- 252 SpA Mega Manectric Hidden Power Ice vs. 252 HP / 252 SpD Salamence: 228-272 (57.8 - 69%) -- guaranteed 2HKO
- 252 SpA Mega Manectric Hidden Power Ice vs. 252 HP / 252 SpD Salamence using Roost: 114-136 (28.9 - 34.5%) -- 4.7% chance to 3HKO
My bad then, just give to Mega Salamence a +SpD nature, and it will be able to wait for a low HP Ice roll while using Roost, set up a DD and survive the second HP Ice, and then Roost up to full health again, rinse and repeate. Same goes for non Specs Magnezone and Ice Beam Tyranitar. Also, +1 Return 2HKOes Mandibuzz, which can't even come close to OHKOing Mega Salamence with Foul Play.
Um what about Mandibuzz's Foul Play again?
+1 0- Atk Mandibuzz Foul Play vs. 252 HP / 0 Def Salamence: 255-301 (64.7 - 76.3%) -- guaranteed 2HKO
0- Atk Mandibuzz Foul Play vs. 252 HP / 0 Def Salamence: 169-201 (42.8 - 51%) -- 3.9% chance to 2HKO
+1 0- Atk Mandibuzz Foul Play vs. 252 HP / 0 Def Salamence: 304-358 (77.1 - 90.8%) -- guaranteed 2HKO
After rocks you OHKO offensive variants, and you should be coming in as they boost anyway and they can't OHKO you. So like my post said, just keep rocks off and keep your rocks up.
+1 0 Atk Aerilate Salamence Return vs. 248 HP / 252+ Def Mandibuzz: 207-244 (48.9 - 57.6%) -- 53.1% chance to 2HKO after Leftovers recovery
+1 252 Atk Aerilate Salamence Return vs. 248 HP / 252+ Def Mandibuzz: 246-291 (58.1 - 68.7%) -- guaranteed 2HKO after Leftovers recovery
(For Reference)
Also maybe you're not responding to me specifically but I never even mentioned ttar, megaman, or zone in my post ._.