Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Roost / Sleep Talk / Tailwind
Role: Revenge Killer
What It Does: Spam Brave Bird, pretty much. Boasting arguably the best priority in the OR/AS metagame in Gale Wings Brave Bird, Banded Talonflame has established itself as one of the most potent revengers around thanks to speed and raw power. Sent in after one of your Pokemon faints, it's his job to finish off whatever opposing Pokemon was responsible. Brave Bird everything, it needs no introduction, a base 120 priority STAB move from an Adamant Choice Banded Pokemon with full investment in speed which in its own right stands at base 126, it's pretty self explanatory: It hits bloody hard and bloody fast, it's what makes it so good at its job. Brave Bird was made for that thing. Now suppose there was something Brave Bird just couldn't do enough to, like say Ferrothorn, Scizor, Bisharp or whatever, what then? STAB Flare Blitz is here to help. Being able to OHKO all of the afore mentioned mons, it can get the edge over some Pokemon that Brave Bird just misses the mark on. Not priority, true, but fully invested base 126 speed is not slow, even from Adamant. For what you need it for, it gets the job done. So you send out your Talonflame after whatever mon you lost fell to revenge the opposing threat but they still have a Rotom-W or a Heatran or whatever left, U-Turn can help with that. With how massive the offensive presence is on this thing, odds are you're going to be forcing more than a few switches, Talonflame can function as a nice offensive pivot to put the match-up back in your favour, it's good utility and Talonflame uses it effectively. Lastly, it's pretty much filler, you're probably not going to be using anything outside of the first three moves but if you are then there's a choice of the following to pick: Roost for sustainability allowing you to roll back your recoil damage but kind of losing your momentum because of Band, Sleep Talk specifically for Spore or Sleep Powder users like Amoongus, Mega Venusaur and
that dumbass Breloom, and lastly Tailwind can offer your team support to help sweep opposing teams without needing to worry too much about those Scarfers they have there.
Good Teammates: Fire/Flying does not appreciate Stealth Rocks, you're going to need someone to clear those for you or you're going to have a bad time. Latios is generally a decent option, being a powerful special cannon to compliment Talonflame's physical prowess, no common weaknesses between the two, they're not the tightest knit core ever but they work well together. Talonflame works very nicely in F/W/G cores as that often does provide the support to remove Talonflame's counters and checks; for example, Keldeo can very nicely handle Landorus, Tyranitar, and Heatran who can all wall Talonflame, and Mega Venusaur can threaten fat Waters who Talonflame may have trouble breaking through like Rotom-W, Slowbro, Quagsire and such.
What Counters It: Bulky Waters are a great way to counter Talonflame, Rotom-W and Slowbro are some great examples, taking little over 30% damage at most from Talonflame and having the potential to OHKO in return. Tyranitar is a superb answer to Talonflame too, any variant is effective, the most defensive supportive variant takes little over 20% damage from Brave Bird or Flare Blitz and can 2HKO effectively, some more offensive variants take between 30-40% and can OHKO. U-Turn does the most damage to Tyranitar but only little over 50% to offensive variants and not even have to the more defensive. Defensive Lanrodrus-T is effective against Talonflame too due to Intimidate lowering Talonflame's attack, this allows him to take between 30-40% from Talonflame's most powerful attacks and OHKO in return.
Any Additional Info: I'm just going to reiterate this again because I've seen this not done so many times and its painful. Run Talonflame on a team with hazard removal support. A Choiced Pokemon 4x weak to Stealth Rocks and who's most notable offences cause him to take recoil damage would mean your Talonflame is going to last about 5 seconds without cleared hazards. You need hazard removal or your Talon's going to be deep-throating Stealth Cocks long enough to lose him 50% of his HP just from switching in; that's obscene, no one wants to see that. Play smart: Use Defog, use Rapid Spin. Oh, and don't ever run Life Orb either to try and switch your moves around, at that point the double dose of recoil from Life Orb and your STAB attacks will wear you down before you can even use Roost to heal up anyway; Life Orb is one of the worst things a Talonflame can hold.