Resource ORAS OU Teambuilding

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Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw/ Outrage
- Earthquake/ Extreme Speed
- Fire Punch/ Extreme Speed


Role: Physical Sweeper

What It Does:
Despite not having as high of a usage as it used to dragon dance Dragonite is still a huge threat. Dragonite is arguably one of the bulkiest sweepers in OU. This is because of its ability Multiscale, Multiscale pretty much makes it so that Dragonite can't die to most moves from a pokemon if it is at 100% health. Dragon Dance is the key to this set as it allows Dragonite to raise it ok speed to faster then max speed Tornadus-T with a positive speed nature. Dragon Claw or Outrage are for its stab as Dragpn Claw is a safer move but Outrage has more damage output but locks you in to it so it your choice. Earthquake is a coverage move allowing Dragonite to hit most steels hard. However Fire Punch can be used in conjunction with this to hit the steels such as Mega Scizor and Ferrothorn harder then Earthquake does. Lum berry makes sure that Dragonite can't get put to sleep, paralyzed, poisoned, or burned all of which could potentially end its sweep early. Adamant Nature is to hit as hard as possible.

Some things that Dragonite counters are Ferrothorn and Scizor because it can take one hit due to multiscale and retaliate back with a +1 Fire Punch and one hit KO them. It checks a plethora of pokemon once it reaches +1 though.

Good Teammates:
Dragonite is usually reliant on not having to take prior damage from Stealth Rocks or others. Mold Breaker Excadrill is one of the best pokemon to Dragonite as it spins rocks away and can kills fairies reliably and has great defensive synergy. Heatran also comes to mind as it has great synergy with Dragonite and it does take on the bulkier Fairies and prevents oppnents setup with tqunt. It also provides Stealth Rock support which is good because Dragonite usually forces a lot of switches. Manaphy can also be used to resist ice type attacks and break some of Dragonite's main walls.

What Counters It: Hippowdon is one of the pokemon that counters Dragonite because its Sandstorm can break his Multiscale, he can whirlwind Dragonite out after a switch-in and can set up Stealth Rocks. Latios and other fast Dragon types are checks to Dragonite before +1 as they can outspeed, break his multiscale and potentially one hit KO him. Unaware Clefable is another solid counter as it can tank all of Dragonite's hits and just keep retaliating with Moonblast. Mamoswine and Weavile can be noted too as they force Dragonite to switch because of their stab ice type moves. Mega Diancie and Mega Gardevior can check Dragonite before he sets up because of their higher base speeds. Syleveon can also cause problems too.

Any Additional Info: Extremespeed can be used over Earthquake or Fire Punch if you want some priority on Dragonite.
 
Mega Latias really shouldnt bother with something like that, it's only viable as a Calm Mind user.

I was actually thinking of a reflect type set, with roost and two attacks. With enough defense evs, reflect type mega latias can check or beat metagross, lopunny, landorus-i, zard y, keldeo, and many more mons.
 
I was actually thinking of a reflect type set, with roost and two attacks. With enough defense evs, reflect type mega latias can check or beat metagross, lopunny, landorus-i, zard y, keldeo, and many more mons.
Reflect Type can actually be used on the calm mind set to set up easier on stuff like Ferrothorn. I highly disagree with any Mega Latias set that is not CM.
 
Reflect Type can actually be used on the calm mind set to set up easier on stuff like Ferrothorn. I highly disagree with any Mega Latias set that is not CM.

I got to an ou room tour finals and got pretty high on the ladder with it (#28), but if you guys don't want me to, I won't post it here. (That's why I was asking in the first place.)
 
Sanger, I notice that the Mixed Sweeper, Special Wall and Mixed Wall sections are looking a bit bare. I can't think of any mon off the top of my head, but if someone can hit me with inspiration, I'll try and knock something up at the weekend.
 
I gotchu mang. Hippowdon, Slowking, Infernape, Chlorophyll Venusaur, Salamence, Mega Venusaur, Heatran, Mega Latios, just to name a few.
Not entirely sure about Chlorophyll Venusaur since it's not ranked after multiple attempts, and MixNape is listed under wallbreakers, but everything else would be fine. I'd give you more ideas for Mixed Sweepers, but there aren't too many mons with all the right elements to be mixed sweepers.
 
Ok then. Mega Snowbomb done!

glalie-mega.gif


Glalie @ Glalitite
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe or 252 Atk / 4 SpA / 252 Spe
Jolly / Naive Nature
- Double-Edge / Return
- Ice Shard
- Earthquake / Freeze-Dry
- Explosion


Role: Wallbreaker, Late-game Cleaner

What It Does: Mega Glalie is one of the most explosive (get it?) wallbreakers to ever grace the game. The moves presented are quite standard. Double-Edge is the main STAB to use here, getting the boost from Refrigerate and STAB. If you think that Mega Glalie is getting worn down too much with this then feel free to run Return instead. Ice Shard is your second STAB, and lets you pick off weakened threats and walls. Also, it lets you bypass its poor base 100 Speed stat. Your coverage move is up to you; Earthquake is for the Rock- and/or Steel-types attempting to wall Mega Glalie and Freeze-Dry is for the bulky Water-types attempting to wall it as well. The last move is the main niche of Mega Glalie: Explosion. With this move coming from decent offenses, it can leave a massive dent to any Pokemon it hits. The EVs are designed to make it hit more powerful and fast. If you’re going mixed then put those extra EVs into SpA, and make the nature Naïve so you can take in physical priority a bit better.

Good Teammates: Good teammates are those that can help Mega Glalie ease wallbreaking throughout the match. Like any other hard-hitter, it likes entry hazard damage but hazard control is needed as well. Since it’s in an awkward Speed tier, faster Pokemon like Scarfed Keldeo can help. Protect users must be eliminated so as to play with Explosion much easier. Also, checks to bulky Water- and Steel-types are needed to let Glalie spam Ice moves more liberally. Magnezone is a decent mention, trapping Steel-types and damaging Water-types with STAB Thunderbolt. VoltTurn can help Mega Glalie find room to Mega Evolve safely, too. Status is not its friend, so clerics and recovery are much appreciated.

What Counters It: Well, pretty much any physical wall can take anything it can throw, but must be wary of Explosion. Bronzong, Mega Slowbro and Sableye, Skarmory, Alomomola, Vaporeon, Scizor are all checks to it, but Water-types must watch out for Freeze-Dry. A lot of walls carry a status-inducing move so it’s not that hard for them to cripple Mega Glalie. Protect users can avoid anything it can throw, but must predict well in order to shield themselves from Explosion. Faster Pokemon like Mega Gallade, Mega Metagross, Talonflame and company can outspeed and KO it. Regardless of its own priority, faster enemy priority still outspeeds (with the possibility of KO-ing) Mega Glalie.

Any Additional Info: Mega Glalie, to be honest, is quite niche-y and mostly gets outclassed by other Pokemon for the coveted Mega Slot. It needs a lot of team support to work, and in some cases it might not even deliver its job well. Treat it as a wallbreaker, not a sweeper. Wallbreakers are naturally slower, and Mega Glalie is no exception. The fun thing about it is that Explosion has the capability of shredding off half the opponent’s lifebar, no matter which one it faces. Other options are Spikes (for obvious hazard setting), Taunt (beats stall more reliably) and Substitute (eases prediction and avoids status). Fun fact: Mega Glalie is the heaviest Mega Evolution if you disregard Steel-type and Legendary Pokemon. True story bruh.

Edited for grammar corrections.
 
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I'd give you more ideas for Mixed Sweepers, but there aren't too many mons with all the right elements to be mixed sweepers.
I'm kind of curious how mixed sweeper is defined. Diancie is listed as a special sweeper but pretty much always runs Diamond Storm which is a physical move. It's not an all out mixed attacker but most pokemon that run 2 physical and 2 special moves are classified as wallbreakers and not as sweepers because they have to spread their EVs out which limits sweeping capabilities.

I have no preference as to how it's defined but it seems to me that mixed sweeper is either not really a thing (goodbye Greninja) or that things like Diancie, DD Altaria running Fire Blast and Sharpedo running Hydro Pump should be put into that category.
 
I'm kind of curious how mixed sweeper is defined. Diancie is listed as a special sweeper but pretty much always runs Diamond Storm which is a physical move. It's not an all out mixed attacker but most pokemon that run 2 physical and 2 special moves are classified as wallbreakers and not as sweepers because they have to spread their EVs out which limits sweeping capabilities.

I have no preference as to how it's defined but it seems to me that mixed sweeper is either not really a thing (goodbye Greninja) or that things like Diancie, DD Altaria running Fire Blast and Sharpedo running Hydro Pump should be put into that category.
This is a reasonable concern and one where I wish I could give you a clean definition of what defines a mixed sweeper versus. On one hand, yes Diancie does technically carry a physical move. On the other hand, it only ever carries one physical move, and the move is only carried because it's Diance's best Rock STAB (uninvested Diamond Storm does more to blank mew than Ancient Power), which is why some regard it as a special sweeper. Both arguments are valid, which leaves some ambiguity. As a result, I left it to the authors to determine whether to classify something as a mixed sweeper or special sweeper if it carried two moves.

That being said, I'm also willing to try and establish a clearer definition of what makes something a "mixed sweeper" versus being a physical sweeper with a special move (or vice versa). I've always thought of a mixed sweeper as something that normally carries both a physical move and a special move while having a reasonable way to sweep (i.e. can hit hard and fast enough after set-up). By that definition, I would be willing to put Mega Diancie in the mixed sweeper section since Diamond Storm still hits pretty hard uninvested and is standard on all sets, though as I said I left its placement to the original poster at the time.

Something like DD Mega Altaria on the other hand I'd still classify as a physical sweeper because while Fire Blast is not a bad option, it's not mandatory nor is it as vital as having Return and DD, and Fire Blast could easily be dropped for Roost, Earthquake or Heal Bell. Thus, to me it'd make more since to classify it as a physical sweeper even though it can run a special attack since it is primarily used for its physical attacks.
 
Good point, DD Altaria was a bad example since Fire Blast is not a required move on the set. (Edit: but hey at least it helped more clearly define what a mixed sweeper might be)

Like I said I don't have a huge preference so I'm not going to push for Diancie to be a mixed sweeper just thought it might be worth considering a definition so it would be easier to add entries to that category.

PS: I notice that base Scizor doesn't have a write up, so I plan to write up the Choice Band set as a Pivot / Revenge Killer
 
I'm kind of curious how mixed sweeper is defined. Diancie is listed as a special sweeper but pretty much always runs Diamond Storm which is a physical move. It's not an all out mixed attacker but most pokemon that run 2 physical and 2 special moves are classified as wallbreakers and not as sweepers because they have to spread their EVs out which limits sweeping capabilities.

I have no preference as to how it's defined but it seems to me that mixed sweeper is either not really a thing (goodbye Greninja) or that things like Diancie, DD Altaria running Fire Blast and Sharpedo running Hydro Pump should be put into that category.
I only really consider something a mixed sweeper if its a 4 attacks mon that carries two of each. For example, Mega Absol carrying Knock Off / Play Rough / Fire Blast / Ice Beam, or Infernape carrying Close Combat / Fire Blast / Mach Punch / Hidden Power Ice. Also, something can go mixed (ie carry one physical move and have special moves outside of that) without being a mixed sweeper (described above). That's all my opinion btw, there's not really a working definition of what is mixed and what isn't.
 
I'm inclined to agree Celticpride, although there are some ambiguities with wallbreaker vs sweeper regarding pokemon like mixed Infernape. Maybe they should just be both? I don't know.

Anyway here's my write-up for CB Scizor:

What To Use:
scizor-f.gif

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-Turn
- Superpower
- Knock Off / Pursuit

Role: Revenge Killer / Pivot

What It Does: Scizor makes an excellent revenge killer when equipped with a Choice Band. With a Technician and STAB boosted priority attack in Bullet Punch, Scizor threatens to heavily dent most offensive pokemon that don’t resist steel, and OHKOs most things that are weak to it such as Mega Diancie. Scizor can also act as a pretty reliable pivot due to good defensive typing and a powerful U-Turn. Because Scizor threatens to revenge kill many pokemon, it forces a fair number of switches and allows you to grab momentum by going for U-Turn.

Good Teammates: Scizor is only weak to fire attacks, so it’s a good idea to pair it with a water type, especially one that can deal with Talonflame. Examples are Slowbro which enjoys extra usage of Regenerator from U-Turns and Rotom-W which forms a Volt-Turn core. Keldeo also makes a great teammate since Scizor threatens the bulky psychic types that wall it. Mega Charizard X is an excellent teammate as it 4x resists fire, is able to break Skarmory which Scizor cannot do and appreciates Scizor’s prowess in breaking Fairy and Rock types. Other dragon types have similar synergy with Scizor and most powerful wallbreakers like the free switch-ins that a slow U-Turn provides.

What Counters It: Things that counter and check Scizor are primarily fire, flying, water and steel types. Skarmory pretty much walls Scizor, and non Mega Gyarados intimidates and resists Scizor’s STAB attacks. Heatran is a strong check which can switch into any move except Superpower. Landorus-T, Keldeo and Talonflame can take any hit and threaten to deal heavy damage in return. Both forms of Charizard also check Scizor and don’t fear its STAB moves. Magnezone can’t switch into Superpower, but otherwise traps and KOs Scizor with Hidden Power Fire – so be careful about revenge killing early on with Bullet Punch if Magnezone is on the other team.

Additional Info: The checks and counters listed above are the main reason that U-Turn is the primary move to use on this set, since you don't want to be locked into another move and be forced to switch out. Scizor doesn't have great bulk particularly on the special side, so it can't take many non-resisted hits. A well timed Knock Off can go a long way, and most of Scizor’s checks and counters do not resist it. Superpower should be used sparingly because of the stat drops. Burns neutralize Scizor’s effectiveness.
 
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Can I have a chance on Mega Sharpedo? The current link to it descirbes how negative it is. I want to make it positive and better, if possible.

Reserving CB Guts Heracross, Politoed and Mega Latios (finally)

EDIT:
Thanks Recreant! Gonna take on Mega Sharpedo now.
 
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Can I have a chance on Mega Sharpedo? The current link to it descirbes how negative it is. I want to make it positive and better, if possible.

Reserving CB Guts Heracross, Politoed and Mega Latios (finally)
If Recreant doesn't mind you redoing the Mega Sharpedo one, then I'm fine with. I admit that it's not the most flattering description, but it did cover the base points on how to use it. Everything else you're good to go on.
 
Can I have a chance on Mega Sharpedo? The current link to it descirbes how negative it is. I want to make it positive and better, if possible.

Reserving CB Guts Heracross, Politoed and Mega Latios (finally)

If Recreant doesn't mind you redoing the Mega Sharpedo one, then I'm fine with. I admit that it's not the most flattering description, but it did cover the base points on how to use it. Everything else you're good to go on.
Take Sharpedo. I admit its a bad desc but Sharpedo isn't the best Mega imo and I have no idea why I wrote it.
 
M-Sharpedo is a monster

252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 248 HP / 0 Def Sylveon: 161-190 (40.9 - 48.3%) -- guaranteed 3HKO after Leftovers recovery

-1 252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 0 HP / 24 Def Landorus-T: 160-190 (50.1 - 59.5%) -- guaranteed 2HKO
 
I managed to stir things and finish all four. Just tell me if changes are needed.

heracross.gif


Heracross @ Choice Band
Ability: Guts
EVs: 32 HP / 252 Atk / 224 Spe
Jolly / Adamant Nature
- Megahorn
- Close Combat
- Knock Off
- Facade / Sleep Talk


Role: Wallbreaker

What It Does: CB Heracross is a great surprise wallbreaker in a metagame where everybody expects Mega Heracross to pop up after seeing it. Its main niche over its Mega counterpart is that it doesn’t use your Mega slot, and that this thing isn’t afraid of status except Sleep and Freeze. The moves here are quite explanatory themselves, so I’ll not venture into deeper discussion. Megahorn is its Bug-tpe STAB, bringing massive damage output. Close Combat is its Fighting-type STAB that also hits hard. Knock Off is its preferred Dark-type coverage move, as Ghost-types wall Heracross to no end. The last slot can be changed to your liking; Façade for a reliable spamming move if you have Guts activated (whilst having perfect coverage along with Close Combat) and Sleep Talk is for surprise sleep absorbing, if you need one. The EVs here are designed to maximize attacking capabilities as well as using a bit of Speed EVs to creep against common walls and other slower threats. Guts is the preferred ability, taking advantage of burns and the like, boosting its Attack to great heights. Jolly is used to outspeed other Pokemon better, but if you feel like Guts + CB is still not enough (lol it’s still not enough?), then opt for Adamant.

Good Teammates: Using other wallbreakers with it puts immense pressure on the other team’s walls. Landorus is a good choice for a wallbreaker. Anything that can take on Flying-types are needed, as Heracross is not that fast enough to deal with them (the commonly faster ones like TFlame in this case) by Façade. Kyurem-B and Rotom-W can fit the bill in this instance. Dark-types can be added to deal with problematic Ghost-types like Gengar. Heatran is an amazing partner in terms of type synergy and support, laying SR for Heracross whilst taking blows from Birdspam. Other offensive sweepers can wreak havoc after Heracross’ breaking spree has ended. Hazard setters of any kind are appreciated to break walls easier. Also have hazard removers since Heracross uses a hit-and-run tactic, and switching in to SR repeatedly is going to wear it down.

What Counters It: After the Guts boost, it can proceed to wreck everything. But seriously, heavily defensive walls like Skarmory still struggle to take a Guts-boosted CC from it, but can use Brave Bird or phase it out to avoid a KO. Any offensive Flying-type can scare the heck out of Heracross, in most cases OHKO-ing with their chosen STAB. Since it’s rather slow, any faster offensive Pokemon can easily deal with it, like Scarf Landorus-T, Mega Metagross and the like. Fairy-types also resist every move it has except Façade, so they almost always come in safely into Heracross. Ghost-types have no trouble taking in its attacks (except Knock Off for obvious reasons).

Any Additional Info: This thing is a nuke, even making the life of Mega Slowbro and Sableye hard. Treat this thing as a wallbreaker and not a sweeper. Heracross absorbs status well, so you can add it to sponge other status for its teammates.

252 Atk Choice Band Guts Heracross Close Combat vs. 252 HP / 252+ Def Skarmory: 244-288 (73 - 86.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 Atk Choice Band Guts Heracross Megahorn vs. 252 HP / 252+ Def Mega Sableye: 264-312 (86.8 - 102.6%) -- 93.8% chance to OHKO after Stealth Rock

252 Atk Choice Band Guts Heracross Megahorn vs. 252 HP / 252+ Def Mega Slowbro: 404-476 (102.5 - 120.8%) -- guaranteed OHKO

politoed.gif


Politoed @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Rest / Ice Beam
- Toxic
- Encore


Role: Support (weather)

What It Does: Politoed has been a staple on rain teams, and it’s not hard to see why. Scald is its preferred STAB for obvious reasons. The second move is up to you: Rest so you have another go, and Ice Beam for coverage. Toxic is used to whittle down walls and sweepers alike so it won’t be set-up fodder. Encore is for slower walls using a status or non-attacking move, leaving them vulnerable to Politoed’s teammates. Encore can be used against set-up sweepers to not let Politoed be set-up bait. Damp Rock is used to maximize Rain longevity. The EVs here make Politoed physically defensive, which can be enhanced by Scald’s Burn chance. Bold is the nature to go for special attacking defensive Pokemon.

Good Teammates: Anything that can abuse the Rain it brings is an awesome partner. For the most part Kingdra and Mega Swampert are more than enough in a Rain team. Hurricane and Thunder users like Tornadus-T and Raikou can benefit from the weather as well, shooting the accuracy up to 100%. Anything that can deal with Ferrothorn is needed, as every Rain team can find it hard to deal with it. Ferrothorn is also a good partner in itself, being a nuisance for the opponent if used on a Rain team. Since it may not have enough time to use Rest, then use clerics like Healing Wish Latias to give it a second go. If you think Politoed won’t be enough as a Rain setter then pair it with the likes of Rain Dance Klefki or Bronzong. Checks against Mega Charizard Y are appreciated as well.

What Counters It: Winning weather wars against sun is quite difficult, because the main MVP of which, Mega Charizard Y, outspeeds it then blasts with SolarBeam. Ferrothorn is a massive pain for rain teams, benefiting from the Rain and tanks the Water-type STABs that rain teams are so fond of spamming. Fast offensive teams can be a pain for Politoed as well, threatening to KO it with powerful attacks. Status is also a problem if you decide not to use Rest.

Any Additional Info: Preserve Politoed throughout the match so it can bring the weather in more reliably. An offensive type of Politoed can be used, but it mainly does support instead to live longer as the match drags on. That’s all.

latios-mega.gif


Latios-Mega @ Latiosite
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive / Timid Nature
- Draco Meteor
- Psyshock
- Earthquake
- Roost / Defog


Role: Mixed Sweeper

What It Does: With stats that ‘screams Ubers’, Mega Latios makes for ann awesome sweeper with more bulk (but less power output) than normal Life Orb Latios. Draco Meteor is its Dragon-type STAB, nuking a lot of Pokemon that are not special walls, Steel- or Fairy-types. Psyshock is its Psychic-type STAB, making its life easier through special walls like Chansey and Blissey. It’s also a reliable STAB if you don’t want to get your stats dropped by Draco Meteor. Earthquake is its coverage move, obliterating grounded Steel-types that resist both of Mega Latios’ STABs. The last slot is up to your choosing: Roost is there to shake off any prior damage while Defog can be used to do a little team support, if you can’t squeeze in another Defogger in the team. The EVs are designed to maximize SpA and Spe whilst leaving out an extra EV in Atk for Earthquake. Naïve is used so you can take priority better but Timid can be used since Timid Earthquake still OHKOs defensive Heatran (without Air Balloon of course). It also nails the 2HKO on Bisharp after SR damage.

Good Teammates: Any Steel-type that has a neutrality / immunity to Earthquake will be hard to pass through, so Fire-types like Heatran can help alleviate this problem. Wallbreakers can help make sweeping time much easier, so pack it with the likes of SubCM Keldeo and Substitute Kyurem-B. Chansey still poses a threat, so Fighting-types can be of help.

What Counters It: No matter what it does, Chansey will wall this thing. Steel-types like Scizor, Ferrothorn, Skamory can switch into anything it can ever throw. Bisharp still is a threat, but must watch out for Earthquake. Fairy-types like Mega Gardevoir can take a hit then proceed to obliterating it by Fairy-type STAB. In short, any Pokemon that can resist its attacks are a solid check to Mega Latios.

Any Additional Info: LOtios sees more use than Mega Latios, meaning running it as a Mega is quite a waste of the Mega slot. Use it when you still have no Mega or when you have enough effort to build a team with it. HP Fire can be used instead of Earthquake but it may miss out on other KOs.

sharpedo-mega.gif


Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Naughty Nature
- Protect
- Crunch
- Waterfall / Aqua Jet / Hydro Pump
- Ice Fang / Ice Beam


Role: Late-game Cleaner, Physical / Mixed Sweeper

What It Does: Mega Sharpedo is a great late-game cleaner to use, even if it misses Speed Boost after Mega Evolving. Protect is mandatory to guarantee yourself +1 Speed before the Mega Evolution. Crunch is an obligatory move, gaining STAB and the boost from Strong Jaw. Waterfall is its secondary STAB, but sees little use, like Dark-type resists. You can use Hydro Pump to take down physical walls a bit better, and Aqua Jet is there to provide a chance to have a better matchup against the likes of Talonflame. Ice Fang can be used to check Landorus-T and the like, but Ice Beam is there to fully KO defensive variants of it. Other moves like Zen Headbutt, Hydro Pump and Poison Jab can be interesting coverage moves as well. The EVs are poured into Atk and Spe so it hits hard and fast. If using a special move then leave the extra EV for SpA. Adamant is used since Speed Boost will be making you faster than the majority of the unboosted metagame anyways, and Naughty is used if using a special move.

Good Teammates: As early- and mid-game are quite horrible times for Mega Sharpedo to initiate a sweep, use Pokemon that can bring a ton of damage to the opponent before Sharpedo steps in the fray. There are a lot of wallbreakers in OU, so you have a myriad of options to choose from. Gothitelle traps and kills Breloom and Conkeldurr for Sharpedo, as well as trapping walls and possibly crippling them with Trick. Talonflame also works on Fighting-types that threaten Sharpedo. Azumarill can help Sharpedo take down walls because they share the same checks and counters. Phazers must be taken down before attempting to collect Speed Boosts, so Taunt users like Gengar and Sableye are appreciated. Priority is quite a problem, so have answers to that. VoltTurn can help Sharpedo set up easier, as well as giving it a safe switch. Rotom-W is a great partner as it deals with Azumarill, as well as other physical Pokemon. Have Defog and Healing Wish on the ready, as Sharpedo doesn’t like taking hits and status. Entry hazards are pretty much needed on any offensive Pokemon, so have reliable setters of SR and the like.

What Counters It: Even with high Speed it won’t beat you in priority games (unless it runs Aqua Jet for some reason), so Talonflame, Conkeldurr, Breloom and others can be quite the trouble. Skarmory, (Mega) Sableye, (Mega) Slowbro and a whole lot of other walls can take on anything it can throw, then retaliating by damaging it. Consistent hazard setters like Ferrothorn limit its switching capabilities by hazards. Rough Skin, Rocky Helmet and Iron Barbs Pokemon like Garchomp and Ferrothorn can reliably wear down Sharpedo by residual damage.

Any Additional Info: Its loss of Speed Boost gave it a lot of flak, but honestly, it’s an amazing thing to have Strong Jaw. You can play around switches so you can use Protect more efficiently. Also, if you somehow manage to pass a Swords Dance boost to it, then it wrecks to whole meta flat. Here are calcs of proof:

+2 252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 252 HP / 252+ Def Skarmory: 258-304 (77.2 - 91%) -- 25% chance to OHKO after Stealth Rock

+2 252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 248 HP / 0+ Def Mega Scizor: 309-364 (90 - 106.1%) -- guaranteed OHKO after Stealth Rock

+2 252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 252 HP / 252+ Def Mega Sableye: 280-330 (92.1 - 108.5%) -- guaranteed OHKO after Stealth Rock

+2 252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 252 HP / 252+ Def Mega Slowbro: 426-504 (108.1 - 127.9%) -- guaranteed OHKO

+2 252+ Atk Strong Jaw Mega Sharpedo Ice Fang vs. 252 HP / 252+ Def Chesnaught: 306-362 (80.5 - 95.2%) -- 12.5% chance to OHKO after Stealth Rock

+2 252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 0 HP / 4 Def Breloom: 271-320 (103.8 - 122.6%) -- guaranteed OHKO (lol)

252+ Atk Strong Jaw Mega Sharpedo Ice Fang vs. 252 HP / 240+ Def Landorus-T: 384-452 (100.5 - 118.3%) -- guaranteed OHKO

+2 252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 248 HP / 216+ Def Rotom-W: 322-379 (106.2 - 125%) -- guaranteed OHKO

EDIT: Made changes to post below. Thanks.
EDIT2: Edited to check grammar.
 
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