Resource ORAS Good Cores (Check Post #714)

Status
Not open for further replies.
18-mega.gif
342.gif
243.gif

Offensive Core w/ Bird n dog
a cool volturn team featuring crawdaunt I wanted a solid core that widdles walls so once weaken jolly crawdaunt can clean up with its movepool. Raikou beats rotom-w 1v1 being av and having speed for keldeo and such. Not to much to say around the mons pretty simple abc type of style and they beat alot of mons atm coverage wise is also good bird=Flying,Fire dog=Electric/Ice/Shadow lobster=water dark.
Pidgeot @ Pidgeotite
Ability: Big Pecks
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Heat Wave
- Hurricane
- U-turn
- Work Up/Hyper Beam

Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Ice]
- Thunderbolt
- Volt Switch
- Shadow Ball

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crabhammer
- Knock Off
- Swords Dance
- Aqua Jet
719-mega.gif
647-resolute.gif
385.gif

Offensive Core w/ DIANCIE
this one is pretty fun keldeo helps out rachi and diancie from scizor/bisharp and heatran because of this I wanted to make keldeo a sub+cm set since it sets up on alot of things rn. Diancie being a mon that beats talonflame 1v1 and gets up a cm on mega sableye also benifits rachi from taunt since diancie can set up on things like skarmory which gives jirachi and keldeo a hard time only if they run helmet roost since fpunch only does 30-40 so it can pretty much widdle you. Rachi switches into latios all the time which troubles keldeo since no matter what they can just bring lati and kill keld with psyshock. I also included wish pass to benifit diancie incase once weaken and since keldeo is always coming in on knock offs pretty cool wish abusers since they switch in to their resistances which is good since most of their resistances are popular atm.
Diancie @ Diancite
Ability: Clear Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- Ancient Power/Diamond Storm
- Earth Power
- Calm Mind/Rock Polish

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 240 SpD / 16 Spe
Careful Nature
- Stealth Rock
- Wish
- Iron Head
- Fire Punch

Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: NaN Atk
- Substitute
- Scald
- Secret Sword
- Calm Mind
 
Last edited:
18-mega.gif
342.gif
243.gif

Offensive Core w/ Bird n dog
a cool volturn team featuring crawdaunt I wanted a solid core that widdles walls so once weaken jolly crawdaunt can clean up with its movepool. Raikou beats rotom-w 1v1 being av and having speed for keldeo and such. Not to much to say around the mons pretty simple abc type of style and they beat alot of mons atm coverage wise is also good bird=Flying,Fire dog=Electric/Ice/Shadow lobster=water dark.
Pidgeot @ Pidgeotite
Ability: Tangled Feet
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
IVs: 30 SpA / 30 SpD
- Heat Wave
- Hurricane
- U-turn
- Work Up/Hyper Beam

Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Ice]
- Thunderbolt
- Volt Switch
- Shadow Ball

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crabhammer
- Knock Off
- Swords Dance
- Aqua Jet
I know this was from you switching around the sets on M-Pidgeot during your building process, but you still have the IV changes that occurred from when you had a Hidden Power originally from the looks of it.
 
I know this was from you switching around the sets on M-Pidgeot during your building process, but you still have the IV changes that occurred from when you had a Hidden Power originally from the looks of it.
thanks its now fixed
 
wait what about my venutran core?
Did it get merged with the rotom-w heatran venusaur core?
I would prefer it if I got some credit :)

edit: About the bird dog lobster core I think you should run a timid nature on Mega Pidgeot that way you don't drop your defenses, and U-turn is mainly for momentum anyways. Unless you're going to use work up and then u-turn out. Other than that, good job :]
edit: I'd recommend adding pictures to your posts, the main reason why I missed that core was because I just skimmed over it and didn't really pay attention to it
 
Last edited:
How hasn't this been posted already? (I think it hasn't) Anyway the tried and tested keldeo and scarftar core is as effective as ever in this current meta. Keldeo lures in latis, celebi, starmie and slowbro as they are his most common and arguably best counters. Scarftar can come in and live a hit from all or double into ttar (kinda predictable but the threat can often dissuade said counters from coming in) and proceed to pursuit it or crunch depending on how your opponent is playing. By doing this ttar is able to pave the way for keldeo sweep later in the game. These are my prefered sets for this core. It is also of note that keldeo beats scizor, bisharp, scarf land t, scarfchomp and terrakion which all give problems to scarf tyranitar. Teammates would be those that can help against stall such as SD Gliscor, CM + Stored power clefable and hazard support is very helpful.

Tyranitar @ Choice Scarf
Ability: Sand Stream
248.gif

EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Crunch
- Superpower/Ice Beam
- Stone Edge

647.gif
Keldeo @ Choice Scarf
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power Electric/Icy wind (Altaria)
 
Offensive Core:
latest
Magnezone_XY.gif

hey guys, I am here today to bring you an offensive core, wich is really effective in lots of ORAS H.O. / Balance Off.

As first pokemon, we have Mega Diancie, one of the most dangerous mega, in my opinion, in this mg. It can get in on lati@s' meteors, on all status moves (if mega evolved), on talonflame and on some annoying pokemon that is seen rarely.
If you find space for setupping, victory would be assured.
We put 136 EVs in Atk to kill Zapdos after Stealth Rock, and for good damage to chansey, 188 EVs in speed to overcome Jolly Exca, and the rest in SpA. The damage are under.
Unfortunately this set sucks from pokemon like Skarmory or Ferrothorn, and it is for this reason that the second pokemon of our core is Magnezone. The diancie-zone core needs a knockoffer because Ferrothorn and Skarmory may have shed shell. After than we can block with Zone, and win with Diancie.

Sets:

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 136 Atk / 184 SpA / 188 Spe
Rash Nature
- Moonblast
- Diamond Storm
- Earth Power
- Rock Polish

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]

Damage:

136 Atk Mega Diancie Diamond Storm vs. 248 HP / 252+ Def Zapdos: 288-338 (75.1 - 88.2%) -- guaranteed OHKO after Stealth Rock

136 Atk Mega Diancie Diamond Storm vs. 248 HP / 252+ Def Eviolite Chansey: 237-279 (33.7 - 39.6%) -- guaranteed 3HKO after Stealth Rock

184+ SpA Mega Diancie Moonblast vs. 248 HP / 0 SpD Mega Sableye: 338-402 (111.5 - 132.6%) -- guaranteed OHKO
 
Defensive Core: Mew + Clefable + Heatran

mew.gif
+
clefable.gif
+
heatran.gif


This is a pretty basic defensive core and tbh there's a lot of variation such as more speed evs on Mew to burn Jolly Bisharp and Breloom with 252 HP / 148 Def / 108 Spe along with Protect over Stealth Rock on Heatran if you already have Stealth Rock support, as well as Roar or an optional coverage move. Defensive Mew helps with threats such as Azumarill, Lando-T, M-Lopunny, and Excadrill to name a few. Foul Play or set damage moves are also optional on Mew as an attack depending on your team build and what you need checked. Clefable is your standard stall-breaker and set up sweeper along with its defensive typing that pairs well with Mew and Heatran. Heatran provides a more dedicated special wall to alleviate the pressure from Gengar, M-Venusaur, and the Latis. Unaware Clefable is also optional to slow down certain set up sweepers such as CM Latios, SD Garchomp, and so forth so again lots of different variables with this defensive core. Unaware is also nice not to be obliterated by Bluwing's M-Sharpedo core lol. Paired it up with a Keldeo check and you should be good to go.
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 224 Def / 32 Spe
Impish Nature
- Knock Off
- Will-O-Wisp
- Roost
- Taunt

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Flamethrower
- Soft-Boiled
- Calm Mind

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
 
sharpedo-mega.gif
+
gliscor.gif
or
celebi.gif


Mega Sharpedo + Swords Dance Pass

this core is simply amazing and extremely anti-meta. dark / water / poison coverage is basically unresisted coverage i the ou metagame and sharpedo basically 2hko's the whole meta easely, and just plain out ohko's whole unprepared teams easy like nothing after receiving the boost. passing a boost to sharpedo is alse extremely easy to do as both gliscor and celebi has excellent longivity and bulk and sports nice defensive typing with sharpedo. this core is simple af, if the opposing team as a mon like keldeo/chesnaught u just wear them down a bit before u sweep. a nice check to sharpedo is basically breloom and conkeldurr nothing else really handles it that well, only choice band talonflame can revenge kill full hp sharpedom also twave is a nice way to deal with it.

here are some calcs which are just insane lol...

+2 252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 248 HP / 0+ Def Mega Scizor: 309-364 (90 - 106.1%) -- guaranteed OHKO after Stealth Rock

+2 252+ Atk Strong Jaw Mega Sharpedo Ice Fang vs. 252 HP / 136+ Def Amoonguss: 500-590 (115.7 - 136.5%) -- guaranteed OHKO

+2 252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 0 HP / 0 Def Keldeo: 248-292 (76.7 - 90.4%) -- guaranteed 2HKO

+2 252+ Atk Mega Sharpedo Poison Jab vs. 252 HP / 252+ Def Chesnaught: 254-300 (66.8 - 78.9%) -- guaranteed 2HKO after Leftovers recovery

+2 252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 252 HP / 252+ Def Skarmory: 258-304 (77.2 - 91%) -- 25% chance to OHKO after Stealth Rock

+2 252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 252 HP / 88+ Def Ferrothorn: 306-360 (86.9 - 102.2%) -- 56.3% chance to OHKO after Stealth Rock

+2 252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 252 HP / 252+ Def Mega Sableye: 280-330 (92.1 - 108.5%) -- guaranteed OHKO after Stealth Rock

252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 252 HP / 252+ Def Quagsire: 183-216 (46.4 - 54.8%) -- 62.1% chance to 2HKO after Stealth Rock and Leftovers recovery

this should easely show mega sharpedo can just dismantle any defensive pokemon in the meta, it basically just eats balanced and offensive teams alive.

here are some replays:

http://replay.pokemonshowdown.com/frost-ou-1327552
http://replay.pokemonshowdown.com/ou-202743646
http://replay.pokemonshowdown.com/ou-203050326

Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Crunch
- Poison Jab
- Protect

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 192 Def / 72 Spe
Impish Nature
- Earthquake
- Roost
- Baton Pass
- Swords Dance

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 Def / 108 Spe
Impish Nature
- Seed Bomb
- Recover
- Baton Pass
- Swords Dance

actually ill just give away the team cuz i just love this core too fuckin much, have fun!

Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Crunch
- Poison Jab
- Protect

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 108 Atk / 148 Spe
Jolly Nature
- Iron Head
- Fire Punch
- Toxic
- Stealth Rock

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 192 Def / 72 Spe
Impish Nature
- Earthquake
- Roost
- Baton Pass
- Swords Dance

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Stored Power
- Calm Mind
- Soft-Boiled

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 136 Def / 120 SpD
Bold Nature
- Giga Drain
- Clear Smog
- Stun Spore
- Spore

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Overheat
- Flash Cannon
- Earth Power
- Stone Edge

I've been playing this core a lot today. Started a new alt and I'm sitting at 19w3l, it's absolutely brutal!
 
bronzong.gif
+
suicune.gif
+
clefable.gif


Bronzong + Dual Calm Mind Balance Core

so this is an extremely cool and solid core i made about a week ago. i really like to make cores that sport rare and underrated mons like bronzong and suicune in this case, this core is aimed to do well against any playstyle which this one does nicely because off dual calm mind users and an extremely underrated but amazing mixed/special wall in bronzong. this core can basically check the whole meta under the right circumstances, but it can ofc be overwhelmed by powerfull cores like np thund + calm mind lando-i, bisharp + offensive scizor and birdspam. both off these offensive cores are easy to solve with for example mega manectric which helps this core a lot out vs offensive overpower. this core is just extremely simple, very hazard resistant and extremely difficult to break and stop because suicune and clefable basically sets up on eachothers counters, and bronzong just checking whatever they can't check, rapid spin or defog is also very usefull for any core and any team no matter how resistant, but is not needed for this one if u can't fit it. also why i'm saying defog or rapid spin support is extremely usefull is because off tentacruel becoming very popular and therefor toxic spikes being very common, which is a solid way to break a lot off common balanced teams or cores atm.

might do calcs and post a couple replays, but i don't rly have time for that rn n_n

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Earthquake
- Toxic
- Stealth Rock

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Calm Mind
- Rest
- Sleep Talk

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Flamethrower
- Calm Mind
- Soft-Boiled
 
I definitely suggest 160 EVs in Spe on Mew, just to outspeed Adamant Exca and Jolly Sharp(248 in HP and 100 in SpD, Careful nature). For cleffa imo is definitely better unaware, and I would say that the wish-protect set fits in greatly with your core. :]

Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 100 SpD / 160 Spe
Careful Nature
- Knock Off
- Will-O-Wisp
- Roost
- Defog / Taunt

Clefable (F) @ Leftovers
Ability: Unaware
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Wish
- Protect

Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Toxic
- Taunt
Yeah I put there was a lot of variations. There's not actually a concrete one when there's all those plus more to take into account. Wish on Clefable makes you have 0 chance against any Steel type. I mean the sets are fine more so team dependent and these days it's hard to pull off such passive defensive cores :/
 
I definitely suggest 160 EVs in Spe on Mew, just to outspeed Adamant Exca and Jolly Sharp(248 in HP and 100 in SpD, Careful nature). For cleffa imo is definitely better unaware, and I would say that the wish-protect set fits in greatly with your core. :]

Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 100 SpD / 160 Spe
Careful Nature
- Knock Off
- Will-O-Wisp
- Roost
- Defog / Taunt

Clefable (F) @ Leftovers
Ability: Unaware
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Wish
- Protect

Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Toxic
- Taunt

(lol sorry, my post got deleted somehow)
 
127-mega.png
+
663.png
+
398.png

BirdSpam Core

Here is the classic BirdSpam core. The basic premise of this core is since all three of these birds share common checks and counters, they can easily wear down their counters, paving a way for one or the other to sweep. Staraptor is a great suicide bomber wallbreaker. With CB, Reckless, and two very strong STAB moves, it can pretty much OHKO or put a dent into anything that does not resist it. Staraptor's main job is to weaken the opposing team, allowing Mega Pinsir or Talonflame to sweep. However, if the opposing team still isn't weakened enough, use Mega Pinsir to weaken it even more. Then you can use Talonflame to clean up everything that's left.
A way of getting rid of hazards is crucial to this core, since all three of them are weak to SR. Thundurus and Mega Manectric are also problems to this core, so have a way of dealing with those.
Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Earthquake / Close Combat
- Quick Attack

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Steel Wing

or

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 120 HP / 252 Atk / 136 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost

Staraptor @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn / Quick Attack

or

Staraptor @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Brave Bird
- Double-Edge
- Final Gambit
- U-turn
 
127-mega.png
+
663.png
+
398.png

BirdSpam Core

Here is the classic BirdSpam core. The basic premise of this core is since all three of these birds share common checks and counters, they can easily wear down their counters, paving a way for one or the other to sweep. Staraptor is a great suicide bomber wallbreaker. With CB, Reckless, and two very strong STAB moves, it can pretty much OHKO or put a dent into anything that does not resist it. Staraptor's main job is to weaken the opposing team, allowing Mega Pinsir or Talonflame to sweep. However, if the opposing team still isn't weakened enough, use Mega Pinsir to weaken it even more. Then you can use Talonflame to clean up everything that's left.
A way of getting rid of hazards is crucial to this core, since all three of them are weak to SR. Thundurus and Mega Manectric are also problems to this core, so have a way of dealing with those.
Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Earthquake / Close Combat
- Quick Attack

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Steel Wing

or

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 120 HP / 252 Atk / 136 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost

Staraptor @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn / Quick Attack

or

Staraptor @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Brave Bird
- Double-Edge
- Final Gambit
- U-turn

Recommend this spread for talo: 168 EVs in Spe(to outspeed Raikou, Starmie, Thundu etc...), max Atk and the rest in HP, Jolly Nature ;)

Talonflame (M) @ Choice Band
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Sleep Talk

Talonflame (M) @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Roost
- Swords Dance
 
Recommend this spread for talo: 168 EVs in Spe(to outspeed Raikou, Starmie, Thundu etc...), max Atk and the rest in HP, Jolly Nature ;)

Talonflame (M) @ Choice Band
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Sleep Talk

Talonflame (M) @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Roost
- Swords Dance
Yeah you can customize the EV spread, and I'm pretty sure it's 176 speed EVs (don't quote me on this, I'm not sure) to outspeed Raikou. idk why you would want to outspeed Starmie though, it's not like you would use Flare Blitz on it.
imo CB needs the most power it can get, so I would recommend max attack adamant, and don't run Sleep Talk on CB Talonflame anymore, Steel Wing is better to beat Diancie.
 
Yeah you can customize the EV spread, and I'm pretty sure it's 176 speed EVs (don't quote me on this, I'm not sure) to outspeed Raikou. idk why you would want to outspeed Starmie though, it's not like you would use Flare Blitz on it.

It was just to say that you can outspeed the 115 Base Speed, like Starmie and Raikou. :]
 
Offensive core
381.png
+
663.png

Scarf Latios and sd talonflame works together very well, they have decent defensive synergy and very good offensive synergy. Defensively talonflame is able to switch into some of latios most threatening counters, such as bulky fairies, ferrothorn, mscizor and mew, easily taking advantage of them and setting up and sd on them. On the other hand, latios is able to switch into the likes of rotom wash and heatran, nuking rotom with draco meteor or tricking heatran the scarf, it is very capable of wearing down talonflames counters. Latios also supports talon by removing hazard from the field. Both pokemon handles offensive teams really well, thanks to their incredible speed, while still being good against bulkier or stall builds thanks to high damage output and trick to toss with items. Talonflame being a soft counter to sableye also really helps latios out against stall, if it is stock trying to trick an untrickable item. The core still struggle to get past a few pokemon, such as mega slowbro, Tyranitar and in some cases bisharp, so teammates that can deal with those are recommended. Rotom-w is a really good teammate, as it fits the bill very nicely in checking those threats.
663.png
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Roost
- Swords Dance

381.png
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Trick
- Defog
 
Offensive Core:
latest
Magnezone_XY.gif

hey guys, I am here today to bring you an offensive core, wich is really effective in lots of ORAS H.O. / Balance Off.

As first pokemon, we have Mega Diancie, one of the most dangerous mega, in my opinion, in this mg. It can get in on lati@s' meteors, on all status moves (if mega evolved), on talonflame and on some annoying pokemon that is seen rarely.
If you find space for setupping, victory would be assured.
We put 136 EVs in Atk to kill Zapdos after Stealth Rock, and for good damage to chansey, 188 EVs in speed to overcome Jolly Exca, and the rest in SpA. The damage are under.
Unfortunately this set sucks from pokemon like Skarmory or Ferrothorn, and it is for this reason that the second pokemon of our core is Magnezone. The diancie-zone core needs a knockoffer because Ferrothorn and Skarmory may have shed shell. After than we can block with Zone, and win with Diancie.

Sets:

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 136 Atk / 184 SpA / 188 Spe
Rash Nature
- Moonblast
- Diamond Storm
- Earth Power
- Rock Polish

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]

Damage:

136 Atk Mega Diancie Diamond Storm vs. 248 HP / 252+ Def Zapdos: 288-338 (75.1 - 88.2%) -- guaranteed OHKO after Stealth Rock

136 Atk Mega Diancie Diamond Storm vs. 248 HP / 252+ Def Eviolite Chansey: 237-279 (33.7 - 39.6%) -- guaranteed 3HKO after Stealth Rock

184+ SpA Mega Diancie Moonblast vs. 248 HP / 0 SpD Mega Sableye: 338-402 (111.5 - 132.6%) -- guaranteed OHKO


I have been using this core, I like it alot.

One thing I would say is that you need 36 evs in attack to OHKO Zapdos after stealth rock, not 136. Then you can proceed to add the rest of the evs into SpA.

36 Atk Mega Diancie Diamond Storm vs. 252 HP / 168+ Def Zapdos: 288-342 (75 - 89%) -- guaranteed OHKO after Stealth Rock

Correct me if i'm wrong but i don't think many zapdos run max def 248 hp.
 
That is a good core but there is already one in the OP that is very similar (Mega Diancie + Scarf Zone + Latios)
 
How hasn't this been posted already? (I think it hasn't) Anyway the tried and tested keldeo and scarftar core is as effective as ever in this current meta. Keldeo lures in latis, celebi, starmie and slowbro as they are his most common and arguably best counters. Scarftar can come in and live a hit from all or double into ttar (kinda predictable but the threat can often dissuade said counters from coming in) and proceed to pursuit it or crunch depending on how your opponent is playing. By doing this ttar is able to pave the way for keldeo sweep later in the game. These are my prefered sets for this core. It is also of note that keldeo beats scizor, bisharp, scarf land t, scarfchomp and terrakion which all give problems to scarf tyranitar. Teammates would be those that can help against stall such as SD Gliscor, CM + Stored power clefable and hazard support is very helpful.

Tyranitar @ Choice Scarf
Ability: Sand Stream
248.gif

EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Crunch
- Superpower/Ice Beam
- Stone Edge

647.gif
Keldeo @ Choice Scarf
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power Electric/Icy wind (Altaria)
Great core, but specs or sub cm keldeo would fit much better with scarf ttar - I'd change that.
Also, updated the OP, didnt feel like replying to everyone this time :P
If you have any questions let me know.
 
I have been using this core, I like it alot.

One thing I would say is that you need 36 evs in attack to OHKO Zapdos after stealth rock, not 136. Then you can proceed to add the rest of the evs into SpA.

36 Atk Mega Diancie Diamond Storm vs. 252 HP / 168+ Def Zapdos: 288-342 (75 - 89%) -- guaranteed OHKO after Stealth Rock

Correct me if i'm wrong but i don't think many zapdos run max def 248 hp.

I've calculated max HP and max Def Zapdos, to be sure, but you know, you can use it as you wish ;)
 
According to December usage stats 5% of Zapdos ran Bold Max HP/Dfc, that 5% likely coming from lower ladder so I honestly wouldn't worry about it too much.
Even then is OHKOing Zapdos after rocks really a concern? It can't really do anything back to you.
 
According to December usage stats 5% of Zapdos ran Bold Max HP/Dfc, that 5% likely coming from lower ladder so I honestly wouldn't worry about it too much.
Even then is OHKOing Zapdos after rocks really a concern? It can't really do anything back to you.

updated. (y)

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 68 Atk / 252 SpA / 188 Spe
Rash Nature
- Moonblast
- Diamond Storm
- Earth Power
- Rock Polish
 
updated. (y)

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 68 Atk / 252 SpA / 188 Spe
Rash Nature
- Moonblast
- Diamond Storm
- Earth Power
- Rock Polish
Hey - I didnt add your core because there is already a similar one in the OP with Latios added to the core. Just letting you know.
 
Offensive Core:
scizor-mega.gif
tyranitar.gif
latios.gif

hey guys i'm here again to show you another amazing offensive core made up of Offensive mega Zor, Scarf ttar and Latios.

Mega scizor is one of the most underrated mega at the moment imho, it has great bulk, a strong priority, thanks to technician, and a good boosting move in swords dance. Furthemore his coverage is resisted by few pokemons(zards, tflame and zapdos). Looking at the resistor, i immediately notice that scarfttar has a great sinergy, checking all of them. At this point, zor and ttar show a huge weakness to keldeo. So i decide to put latios to finish the core. Recovery is a must in the set cuz let latios switchin everytime on keldeo.

Sets:

Scizor (M) @ Scizorite
Ability: Light Metal
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Superpower

Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Crunch
- Stone Edge
- Earthquake

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost

Damage:

+2 252+ Atk Technician Mega Scizor Bullet Punch vs. 0 HP / 4 Def Mega Charizard Y: 146-172 (49.1 - 57.9%) -- 87.5% chance to OHKO after Stealth Rock

+2 252+ Atk Technician Mega Scizor Bug Bite vs. 252 HP / 252+ Def Mega Slowbro: 338-398 (85.7 - 101%) -- 81.3% chance to OHKO after Stealth Rock

+1 252+ Atk Technician Mega Scizor Bullet Punch vs. 0 HP / 4 Def Landorus-T: 195-231 (61.1 - 72.4%) -- guaranteed 2HKO after Stealth Rock

+2 252+ Atk Technician Mega Scizor Bug Bite vs. 248 HP / 216+ Def Rotom-W: 255-300 (84.1 - 99%) -- 75% chance to OHKO after Stealth Rock

+2 252+ Atk Technician Mega Scizor Bullet Punch vs. 0 HP / 0 Def Latios: 288-340 (96.3 - 113.7%) -- guaranteed OHKO after Stealth Rock

+2 252+ Atk Mega Scizor Superpower vs. 248 HP / 0 Def Heatran: 608-716 (157.9 - 185.9%) -- guaranteed OHKO

+2 252+ Atk Technician Mega Scizor Bullet Punch vs. 240 HP / 0 Def Azumarill: 288-340 (71.8 - 84.7%) -- guaranteed 2HKO after Stealth Rock
 
Last edited:
Status
Not open for further replies.
Back
Top