Resource ORAS Good Cores (Check Post #714)

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Did you switch in on a BB or mispredict and Dragon Dance thinking it would switch out on a revenge? Congrats, you're dead
I mentioned Gyarados as a check, not a counter, to Talonflame. It can't safely switch into Talonflame. Also, Talonflame cannot stop a Gyarados that has already started it's Dragon Dance sweep without a crit. I don't see where the controversy is.
And by the same token, Talonflame cannot safely switch into Gyarados. The comment about misprediction is also irrelevant, as that can screw you in almost any situation with any Pokemon.
 
Here's an old classic from XY:
VenuTran
Defensive Core

heatran.gif
venusaur-mega.gif

Basically, these two have really good synergy together, and wall a large portion of the metagame. Stuff that threatens Heatran, like Azumarill and Keldeo are easily walled by Venusaur. Stuff that threatens Venusaur like Talonflame and Latios are walled by Heatran (bar EQ Latios which isn't exactly common). Heatran is also a very effective SR setter, phazer, and is just a pain in the butt do deal with. So is Venusaur. They are both really bulky, so they can comfortably take lots of hits, and Venusaur gets recovery with Synthesis. These two are pretty much the main staples on stall. However, what makes them really effective in the ORAS metagame is that they wall most of the top tier threats together. Pokemon like Latios, Azumarill, Zard X without EQ, Clefable, Keldeo, Talonflame, Ferrothorn, Slowbro etc are all handled well by this core.
There are still lots of ways to beat this core though. Landorus can easily crush this core with Sheer Force boosted Earth Power and Psychic, Mega Pinsir literally eats this core for breakfast with it's high powered STAB moves, and takes care of Heatran easily with either Close Combat or Earthquake. Mega Metagross is also annoying to deal with, but if Heatran is healthy enough it can deal with Hammer Arm variants. However, you can also play around Mega Metagross, for example, you could send in Venusaur, and on the Zen Headbutt go into Heatran. Then switch back into Venusaur on the Hammer Arm and then back into Heatran on the Zen headbutt. Now you outspeed and can hurt it with Lava Plume. This is really risky though, since your opponent can outplay you and predict your switches. Mega Gallade is also really annoying, as it can literally beat this core just because of it's offensive typing. Same thing for Mega Gardevoir, however, it needs to rely on the shaky accuracy of Focus Blast to beat Heatran. Kyu-B and SD Mega Scizor (with Superpower) also beat this core. Too lazy to list all the threats to this core since no core is perfect.
Anyways, you guys get the idea. Venusaur and Heatran handle the majority of the top tier threats, and are staples on stall. Something else that I forgot to mention is that they form 2/3 of an FWG core, so feel free to add something like ScarfKeld since it can check Landorus and severely damage Mega Metagross, Mega Gallade, and Mega Gardevoir.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SDef / 68 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Roar
- Stealth Rock / Protect

Venusaur @ Venusaurite
Ability: Overgrow
EVs: 252 HP / 240 Def / 16 Spe
Calm Nature
- Synthesis
- Sludge Bomb
- Leech Seed / Sleep Powder
- Giga Drain
 
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Latios (M) @ Latiosite
Trait: Levitate
EVs: 252 Atk / 4 SDef / 252 Spd
IVs: 30 Atk / 30 SAtk / 30 Spd
Naive Nature (+Spd, -SDef)
- Dragon Dance
- Outrage
- Earthquake
- Hidden Power [Fire]

Latias (F) @ Light Clay
Trait: Levitate
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Light Screen
- Reflect
- Healing Wish
- Defog

Here's my dual Lati offensive core with Dragon Dance Mega Latios and a support Dual Screen Latias. Early game Mega Latios is really good at luring in Heatran and Ferrothorn, instantly removing the main switchins to Outrage. Then late game Latias comes in to setup the screens, Defog and give Mega Latios pretty much the most ideal setup scenario possible. Works even better if you have multiple setup sweepers like Belly Drum Azumarill.
 
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Latios (M) @ Latiosite
Trait: Levitate
EVs: 252 Atk / 4 SDef / 252 Spd
IVs: 30 Atk / 30 SAtk / 30 Spd
Naive Nature (+Spd, -SDef)
- Dragon Dance
- Outrage
- Earthquake
- Hidden Power [Fire]

Latias (F) @ Light Clay
Trait: Levitate
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Light Screen
- Reflect
- Healing Wish
- Defog

Here's my dual Lati offensive core with Dragon Dance Mega Latios and a support Dual Screen Latias. Early game Mega Latios is really good at luring in Heatran and Ferrothorn, instantly removing the main switchins to Outrage. Then late game Latias comes in to setup the screens, Defog and give Mega Latios pretty much the most ideal setup scenario possible. Works even better if you have multiple setup sweepers like Belly Drum Azumarill.
Honestly, this core isn't that good. Having two dragon types on the same team makes you really weak to stuff like dragon spam (ahem scarfchomp), or just bulky fairies like clefable or azumarill. If you're going to use a dragon dancer behind screens, use Zard X, Mega Gyarados, Mega Altaria, Dragonite, even Salamence or whatever. Anything in OU with dragon dance is better than Mega Latios. Tbh, Mega Latios kinda sucks, and I'd call dragon dance a gimmick at best. Not to mention it wastes your mega slot. This also isn't really a core, it's just one mon that sets up dual screens, and then one set up sweeper.

Sorry if I came off as rude.
 
Here's an old classic from XY:
VenuTran
heatran.gif
venusaur-mega.gif

Basically, these two have really good synergy together, and wall a large portion of the metagame. Stuff that threatens Heatran, like Azumarill and Keldeo are easily walled by Venusaur. Stuff that threatens Venusaur like Talonflame and Latios are walled by Heatran (bar EQ Latios which isn't exactly common). Heatran is also a very effective SR setter, phazer, and is just a pain in the butt do deal with. So is Venusaur. They are both really bulky, so they can comfortably take lots of hits, and Venusaur gets recovery with Synthesis. These two are pretty much the main staples on stall. However, what makes them really effective in the ORAS metagame is that they wall most of the top tier threats together. Pokemon like Latios, Azumarill, Zard X without EQ, Clefable, Keldeo, Talonflame, Ferrothorn, Slowbro etc are all handled well by this core.
There are still lots of ways to beat this core though. Landorus can easily crush this core with Sheer Force boosted Earth Power and Psychic, Mega Pinsir literally eats this core for breakfast with it's high powered STAB moves, and takes care of Heatran easily with either Close Combat or Earthquake. Mega Metagross is also annoying to deal with, but if Heatran is healthy enough it can deal with Hammer Arm variants. However, you can also play around Mega Metagross, for example, you could send in Venusaur, and on the Zen Headbutt go into Heatran. Then switch back into Venusaur on the Hammer Arm and then back into Heatran on the Zen headbutt. Now you outspeed and can hurt it with Lava Plume. This is really risky though, since your opponent can outplay you and predict your switches. Mega Gallade is also really annoying, as it can literally beat this core just because of it's offensive typing. Same thing for Mega Gardevoir, however, it needs to rely on the shaky accuracy of Focus Blast to beat Heatran. Too lazy to list all the threats to this core since no core is perfect.
Anyways, you guys get the idea. Venusaur and Heatran handle the majority of the top tier threats, and are staples on stall. Something else that I forgot to mention is that they form 2/3 of an FWG core, so feel free to add something like ScarfKeld since it can check Landorus and severely damage Mega Metagross, Mega Gallade, and Mega Gardevoir.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SDef / 68 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Roar
- Stealth Rock / Protect

Venusaur @ Venusaurite
Ability: Overgrow
EVs: 252 HP / 240 Def / 16 Spe
Calm Nature
- Synthesis
- Sludge Bomb
- Leech Seed / Sleep Powder
- Giga Drain
You should mention that Kyurem-B and, too a lesser extent, SD (Mega) Scizor can beat that core.

Also, shouldn't Venu be physically defensive? It helps with tanking hits from Lando-T, but then again I'm not super familiar with Stall core sets.
 
You should mention that Kyurem-B and, too a lesser extent, SD (Mega) Scizor can beat that core.

Also, shouldn't Venu be physically defensive? It helps with tanking hits from Lando-T, but then again I'm not super familiar with Stall core sets.
Yeah good point, Kyu-B wrecks that core. Mega Scizor lacking Superpower can't get past Heatran, but I'll mention both of those.
 
I was under the impression that Superpower was standard on offensives sets for Ferrothorn and Heatran.
Superpower is standard only on all out attacking mega scizor, and SD + 3 attacks mega scizor. Other sets like SD 2 attacks + roost run don't tend to run superpower as an attacking move. Also, tbh, ferro is kinda set up fodder for Mega Scizor, considering that the only thing it can do is leech seed it, while it watches mega scizor get to +6 and then use bug bite.
 
Here's an old classic from XY:
VenuTran
Defensive Core

heatran.gif
venusaur-mega.gif

Basically, these two have really good synergy together, and wall a large portion of the metagame. Stuff that threatens Heatran, like Azumarill and Keldeo are easily walled by Venusaur. Stuff that threatens Venusaur like Talonflame and Latios are walled by Heatran (bar EQ Latios which isn't exactly common). Heatran is also a very effective SR setter, phazer, and is just a pain in the butt do deal with. So is Venusaur. They are both really bulky, so they can comfortably take lots of hits, and Venusaur gets recovery with Synthesis. These two are pretty much the main staples on stall. However, what makes them really effective in the ORAS metagame is that they wall most of the top tier threats together. Pokemon like Latios, Azumarill, Zard X without EQ, Clefable, Keldeo, Talonflame, Ferrothorn, Slowbro etc are all handled well by this core.
There are still lots of ways to beat this core though. Landorus can easily crush this core with Sheer Force boosted Earth Power and Psychic, Mega Pinsir literally eats this core for breakfast with it's high powered STAB moves, and takes care of Heatran easily with either Close Combat or Earthquake. Mega Metagross is also annoying to deal with, but if Heatran is healthy enough it can deal with Hammer Arm variants. However, you can also play around Mega Metagross, for example, you could send in Venusaur, and on the Zen Headbutt go into Heatran. Then switch back into Venusaur on the Hammer Arm and then back into Heatran on the Zen headbutt. Now you outspeed and can hurt it with Lava Plume. This is really risky though, since your opponent can outplay you and predict your switches. Mega Gallade is also really annoying, as it can literally beat this core just because of it's offensive typing. Same thing for Mega Gardevoir, however, it needs to rely on the shaky accuracy of Focus Blast to beat Heatran. Kyu-B and SD Mega Scizor (with Superpower) also beat this core. Too lazy to list all the threats to this core since no core is perfect.
Anyways, you guys get the idea. Venusaur and Heatran handle the majority of the top tier threats, and are staples on stall. Something else that I forgot to mention is that they form 2/3 of an FWG core, so feel free to add something like ScarfKeld since it can check Landorus and severely damage Mega Metagross, Mega Gallade, and Mega Gardevoir.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SDef / 68 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Roar
- Stealth Rock / Protect

Venusaur @ Venusaurite
Ability: Overgrow
EVs: 252 HP / 240 Def / 16 Spe
Calm Nature
- Synthesis
- Sludge Bomb
- Leech Seed / Sleep Powder
- Giga Drain
I think Clefable could work well with this Defensive core. As it stops Kyurem-B, which scares this core.
 
I think Clefable could work well with this Defensive core. As it stops Kyurem-B, which scares this core.
lol Clefable stops Kyu-B?
252+ SpA Life Orb Teravolt Kyurem-B Ice Beam vs. 252 HP / 4 SpD Clefable: 216-255 (54.8 - 64.7%) -- guaranteed 2HKO after Leftovers recovery
56 Atk Life Orb Teravolt Kyurem-B Iron Head vs. 252 HP / 252+ Def Clefable: 218-257 (55.3 - 65.2%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Clefable Moonblast vs. 0 HP / 0 SpD Kyurem-B: 216-254 (55.2 - 64.9%) -- guaranteed 2HKO
 
lol Clefable stops Kyu-B?
252+ SpA Life Orb Teravolt Kyurem-B Ice Beam vs. 252 HP / 4 SpD Clefable: 216-255 (54.8 - 64.7%) -- guaranteed 2HKO after Leftovers recovery
56 Atk Life Orb Teravolt Kyurem-B Iron Head vs. 252 HP / 252+ Def Clefable: 218-257 (55.3 - 65.2%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Clefable Moonblast vs. 0 HP / 0 SpD Kyurem-B: 216-254 (55.2 - 64.9%) -- guaranteed 2HKO
That's not what my calc said.
252+ SpA Teravolt Kyurem-B Ice Beam vs. 252 HP / 4 SpD Clefable: 166-196 (42.1 - 49.7%) -- guaranteed 3HKO after Leftovers recovery
52 Atk Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 252+ Def Clefable: 104-123 (26.3 - 31.2%) -- 14.8% chance to 4HKO after Leftovers recovery
That's from Showdown's calculator.
 
That's not what my calc said.
252+ SpA Teravolt Kyurem-B Ice Beam vs. 252 HP / 4 SpD Clefable: 166-196 (42.1 - 49.7%) -- guaranteed 3HKO after Leftovers recovery
52 Atk Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 252+ Def Clefable: 104-123 (26.3 - 31.2%) -- 14.8% chance to 4HKO after Leftovers recovery
That's from Showdown's calculator.
Your calcs don't have LO and Firehusky's do, hence the power difference (and why I hand-type sets when I do Kyu-B sets). So while Cefable can beat the Substitute+Leftovers set (at least I think it can; I'd rather not go into the nitty-gritty of the turn playout), it'll likely lose to LO+Roost sets and Scarf sets carrying Iron Head 1v1, though Kyu-B does have to be pretty healthy to take it out.
 
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Here is a core for Serperior squads

Snake has problems with stuff like Tran and birds. Drill has problems with Landoge and stuff. So Snake + Drill = good because Drill beats commo counters to snake under sand and snake beats defensive Landoge and Rotom-W. Plus Snake can come in on Aqua Jet spammers like Azumarill. So yeah TTar also helps for sand it also can beat smogonbird which is pretty important. Snake has good speed tier so core doesn't get rekt by stuff like Keldeo outside sand, plus it wrecks all common rain mons. Oh yeah kinda watch out for well played Scarf Landoge it gets 2HKOd by Leaf Storm but can do up to 70% with U-turn which can easily kill considering sand + LO damage stacks. Also Loom can do up to 45% with Mach Punch so watch out. Rapid Spin on Exca is ok if you have no other hazard removers but otherwise run SD. Oh yeah watch out for Mamo it kinda kills everything but it has a hard time switching in, and Exca checks a ton of stuff like MLop in Sand.

Serperior @ Life Orb
Ability: Contrary
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Leaf Storm
- Hidden Power [Fire]
- Dragon Pulse
- Knock Off

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Swords Dance

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Stealth Rock
- Crunch
- Stone Edge
- Ice Beam
 
I get its a new toy syndrome, but jeez... the OU community has a massive Serperior boner rn.
Hey, if you use it correctly, it's great. It went straight to my team because it works well alongside Talonflame and Gyarados.
It doesn't even have to predict that often because there's little to no opportunity cost to using Leaf Storm, as it's still a boost even if the opponent sends out something to tank it.
 
Hey, if you use it correctly, it's great. It went straight to my team because it works well alongside Talonflame and Gyarados.
It doesn't even have to predict that often because there's little to no opportunity cost to using Leaf Storm, as it's still a boost even if the opponent sends out something to tank it.
You still have to play carefully with Leaf Storm due to it having extremely limited PP. It may be a Nasty Plot instead of a stat down now, but acting like it has absolutely no drawback is misrepresenting Serperior and over-exaggerating it's strengths to the point it seems awful.
 
I'm using Starmie because it provides me more Speed than latitwins does, outspeeding the base 110 give me opportunity to be faster than the most part of the metagame, and I can switch in on keldeo/heatran, and against some other threats just reflect type on them
I see your point, but I still feel like you benefit more from Lati@s. I mean, Raikou outspeeds base 110's already for the core, as well as Char X after a DD. Also, Heatran CAN be switched in on by Lati@s on 3/4 moves (Fire Blast, EPower, APower), so it stands to still be viable in the core.
 
You still have to play carefully with Leaf Storm due to it having extremely limited PP. It may be a Nasty Plot instead of a stat down now, but acting like it has absolutely no drawback is misrepresenting Serperior and over-exaggerating it's strengths to the point it seems awful.

It'd be very ignorant of someone to assume serperior had no drawbacks, however if any of it's resists have been taken care of, as well as anything with a decently strong or super effective priority, it can quickly decimate and clean up a team mid to late game.
 
It'd be very ignorant of someone to assume serperior had no drawbacks, however if any of it's resists have been taken care of, as well as anything with a decently strong or super effective priority, it can quickly decimate and clean up a team mid to late game.
Oh of course; but he was talking as if Leaf Storm could be used on any switch in with no cost no matter what the situation.
 
Oh of course; but he was talking as if Leaf Storm could be used on any switch in with no cost no matter what the situation.
I'm saying even if something switches in to resist it, it's still a free boost. Unless something comes in with the rare Sap Sipper.
 
I'm saying even if something switches in to resist it, it's still a free boost. Unless something comes in with the rare Sap Sipper.
but if something comes in to resist it, you have the boost, but it's not free because a switch in could very easily wall you like talonflame or heatran or something.
 
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