Resource ORAS Good Cores (Check Post #714)

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This is a balance core I have been working on and it has been very successful. (Not sure if it a version of it is posted though)
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Charizard (M) @ Charizardite X
Ability: Blaze
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz / Earthquake
- Roost

Rotom-Wash @ Leftovers / Chesto Berry
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split / Rest

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Iron Head
- U-turn
- Fire Punch / Drain Punch
- Healing Wish / Trick


Charizard-X is fantastic sweeper and can sweep a team after a single dragon dance. However, they are certain checks and counters to char-X known as Heatran, Mega-Altaria, Azumarill, Mega-Diancie, (those four only if running flare blitz) Clefable, Landorus Therian, and Gyarados.* Fortunately, there are many checks and counters to these pokemon. Rotom-Wash is here to check Heatran, Azumarill, Landorus-T, and Gyarados. Jirachi, the best fairy killer, can check M-Diancie, Clefable, and M-Altaria. In return, Charizard X can obliterate the opponents team but also gets rid of bisharp, and breloom (which jirachi and rotom hates respectively). Rotom-Wash and Jirachi forms a Volt-turn combo which is really handy (the main reason why I chose jirachi). On Charizard X, Earthquake can be used over flare blitz but I recommend not as this core is designed to ko flare blitz Charizard's counters. Also, I chose the traditional bulky zard due to the increase of priority moves. On Rotom-Wash, there is no 44 points in speed because jolly azumarill is invisible at the moment. 248 for stealth rock number. Rest/Chesto Berry is used when u prefer rest recovery over pain split. Jirachi's evs are designed to outspeed ddance mega gyarados which can be very problematic. 48 in Hp for more bulk, 252 adamant jirachi for more power. Scarf is required to outspeed Mega-Diancie and boosted Mega-Altaria. Fire punch can be used to 2hko ferrothorn which can be problematic with rocky helmet (the recoil hurts). Drain punch is there to defeat bisharps (do not show drain punch cause they will go for sucker instead of pursuit). Trick is there to wall break or just be used to turn a pokemon into set up bait for charizard. Healing Wish can be used to give charizard-x another chance to sweep.

Stealth rock support is highly appreciated and good hazard removers are required for this core. (stealth rocks breaks sash and multiscale and stealth rock removal is self explanatory)

Hazard Removers:
Latios can destroy teams and remove stealth rock but compounds the dark weakness
Starmie too can remove threats but compounds the dark weakness

Stealth Rock Setters:
Heatran has great typing and stat synergy with rotom-w. Can set rocks with ease. But compounds ground weaknesses

Mega Gyarados, destroys the entire core as mold breaker allows earthquake to hit rotom-w
Priority, ruins Charizard's sweep.

*Quagsire not included as it is very rare
 
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Hey just tried something new. They work really well together as a defensive core. PS. Can someone message me how to post animated pictures of the pokemon on threads

Starmie @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Rapid Spin
- Recover
- Confuse Ray/(Filler)

Ferrothorn (M) @ Rocky Helmet
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Stealth Rock
- Protect

Sylveon (F) @ Leftovers
Ability: Pixilate
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Wish
- Protect
- Heal Bell
- Hyper Voice
 
Hey just tried something new. They work really well together as a defensive core. PS. Can someone message me how to post animated pictures of the pokemon on threads

Starmie @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Rapid Spin
- Recover
- Confuse Ray/(Filler)

Ferrothorn (M) @ Rocky Helmet
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Stealth Rock
- Protect

Sylveon (F) @ Leftovers
Ability: Pixilate
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Wish
- Protect
- Heal Bell
- Hyper Voice


Sorry breh, the sets and spreads you have are kinda sub optimal, I suggest you take a look at what the standard sets and spreads for these mons are and try reposting. I'd also say Clef > Sylveon but it's your core not mine. You can find these optimal/standard sets and spreads on Smogon or elsewhere
 
Hey just tried something new. They work really well together as a defensive core. PS. Can someone message me how to post animated pictures of the pokemon on threads

Starmie @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Rapid Spin
- Recover
- Confuse Ray/(Filler)

Ferrothorn (M) @ Rocky Helmet
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Stealth Rock
- Protect

Sylveon (F) @ Leftovers
Ability: Pixilate
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Wish
- Protect
- Heal Bell
- Hyper Voice

In addition to changing the sets, you're also going to need to add a description of how the core operates, what the three Pokemon do for each other, what problems the core faces, etc. You can just look at the format of any of the other cores that have already been added to the front page of the thread, as they should all have the correct format. The sprites are the ones used in Showdown, so they come from the simulator. There's a link to Showdown's sprite archive for this gen on the front page of this thread, but to make hings easier, I'll post the link here too. Just go [URL=http://play.pokemonshowdown.com/sprites/xyani/]here.[/URL]
 
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Here's an excellent core that I just thought about.M-Heracross and TG Manaphy are excellent wallbreakers.They also have good synergy,M-Heracross dealing with bulky Steel types like Ferro as well as Celebi who are common switch ins to Manaphy.Manaphy in return checks Talonflame to an extent,Clefable(Non Unaware variants),M-Diancie,M-Altaria and Volcarona.

Sets:
Manaphy @ Leftovers
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Tail Glow
- Rain Dance

Heracross @ Heracronite
Ability: Moxie
EVs: 32 HP / 252 Atk / 224 Spe
Jolly Nature
-Close Combat
-Pin Missile
-Rock Blast
-Bullet Seed




Team options:

ScarfTar is very nice(shout out to DeeJ for his input) as it Pursuit Traps Lati@s and checks Birdspam and M-Metagross.

Landorus-T is also a good check to BirdSpam and M-Metagross but missed out on checking Latios.


Overall,it's a great core consisting of two excellent wallbreakers that handle much of the defensive side of the meta on their own and pairing them with the right support makes them a lethal duo.

Since I just came across the core,I'll try building tomorrow and hopefully add a few replays.
 
Thank you Boss for letting me post it

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Tyranitar (M) @ Tyranitarite
Trait: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Dragon Dance
- Crunch
- Stone Edge/ Ice Punch
- Earthquake


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Gyarados (M) @ Cheri Berry
Trait: Intimidate
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Dragon Dance
- Waterfall
- Natural Gift
- Bounce/Stone Edge

Well, it's Mega Tyranitar, a long forgotten face!
In these last days of the Smogon Tour there was a core of Gyarados+ Mega Tyranitar, the basic of the core is simple, Mega Tyranitar is quite rare atm, which means if a player sees Gyarados and Tyranitar on the preview, they will assume that Gyarados is the mega slot, while Tyranitar is either scarfed or smooth rock, if Excadrill is on the team.
Cheri berry Gyarados abuses this, since you don't have Leftovers, many stuff that are problematic to mega Tyranitar such as Ferrothorn, (Mega) Scizor, Thundurus (can priority paralyze ruining Mega Tyranitar, cheri berry while not as powerful as Watmel Berry prevents Paralysis so there's that, and still the power is enough:
+1 252+ Atk Gyarados Natural Gift vs. 248 HP / 0 Def Klefki: 302-356 (95.2 - 112.3%)
+1 252+ Atk Gyarados Natural Gift vs. 252 HP / 168+ Def Ferrothorn: 356-420 (101.1 - 119.3%)
+1 252+ Atk Gyarados Natural Gift vs. 252 HP / 252+ Def Mega Scizor: 316-376 (91.8 - 109.3%)
+1 252+ Atk Gyarados Waterfall vs. 0 HP / 0 Def Thundurus: 280-331 (93.6 - 110.7%) -- 62.5% chance to OHKO
once Gyarados lures in mega Tyranitar's checks and counters it is finally free to sweep the opposing team with Dragon Dance.

Other Variants:
You can also use Liechi Berry on Gyarados, which gives him a 100 grass type attack, useful for water types like Rotom-Wash, Starmie, Keldeo, Azumarill etc teammates that appreciate the removal of these 'mons like DD Feraligatr or CMKeldeo enjoy Gyarados' lure, and even if you don't get a chance to use Natural Gift, an additional +1 attack is always useful.

Team Options:
Latios/Latias can clean hazards off the field, and have amazing synergy with both Gyarados and Tyranitar, latios can also use Memento if needed, an easily set up a sweep for Either Gyarados or Tyranitar, a stealth rocks user like Rocky Helmet Garchomp who can also help weakening problematic stuff like Mega Lopunny is great, Hippowdon is also good, acting as a Thundurus check, the same goes for Mixed Defensive Clefable, who can also set up Stealth Rocks, or as a late game win condition with Magic Guard+ Calm Mind, Ferrothorn can set up spikes, helping Mega Tyranitar, while also bringing an Azumarill check, Excadrill can work for bluffing, but beware, without Smooth Rockyou'll have very few turns to abuse Sand Rush, if any, HP Ground Serperior also enjoys Gyarados' lure, and can check Keldeo for Tyranitar


Some replays:
http://replay.pokemonshowdown.com/smogtours-ou-46485 NGift kills Ferrothorn
http://replay.pokemonshowdown.com/smogtours-ou-46560
http://replay.pokemonshowdown.com/smogtours-ou-47845 Natural Gift screwing Sub Serperior
http://replay.pokemonshowdown.com/smogtours-ou-47218 NGft kills ferrothorn, letting Clefable clean later
 
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Here a an excellent core I thought of during the Giratina-o prank. One of Medicham biggest counters are bulky physical psychic and Ghost type. Hydregion solves deals with cresselia, mew, slowbro, gengar, and mega sableye for medicham. In return medicham beats special walls like chansey. Together they form an powerful wall breaking core. Volcarona completely the core. It appreciate hydergion and medicham wall breaking capability creating an opening for it to swept and by dealing with Fairy type like clefable and Florges that give hydregion and medicham trouble by turning them from a problem into a set up opportunity.
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 92 HP / 252 Atk / 164 Spe Enough speed to outspeed adamant excadrill outside of sand
Adamant Nature
- High Jump Kick
- Zen Headbutt
- Thunder punch
- Ice punch

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Draco Meteor
- Dark Pulse
- Earth Power
- U-turn

Volcarona @ Life Orb
Ability: Flame Body
EVs: 80 HP / 252 SpA / 176 Spe Enough speed to outspeed adamant excadrill outside of sand
Modest Nature
- Fire Blast
- Giga Drain
- Bug Buzz
- Quiver Dance
 
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Here's a defensive core (though I suggest to use it more for Balance or Bulky Offense build).
So these 3 check most of the ou mons, while keeping some offensive presence. Thorn takes the fairies and dragons, slowking resists most special hits and garchomp punishes physical attackers.
King and chomp both have Toxic, so you can spam status to cripple opposite sweeper. Thorn and chomp set hazard for the team, however you can run TWave on ferrothorn for more status spam.
The core take care even of statuppers, dragontail phazes, toxic reduces time of sweep, and in case twave. You can try AV Slowking, gaining offensive presence but losing longevity.
While checking most of the more used mons, there are some problems:
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: this thing is probably the most threating, has a move that OHKOs every member of the core.
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: similar to Manectric, if with FocusBlast it demolishes the core. Without FBlast you can "manage" it with Thorn (it can setup on you with NastyPlot, or use superpower).
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: (only with sdance or defog boost) if chomp is not full life and the power ranger find time for setup it becomes problematic, thorn can take a hit and paralize (if twave).
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: (special) annoying, the evs of slowking are made to take 3 hypervoice with SR and Leftovers, but you can basically just toxic.
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: well this thing threats basically every core without bronzong, skarmory or so lol, it's not something like manectric, but like bisharp, if it finds opportunity to boost is problematic.
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: (banded) not the biggest threat, but pretty annoying. (it can do some damage, but probably it's gonna die on thorn/chomp)
Sets:
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 72 Def / 188 SpD
Impish Nature
- Power Whip / Gyro Ball / Iron Head
- Leech Seed
- Spikes / Thunder Wave
- Protect / Thunder Wave

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 160 Def / 100 Spe
Impish Nature
- Dragon Tail
- Earthquake
- Stealth Rock
- Toxic

Slowking @ Leftovers
Ability: Regenerator
EVs: 248 HP / 156 Def / 104 SpD
Bold Nature
- Scald
- Psyshock
- Slack Off
- Toxic
 
Basically its offensive and I made it during OU(No Mega). Since Lando-t and gyarados get annoyed by Ferro I have magnezone to trap it and kill it then set up and sweep :P. I have Subsitute on Gyarados so that I avoid Will O Wisps. Ice Fang Just For Mega Altaria :P. Crunch Can also work over Ice Fang if u want to kill Slowbro.
(Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Rock Polish
- Rock Slide
- Earthquake

(Gyarados) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Substitute
- Dragon Dance
- Waterfall
- Ice Fang

(Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]
Too lazy to post images :P
 
Basically its offensive and I made it during OU(No Mega). Since Lando-t and gyarados get annoyed by Ferro I have magnezone to trap it and kill it then set up and sweep :P. I have Subsitute on Gyarados so that I avoid Will O Wisps. Ice Fang Just For Mega Altaria :P. Crunch Can also work over Ice Fang if u want to kill Slowbro.
(Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Rock Polish
- Rock Slide
- Earthquake

(Gyarados) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Substitute
- Dragon Dance
- Waterfall
- Ice Fang

(Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]
Too lazy to post images :P

I'd go for Earth Plate over Leftovers on Landorus.Allows you to bluff the scarf
 
Alright im gonna post a cool core ive been working with recently and its seriously fun to use overall more or less a balance core.

SD Lucario + CM Mega Sableye Balence Core

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This is a fantastic balance core honestly simply becuase luke and mega sable have great synergy together aside from being completely torn apart by mega loppuny. That aside this core functions as two win conditions one being the decently fast and powerful lucario and the other being the slow but bulky mega sableye. Mega sableye acts as the main early-late game sweeper and status spammer while lucario help pick off the mons left alive from sableyes rampage. On top of this mega sable beats skarm somthing luke cant beat while luke can handle stuff like chansey which mega sable needs to stall out. good teamates such as stealth rock clefable or rocky chomp make for great partners as they can handle lop and chomp can handle talon which kinda beats this core while specs sylveon makes for a great partner as it bops everything in sight with hyper voice allowing luke too clean faster. Rotom-w makes for a greta partner as it handles talon and lop as well while also providing a slow volt switch into luke or mega sable. Eq latios makes for a great partner being able to lure in heatran while sp.def Sd talon works nice with these two being able to spread burns along with sable and help stop mons from setting up with taunt and then sweep with sd later which again help luke clean. Make sure to have a answer for lop, keldeo , talon , the zards and pretty much any sweeper that sets up vs sable this makes unaware max def clefable a extremely good partner. Overall a good defensive back bone as well as more offensive partners help this core out greatly.

AURA IS WITH ME (Lucario) @ Life Orb
Ability: Steadfast
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- ExtremeSpeed
- Swords Dance
- Iron Tail

I WANTZ RUPEE (Sableye) @ Sablenite
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Shadow Ball
- Recover
- Will-O-Wisp
- Calm Mind
 
This is a balanced core is pretty nice for who's looking foward to use Mega Swampert, but outside of a rain team
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talonflame.gif



Swampert + Celebi + Talonflame

So, I decided to try something out for Mega Swampert, outside of a Rain Team, because I barely see Mega Swampert being used without being in a Rain Team, so I thought about this core.
Out of all the things that wall Mega Swampert, the most common one is Rotom-Wash, which gives a free switch into Celebi, same goes for Ice Beam/Flamethrower less Slowbro. While Celebi and Swampert can give problems to some Balanced builds, Talonflame is there to trouble Offensive and Stall teams, while being annoying to threats such as Mega Charizard Y, Mega Metagross, Mega Altaria, Clefable, and others.

What threats can this core stop? Here goes a list of what this core counters or checks:
Mega Altaria, Keldeo, Mega Metagross, Landorus-I, Azumarill, Bisharp, Clefable, Heatran, Gliscor, Gengar, Mega Lopunny, Landorus-T, Mega Sableye, Mega Scizor, Celebi, Mega Charizard Y, Excadrill, Ferrothorn, Mega Gardevoir, Hippowdon, Mega Manectric, (Mega) Slowbro, Starmie, Tyranitar, Mega Venusaur, Tyranitar, Mega Aerodactyl, Mega Gallade, Mamoswine, Mega Pinsir, Politoed, Raikou, Volcarona, Mew..... and that's the S and A ranks.

Swampert (M) @ Swampertite
Ability: Torrent
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Rain Dance
- Waterfall
- Earthquake
- Ice Punch / Superpower / Stone Edge

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 Def / 108 Spe
Bold Nature
- Nasty Plot
- Giga Drain
- Earth Power
- Baton Pass

or
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 Def / 108 Spe
Impish Nature
- Swords Dance
- Seed Bomb
- Sucker Punch / Substitute / Zen Headbutt / Recover

- Baton Pass


Talonflame (M) @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 92 SpD / 168 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Roost
- Taunt / Will-o-wisp


The EVs have particular reasons for each one: Swampert is made to outspeed base 150s in Rain, Celebi is meant to speed creep Bisharp so it can baton pass before it takes a hit, Talonflame is for outspeeding base 115s, but you can make it 248 HP / 132 SpDef / 128 Spe to outspeed base 110s and have more bulk, the option between Ice Punch, Superpower or Stone Edge on Swampert, and Taunt or Will-o-Wisp on Talonflame is really up to you.
The Celebi set is probably weird for this core, but it's meant to use Nasty Plot to take down Mega Slowbro, and Baton Pass it to flee from Pursuit Trappers, because of the moves, pairing this core with a powerful special attacker is a good option. I also recommend using a spinner/defogger to support Talonflame and a Talonflame counter of your own. You can also use SD Celebi that works really great with the rest of the core, as it works greatly with the other members, but it loses to Heatran because of the lack of Earth Power, although Substitute, Zen Headbutt Sucker Punch and Recover are all good options for it.
This core I made a while ago so if anyone has an idea of improvement tell me :]

EDIT: Added SD Celebi, suggested by DKFirelord, didn't remove the Nasty Plot set because both have it's merits for working on the core.
 
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This is a balanced core is pretty nice for who's looking foward to use Mega Swampert, but outside of a rain team
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celebi.gif
talonflame.gif



Swampert + Celebi + Talonflame

So, I decided to try something out for Mega Swampert, outside of a Rain Team, because I barely see Mega Swampert being used without being in a Rain Team, so I thought about this core.
Out of all the things that wall Mega Swampert, the most common one is Rotom-Wash, which gives a free switch into Celebi, same goes for Ice Beam/Flamethrower less Slowbro. While Celebi and Swampert can give problems to some Balanced builds, Talonflame is there to trouble Offensive and Stall teams, while being annoying to threats such as Mega Charizard Y, Mega Metagross, Mega Altaria, Clefable, and others.

What threats can this core stop? Here goes a list of what this core counters or checks:
Mega Altaria, Keldeo, Mega Metagross, Landorus-I, Azumarill, Bisharp, Clefable, Heatran, Gliscor, Gengar, Mega Lopunny, Landorus-T, Mega Sableye, Mega Scizor, Celebi, Mega Charizard Y, Excadrill, Ferrothorn, Mega Gardevoir, Hippowdon, Mega Manectric, (Mega) Slowbro, Starmie, Tyranitar, Mega Venusaur, Tyranitar, Mega Aerodactyl, Mega Gallade, Mamoswine, Mega Pinsir, Politoed, Raikou, Volcarona, Mew..... and that's the S and A ranks.

Swampert (M) @ Swampertite
Ability: Torrent
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Rain Dance
- Waterfall
- Earthquake
- Ice Punch / Superpower / Stone Edge

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 Def / 108 Spe
Bold Nature
- Nasty Plot
- Giga Drain
- Earth Power
- Baton Pass

Talonflame (M) @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 92 SpD / 168 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Roost
- Taunt / Will-o-wisp

The EVs have particular reasons for each one: Swampert is made to outspeed base 150s in Rain, Celebi is meant to speed creep Bisharp so it can baton pass before it takes a hit, Talonflame is for outspeeding base 115s, but you can make it 248 HP / 132 SpDef / 128 Spe to outspeed base 110s and have more bulk, the option between Ice Punch, Superpower or Stone Edge on Swampert, and Taunt or Will-o-Wisp on Talonflame is really up to you.
The Celebi set is probably weird for this core, but it's meant to use Nasty Plot to take down Mega Slowbro, and Baton Pass it to flee from Pursuit Trappers, because of the moves, pairing this core with a powerful special attacker is a good option. I also recommend using a spinner/defogger to support Talonflame and a Talonflame counter of your own.
This core I made a while ago so if anyone has an idea of improvement tell me :]
For this core I think SD Celebi works better
 
Offensive Core: DRAGON SPAM!

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CB Dragonite and DD Mega Charizard X form a very potent and powerful dual Dragon core. CB Dragonite easily cleans up weakened teams with its priority Extreme Speed, while also acting as a wallbreaker, weakening Pokemon such as Heatran, Rhyperior, and Azumarill for Zard X to sweep. Outrage from CB Dnite really puts a huge dent into anything that isn't a fairy or steel-type, making it a great wallbreaker to pair up with Zard X as Zard X appreciates stuff like Heatran weakened or defeated so that it can set up Dragon Dances and sweep. Pretty simple core tbh, just two offensive Pokemon and one that can weaken the others counters while simultaneously being able to clean up late game when stuff is weakened.

A good partner for this core could be Latios or Latias good synergy imo as both of them can remove SR which is really annoying for both dragonite and zard x, while stacking another powerful dragon attacker that can attack from the special side of the spectrum. Latios obviously hits harder than Latias but it lacks healing wish, which can be nice to restore zard x or dragonite back up to full health for a sweep. Obviously using 3 dragons on a team makes you really weak to fairy and dragon type pokemon, but this core is mostly going to be used on hyper offense where defensive synergy does not matter as much, and offensive synergy is generally more important.

If you do decide to use Latios, dragonite, and zard x on the same team, have answers to stuff like dd mega altaria, dd zard x, scarfchomp, RP mega diancie, etc.

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Outrage
- Extreme Speed
- Thunder Punch
- Earthquake

Charizard @ Charizardite X
Ability: Blaze
EVs: 92 HP / 252 Atk / 164 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
 
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I've got a nice core here that deals with most balance disrupters.ZardY,M-Gardevoir, Landorus-I,M-Metagross,Kyu-B and Gengar.

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The core features SpD Skarmory, Standard Latias(I'm debating whether it should be mega or Nah) and Mixed wall Clefable.
Balance teams are known to fall prey to the aforementioned mons, this core aims to deal with most of them although its team members should deal with what's not.

SpD Skarmory,I think this is a great set that it can run now.It's 2HKOed by KyuB's Ice Beam and Landorus-I Focus Blast while having a good chance of not being 2HKOed by Gengar's Shadow Ball.It possesses reliable recovery in Roost while also setting up hazards.Also checks M-Metagross,another great pokemon against balance.Clefable is there if things are looking shaky against KyuB while CharY is handled by Latias and so is Landorus-I.

Latias,checks non Knock Off Landorus-I, CharY and Thundurus-I rather nicely.It can revenge kill KyuB if required and can also rely on a speed tie to revenge kill Gengar.Gardevoir troubles this so we've got SpD Skarmory as a check.M-Metagross is checked by Skarmory too if required.

Clefable,handles KyuB to an extent,baits in CharY,Gengar,M-Metagross and Landorus-I for Skarmory and Latias respectively. Has good synergy with its team mates.

And there you have it,the FDS Core that has great synergy and takes on a lot of the meta by themselves.Good partners would be a mon that can revenge kill the mentioned threats,M-Loppuny sounds really good on paper.

I'm too lazy to post calcs but I have them in front of me and I guess you'll have to take my word for it.

Sets:
Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 236 SpD / 24 Spe
Careful Nature
- Stealth Rock
- Roost
- Iron Head
- Whirlwind

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 96 SpD / 160 Def
Calm Nature
IVs: 0 Atk
- Calm Mind
- Flamethrower
- Moonblast
- Soft-Boiled

 
For this core I think SD Celebi works better

The thing with SD Celebi is you wouldn't get through physical Walls like M-Slowbro, etc., i.e. Pokémon Talonflame and M-Swampert are struggling with. Nastyplot-Pass would be nonsense in this core, yes, but this doesn't mean it would be bad in your whole team.

If you're only considering the core, I would rather switch Baton Pass into an additional attacking move or Recover than switching NP Celebi to SD Celebi.

Plus, though you have Talonflame, burns could give your core real trouble, especially from Rotom-W (with SD Celebi instead of NP Celebi, nothing could switch into Rotom-W safely).
 
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Offensive Core

Talonflame + Bisharp
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Talonflame @ Sky Plate
Ability: Gale Wings
EVs: 80 HP / 252 Atk / 176 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost

Bisharp @ Life Orb / Blackglasses
Ability: Defiant
EVs: 252 Atk / 252 Spe / 4 Def
Jolly / Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head

This core has been great for a while and still works very well. It's an extremely effective Hyper Offense core with two powerful priority users that handle each other's counters or sometimes overwhelm common checks. Typical mons that torture HO like Mega Lopunny, Mega Manectric and Mega Alakazam can be handled through the use of priority with this core.

So the most common switch-ins to Bisharp are fighting types like Keldeo, Chesnaught and Cobalion which Talonflame can handle with Brave Bird or Flare Blitz. Talonflame also handles Mega Scizor and Skarmory pretty well.

Bisharp can weaken counters to Talonflame like Rotom-Wash and Slowbro, as well as just Knocking Off items to wear things down better.

The reason this core has been so good lately is because many bulky offense / balance teams have been packing Rocky Helmet Garchomp or Hippowdon as their sole check to both of these pokemon. So when using this core you can overload the common check - while you probably lose a member in the core in the process the opposing team loses their best check to the other.

So some things like Mandibuzz, Rhyperior, Quagsire and Mega Aggron can handle this core solo. A strong special attacker like Keldeo makes an excellent partner, as well as typical HO Megas like Mega Diancie. Mega Lopunny can also help with the overloading process onto some of the common checks. Mega Alakazam gives a better answer to Sand Rush Excadrill outside of Bisharp's Sucker Punch as well as strong special attacking force and a stallbreaker to some degree if running Encore or Taunt. Mega Gardevoir is great as a partner to break down walls and stallbreak and its best counters are Jirachi or Bronzong which the members of this core handle easily.

This is a Hyper Offense core so I don't need to tell you that it has no switch-ins to Keldeo and stuff like that. You need to make smart double switches and build the rest of the team so you can handle that kind of stuff. Anyway enjoy :)
 
Defensive Core: Mega Slowbro + Chansey

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I'm actually kind of surprised this core hasn't been posted yet. Mega slowbro is an underrated threat that counters many pokemon such as mega lopunny, mega charizard x, mega gallade, mega metagross without grass knot, keldeo, etc. Paired up with chansey, they can form a very hard to beat defensive core, as they cover a large portion of the metagame. Chansey has trouble with all of the pokemon I listed above, and slowbro can counter them very well. Pokemon that slowbro has trouble with, such as raikou, thundurus (if it's not mixed or doesn't have taunt), and mega sceptile are all countered by chansey. Chansey can cover many special attackers that slowbro has trouble with, while slowbro acts as a great physical wall capable of taking on physical attackers that chansey cannot wall. There are two variants of mega slowbro that can work here: CroBro, or a utility variant, which is basically normal slowbro just with slowbronite > leftovers. Most of the time I prefer just using the defensive utility variants as it can cripple set up sweepers such as mega gallade and mega charizard x with thunder wave. Of course the CM set is also decent as once it gets going it's pretty hard to stop, but it's hard fitting CM / Rest / Sleep Talk / Thunder Wave / Scald onto one set so you have to miss out on something.

This core is really common on stall teams as slowbro and chansey have good defensive synergy together and can take on a good portion of the meta just by themselves. Chansey can also support the team by setting up stealth rock, spreading status with toxic, or passing humongous wishes.

Slowbro @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 80 Def / 176 SpD
Bold Nature
- Scald
- Psyshock
- Thunder Wave
- Slack Off

Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Toxic / Thunder Wave
- Soft-Boiled / Wish
- Seismic Toss / Heal Bell
- Stealth Rock
 
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Defensive Core: Mega Slowbro + Chansey

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I'm actually kind of surprised this core hasn't been posted yet. Mega slowbro is an underrated threat that counters many pokemon such as mega lopunny, mega charizard x, mega gallade, mega metagross without grass knot, keldeo, etc. Paired up with chansey, they can form a very hard to beat defensive core, as they cover a large portion of the metagame. Chansey has trouble with all of the pokemon I listed above, and slowbro can counter them very well. Pokemon that slowbro has trouble with, such as raikou, thundurus (if it's not mixed or doesn't have taunt), and mega sceptile are all countered by chansey. Chansey can cover many special attackers that slowbro has trouble with, while slowbro acts as a great physical wall capable of taking on physical attackers that chansey cannot wall. There are two variants of mega slowbro that can work here: CroBro, or a utility variant, which is basically normal slowbro just with slowbronite > leftovers. Most of the time I prefer just using the defensive utility variants as it can cripple set up sweepers such as mega gallade and mega charizard x with thunder wave. Of course the CM set is also decent as once it gets going it's pretty hard to stop, but it's hard fitting CM / Rest / Sleep Talk / Thunder Wave / Scald onto one set so you have to miss out on something.

This core is really common on stall teams as slowbro and chansey have good defensive synergy together and can take on a good portion of the meta just by themselves. Chansey can also support the team by setting up stealth rock, spreading status with toxic, or passing humongous wishes.

Slowbro @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
-Psyshock
- Thunder Wave
- Slack Off

Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Toxic / Thunder Wave
- Soft-Boiled / Wish
- Seismic Toss / Heal Bell
- Stealth Rock

Phew, it's been quite a while. The only thing that is kind of catching my eye is that i feel Heal Bell should take precedence over Stealth rock. Quite simply because status is Slack Off mega bro's worst enemy, as well as most other mons. Heal bell / aromatherapy support isnt the easiest to come up on. Perhaps it's just me but that's what's getting me. Nice core nonetheless, I've used it a few times here and there, and it's damn good.
 
Defensive Core: Mega Slowbro + Chansey

slowbro.gif
chansey.gif


I'm actually kind of surprised this core hasn't been posted yet. Mega slowbro is an underrated threat that counters many pokemon such as mega lopunny, mega charizard x, mega gallade, mega metagross without grass knot, keldeo, etc. Paired up with chansey, they can form a very hard to beat defensive core, as they cover a large portion of the metagame. Chansey has trouble with all of the pokemon I listed above, and slowbro can counter them very well. Pokemon that slowbro has trouble with, such as raikou, thundurus (if it's not mixed or doesn't have taunt), and mega sceptile are all countered by chansey. Chansey can cover many special attackers that slowbro has trouble with, while slowbro acts as a great physical wall capable of taking on physical attackers that chansey cannot wall. There are two variants of mega slowbro that can work here: CroBro, or a utility variant, which is basically normal slowbro just with slowbronite > leftovers. Most of the time I prefer just using the defensive utility variants as it can cripple set up sweepers such as mega gallade and mega charizard x with thunder wave. Of course the CM set is also decent as once it gets going it's pretty hard to stop, but it's hard fitting CM / Rest / Sleep Talk / Thunder Wave / Scald onto one set so you have to miss out on something.

This core is really common on stall teams as slowbro and chansey have good defensive synergy together and can take on a good portion of the meta just by themselves. Chansey can also support the team by setting up stealth rock, spreading status with toxic, or passing humongous wishes.

Slowbro @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
-Psyshock
- Thunder Wave
- Slack Off

Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Toxic / Thunder Wave
- Soft-Boiled / Wish
- Seismic Toss / Heal Bell
- Stealth Rock
Why would you run that much Defense on Slowbro? It looks like you just took a regular Slowbro set and slapped Slowbronite on it. The whole advantage of Mega Slowbro is it allows you to invest less in Defense and more in other areas, giving you overall more bulk / power. Something like 252 HP / 80 Def / 176 SDef with a Bold nature is much more well rounded in terms of bulk.
 
Why would you run that much Defense on Slowbro? It looks like you just took a regular Slowbro set and slapped Slowbronite on it. The whole advantage of Mega Slowbro is it allows you to invest less in Defense and more in other areas, giving you overall more bulk / power. Something like 252 HP / 80 Def / 176 SDef with a Bold nature is much more well rounded in terms of bulk.
Yeah I actually did take a slowbro set and slap on slowbronite lol. I'll change the EV spread.
In addition to the above, Mega Slowbro is much better suited with a Calm Mind set whereas regular Slowbro would make sense for the set you posted (support).
I explained in my post that both sets work but that I prefer support sets because t-wave helps you slow down stuff like mega gallade and mega zard x and mega lopunny which can otherwise be annoying.
 
Offensive Core: DRAGON SPAM!

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CB Dragonite and DD Mega Charizard X form a very potent and powerful dual Dragon core. CB Dragonite easily cleans up weakened teams with its priority Extreme Speed, while also acting as a wallbreaker, weakening Pokemon such as Heatran, Rhyperior, and Azumarill for Zard X to sweep. Outrage from CB Dnite really puts a huge dent into anything that isn't a fairy or steel-type, making it a great wallbreaker to pair up with Zard X as Zard X appreciates stuff like Heatran weakened or defeated so that it can set up Dragon Dances and sweep. Pretty simple core tbh, just two offensive Pokemon and one that can weaken the others counters while simultaneously being able to clean up late game when stuff is weakened.

A good partner for this core could be Latios or Latias good synergy imo as both of them can remove SR which is really annoying for both dragonite and zard x, while stacking another powerful dragon attacker that can attack from the special side of the spectrum. Latios obviously hits harder than Latias but it lacks healing wish, which can be nice to restore zard x or dragonite back up to full health for a sweep. Obviously using 3 dragons on a team makes you really weak to fairy and dragon type pokemon, but this core is mostly going to be used on hyper offense where defensive synergy does not matter as much, and offensive synergy is generally more important.

If you do decide to use Latios, dragonite, and zard x on the same team, have answers to stuff like dd mega altaria, dd zard x, scarfchomp, RP mega diancie, etc.

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Outrage
- Extreme Speed
- Fire Punch
- Earthquake

Charizard @ Charizardite X
Ability: Blaze
EVs: 92 HP / 252 Atk / 164 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost

Tbh u can use tpunch over fire punch on dnite for this specific core, zard appreciates azumarill and slowbro weakened/dead.
 
I got a pretty nice core that's pretty interesting.

Mega Absol + Sub Cm Chandelure

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This cores pretty fun honestly. You got a simple 4 attacks Mega absol and a nice stall breaker in chandy. Basically Mega absol Smacks pretty much everything in sight with his dark stab while also boping things like ferrothorn with fire blast or beating keldeo with play rough. While chandy beats things that absol has trouble getting past. Namely Clefable, Mega gard as well as other mons absol might get trouble past. Sub Cm is great for breaking stall or fat teams that rely more on passive damage. Solid core for breaking slower more defensive teams while also cleaning late game if you run sd mega sol. Slashed coverage on mega sol as it more or less depends on what you want to do. Ice beam if your team hates landos, SD if you wanna increase mega sols breaking potential Super power if tyranitar bugs you, Play rough if you hate keldeo and fire blast for steels. Chandy set is pretty much as is to improve your matchup vs stall. Good teamates for this team would be pokemon that can beat scarf keldeo such as starmie (or any keldeo as absol cant switch in) as well as answers for stuff like mega lop such as lando-T or hippowdon or even rotom-w. Volt-turn users work wonders with this core as mega sol cant switch in on any attacks that are not resisted. This makes Torn-T and raikou great teamates as well as the other previously mentioned volt-turn mons. sp.def Jirachi makes a pretty good team member taking fairies on as chandy loses to things like diamond storm mega diancie. (sp.def Rachi takes e powers really well) The latis also make for great partners as despite the fact mega sol has magic bounce having no recovery means keeping hazards off the field is important. Wish tect Clefable can make for a interesting partner for this core as it can allow chandy or absol to live longer. Overall as long as you pack answers for keldeo and mega lop you should be fine. Also if you dont like chandy Gengar can be used instead.

DarkNostalga (Absol) @ Absolite
Ability: Justified
Shiny: Yes
EVs: 4 Hp / 252 Atk / 252 Spe
Hasty / Jolly Nature
- Sucker Punch
- Knock Off
- Fire Blast / Ice Beam / Swords Dance
- Superpower / Play Rough

ArchPhantom (Chandelure) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 160 HP / 156 SpA / 192 Spe
Modest Nature
- Calm Mind
- Substitute
- Shadow Ball
- Fire Blast / Flamethrower

Im going to be killed if darknostalga or archphantom hates this core lol.
 
Can I try?
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Gardevoir + Gyarados

Not sure if this's been posted before, but I love this balance core. Gardevoir + Gyarados is pretty awesome. Nothing really wants to take a Hyper Voice, especially from a Modest Mega Gardevoir. Though, 100 base speed is pretty slow, especially with a Modest nature. Gardy is all kinds of weak to basically every physical attacker ever, from Staraptor to Victini, from Mega Metagross to Talonflame? The answer? Gyarados. Gyarados walls most every physical attacker in the meta, including the most scarce special attackers that Gardevoir has trouble with. Not much else to explain. Modest nature is preferred on Gardevoir just for sheer wallbreaking power, and Thunder Wave is preferred on Gyarados to cripple Mega Metagross.

That's not to say this core is invincible. After paralyzing Mega Metagamegross, there's not much else that the core can do to it. Strong enough physical attackers that have Electric moves can give this core a tough time, things like Jolly CB Victini. For this reason, I recommend Landorus-T in the third team slot. Not only can it form a double Intimidate core with Gyarados, but it can occasionally use a slow U-Turn to bring Gardevoir in safely, set up rocks, and smack Mega Metagross with Earthquake.

36 Defense EVs are used on Gyarados to ensure that Terrakion never kills Gyarados with Stone Edge before Stealth Rocks, just for a last-ditch attempt because this core is given trouble by Terrakion.
Gardevoir-Mega @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Will-O-Wisp / Substitute / Taunt

Gyarados @ Leftovers
Ability: Intimidate
EVs: 248 HP / 36 Def / 216 SpD / 8 Spe
Careful Nature
- Waterfall
- Rest
- Sleep Talk
- Thunder Wave
 
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