Resource ORAS OU Teambuilding

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Chesnaught @ Leftovers / Rocky Helmet
Ability: Bulletproof
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spiky Shield
- Leech Seed
- Drain Punch
- Spikes / Wood Hammer
Role: Tank, Physical Wall
What it Does: Chesnaught uses it's decent defensive typing and utility tools to handle otherwise difficult to handle threats. Spikes support is great for the team overall. Between Leech Seed, Leftovers and Drain Punch, Chesnaught has access to lots of passive recovery options. It's Grass / Fighting typing also gives it access to lots of useful resists. It is one of the handful of Pokemon to resist the famed EdgeQuake combo, and is the physically bulkiest one to do so. It's also a great check to Ferrothorn, Mega Gyarados, Excadrill and Bisharp. Spiky Shield is also an interesting tool, especially for giving some chip damage to U-Turners.
Good Teammates: Chesnaught needs teammates that can handle Birdspam (ie Talonflame-Raptor-Pinsir teams). Rotom-W, Heatran and Tyranitar are good options in this regard. Water and Fire types in general make good teammates, because when they are paired with Chesnaught they form a Fire-Water-Grass core. When using Spikes, Chesnuaght pairs well with an SR setter to form a hazard stacking core. Other good teammates from a synergy standpoint include Slowbro and Zapdos because their resistances cover Chesnaught well.
What Counters it?: Anything that resists it's STAB moves. Talonflame in particular is almost always a hard stop, and Sludge Wave Gengar is as well. Anything with a decently strong Flying attack is more than capable of scaring it off, as are most Fire types and Fairy types. Magic Guard Clefable is particularly annoying as it is immune to passive damage.
Any Additional Info: Wood Hammer can be used over Spikes on more offensive teams for a solid Grass STAB move.
 
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Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spiky Shield
- Leech Seed
- Hammer Arm
- Spikes / Wood Hammer
Role: Tank, Physical Wall
What it Does: Chesnaught uses it's decent defensive typing and utility tools to handle otherwise difficult to handle threats. Spikes support is great for the team overall. Between Leech Seed, Leftovers and Drain Punch, Chesnaught has access to lots of passive recovery options. It's Grass / Fighting typing also gives it access to lots of useful resists. It is one of the handful of Pokemon to resist the famed EdgeQuake combo, and is the physically bulkiest one to do so. It's also a great check to Ferrothorn, Mega Gyarados, Excadrill and Bisharp. Spiky Shield is also an interesting tool, especially for giving some chip damage to U-Turners.
Good Teammates: Chesnaught needs teammates that can handle Birdspam (ie Talonflame-Raptor-Pinsir teams). Rotom-W, Heatran and Tyranitar are good options in this regard. Water and Fire types in general make good teammates, because when they are paired with Chesnaught they form a Fire-Water-Grass core. When using Spikes, Chesnuaght pairs well with an SR setter to form a hazard stacking core. Other good teammates from a synergy standpoint include Slowbro and Zapdos because their resistances cover Chesnaught well.
What Counters it?: Anything that resists it's STAB moves. Talonflame in particular is almost always a hard stop, and Sludge Wave Gengar is as well. Anything with a decently strong Flying attack is more than capable of scaring it off, as are most Fire types and Fairy types. Magic Guard Clefable is particularly annoying as it is immune to passive damage.
Any Additional Info: Wood Hammer can be used over Spikes on more offensive teams for a solid Grass STAB move.
Drain Punch > Hammer Arm and slash Rocky Helmet after Leftovers.
 


Wobbuffet @ Leftovers / Sitrus Berry
EVs: 28 HP / 232 Def / 248 SpD
Bold Nature
- Counter
- Mirror Coat
- Encore
- Safeguard

Role: Support

What it Does: Wobbuffet is one of the best all around trump cards to any team. With just four moves, it is capable of dealing with any Pokemon that may otherwise tear through your team with little to no effort. Thanks to Shadow Tag and its perfectly distributed stats, Wobbuffet is capable of trapping hard hitters, locking them into a move, and attacking, switching, or whatever it may be based on the move chosen. Encore is used to ensure the correct moves are chosen, locking the opponent either into a status move, or physical or special attack, making it so that you can easily Mirror Coat, counter or switch out without having to worry about it running through your team. Safeguard can be used to prevent any status the opponent may lock themselves into, opening for a free switch into whatever Set up Sweeper may be able to take advantage of this opportunity. The item comes down to personal preference. Do you want consistent recovery, or a large lump sum? There have been more times where Sitrus Berry has helped out more than leftovers would, however, that's from my experience.

Good Teammates: Dragon Dancers. Seriously, Wobbuffet is PERFECT for the vast majority of Dragon Dancers. Locking would be threats into whatever attack and killing, or locking walls into status moves while behind safeguard allow Dragon Dancers the opportunity to come in, set up at least one free Dragon Dance, and proceed to sweep. Honestly, the best teammates for Wobbuffet are simply your average set up Pokemon capable of taking advantage of the situations Wobbuffet forces.

What Counters it?: By definition, nothing counters Wobbuffet. With that said, Most ghosts are special, therefore Mirror Coat hits them, and most Dark types are physical, so counter hits them. The only Pokemon capable of dealing with both is (Mega) Sableye, a Pokemon Wobbuffet should not be staying in on anyways.

Any Additional Info: Tickle can be used in place of Safeguard to trap Pokemon, tickle them until they're -6 then bring in a pursuit 'mon to kill off a Pokemon. This is typically used against Stall teams, so if you have a decent sized problem with stall, Tickle Wobbuffet may be just the Pokemon for you. Don't mind the crude words people may say about you. :)
 
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DEFENSIVE AMPHAROS ANALYSIS

ampharos-mega.gif


Ampharos-Mega @ Ampharosite
Ability: Mold Breaker
EVs: 248 HP / 28 SpA / 232 SpD
Calm Nature
IVs: 0 Atk
- Volt Switch
- Dragon Pulse
- Rest
- Sleep Talk

Role: Special Wall

What it Does: Mega Ampharos is one of the best bird checks in the whole game. Even uninvested, it takes practically no damage from any of its attacks. In fact, Defensive Amphy stops most flying type pokemon in their tracks due to its superb defensives and typing baring Mega Pinsir and Staraptor. It can also be used to absorb hits from Rotom-W, Keldeo, Manaphy, Gengar, Zard-Y and both varients of Thundurus which it can all also 2HKO. Rest means that it can be used to absorb status such as burns and toxic and slow Volt Switch means that Amphy can keep momentum going for your team when opponents switch out. Amphy also has a very high special attack stat meaning it has the power to 2HKO alot of pokemon with minimal investment.

Good Teammates: Flying Types or pokemon with access to levitate make perfect team mates for Ampharos as they can switch into ground types that threaten it like Garchomp and Landorus-T. Examples of this are Skarmory and Defensive Landorus-T. Both can set up SR and whilst Skarmory has the ability to Defog away hazards for Amphy's volt switching, Lando makes a very nice VoltTurn core and has access to intimidate. Clerics are useful as they provide healing to Mega Amphy without the need to put yourself to sleep.

What Counters it?: Most hard-hitting physical pokemon can 2HKO Amphy unless their attacks are resisted. Ground types also cause problems as they prevent it from Volt Switching and creating momentum. If not mega-ed, Ampharos can be 2HKO'ed by some special sweepers as well like Keldeo so it is important that you mega early, if not first turn.

Any Additional Info: This set can be run physically as well if it is what your team needs.
 
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Totally forgot that there's this, the V4 (lol). I will probably work on some pokes if there are any that i know enough to do it.
 
Just a couple of things about mega amphy
Mega Ampharos is one of the best bird checks in the whole game. Even uninvested, it takes practically no damage from any of its attacks.
While Sdef ampharos is a pretty good talonflame check, the same cannot be told for mega pinsir (and staraptor lel), who deals a clean 80% with a +2 CC (and it is really easy to get prior damage on a slow mon that relies on rest for recovery).

It can also be used to absorb hits from Rotom-W, Keldeo, Manaphy, Magnezone and Slowbro.
He actually loses to megabro if it CM on the switch, as you only deal 50%ish with volt-switch and then you either have something that can 2HKO a +1 megabro or you lose. Specs keldeo also 2HKO with secret sword, but that's a less important point.
You also forgot to mention that he beats pretty much any variant of thundurus (+2 life orb hp ice does a measly 65%), gengar (sludge wave is only a 3HKO after rocks), zard y and even (late) ninja (nvm you can only switch on hydro and if rocks are not up, you do check it though) and then pivots into a check with a surprisingly strong volt-switch (2HKO thundy for instance), all more impressive feats than walling rotom-w.
Ampharos' power is overall something you should mention, as 165 spa is a LOT for a defensive mon, and is one of the main reasons to even consider it in the first place.

You should also mention clerics in the good teammates section (especially sylveon and clef for latis), as they really help amphy to do its job (ie you don't have to rely as much on shit talk, aka "I pick rest at the worst moment" talk).
 
Just a couple of things about mega amphy


While Sdef ampharos is a pretty good talonflame check, the same cannot be told for mega pinsir (and staraptor lel), who deals a clean 80% with a +2 CC (and it is really easy to get prior damage on a slow mon that relies on rest for recovery).


He actually loses to megabro if it CM on the switch, as you only deal 50%ish with volt-switch and then you either have something that can 2HKO a +1 megabro or you lose. Specs keldeo also 2HKO with secret sword, but that's a less important point.
You also forgot to mention that he beats pretty much any variant of thundurus (+2 life orb hp ice does a measly 65%), gengar (sludge wave is only a 3HKO after rocks), zard y and even (late) ninja (nvm you can only switch on hydro and if rocks are not up, you do check it though) and then pivots into a check with a surprisingly strong volt-switch (2HKO thundy for instance), all more impressive feats than walling rotom-w.
Ampharos' power is overall something you should mention, as 165 spa is a LOT for a defensive mon, and is one of the main reasons to even consider it in the first place.

You should also mention clerics in the good teammates section (especially sylveon and clef for latis), as they really help amphy to do its job (ie you don't have to rely as much on shit talk, aka "I pick rest at the worst moment" talk).
Thanks, have made corrections.
 
Assault Vest Tangrowth

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpD / 4 Def
Sassy Nature
- Leaf Storm
- Knock Off
- Hidden Power [Ice] / Rock Slide
- Earthquake


Role: Pivot


What it does: With an Assault Vest, Tangrowth can quite comfortably go toe-to-toe with some really terrifying stuff. Latios, Choice Specs Sylveon and even Heatran can’t get the OHKO on Tangrowth (of those three only Sylveon is guaranteed a 2HKO, unless Heatran is the Scarf variant), which gives Tangrowth a chance to get in some respectable damage of its own (doing about 60% to Latios with Knock Off) and Regenerate off the damage it received. Tangrowth is also an excellent counter to Keldeo and does very well against Rain teams. Other Pokemon Tangrowth can check include Excadrill, Latias, Garchomp, Tyranitar and Dragonite, making it a nice pivot against these powerful threats.

Good teammates: Tangrowth can make a nice core with Regenerator Slowbro and Rhyperior, as they cover most of each other’s more common weaknesses, with the latter able to set Stealth Rock to punish any Birdspam switching into Tangrowth. The biggest problem with this core is that Knock Off wrecks it, so be wary of that. Clerics are also good picks; while Regenerator can help offset any Toxic damage, it really is a bullet with most defensive Pokemon’s names on and hinders Tangrowth like any other. It does have nice defensive synergy with Rotom-W, who can pivot into it and give it artificial bulk with Will-O-Wisp. A hard counter for Skarmory is recommended, who will otherwise wall Tangrowth to hell and back and set up Hazards in its face. Speaking of which, Hazard removal and setters help Tangrowth do its jobs with greater ease. Tangrowth is also a nice defensive partner for Mega Zard X, threatening Ground and Water Types whilst the Zard threatens Ferro and Scizor (and more or less everything, actually).

What counters it: Without Hidden Power Ice, Gliscor is an irritant if not a hard stop. Mega Pinsir and Talonflame give it grief with Flying STAB priority/Return while Tangrowth can only hope to catch them on the switch with Rock Slide, Charizard Y is plain scary and Scizor can Knock Off it’s Vest and set up Swords Dance with no fear. Ferrothorn also really does not care about Tangrowth except being denied Leech Seed, and Mega Altaria only has to worry about HP Ice.

Any additional Info: However tempting it may be with Regenerator, don’t use Leftovers. The only reason you use Tangrowth over Celebi or Ferrothorn is for Regenerator, but Regenerator is a waste of your time if every powerful Special Attack is killing it.

Edit: changed role to pivot as per Sanger's post below.
 
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Okay, so I added the Tangrowth set under Pivot just because its only recovery is Regenerator, which makes it more of a hit-and-run sort of mon even if it is a bulky mofo. Also removed the Greninja link from the OP since it's been banned (of course it was -Clone-'s only set)
 
May I have reservations on Mega Pinsir and Serperior? I have no backbone as of yet, but I'll whip up the thread if you accept the reservation.
 
Done I am. ^O^


Serperior @ Life Orb
Ability: Contrary
EVs: 32 Def / 252 SpA / 224 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Ground] / [Fire]
- Synthesis / Giga Drain

Role:
Special Sweeper, Late-game Cleaner

What It Does: Serperior has finally gotten access to its HA Contrary in ORAS. It may have a shallow movepool per se, but it has just enough tools to get its job done as a special sweeper. Leaf Storm is the mandatory STAB move, making every successful hit a free Nasty Plot boost. Dragon Pulse is its coverage move, hitting the Dragon-types resisting its STAB whilst being a spammable move in general. The HP of choice depends on your team; HP Ground is for Heatran and other Steel-types, and HP Fire is for Scizor, Ferrothorn, Skarmory and other Pokemon. The last slot is up to you as well; Synthesis is there to constantly recover 50% of its health most of the time. It’s also a nifty tool to escape Bisharp’s Sucker Punch if need be. Giga Drain is a constant healing machine in cases you’ve got enough boosts, but it can be unreliable if it hasn’t set up yet. The EVs are designed to speed-creep Thundurus whilst adding a bit of EVs into bulk. The SpA is maxed to make Leaf Storm deadly.

Good Teammates:
Serperior is quite mediocre in terms of offense if it hasn’t enough boosts, so having hazard entry damage in teammates like Heatran can help rack up damage. VoltTurn Pokemon like Landorus-T and Rotom-W can help Serperior have a safe switch, building up momentum as well. Birdspam will be the death of Serperior, so have handy checks to it like Heatran or Rhyperior. Also, it’s quite frail so teammates that can sponge hits for it are advised, like the aforementioned Heatran. Unaware Clefable can be quite problematic, so answers to that like Scizor and Mega Venusaur are appreciated. Altaria is a problem too, so have checks to that as well.

What Counters It: Chansey is the premier wall of any special sweeper, and Serperior is no exception. Scizor hardwalls it if doesn’t have HP Fire and Heatran does too it if has no HP Ground. Whichever HP you choose Mega Altaria will be walling you. Priority spammers in the form of Mamoswine (has a hard time switching in though), Talonflame, Bisharp and others can outpace Serperior. Serperior is mainly breakfast for Birdspam teams as well. Unaware Clefable is a problem too, a healthy one taking about 45% from Leaf Storm, proceeding to stall with Wish + Protect and Moonblast. Scarfmons and other faster Pokemon like Scarfed Lando-T and Mega Lopunny can come in and threaten it out. Ironically, Thundurus can cripple it with Thunder Wave then KO with HP Ice.

Any Additional Info:
Use Leaf Storm sparingly, as it has low PP and may miss more often. Giga Drain can be considerably weak so use that if you can ensure a sweep most of the time. HP Rock can be used for Birdspam, but Dragon Pulse hits them hard enough already. Other interesting options are Glare and Taunt. Glare’s for Paralyzing pretty much all of the Pokemon barring a few others, and Taunt gives you a chance against stall and defensive teams. It can also switch in to Sticky Web, giving it an evil speed boost. If hax is on your side, then the likes of Shadow Ball or Moonblast can actually help you. Also, that design is glorious and majestic af, especially the shiny one. *_*




Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 252 Spe / 4 Def
Jolly / Adamant Nature
- Swords Dance
- Return / Frustration
- Close Combat / Earthquake
- Quick Attack / Feint

Role: Physical Sweeper, Wallbreaker

What It Does:Mega Pinsir is one of the most formidable physical sweepers in ORAS at the moment and it puts in work. It has quite the good bulk too, so it deserves mention as well. Swords Dance is needed to hit harder against opponents, as Mega Pinsir hits rather weak without an item to boost its Attack. Return is the STAB of choice, receiving boosts from STAB and Aerilate . Frustration can be run instead to counter Ditto, but it’s quite rare to see at OU. The third moveslot is up to personal preference. Close Combat is for Air Balloon Pokemon like Heatran and Excadrill as well as hitting Rotom-W harder. Earthquake is for other miscellaneous threats like Mega Metagross. Quick Attack is for priority, and is needed to outpace faster or Scarfed Pokemon. Feint’s another good option since it outspeeds +1 priority whilst hitting things like Spiky Shield Chesnaught and Protect Chansey. The Attack and Speed EVs are maxed so it can hit as hard and as fast as possible. The nature is up to you too. Jolly for getting a higher speed tier and Adamant for more breaking power.

Good Teammates:With its buddies Talonflame and Staraptor, they form a deadly Birdspam core that constantly wears down each other’s checks and counters, allowing for the other Pokemon to initiate another sweep. As for any offensive Pokemon, hazards are appreciated in order to make sweeping much easier. Aside from that, hazard control is needed when using Mega Pinsir because hazards limit the times it can switch in. Teammates like Excadrill and Latias can fit the bill in this regard. Excadrill can also deal with the Rock-types that scare Mega Pinsir. Checks to physical walls are also appreciated, as it can have quite the trouble breaking through them. Checks to Electric-types are needed as well; as they can threaten to kill Mega Pinsir whilst resisting its Flying STAB (must watch out for Earthquake though). Clerics can be helpful to give Mega Pinsir another go at sweeping.

What Counters It: Ironically, Birdspam is a threat for obvious reasons. Landorus-T is a problem too, as it can consistently lay in SR, weaken it with Intimidate , and threaten it with Stone Edge. Rock-types scare Mega Pinsir out, most of them also able to lay SR. Faster Electric-types like Thundurus and Raikou can tank at least one of Mega Pinsir’s STAB then come back by KO-ing with STABs of their own. Other things like Zapdos wall it by the virtue of their typing, regardless of its coverage moves. Speaking of physical walls, Mega Slowbro and Sableye are stops to it as well, as they have astronomical defenses. Both can burn Mega Pinsir with Scald and Will-O-Wisp, respesctively.

Any Additional Info: Don’t use Mold Breaker. CC hits Rotom-W enough already. The reason why Hyper Cutter is chosen as the ability is because of evading Attack drops from other Pokemon. Also, it works with Cut in-game too, y’know?


Edited some stuff for grammar.
 
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EDIT: Can I have reserves on MGlalie and MLatios too? Any Mega would do too.
They're both yours. Also, as a general rule, if it's not on the list, you don't really need to ask permission. Just double check any categories it might be listed in to make sure it's not in there yet, and if it isn't just state that you're reserving it. Saves me time responding to requests and lets you get started faster. Besides, if you do accidentally reserve something that's been done, someone will let you know pretty fast.
 
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