technician Mega Scizor Bullet Punch vs. 0 HP / 0 Def Latios: 288-340 (96.3 - 113.7%) -- guaranteed OHKO after Stealth Rock

+2 252+ Atk Mega Scizor Superpower vs. 248 HP / 0 Def Heatran: 608-716 (157.9 - 185.9%) -- guaranteed OHKO

+2 252+ Atk Technician Mega Scizor Bullet Punch vs. 240 HP / 0 Def Azumarill: 288-340 (71.8 - 84.7%) -- guaranteed 2HKO after Stealth Rock
added, good stuff bro
Hey, iam here to show a very good core that all most every one knows.
Offensive Core:
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or
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The core is to help keldeo sweep or any other pokemon that's walled by Lati@s, every one of them has he's weakneses couvered, talonflame's and Keldeo's Electric and Psychic weakneses are couvared by tyranitar, ground, Ice and fighting, steel all most every weakness are couvered by Talonflame and and Keldeo, Keldeo and Tyranitar share a big weakneses that's fairy type so a bulky Steel type that has access to rocks (heatran blink blink), but that leaves weakness to Mega Diancie, if you are worried about that you can run Scizor and not Heatran, but you can use Offensive rocks ttar idk.
So the sets are Sharp Beak Swords Dance Talonflame or Choice Bamd, Sub CM Keldeo (if you are using scarf ttar) or Scarf Keldeo to do some damage to mega Diancie and Revenge Kill with Talonflame, Scarf ttar or Offensive Rocks.
Now the parteners this team needs a Hazard Control, Excadrill fits on that spot perfectly, can Spin and preasure Heatran to give Talonflame free turns to Set Up, if necessary. I will leave the inportable of the best sets to use in this core, If you dont like talonflame you can you Lando-I/Lando-T that's the original core to take better opposing talonflames and you will have a good rocks setter, its your choice. You may want to use a Fairy type to check Mega Sableye (blink magic Guard Clef), and its a pokemon helped by Keldeo and Tyranitar too.

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Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost

or
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Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 56 Atk / 20 Def
Serious Nature
- Stealth Rock
- U-turn
- Earthquake
- Stone Edge

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Keldeo @ Leftovers
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Scald
- Substitute
- Secret Sword
- Calm Mind

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Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Crunch
- Stone Edge
- Earthquake
Talonflame should always be jolly with enough speed for Scarf Magnezone and Raikou, and Landorus-T has a serious nature and missing some evs. Holding off on this for now.
Offensive Core (Dual Weather)

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Mega Charizard Y + Excadrill + Tyranitar

This core is really fun to use :)

Excadrill has nice synergy with Mega Charizard Y, sporting a 4x rock resist and a helpful immunity to electric, while also providing Stealth Rock removal. Charizard Y obliterates most of the bulky pokemon that Excadrill can’t take down such as Skarmory and Mega Slowbro, but struggles with faster offensive threats. With Sand Rush and Sandstorm support, Excadrill outspeeds pretty much everything and checks / OHKOs many threats to Charizard Y such as Mega Diancie and Mega Manectric. Most notably, Excadrill can break through Mega Altaria and Chansey, both of which wall Charizard Y completely.

Tyranitar sets up Stealth Rocks and sand for Excadrill. It can trap the Lati twins with Pursuit which removes one of the better switch ins to Charizard Y's Fire Blast and helps keep rocks up. Tyranitar also checks Dragonite, Mega Charizard X, defensive Zapdos, and Talonflame which are problematic otherwise.

This core is weak to water and fighting type attacks, so Keldeo in particular along with Azumarill, Terrakion and Mega Gyarados are big threats. Bulky fairy, grass, and water types such as Clefable, Chesnaught and Rotom-W make good defensive teammates. Fast pokemon like Keldeo, Latios, Thundurus and Raikou are good teammates to check speedy threats (sand won't always be active) and KO bulky waters. Rain Teams can become a problem if Tyranitar or Charizard Y are KO'd, so keep that in mind for team support. Anything with U-Turn or Volt Switch is also great to switch the weather up more easily.

Charizard @ Charizardite Y
Ability: Drought
EVs: 252 Spe / 252 SpA / 4 Def
Modest Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost / Dragon Pulse

Excadrill @ Air Balloon / Life Orb
Ability: Sand Rush
EVs: 252 Spe / 252 Atk / 4 Def
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide / Swords Dance

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Impish / Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Earthquake / Ice Beam
added, nice core
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Gardevoir does a great job of breaking down teams with its powerful Fairy STAB. Calm Mind and Taunt are great options that could be used to destroy defensive teams, while Will-O-Wisp is perfect for crippling physical threats like Scizor. I'm not sure why people have stopped using M-Gardevoir, nothing can really switch in since all of the popular mega formes, Lopunny, Gallade, Sableye, (bar metagross) cannot switch into it. M-Gardevoir simply takes chunks out of anything that doesn't resist Hyper Voice. Emboar received Reckless, an excellent ability that gives all of its recoil moves a 1.2 boost. Reckless, its great typing, and expansive movepool, give Emboar a decent niche. Emboar destroys most of Gardevoirs common checks/counters, Chansey, Heatran, Scizor, Skarmory, Bisharp, Ferrothorn. Pretty simple core that functions well. One problem would be switching Emboar in safely. You don't want Emboar to take too much damage since it'll rack up residual damage between recoil and life orb. Pairing it with a volt turn core like Rotom-Wash and CB Scizor would be great because you can easily scout and pivot at the same time which would give this wallbreaking core a great advantage. Scizor and Rotom-Wash are also great Heatran and Ferrothorn lures, which is great because it'll be much easier to pressure teams with Emboar. Both Emboar and Mega-Gardevoir are in awkward speed tiers so pairing them with a fast offensive threat would be ideal. Whether the mon' has a high base speed or if it's Choice Scarf'd, it doesn't matter. Talonflame is a great example of an offensive threat that has decent synergy with Emboar and Gardevoir. Talonflame is also a glorified cleaner that can easily pick off weakened mon's thanks to its magnificent ability, Gale Wings. This seems long enough now so I'll stop here, I've also provided 5/6 of a sample team in my explanation. Have fun!
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Modest Nature
- Calm Mind / Taunt / Will-O-Wisp
- Hyper Voice
- Psyshock
- Focus Blast

Emboar @ Life Orb
Ability: Reckless
EVs: 36 HP / 252 Atk / 220 Spe
Adamant Nature
- Flare Blitz
- Head Smash
- Superpower
- Sucker Punch
added, rob always coming thru with the underrated mons
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Omastar @ Life Orb
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Shell Smash/Scald

Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 64 HP / 252 SpA / 192 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hydro Pump
- Ice Beam/Outrage
- Scald/Waterfall

Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Stone Edge
- Low Kick
- Swords Dance/Aqua Jet/Rapid spin

Lord Helix is back and ready to reclaim his spot on rain offense in this offensive core! Kingdra and Omastar both have similar checks and counters so they make for a lethal combo as one breaks down the others stops early game so the other can just clean up the remnants of the opposition later. Usually Lord Helix is the one to finish off the game because kingdra has more immediate power which is why I choose LO>specs so your not locked into one move at the end which makes cleaning up a whole lot easier. I went timid over modest so you can outspeed Mbee+Mscept under rain and the power difference is not too noticeable. Hydro for rain boosted STAB, ice beam to hit the latis and other dragons, and hp grass to mow through the water types that roam the OU tier. You can put scald over shell smash if you want the accuracy but smash is not too hard to pull off and is actually very very destructive as it allows you to rip through stall which rain offense can struggle with at times(if you manage to smash vs any offensive team they might as well click X) Calcs of Lord Helix crushing stall below.
+2 252 SpA Life Orb Omastar Hydro Pump vs. 4 HP / 252 SpD Eviolite Chansey in Rain: 329-387 (51.2 - 60.2%) -- guaranteed 2HKO
+2 252 SpA Life Orb Omastar Hidden Power Grass vs. 232 HP / 252+ SpD Alomomola: 356-421 (67.2 - 79.5%) -- guaranteed 2HKO after Leftovers recovery
+2 252 SpA Life Orb Omastar Hydro Pump vs. 224 HP / 252+ SpD Tentacruel in Rain: 203-240 (56.8 - 67.2%) -- guaranteed 2HKO after Black Sludge recovery
252 SpA Life Orb Omastar Hydro Pump vs. 252 HP / 96+ SpD Unaware Clefable in Rain: 289-341 (73.3 - 86.5%) -- guaranteed 2HKO after Leftovers recovery
Kingdra is the standard rain wallbreaker set as it has been forever. Although you could go LO and drop ice beam and scald for waterfall and outrage but with LO omastar specs is a much better and more consistent option. Kabutops can also be added or used over omastar on the core if you want a physical rain abuser. Waterfall and Stone edge for STAB, low kick to smack ferro, and swords dance to boost up and become a serious threat. Aqua jet can be used for priority or rapid spin for hazard removal. Obviously your gonna want rain support with this core and since keeping these two as healthy as possible is a priority pivots such as megaman, raikou, lando-t, Torn-t(who also threatens Mvenu which can trouble the core), and scizor(all but scizor and torn-t can switch into thunndy's t-wave which threatens the core) often make good partners to get the core members in easier. Of course setup sweepers and priority are a threat to all rain offensive teams and this core is no different so that should be kept in mind when building around this core. That is basically all there is to this core. It's very consistent and incredibly powerful to face.

importable:
Omastar @ Life Orb
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Shell Smash/Scald

Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 64 HP / 252 SpA / 192 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hydro Pump
- Ice Beam/Outrage
- Scald/Waterfall

Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Stone Edge
- Low Kick
- Swords Dance/Aqua Jet/Rapid spin

EDIT: Added in kabutops as an option/addition to the core as AM had pointed out. As far as I can tell the core is good to go:]
Added, rain is a really fun playstyle. Changed the sets slightly.
Hey guys Nedor here :] Ive been playin around with this nichze offensive core for a bit now, and I really enjoy using it because its extremely effective and it has pretty good defensive synergy as well (which most offensive cores don't.) So without further ado, here is the core:

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Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bullet Punch
- Superpower
- Bug Bite
- Swords Dance

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind

Okay looking at Mega-Zor, you automatically notice that from its natural bulk, its able to switch in on the likes of LO Latios' Draco, while also being able to set up late game once it checks/counters are weakened or removed, with the right support on offense, Mega Sciz is able to easily pull through against most playstyles, especially offense and balance. It may not be too effective against stall although it still does pretty good, so pairing it up with powerful wallbreakers such as Kyurem-B as well as mentioned above, specs Keldeo-R would be a great idea. Now lookin at specs Keld, this paired up with Mega Scizor is incredibly challenging to play against. The main switch in this metagame to Keldeo is Lati@s, and over the game it would get easily weakened, allowing Keldeo to run through the team, or just weaken Scizor's checks with powerful, hard hitting STAB. A soft check to Talonbird and friends on offense such as raik, thund, and scarfed lando-t to an extent would be appreciated. In conclusion, these two paired together breaks each others checks and counters allowing either to clean mid-late game. Trinitroluene (probably not spelled right idk rofl) and AM inspired me with this core, in TNT's section on what he believes Hyper Offense/Heavy Offense is, the formula would be something along the lines of Lead | Breaker | Breaker | Sweeper | Utility | Speed. The "wallbreakers" are suppose to weaken the sweeper's main switch ins, and this is exactly what Keldeo-R + Mega Scizor represents.
Sorry, this core is basically the same as the core by lange except without tyranitar, which is really important.
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Offensive Core: Hydreigon + Mega Metagross

Hydreigon @ Life Orb
Ability: Levitate
EVs: 16 HP/8 Atk/252 Spa/232 Spe
Mild Nature
-Draco Meteor
-Dark Pulse
-Super Power/Fire Blast
-Flash Cannon/Taunt/Roost/Earthpower

Metagross @ Metagrossite
Ability: Clear Body - Tough Claws
EVs: 252 Atk/4 Def/252 Spe
Jolly or Naive
- Meteor Mash
- Zen Headbutt
- Hammer Arm/Earthquake
- Ice Punch/Grass Knot

This offensive core succeeds in breaking down balanced and stall teams. Mega Metagross and Hydreigon have near perfect synergy, and effectively break eachothers check and counters. Metagross handles annoying fairy types, while Hydreigon elminates Slowbro and its Mega counterpart.

Mega Metagross is arguably the best pokemon in Ou, as it breaks down its checks and counters really easily, is very powerful with tough claws, has great coverage and is very bulky. Meteor Mash is the main stab, being very powerful after tough claws, and has a chance raise Mega Metagross's already high Attack stat. Zen Headbutt is a secondary psychic stab with a nice chance to flinch the opponent. Hammer arm is the preferable option in the third slot, as it is noticnly more poweful then earthquake, and still one shots heatran, which is earthquakes main purpose. It also does a hefty chunk to ferrothorn. Earthquake can be used to hit bulky fire types, and it does not dropmega Metagross's impressive speed stat. In the last slot, Ice punch is used to do big damage to Landerus Therian and bulky grass types, like tangrowth and Celebi. Grass knot is boosted by tough claws, so it can be used to hit Slowbro, Hippowdon and quagsire for heavy damage. If your running ice punch, run jolly and if your running grass knot, run Naive.

Hydreigon excels in breaking down defensive cores. Life orb is used to boost Hydreigons attacking power, and the EVs allow Hydreigon to have a slighty stronger superpower while maintaining a similar speed tier. Draco meteor is a nuke, and does a huge amount of damage to anything that is not steel, fairy, or chansey. Dark pulse is a more consistent Stan option that has a nice chance to flinch. Superpower is preferred in the last slot, as it hits chansey, heatran and Tyranitar for great damage. Fire Blast can be used to murder ferrothorn and scizor. In the last slot, flash cannon is the most desirable as it means Hydreigon can do hefty damage to fairies on a switch. Taunt allows hydreigon to be a decent stall breaker, while roost gives Hydreigon some extra recovery. Finally, Earthpower can be used for heatran and electric types.

Very few pokemon can threaten this core, but mega Sableye is a good answer to it. It wall mega Metagross and can Will-0-wisp it, set up calm minds, or Attack with its super effective stab. Hydreigon walls mega Sableye, but Willow wisp + life orb recoil wares you down pretty quickly. It can also set up calm minds, so Hydreigon does better against the utility set. Mega scizor is a good answer, but mega Metagross walls it decently. However, scizor also walls mega Metagross. Hydreigon can break scizor easily with fire blast, but I'd it lacks it, sizor and tank a hit and kill it, or if its bulky mega scizor, set up. Bulky water types can be annoying as well.

Unaware clefable works well with this core, as it can fire blast Scizor and wall Sableye. Thunderus can slow faster threats down with prakster Thunder wave. Other then that, this core is quite self sufficent so feel free to use then remianing team slots to pick pokemon that fit well with the rest of the team.
Great core, adding.

As always, great job everyone.
 
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Offensive Core:

volcarona.gif
+
slowbro-mega.gif

Volcarona + Mega Slowbro

Volcarona is an underrated sweeper that is gaining a lot of popularity recently, it can set up a Quiver Dance on multiple of Pokemon, and after that it becomes very hard to stop. With its good coverage, it's only stopped by a small number of Pokemon, such as Heatran and Dragonite, while revenge killed by other Pokemons such as Azumarill and Talonflame. It also has a problem on setting up on some Pokemon, such as Keldeo. Noticing all that, I knew right away that Mega Slowbro would a good partner to volc. Through practice, it was amazing. Mega Slowbro is a very good Pokemon that can snatch victories easily if you let him set up him 1-2 CMs. Mega Slowbro and Volcarona handle their counters for each other. For example, both Heatran, Keldeo, and possible Talonflame and AV/CB Azumarill are set-up bait for Mega Slowbro. While other Pokemons who give Slowbro a hard time (CB/SD Scizr or Mega, Ferrothorn w/ Power Whip, etc.) are usually easily beaten by Volcarona, especially after a QD.

Volcarona @ Lum Berry
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Giga Drain
- Bug Buzz

Slowbro @ Slowbronite
Ability: Regenerator
EVs: 248 HP / 16 Def / 244 SpD
Bold Nature
- Scald
- Calm Mind
- Psyshock
- Slack Off

Offensive Core:

venusaur-mega.gif
tyranitar.gif

Mega Venusaur + Tyranitar

Mega Venusaur is an underrated threat right now, it can easily counter the ever so popular Azumarill, Keldeo ,Thundurus, Clefable, and even Mega Altaria. Offensively, it also has a great movepool and typing, it's STAB are only resisted by Steel- types, which is remedied by HP Fire, which can smack Scizor and Ferrothorn. Mega Venusaur is a fantastic Pokemon in the current meta that checks a lot of different things with consistent recovery. Mega Venusaur also hits surprisingly hard with a Modest nature, it can easily 2HKO or even OHKO most Faires, while even 2HKO Scarf Landorus-T with Giga Drain after minor damage (SR, for example). However, it has trouble dealing with some Pokemon, including Talonflame, Lati@s, Heatran, and Gengar. Tyranitar is there for that purpose, it can pursuit trap Latis and Gengar, while doing a very good amount to Heatran or Talonflame with predicted Pursuit on the switch (Fearing EQ and Stone edge respectively), it can also snatch the likes of Mega Metagross with Scarf Crunch if weakened. Even with its great uses and utility, Tyranitar still struggles with a plethora of Pokemon, Keldeo, Azumarill, Clefable, Mega Diancie, Mega Altaria, Ferrothorn, Scizor, etc. all which are easily counters and checked by Mega Venusaur and cleared for Tyranitar later.

Venusaur @ Venusaurite
Ability: Overgrow
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]

Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Crunch
- Stone Edge
- Earthquake
 
Offensive Core:

venusaur-mega.gif
tyranitar.gif

Mega Venusaur + Tyranitar

Mega Venusaur is an underrated threat right now, it can easily counter the ever so popular Azumarill, Keldeo ,Thundurus, Clefable, and even Mega Altaria. Offensively, it also has a great movepool and typing, it's STAB are only resisted by Steel- types, which is remedied by HP Fire, which can smack Scizor and Ferrothorn. Mega Venusaur is a fantastic Pokemon in the current meta that checks a lot of different things with consistent recovery. Mega Venusaur also hits surprisingly hard with a Modest nature, it can easily 2HKO or even OHKO most Faires, while even 2HKO Scarf Landorus-T with Giga Drain after minor damage (SR, for example). However, it has trouble dealing with some Pokemon, including Talonflame, Lati@s, Heatran, and Gengar. Tyranitar is there for that purpose, it can pursuit trap Latis and Gengar, while doing a very good amount to Heatran or Talonflame with predicted Pursuit on the switch (Fearing EQ and Stone edge respectively), it can also snatch the likes of Mega Metagross with Scarf Crunch if weakened. Even with its great uses and utility, Tyranitar still struggles with a plethora of Pokemon, Keldeo, Azumarill, Clefable, Mega Diancie, Mega Altaria, Ferrothorn, Scizor, etc. all which are easily counters and checked by Mega Venusaur and cleared for Tyranitar later.

Venusaur @ Venusaurite
Ability: Overgrow
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]

Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Crunch
- Stone Edge
- Earthquake

I'm sure it's been stated a million times, but Synthesis and Sand do not mix. I know this is theorymoning, but when HA Tyrantrum is released, it could possible replace your offensive Tyranitar.

On another note, I made a team for my buddy, and while I was testing out the team, I noticed two Pokemon I used supported each other very well:

clefable.gif

Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Moonblast
- Calm Mind
- Soft-Boiled
- Stored Power / Flamethrower / Focus Blast
magnezone.gif

Magnezone @ Air Balloon / Choice Specs
Ability: Magnet Pull
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire] / Hidden Power [Ground]
- Volt Switch

MAJOR EDIT: After doing a few calcs and thinking through all the possible scenarios, I have discovered that Heatran almost always breaks this core without proper prediction. Take any mentions of Heatran with a grain of salt, as I mention the possible ways to take it out in best case scenarios. With that out of the way, I still think this is a good 2-mon core. Very few cores have no counters.

I call it ClefaZone.
This core is similar to DragMag in previous Generations as Magnezone is there to trap and KO Steel types and let Clefable set up a sweep. Clefable doesn't exactly return the favor to Magnezone, but that's ok, because Magnezone's main role is to trap Clefable's counters.

Clefable's set is pretty standard. Max Defense allows it to tank Physical hits while using Calm Mind to increase its ability to tank Special hits while powering up Moonblast and Stored Power. The only thing that's really interchangeable is it's ability. You could opt for Unaware if you'd like to stop setup sweepers cold, but (correct me if I'm wrong) I think that Unaware forces you to run Moonlight, which has less PP than Soft-Boiled.

Magnezone's choice of Hidden Power determines which Pokemon will break this core. If you opt for Hidden Power Fire, then Heatran will have a field day with this core. If you opt for Hidden Power Ground, then Scizor running Superpower and Ferrothorn wall this core. It is worth mentioning that HP Fire is far more common, so you can use HP Ground as a lure for Heatran. Just keep in mind that you must predict the Switch, as Heatran outspeeds this Magnezone.

EDIT: After taking some suggestions, I've added extra moves to Clefable, as they all have different utility. Flamethrower nails Ferrothorn/Scizor. Focus Miss hits Ferothorn and Heatran Supereffectively, but without a few boosts, it does negligible damage. Add that to shitty accuracy, and you might just be better off with one of the other two moves.

If Clefable runs Stored power, run HP Fire on Magnezone. If Clefable runs Flamethrower, run HP Ground. As it 2HKOs Specially Defensive Heatran, but Specially Defensive Heatran also 2HKOs Magnezone, so you have to predict a switch. As far as Offensive Heatran, HP Ground OHKOs.

Since this is not my main team, and I made it for someone else, feel free to use it.
Scizor (M) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 84 Atk / 176 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off

Gyarados (M) @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 88 HP / 192 Atk / 4 Def / 224 Spe
Adamant Nature
- Substitute
- Dragon Dance
- Waterfall
- Bounce

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off

Zapdos @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 168 Def / 68 SpA / 20 Spe
Bold Nature
- Thunderbolt
- Roost
- Defog
- Heat Wave

Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Moonblast
- Calm Mind
- Soft-Boiled
- Stored Power

Magnezone @ Air Balloon
Ability: Magnet Pull
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
 
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